29.6 hours played
Written 27 days ago
Tl;Dr - I enjoyed it. It's a pretty addictive tavern sim with satisfying progression and a great core gameplay loop, however, pricing of 'Games' (archery, strength test, punching bags, etc) is ridiculous and needs to be re-looked at.
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[h2]Overview[/h2]
Tavern Master is a wonderful medieval tavern management simulator that lets you build and run your very own medieval tavern. You start off with simple wooden benches and a small bar with a keg of water, and slowly evolve into a multi-storey hub filled with laughter and food.
I’ve spent around 30 hours fine-tuning floor plans, decorating, and squeezing out every coin from satisfied patrons. It’s incredibly satisfying watching your little medieval empire grow from a humble beginning.
[h2]Gameplay & Progression[/h2]
At its core, it's quite an addictive blend of strategy, planning, and resource management. The gameplay is smooth and intuitive: build, decorate, hire, expand, repeat. The mechanics are well-balanced, but progression can sometimes feel like a slog. I'll be honest, I wasn't a fan at first, but the fire extinguisher mechanic is well-thought through.
One area that felt a bit lacklustre was the 'Games' section. These additions are nice in theory, adding an interactive element to entertain guests, but in practice, they feel more like an expensive luxury with little return. I found the pricing completely out of proportion to the benefit - often having just a 40% chance for a game to trigger a mere 10 gold charge (it costs 25k to set up). It’s hard to justify the cost when you're looking to optimise profit. Also, it takes up valuable table space when a patron will pay 50x more.
A final negative would be the level up system. Level ups feel nondescript and underwhelming, especially when speed is irrelevant on researchers.
[h2]Audio[/h2]
If there’s one area where Tavern Master didn’t quite hit the mark for me, it’s the music. The soundtrack felt repetitive and uninspired, which is a shame given how much time you’ll likely spend immersed in the game. In the end, I played with the music muted and opted for my own playlist instead. While it’s not a dealbreaker, a more dynamic or ambient score would have really helped elevate the atmosphere.
[h2]Visuals & Interface[/h2]
The game’s visual style is clean and appealing (although outside of the tavern doesn't look too great), with a vibrant, almost storybook aesthetic that suits the medieval theme perfectly. Watching guests come and go, servers dashing around with mugs of wine (yes... mugs of wine) and entertainers strumming lutes in the corner adds real character to the experience.
The UI is also well-designed and scaleable for your own preference, though it could benefit from a few quality-of-life tweaks here and there (such as more precise placement tools or batch upgrades for certain items). Still, it never got in the way of the fun.
[h2]Value for Money[/h2]
At its current price point, Tavern Master offers solid value. There’s plenty of content to keep you engaged for dozens of hours, and it’s the kind of game you’ll likely revisit from time to time just to try out new layouts or chase perfection (especially with the sandbox mode). I bought it on sale, but would say it's worth it.
[h2]Final Thoughts[/h2]
If you enjoy tycoon-style games or have ever dreamed of running your own medieval inn, Tavern Master will absolutely scratch that itch.
I'd give it a [b]solid 8/10[/b] - definitely worth raising a tankard to!