5.7 hours played
Written 16 days ago
AMID EVIL is a brutal throwback to classic 90s FPS games, channeling the glory of titles like Doom and Heretic with updated graphics, fast-paced combat, and an all-powerful arsenal. You play as a mysterious warrior battling through realms full of grotesque enemies and bizarre landscapes. It’s chaotic, it’s violent, and the music slaps you in the face like a hard dose of adrenaline. But, as you descend deeper into these hellish realms, there’s a creeping, almost unsettling feeling that starts to build. Maybe this game isn’t just about shooting demons after all. Maybe, like the Manson Family, there's something much darker lurking beneath the surface.
In AMID EVIL, you’re facing off against various creatures that seem to spawn from pure chaos—demons, sorcerers, and otherworldly horrors. You’re armed with an arsenal of magic-infused weapons, from explosive projectiles to ethereal blades. It’s a classic fantasy setting: an ancient evil rising again, and only you, the lone hero, can stop it. But here's where it gets… strange. As you blast your way through these surreal landscapes, you can’t help but think of how the Manson Family—those lost, manipulated souls—followed Charles Manson in the same way you’re following the twisted narrative of this game. Manson convinced his followers to destroy, to annihilate, in the name of some warped ideology, just as you’re on a mission to eradicate pure evil in this chaotic world. Both stories are full of violence, destruction, and—the promise of a greater purpose.
Manson’s followers believed they were part of a revolution, convinced that the “Helter Skelter” race war was inevitable, that they had a role to play in an apocalyptic showdown. And while you’re ripping through the hordes of monsters in AMID EVIL, it starts to feel like there’s a similar blind devotion in your actions. Are you the righteous hero, or just another pawn in a greater, more destructive narrative? Much like how Manson’s followers believed they were acting for a “greater good,” you too might start questioning what exactly you're fighting for. Are you really saving the world, or are you just perpetuating an endless cycle of destruction?
Take a moment to think about the game's soundtrack—it’s heavy, thrumming, and intense. It’s easy to get lost in the music, carried along by the pounding beats, urging you to keep moving forward, keep firing. But that sense of relentless forward momentum is eerily similar to how Manson’s followers were urged to stay in motion, to never stop, and to commit horrific acts as a way to fulfill their twisted vision of the future. The more you play, the more you realize: AMID EVIL isn't just about fighting monsters. It’s about the inevitability of violence. You’re always pushing forward, fighting, shooting, and annihilating—just like Manson’s followers did, driven by a sense of false righteousness that led them to kill without remorse.
Now, let’s talk weapons. From the powerful Void Cannon to the Piercing Bow, your weapons are sleek and fantastical, designed to obliterate anything that crosses your path. In a twisted parallel to the Manson Family’s arsenal of mind control, these weapons give you immense power over your environment, making you feel godlike as you wipe out waves of enemies. But as powerful as these weapons are, are you in control, or is the game (like Manson’s twisted ideology) controlling you? Every shot you fire, every spell you cast, starts to feel like a choice you didn’t consciously make. It’s as though the power is guiding you to destruction, much like Manson guided his followers, convinced they were part of a greater, inevitable movement, all while leading them to their tragic end.
One of the key elements of AMID EVIL is the worldbuilding—the game is divided into unique realms, each with its own horrors. You’ll explore desolate landscapes full of grotesque architecture and demonic enemies. Every step feels like a descent into madness, a journey into a world where everything is broken and twisted. In the same way, the Manson Family descended into a world of twisted ideals, led by their “leader” who convinced them that they were meant to fulfill some apocalyptic role. Every kill you make in AMID EVIL might just feel like one more small step down a dark path—just like the Manson Family thought they were cleansing the world, when in reality, they were perpetuating a cycle of violence and insanity.
Speaking of twisted ideals, there’s the question of the villain in AMID EVIL—the “ancient evil” you’re fighting to stop. Much like the Manson Family’s warped view of the world, the evil forces in the game are an embodiment of chaos and destruction. They’re not just fighting for the sake of fighting—they believe they’re acting on something bigger, something cosmic. And, to them, it makes perfect sense. Much like Manson’s delusional rhetoric, these villains in AMID EVIL have created a narrative in their minds that justifies their actions—no matter how monstrous. But you, as the hero, can’t help but wonder: are you really any different? In your blind pursuit of victory, are you also caught in an endless spiral of violence, justifying every act of destruction with the idea that you’re fighting for the greater good?
And, finally, let’s talk about the tragic end of the Manson Family. After all the chaos, bloodshed, and mind games, it ended in devastation. The Manson Family’s violent spree only led to their eventual capture, and their lives were shattered. AMID EVIL, too, might have you questioning whether you’re on a path that ends in victory—or if your role in this world of endless violence is nothing more than a futile attempt to destroy an evil that may be just as much a part of you as the world you’re trying to save. What happens when the game ends? Do you really “win,” or have you just added another layer of destruction to a never-ending cycle?