6.3 hours played
Written 10 days ago
[h1][b] TLDR: An interesting setting grounded in plausible science. Some great intense moments that are heavily inspired by sci-fi movies. A bit minimal on the gameplay though. [/b] [/h1]
[h1]PROS: [/h1]
➕Graphics and RTX look beautiful
➕Interesting narrative grounded in current issues
➕Great moments of action/drama
[h1]NEUTRALS: [/h1]
🔹Big RTX performance hit
[h1]CONS: [/h1]
➖Cannot rebind keys
➖Typical Unreal Engine “Floatyness”
➖Some frustratingly difficult QTEs
➖Lack of personality with main character
[h1] [b] Content (Game world/Narrative) – [8/10] [/b] [/h1]
The game world takes place in a few locations - Earth, a space station, and a few various moon bases. In each location, the areas showcase a very real, lived-in, science fiction environment. Furthermore, many of the locations gave me a feeling of famous movie scenes, like Interstellar and Gravity. Overall, a very well designed world.
The narrative is good. It takes place in a setting where the Earth is dying. Climate change has caused irreversible damage and the entire planet is turning into a dustball. Around 2030, a new element, Helium-3, was found on the moon. This element is able to provide enough energy for the earth to sustain itself. But in 2054, the moon base has gone silent, leaving Earth powered-down and in the dark. It’s taken 5 years to get enough resources together to finally start a trip to the moon to understand what happened and fix the issue.
I enjoy the concept and unraveling the mystery. The ending wasn’t mind-blowing, but good enough to where I didn’t feel disappointed.
[h1][b] Gameplay (Mechanics/Difficulty) – [7/10] [/b] [/h1]
The mechanics can be deceptive. I would say for about a solid 60% of the game, the gameplay can be summarized as a walking simulator. As you progress, you slowly unlock tools that contribute to solving puzzles. Towards the end of the game, it’s much more puzzle-oriented.
There are also a few situations that combine puzzle solving with a constant loss of oxygen (timer). I found these to be exciting and intense.
The difficulty is generally very forgiving. I would say the only truly difficult part is a rather frustrating QTE on a speeding tram where you have about 1 second to press a button or you fail. There are multiple fail states in this game, but at most you’d lose a few minutes restarting at a checkpoint.
[h1] [b] Graphics (Quality/Technical) – [7/10] [/b] [/h1]
Generally, astounding. I was able to run the game fully maxed out for the majority of the game. There are numerous graphical options and the RTX, when it works, is amazing to behold.
The game does show some “Inexperience” or “AA” development that I’ve noticed to be a constant issue with the Unreal Engine. This is especially noticeable in the third person view where your character just feels “Floaty” against the environment. Something like the movement just doesn’t match up with the distance you traverse. It’s hard to describe, but it definitely doesn’t feel perfect.
On the technical side - near the end of the game, once I got to [spoiler]Tombaugh[/spoiler], there was a clear issue with performance with RTX. I experienced crazy stuttering and dips of ~50 FPS. I tested this by even putting the game on low settings and the dips continued, indicating a clear issue with RTX. When I turned RTX off, it was smooth.
i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | Windows 11 installed on SSD
[h1] [b] Audio – [7/10] [/b] [/h1]
Good. It’s atmospheric most of the time with some subtle scores during intense dramatic moments. Nothing stood out to me as exceptional, but it's good.
Similar with the voice acting, I could tell that it wasn’t AAA quality, but it's still solid.
[h1] [b] Replay Factor (Longevity) – [3/10] [/b] [/h1]
Low, there is no reason to replay this other than achievements. Also the way the chapters are broken out can make achievement hunting hard. Of the ~5 hour gameplay, there were only a few chapters, making each one fairly long.
[h1] [b] Final Verdict – [7/10] [/b] [/h1]
Deliver Us The Moon (DUTM) is a great sci-fi game set in the very near future. It explores a potential outcome of runaway climate change and the scientific advances needed to combat it.
For my biggest negative, I’d probably have to go with the lack of personality with the main character.
I don’t understand why the developers decided to go with a faceless, “Nameless”, silent protagonist when so much of what this mission should have been about was teamwork and communication from mankind in order to overcome challenges. Instead, you get a barely functioning robot man as your main character. It’s especially interesting this choice given that it’s heavily hinted that you’re actually playing as one of the characters you HEAR speak in the logs, [spoiler]Rolf[/spoiler]. So it's like I know this character is capable of speech, I hear the other characters call him by name, I would have loved some inner monologue like Cooper in Interstellar, or Mark in The Martian. It really would have added some liveliness to an otherwise completely dead environment.
For my biggest positives, I would have to say it's a few notable things - narrative, graphics, and mechanics.
All of my positives are not something that DUTM does exceptionally well, but each are done to a good/great extent and complement each other to a great extent. The superb graphics and artstyle really makes the narrative pop and become all the more believable as you retrace the steps of those just a few years ago. The mechanics, while simple and few in count, do a good job at showcasing the unique dramatic narrative elements.
Overall, I enjoyed Deliver Us The Moon and do recommend it. I’d call it an “Advanced walking simulator”, where the gameplay is minimal for normal interactivity, but expansive beyond just moving forward. Due to the length, picking it up on sale for $10 seems fair.
This game interest you? Should also check out The Invincible, one of my highest rated games of all time. Review: https://steamcommunity.com/id/Synikx/recommended/731040?snr=1_5_9__402
[h1] [b] Recommend? [Y/N] [/b] [/h1]
[h1]Yes[/h1]
You can find my curator page here: https://steamcommunity.com/groups/Synik_GR