Breathedge
Breathedge

Breathedge

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Breathedge
Breathedge
Breathedge
Breathedge
Breathedge
Breathedge
Breathedge
Breathedge
Breathedge
Breathedge
Breathedge
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
73%
5,131 reviews
3,748
1,383
5.7 hours played
Written 20 days ago

Game has become lame after becoming Ver1.0, they even deactivated the console, so no mods and workshop. Thanks cunts
33.8 hours played
Written 6 days ago

First and foremost, fair warning about this game, it isn't a traditional survival game. The first half of the game is tedious to say the least, you don't have a lot of oxygen, you don't move fast, your tools have very low durability and you cannot repair them, you don't get to build a base, you don't get to have a vehicle and there is practically no places to refill your oxygen when you're out of your safe zone unless you yourself start spreading stations around so a lot of back and forth constantly. The game also can't help itself and has to crack jokes at every opportunity, it can be tiring after a while since for me barely any of the jokes landed. It's important to note that this game is trying to be a comedy game and not just a game with jokes so it bleeds into the objectives you have to do during a playthrough like build this totally useless thing the dev want you to build for no reason, get it we're so clever and funny? Right so, the early game will be you getting equipment to reach further out into space until you reach another safe zone where you'll have to gather resources anew since it's kind of annoying to have to carry everything from the previous spot into the next. To be fair there's enough resources everywhere that you don't have to bring much stuff with you. Exploration is alright but not that great since you're floating in space it's hard to stay still but at least the debris don't move as well but resources do so be careful not to hit them or be prepared to say bye to them. You do at some point get to build a base but the game basically tells you and it's not something really in-depth or worth spending too much time on as you'll part ways in not too long with it because the next portion is linear up until the end. Story-wise I'll say it's meh really basic, you crash you are trying to get out not much else going on. For a quick recap, first half is tedious and second half just completely drop the ball so I'll be honest discard the Subnautica comparison because it is nowhere near to be "Subnautica in space" you'll read. Honestly I wouldn't pick this game to scratch a survival itch and hopefully they learn to make Breathedge 2 more interesting than this but spare yourself the time and money and skip this one it had potential but it was wasted. 5/10
131.6 hours played
Written 17 days ago

I loved the game. Amazing graphics, music and plot. Just enough hints as to not rage quit. NO Zombies, but you get to shoot stuff. The length was perfect as most crafting games take time. Humor was weird but tolerable. I enjoy crafting games that make you prepare, plan and problem solve solutions.
29.1 hours played
Written 8 days ago

22 hours in. This game is awesome and I Highly recommend. Reminds me a bit of firewatch. It has it's quirks, and rough edges which could be ironed out, but nothing that serious detracts from the game. Overall cant wait for breathedge 2. Great work guys, enjoyed the humor and silliness.
53.4 hours played
Written 20 days ago

The game is slow at times but calm and humorous at all times, if you don't mind dying. Very good world building, not bad base building, difficult controls. Game controller needs mouse support. Looking forward to the next one.
20.2 hours played
Written 24 days ago

The last couple chapters can be a bit annoying with the constant back and forth, but, all-in-all, I had a great time. This scratched the itch I had for a "Subnautica in space". I do think that systems have room for improvement (inventory space upgrades, *real* fast travel, more spaces on hotbar, better tool durability or ability to repair instead of scavenging for more parts to make another). I have gripes, but not big enough gripes to *not* recommend. I enjoyed the slapstick comedy, reminiscent of the Deadpool video game, the environment is beautiful and easy to get lost in for hours on end, and the controls are very intuitive and simple. Don't let my few negative points discourage you. Yes, this game will test your patience, but if you will have it, this game offers a wide, expansive world to conquer, one breath at a time.
52.7 hours played
Written 9 days ago

fantastic experience. all round a great time. loved every second
40.2 hours played
Written 20 days ago

I played Breathedge trying to scratch the itch left by Subnautica, and in that sense, it somewhat delivered. Breathedge is similar to Subnautica in many ways. You need to eat and drink to survive, but that's hardly ever an issue—you'll have plenty of food and drinks at your fingertips. Exploration is plot-driven, following a familiar formula: you are the survivor of a spaceship crash who wants to return to civilization, uncovering a mystery along the way. Exploration is initially limited by your oxygen capacity, but later you can build vehicles, which prove to be a real lifesaver. You can scan items you find to unlock blueprints for new creations. Resource management mirrors that of Subnautica; you rarely need to grind because most of the time you’ll have enough resources to build whatever your heart desires. That said, Breathedge is also quite different from Subnautica, and many of those differences work against it. Perhaps the most prominent issue is the overall tone of the game. The humor is sarcastic, and the game constantly cracks jokes, which can be frustrating if you don’t find them amusing. It wasn't a deal-breaker for me, but it did take some getting used to, especially early on when the game bombarded me non-stop with its so-called comedic pearls. After that initial phase, the comments become less frequent as you focus more on exploration and traversal. Several aspects of the exploration experience missed the mark for me. The main issue is that exploration boils down to simply visiting every visible piece of debris. Two factors cause this. First, you can clearly spot everything from afar. Asteroids may obstruct your view, but their role isn't significant enough. Secondly, Breathedge overdoes it with markers. As a result, exploration feels tedious, like checking off question marks in modern open-world games. In Subnautica, your visibility is limited, and markers only appear if you place them yourself, giving the genuine sense that you're in uncharted territory, making every discovery feel like a special event. Vehicles, too, felt like a missed opportunity. In Subnautica, transportation has depth limits, and each new upgrade or vehicle unlocks previously inaccessible areas. In Breathedge, vehicles merely make you travel faster, and that's it. I obtained the second vehicle so late in the game that its impact was negligible—I had already explored almost everything by that point. Plus, it's only marginally faster than the first one, making it underwhelming. One redeeming feature is the less obvious way of farming certain resources. You must explore and read item descriptions carefully to get your hands on them. It felt rewarding to finally acquire items like lycoplasma or energy cores, although I personally couldn't figure out how to obtain the latter and had to resort to an online guide. Another note about exploration: while scanning items grants blueprints, there’s also an alternative method—a research bench where you can invest resources to unlock blueprints. Some recipes can only be obtained through scanning, others only through research, and a few through both methods. I fail to see the point of the overlap, though. Getting blueprints faster through research somewhat undermines the sense of exploration. My guess is it’s designed to help players progress if they miss essential items, but it dulls the thrill of discovery. Breathedge also includes combat. You can build blasters and grenades. However, the game rarely forces you to engage in combat, and you usually find a way around it. When combat is necessary, it typically boils down to basic target practice, never truly testing your skills. Thus, the combat feels shallow and unnecessary, almost an afterthought. This critique extends to the latter part of the game, where you pilot a shuttle equipped with turrets; combat again becomes little more than simple shooting practice, devoid of challenge or depth. Unfortunately, the entire latter portion of the game feels equally shallow and redundant. It's essentially a chain of fetch quests, requiring you to craft a handful of items for your shuttle. This segment reinforces the tedious sensation of merely clearing markers since all restrictions disappear, removing any remaining challenge. This significantly dampened my overall impression of the game. It would’ve been far better to cut to the chase and head straight to the “Babe rendezvous” location, sparing me the unnecessary padding and saving valuable time.
26.5 hours played
Written 27 days ago

Totally worth the price. I really enjoyed the humor in this game.
30.5 hours played
Written 20 days ago

It's the "I get that reference!" of survival-craft games Good Story, Good Laughs
33.6 hours played
Written 23 days ago

this is the best representation of what will happen to humanity if we keep using AI more often
12.1 hours played
Written 15 days ago

Earlier this year, I jumped into breathedge, and now that ive finally come back to complete it, I can say its definitely one of the special games ive played recently. But i can understand how other people think its lost potenital. And it can get a bit boring when you have to travel far distances and back. But this game is pretty great if you like crafting stuff, finding stuff, and exploring new places, you may need some patience though. Its kinda like Subnautica in space.
61.9 hours played
Written 1 month and 2 days ago

Fun light game. 8/10 would play again
25.7 hours played
Written 26 days ago

I find the humor very cringe.
45.4 hours played
Written 6 days ago

Very nice