Tavern Master
Tavern Master

Tavern Master

146
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
GOG
Historical low for GOG:
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Tavern Master trailer
Tavern Master
Tavern Master
Tavern Master
Tavern Master
Tavern Master
Tavern Master
Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Blacksmith Master
Blacksmith Master
From 13,19€

ASTLIBRA Revision
ASTLIBRA Revision
From 15,74€
Wildermyth
Has been in:
• 1 bundle (Humble Bundle)
Wildermyth
From 13,64€
CrossCode
CrossCode
From 3,99€
SYNTHETIK: Legion Rising
Has been in:
• 1 bundle (Humble Bundle)
• 1 subscription (Humble Monthly)
SYNTHETIK: Legion Rising
From 4,99€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
91%
4,438 reviews
4,055
383
23.6 hours played
Written 21 days ago

I de-stress and degauss with this soothing resource management/building/business sim game. The best part is the music and sound effects! Weirdly, the game started out with music only, which I liked but it got on my nerves after a while. It was too loud. So I went into the settings, to turn down the music, and discovered that there was something else I could turn on which was muted by default: the sounds of pub patrons talking. This was the best-kept secret ever, and I wish I could somehow buy that sound, so I could fall asleep to it every night because it's different from stock sounds of "pub chatter" or "cafe chatter" one can find online. For one thing, it seems to be generated by the virtual patrons themselves, so that the more patrons and the larger the space, the more it *sounds* like a large space, and the more boisterous and numerous the voices are. In my upstairs pub area, the space is smaller and there are fewer patrons, and it has a distinctly different, quiet vibe, no echoes or clatters, muted voices, as people naturally tend to do when there are fewer people and a smaller space. So I have an upstairs which sounds like a happy intimate gathering at a coffeeshop bookstore, and a downstairs which has the echoes, dish clatter, and boisterous voices of a busy restaurant where everyone's happy. The game itself is mildly engaging, a great distraction from stress and worries, but the sound! That sound can take away my stress and lull me to sleep like nothing else.
9.8 hours played
Written 18 days ago

Pretty basic stuff with no innovation that I could see. Once you've optimized a setup (which is rather easy to do) it's just you grinding the next day to get a pointless upgrade that adds to your profits already towering profit margin. I'd equate it to staring at a late night ad on tv.
1.1 hours played
Written 27 days ago

I personally found this game boring. Pace was too slow for me, and there wasn't much to unlock. I got it on sale, and even then I feel like it wasn't worth it unfortunately.
17.8 hours played
Written 28 days ago

As others already said, after 5 hours~ you have seen everything. At that point, you just wait like an idle game for the days to end and your research to progress... It starts of really good, had a lot of fun. Will grind for 100% and quit. Edit: it is even worse than i believed at first. It is really really tedious to progress later on in the game. You quite literally just wait for research and challenges to finish.
9.8 hours played
Written 11 days ago

Beginner-friendly tavern building sim with a lot going on, yet little depth. If you like cute management sim games, this is a decent couple hours for what it's worth.
17.0 hours played
Written 18 days ago

I'm really enjoying the game so far — the visuals, the mechanics, and the overall vibe are great. But after playing for around 6 hours, it feels like I'm already approaching the end of the available content. Here’s why: It seems like there’s room to unlock more, which is exciting, but the limitations start showing. The biggest one for me is the inability to build beyond the first floor. That really holds back the potential of what could be a much deeper experience. I'm also curious about the direction of the game. Will there be more expedition options added later on? Will the core idea expand into something more long-term? Right now, I’m having fun — but I estimate that in another 3–4 hours, I’ll have seen and done everything, and the fun might wear off. I really hope future updates will include multi-floor building and new gameplay ideas to keep things fresh. There’s a solid foundation here — just needs more layers
39.5 hours played
Written 3 days ago

As a tycoon and beer enthusiast I was excited to play this game when I saw it first but I wasn't expecting it to be this much addictive. Can cost you your days and nights.
17.5 hours played
Written 9 days ago

It was a bit of a slow starter and I felt progress got halted by many little mechanics to keep track off in the beginning. But it turned out after spending some more time with it, that I started to truly enjoy this game. The research system was a bit too slow for my taste, but other than that, a very enjoyable tavern sim. Also a very nice soundtrack.
13.3 hours played
Written 11 days ago

Customization tools were a little annoying but it was a lot of fun overall! I loved the music and the atmosphere. The graphics were very 90s and I feel like I was running a tavern in Age of Empires. Fun game if you like this kind of economy-based games.
39.4 hours played
Written 15 days ago

its a very calm and peaceful game. i like to turn to it when im not in the mood for the violence or stress that a lot of other games put you in
31.3 hours played
Written 11 hours ago

A fun little game, something you just spend time on just for the hell of it, it's relaxing with some minor events happening just to keep you abit engaged in it but it fills the niche of simply just running a tavern and expanding everytime you have the surplus of coin for it. It takes time though so sometimes you'll just be skipping through the days to get to the next step.
0.1 hours played
Written 14 days ago

This game is like watching gypsies hustle tourists underneath the Eiffel Tower. Sure, there is motion, people and objects move around - but no one really wins. Instead of this, I was hoping this game would follow the RPG stereotype of a retired adventurer founding and operating a tavern. This game is a boring waste of time.
156.8 hours played
Written 17 days ago

Simple tavern economy game. Earn money, spend money to make more money. Rinse repeat, quest and research. I left it on so 10 hours is afk time but i'll probably finish it in 30 hours. Things I wish it had: Able to hire low level staff and train them, when you get late game all staff is hired at a higher level meaning you can't get the stats leveled up the way you want. Options to copy and paste tables or set ups like a blue print instead of building everything table chair chair rinse repeat. Pro tip: Early game More tables, mid game expensive tables for more prestige. Late game, ALL THE PRESTIGE! CARPETS EVERYWHERE! BANNERS EVERYWHERE! RANDOM STATUES IN AKWARD CORNERS! EVERY WALL HAS DECORATIONS! Small carpets offer more prestige per square foot. The more prestige the more you can charge for hotel rooms. Don't turn on event food, save it for events till you got a surplus and are late game trying to level up event food outside of events.
11.4 hours played
Written 22 days ago

I like management type games, so If your into that you will like this, unlocking items and progressing through how well your tavern does, also building up your tavern. It has a few bugs but nothing that will ruin gameplay.
7.7 hours played
Written 23 days ago

The game isn't bad but I can't recomend it as it is very repetitive and short. The goal being to automate all tasks leaves you just staring at a game with nothing to do after 5 hours. Game starts fun if you're rich and bored than pick it up but it starts to feel stale after about 4-5 hours.
10.1 hours played
Written 23 days ago

A very nicely structured game, with a good tutorial. It has to be said that it is not hard. You can do the basics and be just fine. It did keep me for at least 8 hours, so the 4-5€ that I paid for it are more than worth it. I am not sure if there is much replayability into it. Sandbox may be the last thing I will try once I unlock everything, which I believe will happen in the next 2-3 hours (meaning you have about 10-11 hours of "new" gameplay). At some point, after 6-7 hours, it does feel like an idle game at points (where you just wait for the day to go by and unlock new stuff, since you have maxed out everything you can do). All in all, a very nice game.
23.5 hours played
Written 24 days ago

Dont know why, but the old Skyscraper comes to mind. I've dvelved a few hours into this game, and I'm liking it. Only thing that makes the game not a challenge is when you start noticing that you are steam rolling, employees start at lvl 8 etc. So there is no longer a reason to choose those with double xp gain speeds... I'll edit this once I've tried harder difficulties, but for now I'm on the one that said "how the game is meant to be played"
18.3 hours played
Written 25 days ago

I certainly enjoy it. I like how chill it is, there's no anxiety. If "you're" not leveling up your research, then "you" probably don't completely understand how, it's not difficult. A very easy game.
7.4 hours played
Written 26 days ago

I like it, only one problem it keeps crashing. I've only been playing 0.7 hours and it's crashed twice. I can't recommend it at full price if thats something you gotta deal with. Edit: The crashing stopped right after I posted this
29.6 hours played
Written 27 days ago

Tl;Dr - I enjoyed it. It's a pretty addictive tavern sim with satisfying progression and a great core gameplay loop, however, pricing of 'Games' (archery, strength test, punching bags, etc) is ridiculous and needs to be re-looked at. [hr][/hr] [h2]Overview[/h2] Tavern Master is a wonderful medieval tavern management simulator that lets you build and run your very own medieval tavern. You start off with simple wooden benches and a small bar with a keg of water, and slowly evolve into a multi-storey hub filled with laughter and food. I’ve spent around 30 hours fine-tuning floor plans, decorating, and squeezing out every coin from satisfied patrons. It’s incredibly satisfying watching your little medieval empire grow from a humble beginning. [h2]Gameplay & Progression[/h2] At its core, it's quite an addictive blend of strategy, planning, and resource management. The gameplay is smooth and intuitive: build, decorate, hire, expand, repeat. The mechanics are well-balanced, but progression can sometimes feel like a slog. I'll be honest, I wasn't a fan at first, but the fire extinguisher mechanic is well-thought through. One area that felt a bit lacklustre was the 'Games' section. These additions are nice in theory, adding an interactive element to entertain guests, but in practice, they feel more like an expensive luxury with little return. I found the pricing completely out of proportion to the benefit - often having just a 40% chance for a game to trigger a mere 10 gold charge (it costs 25k to set up). It’s hard to justify the cost when you're looking to optimise profit. Also, it takes up valuable table space when a patron will pay 50x more. A final negative would be the level up system. Level ups feel nondescript and underwhelming, especially when speed is irrelevant on researchers. [h2]Audio[/h2] If there’s one area where Tavern Master didn’t quite hit the mark for me, it’s the music. The soundtrack felt repetitive and uninspired, which is a shame given how much time you’ll likely spend immersed in the game. In the end, I played with the music muted and opted for my own playlist instead. While it’s not a dealbreaker, a more dynamic or ambient score would have really helped elevate the atmosphere. [h2]Visuals & Interface[/h2] The game’s visual style is clean and appealing (although outside of the tavern doesn't look too great), with a vibrant, almost storybook aesthetic that suits the medieval theme perfectly. Watching guests come and go, servers dashing around with mugs of wine (yes... mugs of wine) and entertainers strumming lutes in the corner adds real character to the experience. The UI is also well-designed and scaleable for your own preference, though it could benefit from a few quality-of-life tweaks here and there (such as more precise placement tools or batch upgrades for certain items). Still, it never got in the way of the fun. [h2]Value for Money[/h2] At its current price point, Tavern Master offers solid value. There’s plenty of content to keep you engaged for dozens of hours, and it’s the kind of game you’ll likely revisit from time to time just to try out new layouts or chase perfection (especially with the sandbox mode). I bought it on sale, but would say it's worth it. [h2]Final Thoughts[/h2] If you enjoy tycoon-style games or have ever dreamed of running your own medieval inn, Tavern Master will absolutely scratch that itch. I'd give it a [b]solid 8/10[/b] - definitely worth raising a tankard to!
11.8 hours played
Written 29 days ago

Love this game! Great combination of strategy, building, and decorating in order to run your tavern smoothly.
17.6 hours played
Written 29 days ago

love the game! everything i want in a restaurant game. although it isnt cutesy and cozy its fun and intersting game progression. DEVS PLS MAKE A GIRLY POP VERSION PLEASEEEE i wanna take restaurant designing to the next level ughhhhhhhhh
45.3 hours played
Written 13 days ago

[h1] Only waitresses are women. [/h1] [h2] Bartenders, chefs and guardians are all men. [/h2] [h3] 职业性别不可选,男的太多了,给我送去炸酥脆肉饼。 [/h3]
8.2 hours played
Written 21 days ago

I bought it on sale and I was like I will give it try looking for tyccon ish game so I played for ages time i went off was 3am was fun to play and build progress thats it realy fun game nothin bad about this game that i have noticed reccomend pass time if you like these games
11.1 hours played
Written 6 days ago

Very fun feels very nostalgic it's like im playing one of those old games in facebook back in the days
8.0 hours played
Written 10 days ago

There's better, cheaper games that provide more enjoyment. Only enjoyable briefly, then repetitive, mundane, until you finally quit.
23.8 hours played
Written 19 days ago

A fantastic management sim with a definite "cozy" vibe if that's what you want. Some automation, production and management sims are kind of sterile. Very often they are dominated by mechanical or heavily industrial environments. This has a wonderful, romanticized middle-ages aesthetic. Lots of people socializing. This is a great moving puzzle that is as demanding as you want it to be as waves of customers go in and out of your ever-expanding tavern (don't run out of beer, ale. mead or cider). Design it's layout, amenities (like hotel rooms) and try to optimize traffic flows. Choose a menu. Your goal is to improve your tavern through a series of upgrades and expansions and finally be worthy to serve the King and Queen and do so successfully.
28.7 hours played
Written 13 days ago

Just a fun beer and pretzels kind of game.
17.4 hours played
Written 24 days ago

Have you ever dreamed of managing your own medieval tavern? Didn’t think I’d get hooked, but here I am about 18 hours later, making sure my tavern has enough stools for the king and his knights to have a proper sesh. Tavern Master hits that sweet spot between relaxing and satisfying. You start with basically nothing and slowly build your dream medieval tavern. The management side is simple but fun, and watching your tavern grow into a full-blown knight hangout is honestly kind of rewarding. (Even Merlin the court wizard wants to hang sometimes.) Great game to play if you have a bit of gaming burnout and just want to chill a bit.
0.2 hours played
Written 8 hours ago

Initial Impression -- A Serene Simulation Experience.
88.7 hours played
Written 22 days ago

I really enjoyed playing this game, and would love to be able to recommend, but towards the end of the Pirate Tavern expansion when I add more floors and hotel rooms it sent my CPU load straight to 100% where it stayed until I exited the game. Temp of course went through the roof at this point. No game is worth frying your rig for. There are reports around (going back some years) that say you can fix this by limiting the game's frame rate. Aside from the fact that it is completely unacceptable to have (for years apparently) a reported CPU load issue in the game and not fix it in the code, limiting the frame rate (as low as 60fps) did not fix the problem for me.
34.0 hours played
Written 22 days ago

this game is amazing and i would recommend it to anyone who likes this genre of game
12.6 hours played
Written 28 days ago

后期很无聊,游戏性差
8.4 hours played
Written 25 days ago

Got this YEARS ago and I still like this game!
5.9 hours played
Written 14 days ago

Too easy and simple
17.7 hours played
Written 26 days ago

10 hours in and having a blast!
9.8 hours played
Written 23 days ago

I got nothing to say... ...
18.8 hours played
Written 17 days ago

nice and cute
11.1 hours played
Written 27 days ago

good game
47.6 hours played
Written 13 days ago

i'm officially 5 star chef
3.3 hours played
Written 20 days ago

great tycoon
32.7 hours played
Written 21 days ago

Henry golding
25.8 hours played
Written 25 days ago

Perfect!!!
28.6 hours played
Written 25 days ago

เล่นเพลินๆ
22.3 hours played
Written 22 days ago

This is an addictive
28.5 hours played
Written 13 days ago

Hire a chef before you hire a gaurd.
19.5 hours played
Written 17 days ago

yes
30.2 hours played
Written 30 days ago

IT'S FUN.
16.6 hours played
Written 26 days ago

Relaxing