The Entropy Centre
The Entropy Centre

The Entropy Centre

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The Entropy Centre Gameplay Video (Launch)
The Entropy Centre Level Editor Update Trailer
The Entropy Centre
The Entropy Centre
The Entropy Centre
The Entropy Centre
The Entropy Centre
The Entropy Centre
The Entropy Centre
The Entropy Centre
The Entropy Centre
The Entropy Centre
The Entropy Centre
The Entropy Centre
The Entropy Centre
Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.
Developed by:
Stubby Games
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
1,769 reviews
1,581
188
9.8 hours played
Written 19 days ago

I never thought the clinical magic of Portal could be recreated so perfectly... boy, was I wrong. The Entropy Centre is a puzzle game that "centres" itself around a single, fascinating concept—reversing time. Every conundrum is solved through the ever-evolving art of dynamically placing objects and rewinding them in a precise sequence, combining timing with a carefully constructed chain of events that leads to success; all with a dose of narrative existentialism, of course. And I absolutely loved it. Let’s start with the graphics—because my Lord, they are stunning. TEC’s visual style perfectly balances realism with a decrepit, futuristic setting. Standard walls, floors, and object textures are crisp and high-quality; the foliage feels alive and organic; the exterior of the facility conveys the vastness of space in a way that feels both immense and tangible. Even the sci-fi elements, like the rewind technology, blend naturally into the world, creating a visually striking yet cohesive experience. The sheer effort poured into the design is tangible, and I honestly can’t describe the joy of exploring every tight corridor and mundane office room, each rendered with incredible detail. Now, on to the gameplay—it's absolutely genius. The handheld Entropy Device is an incredibly well-executed mechanic. It interacts seamlessly with the environment and responds fluidly to player input. The rewind feature, which mirrors your exact object movements, demands precision without ever feeling tedious; you can’t just throw objects around and hope for the best. The Entropy Centre challenges you to stop and think, to test intricate sequences that may or may not work, and to pace back and forth, problem-solving with increasing complexity. What I truly appreciated is how the game respects player creativity. Sure, there’s usually a fixed solution, but I often finished puzzles thinking, “There’s no way that was the intended method” yet it worked. I distinctly remember a moment when I dragged a jump pad onto a platform, leapt into a fenced area with a cube, and used the pad to perfectly launch the cube out, bypassing the puzzle's intended solution entirely. It felt like I had created a new solution no one else had discovered. That feeling of improvisation and inventiveness is priceless, and the abundance of puzzle elements opens countless opportunities for unconventional success. As for the puzzles themselves, they’re fantastic. At their core, they follow the familiar “solve a thing to open a door” structure, but the journey to that outcome is always fresh. You’ll encounter a wide variety of puzzle objects: standard cubes, jump pads, bridge cubes, laser cubes, propeller fans, and more. Each is introduced with care and pacing that avoids overwhelming the player. Interestingly, despite the sterile, deteriorating backdrop, each puzzle area feels distinct. The facility never feels like a generic sci-fi factory, as it radiates character and personality. With each new puzzle mechanic, you grow in capability, and just as you master one concept, the game throws in a new element to challenge you again. It’s like you’re evolving alongside the developers' thought process. Regarding difficulty, The Entropy Centre doesn’t get harder in the traditional sense, as it prefers to ramp up your thinking as opposed to its own complexity. It influences you to be more creative and inventive with your methods, finding unique ways of taclking these new situations. Some puzzles will 100% stump you, but they never feel impossible, so if you’re willing to experiment, the game will reward your creativity. Moving on to the characters—I found them surprisingly compelling. You play as Aria, a confused yet sarcastic woman trying to piece together how she ended up inside a massive DeLorean time machine floating in space, accompanied by her AI companion Astra (who lives inside the actual gun, which is awesome). Aria’s dry humor and Astra’s bubbly optimism complement each other beautifully. Their banter is genuinely entertaining, adding levity and charm between puzzles, and the emotional moments hit harder than expected, despite minimal exposition. I find it imaginative that you don’t need a full character arc to care when something goes wrong—they feel real enough that the emotional beats land effectively. Now, for the plot. Earth has suffered a cataclysmic event, and the Entropy Centre—a space-based facility—is designed to rewind time on a planetary scale to prevent global extinction. The concept is immediately gripping, and tying puzzle-solving into generating Entropy Energy is a clever way to integrate mechanics with narrative. The facility is almost entirely abandoned, which adds a layer of mystery, as, if this place was supposed to prevent Earth’s end, why is it empty? The narrative slowly unveils layers of psychological horror, with hallucinations and motifs hinting at a repeating time loop. By the game’s end, it’s revealed that Earth has been destroyed hundreds of times, and your current playthrough is the first time the cycle has been broken. The payoff is thematically strong, though a bit ambiguous. I felt like the story was more interested in sparking theories than providing a concrete conclusion, which works, but a touch more clarity would’ve been welcome. Still, The Entropy Centre is, in my opinion, a masterpiece of design and execution. I genuinely believe anyone can enjoy this game—it’s an intelligent, stylish, puzzle experience; one I will cherish the experience of for a long while. 10/10. Phenomenal.
13.2 hours played
Written 19 days ago

An okay puzzle game, I think it's worth picking up for $25 or less. Game is pretty long for a puzzle game too. One major issue I had with the game is that around the middle of the game I felt like a lot of puzzles had similar sort of solutions and was a little flat on the difficulty curve for a while. But the difficulty does ramp up a bit near the end but not getting extremely hard. I did like the story though. There are other puzzle games I would recommend over this like The Talos Principle 1&2, The Witness, Portal 1&2. But if you already have played those this is a fine game to pick up.
39.4 hours played
Written 26 days ago

Great game, especially plot wise. I haven't noticed any bugs, grashes, stutters, etc. Puzzles in the first quater of the game or so seemed way too simple to me, but then they get more complex.
7.5 hours played
Written 13 days ago

Puzzles do get a little repetitive, it's just figuring out what needs to be done and doing it in reverse and rewinding it, I still enjoyed it though. Visuals are nice to look at and the settings and the story were interesting too, I liked playing through it.
6.5 hours played
Written 15 days ago

What’s okay: Time-puzzle mechanic: Rewind objects to solve levels. It’s a neat idea, like Portal but with time instead of portals. Story: You’re trying to save Earth from a space station. The dialogue is fine, but not amazing. Performance: Runs smoothly on most PCs. What’s not great: Puzzles get repetitive after a while. Some solutions feel unfairly tricky without hints. Astra really annoying
1.3 hours played
Written 15 days ago

It's a Portal-like puzzle game. Hard in a different way but really not that difficult imo. Will update if I feel that way once I finish it.
11.7 hours played
Written 19 days ago

Good puzzle game, I would say it could be a great starting point tot the puzzle genre, as it's not very hard. There was not a single head-scratcher longer than 20 minutes, and almost all puzzle games, I had played, had several moments where i had to return the next day. Interesting story, good voice-acting and good music. I recommend.
12.2 hours played
Written 22 days ago

Cool puzzle game. The time reversal is a unique mechanic that will require you to think in new ways in order to solve somewhat complex puzzles. I'd say the game is slightly more difficult than the Portal games. Voice acting and dialogue are super bland though, a real missed opportunity.
10.2 hours played
Written 24 days ago

Banger game, took me 10 hours to beat but that was with a lot of messing around and trying to read every email. Visuals, story, characters, and atmosphere are great. I noticed that it takes a while for the puzzles to get interesting, I was like 2 hours in by the time I got to the first puzzle that I actually had to think about and wasn't an immediate solve. There were also a decent amount, maybe 7 puzzles that you can beat without even using all of the puzzle elements. These levels range from not needing a jump box that it gives you, all the way to being able to glitch out of the map and walk straight to the exit door. I was trying to glitch all the levels on purpose so I don't think the average player would have this problem, but it just shows a lack of proper play testing. The big reveal towards the end was well done, It wasn't super obvious like it is on some other games similar to this one. Overall would recommend.
12.3 hours played
Written 28 days ago

LOVE IT !! Few bugs here and there. Jumping through jump-boxes is sketchy, because movement is little slow on input reaction. Few puzzles can be tricked and solved not as they intended to be solved, but I think it's even better. Overall great game with beautiful design and interesting story approach. Strongly recommended.
10.8 hours played
Written 29 days ago

Really enjoyable puzzle game and intriguing story. I'd say most puzzles are "just right", they don't take too long but are complex enough to be engaging. These are topped off with a few that require a lot more thought. The puzzles also get much more interesting as more elements are added.
2.9 hours played
Written 19 days ago

40 minutes in, on act 4, i accidentally cheesed a puzzle. still going to enjoy and finish the game, cause i *do* like it and got it on sale for $6, but i fear that there just wont be enough content to satiate the average player at full price. game looks pretty, but its Unreal Engine so of course it does. Texture work is inconsistent, most textures are high quality, but there are certain models that just look weirdly low resolution like the office chairs. also the side of the jump box is literally just a stretched version of the top of it and it looks goofy.
13.0 hours played
Written 22 days ago

Stimulating time puzzles that sometimes leave you scratching your brain.
1.3 hours played
Written 18 days ago

Not as good as Portal.
7.9 hours played
Written 13 days ago

good story/puzzle game
9.5 hours played
Written 10 days ago

better than portal fr
15.2 hours played
Written 24 days ago

Cataclysm #224? More like never happened.
10.6 hours played
Written 13 days ago

It's good, trust.
14.7 hours played
Written 27 days ago

Fun game.
13.5 hours played
Written 8 days ago

yes