16.0 hours played
Written 7 days ago
It's not a full thumbs up, not a full thumbs down. It's a 6.5/10 below average 2D Metroidvania Soulslike. If you like this kind of game you'll enjoy your playthrough, but there's just so many problems....
The graphics aren't one of them. Enemies and animations look pretty good.
The combat system is decent. Hitting enemies gives soul energy which you can use for special attacks or maneuvers. Bosses are mostly well done - they have a variety of attack patterns and ways to avoid their attacks. In probably the only instance I've seen, actually moving into the boss's hitbox can help avoid attacks since many of their attacks hit from the edges of their weapons, and you can avoid some things by being too close.
Combat has issues though. Attacking is sometimes clunky but always very, very slow for most weapons when attacking from the ground. You can get animation locked on a lot of things unable to dodge or block in time. There is a parry mechanic but it's awful - the timing is as always suspect but it also pales in comparison to blocking, as you can also "perfect block" if you block as an attack hits which also staggers the attacker (even bosses!) and allows you to counter similar to parrying. So blocking is just better. The "heroic" versions of bosses get really obnoxious with many becoming bullet hell dodgeathons with projectiles flying everywhere and additional foes shooting from the sides.
It's a super derivative game that honestly has zero creativity or innovation whatsoever. You have every single thing you expect to find in a metroidvania - double jump, air dash, yadda yadda. Basically every single feature and facet is copied from other better games, including some of the very ugly features that they should NOT be emulating - such as having to follow a guide or else you get the wrong ending or your vendor NPCs in your home base area will randomly and PERMANENTLY die. Accidentally attacked that NPC? Well now you can't craft ANYTHING for the rest of the game! Stop putting this into games. No one likes it. It's bad design. Just stop.
The level design isn't too great either. Metroidvania level design quality really boils down to how functional are the levels BEFORE you get double jump, and the longer the game goes without the double jump the better. Somewhere between Symphony of the Night (~40% through) and Super Metroid (~75% of the way through) is best - it should feel like the world has unlocked and backtracking should have newer faster routes unlocked with your ability to move higher.
Sadly this game gives you the double jump extremely early, and the levels are mostly assuming you have it, with most shortcuts being of the "get to the other side of the gate and open it or pull a lever" variety.
What the game does do well is the exploration. You're quite free to explore in many different directions as you see fit and stumble upon extra bosses and optional areas often.
The game interface is very janky. The inventory is particularly a mess, with all your items getting thrown together in one giant pool leaving you having to slog through page after page of items with no ability to sort them. There is a filtering for categories but you have to enable that EVERY time and you're going to this screen often. Many items don't stack either, leaving you having to constantly clean things up by scrapping extra items - for EXTREMELY minimal rewards. The map is another serious issue. The inventory is tab 1 of your menu screen and the map is nonsensically tab 4, and you have to constantly cycle back and forth between them. Usually you want the map, but often you'll need the inventory, and it is utterly obnoxious swapping. There should have been a button to open the map, and a different button for the rest of the menus. Map also has extremely limited functionality.
The fundamental issue is the game is not bad, but you have probably played numerous other games exactly like this that have done every single system better than what is on display here. If you're satisfied with just another 2D Soulslike, then have at it. Just don't expect to be blown away.