1.5 hours played
Written 3 days ago
[h1] SUPERHOT VR is good. Do not buy it at full price. [/h1]
SUPERHOT VR is the reason I got into the medium in the first place. Its use of tracked controllers to make an already badass experience physical was (and still is) amazing. It sets the bar for what VR reimaginings, ports, and spin-offs can be. But I cannot, in good conscience, recommend it to anyone that wants a lasting experience for the price it's asking.
First off, I might as well explain the main mechanics. If you've seen gameplay or played the original, you know the basics: continuous bullet time, unreloadable guns, kill red dudes, or you die in one hit. SHVR takes those basic mechanics and twists it into something that fits on your face. You physically handle weapons, with weight balanced in such a way that any recoil is based only on your motor skills. You can effortlessly dodge every bullet, instead of being stuck in a single axis of movement; and if that's not good enough, you can slice and break bullets with melee weapons. The melee is wonderful, too: you can easily slice and dice, bash in heads, or pistol whip anything you need. Towards the end of the game(heavy spoilers here if you really want to discover for yourself), [spoiler] you unlock a "mindwave" for rechargeable long-range instakills; the only limit is that time speeds up when you use it. [/spoiler] It sounds nice, right? I know it does, as it suckered me in long before I donned a headset.
But it is not nice. Because behind the good mechanics, enjoyable gunplay, and the all-around nice game is a frankly unacceptable price-to-content ratio.[spoiler](and before anyone asks, this is not about the cut content; if you want to know more about that, read quite literally any of the blacklisted reviews.)[/spoiler]
Let me break [strike]it[/strike] down [strike]for you, Mark[/strike] the amount of content you get for the around $25 USD asking price:
[list]
[*] A campaign that takes around 30 min-1 hr to complete(depending on how good you are, though)
[*] 6 endless modes(one of which being a Christmas-themed map added in via updates)
[*] 5 modifiers to the campaign(specifically, 2 speedrun variations, a headshot only mode, a "hardcore" mode, and a permadeath version)
[/list]
What did the original come with? A full campaign that takes about 2 hours, more endless modes and modifiers that you unlock by doing stuff, a fully fleshed-out in universe operating system to screw around in, and a credits sequence with badass Polish rock music, AND a free sequel if you bought the original before said sequel came out. For the same price as this game.
From what I've heard, the devs are making some sort of content update, but we've had radio silence after a single patch to add their proprietary launcher(if you feel the urge to vomit, know that I'm doing it with you)around 2022. For all intents and purposes(unless this review magically awakens a new update), the SUPERHOT Team is done with this game.
To cut this off before I stop whining, this game is good. I liked it, and you'll probably like it if you enjoy SUPERHOT, VR, or both. Just don't buy it for $25. It's $10 on sales, and if you own MCD and the original game, you can get it for cheaper. Just don't pay full price. Please. It's just not worth it, when you can save your money and pick from other, more modern games whose developers don't seem to be either dead or focused on other things.
[spoiler]thanks for coming to my ted talk, i guess...[/spoiler]