BlazBlue Centralfiction
BlazBlue Centralfiction

BlazBlue Centralfiction

273
in-game
Data taken from Steam
Steam
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BlazBlue Centralfiction
BlazBlue Centralfiction
BlazBlue Centralfiction
BlazBlue Centralfiction
BlazBlue Centralfiction
BlazBlue Centralfiction
BlazBlue Centralfiction
BlazBlue Centralfiction
BlazBlue Centralfiction
BlazBlue Centralfiction
BlazBlue Centralfiction
BlazBlue Centralfiction
Combining a 2D fighting game with a visual novel, the BlazBlue series continues on with massive fan support! The latest installation, BlazBlue: Centralfiction, serves as the ending to the Azure Saga, revealing the hidden truth of the world!
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Published by:
Release Date:

Steam
Latest Patch:

Steam

GUILTY GEAR -STRIVE-
GUILTY GEAR -STRIVE-
From 15,99€
GUILTY GEAR Xrd REV 2
Has been in:
• 1 bundle (Humble Bundle)
GUILTY GEAR Xrd REV 2
From 7,38€
GUILTY GEAR XX ACCENT CORE PLUS R
Has been in:
• 3 bundles (Humble Bundle)
GUILTY GEAR XX ACCENT CORE PLUS R
From 2,75€
Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising
From 15,38€

BlazBlue: Calamity Trigger
BlazBlue: Calamity Trigger
From 1,34€
BlazBlue: Chronophantasma Extend
Has been in:
• 1 subscription (Humble Monthly)
BlazBlue: Chronophantasma Extend
From 4,19€
Crypt Custodian
Available in:
• 1 subscription (PC Game Pass)
Crypt Custodian
From 13,65€ and with a PC Game Pass subscription
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
4,323 reviews
4,135
188
41.6 hours played
Written 12 days ago

I regret to inform you all that annoying people on twitter are 100% correct this is one of the best fighting games ever made
105.1 hours played
Written 14 days ago

It's an older fighting game entry than Strive, to be sure, and I certainly wasn't here for this era of fighting games, but I've come to appreciate this more than the more modern titles. If I had to say the primary reason for recommending it, I'd just say that it does everything right. That might sound like a cop-out, but really, I mean it. There's not one thing that particularly drew me in (Strive has its visuals and character designs, personally), but it's just a really solid fighter. It's not being updated anymore, with the exception of rollback netcode being added, and that keeps the community stable, small as it is. It also means that if you pick up a character, you know what you're getting into, the low tiers aren't going to get buffs, and the high tiers are staying that way. There's some comfort in that consistency. But now about the actual game. You've got a roster of varying design quality (chances are, you might only like how 20% of the characters actually look, but I digress) which all play in unique ways. Primarily, this is thanks to the Drive button. Every single character has their own gimmick that they engage with through this button and through their supers and Overdrive (more on that later), which is always integral to their playstyle. Iron Tager is a grappler who can use his Drive buttons to magnetise you, and make a number of his other moves drag the opponent in to be MASSIVELY more threatening. Rachel Alucard can push both herself, her projectiles and the opponent via wind that does not need her to actually perform a move to do (you can simply press the button, and a direction), allowing for her to do jumping attacks and land incredibly quickly, or mix up where her projectiles land, etc. There's much more to this, but I suggest looking at the dedicated wiki for it, called the Dustloop. Overdrive puts these gimmicks into its namesake. Again, per character, but it usually is a numbers increase or allows them to access this gimmick much easier. Going into Overdrive is invulnerable, and can be connected gaplessly into another invulnerable attack as a reversal, but you can also use it offensively by cancelling into it from an attack. You can get BIG damage off of this. But it's also tied to your burst. The only way you have to get out of a combo early. That is an offensive install with your best mechanics tied to the second chance of the game. It's a really nice balance and flow that I appreciate. Defensively, you have a mechanic similar to Guilty Gear's Faultless Defense (pushback, no chip damage), but it's its own meter, rather than detracting from your main super meter. It's required to block some things and also required to get out of certain blockstrings. When you're down, you can get up in a number of different ways to try and avoid dealing with oki on wakeup. Delaying your wakeup can be valuable too, but your opponent has free reign to just continue a combo if you refuse to get up or tech. Your opponent can grab you mid-combo as a desperate attempt to catch you off guard, but this massively increases the window they have to react (in exchange for dealing unscaled damage). It's just a number of mechanics that, coming from Strive and dealing with offence that, while it's not as suffocating as much of the things found here, take less effort and that the defensive player has fewer options to deal with, I have to appreciate everything that this game offers. With rollback netcode, the only thing stopping you from playing it is perhaps a lack of players, though this one is better than a number of others that suffer the same issue.
7.2 hours played
Written 7 days ago

anime and cool and hard and fun and bros and buff and women and booba and great game play it now please I love you and I hope you are doing well and taking care of yourself like you deserve because you play this game and it makes you good person
62.6 hours played
Written 9 days ago

Probably my favorite anime fighter oat,all characters feel super unique, only issue is that theres barely any online players but with the amount of single player its fine
4.0 hours played
Written 21 days ago

I bought this game because my friends kept whooping my ass... They still whoop my ass
17.0 hours played
Written 21 days ago

A bottomless fighting game with each character having their own special abilities.
112.8 hours played
Written 27 days ago

There's few fighters that have as high of a skill ceiling. Even fewer capable of blowing your mind as often with all the cool things you can do. Watching good players express themselves is always jaw dropping, always an adventure in "YOU CAN DO THAT???" moments that leave you wanting more. It may not be the most balanced or fair experience on the market. But it IS sick AF,
78.6 hours played
Written 6 days ago

this game is a very fun fighting game but i think mortal kombat 9 is better as it has more content and this game makes me do frame perfect stuff and makes me want to stroke to bread
244.7 hours played
Written 11 days ago

wait for sale and convince a friend to also buy it DP on round start get punished wake up DP wiff die repeat next round 10/10
14.2 hours played
Written 12 days ago

Celica only has one enemy. Her damage output.
23.5 hours played
Written 5 days ago

Pretty cool game with a nice cast.
372.9 hours played
Written 9 days ago

The greatest piece of feminist literature known to man.
18.5 hours played
Written 13 days ago

BlazBlue girls are crazy!
16.6 hours played
Written 16 days ago

cool game, no people.
315.0 hours played
Written 29 days ago

Great fighting game
11.8 hours played
Written 13 days ago

Guilty Gear but with more Goon
7.9 hours played
Written 18 days ago

Nice gallery.
9.5 hours played
Written 28 days ago

terrible game
181.1 hours played
Written 17 days ago

azrael is hot I want him to valiant crush my virginity
40.4 hours played
Written 23 days ago

arcsys pls revive this series
7.6 hours played
Written 26 days ago

ITS PEAK
47.7 hours played
Written 20 days ago

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