5.5 hours played
Written 28 days ago
Prepare yourself for a game where movement is a myth, reloading is a sacred ritual, and your only job is to stay planted and make sure absolutely nothing gets past you alive. That’s it. That’s the whole game. And somehow, it’s awesome.
Gameplay:
Let’s not sugarcoat it, this game is not trying to be deep. It’s not here to make you feel like an elite strategist. It’s here to slap a heavy machine gun in your hands, duct tape a boombox to your shoulder, and throw wave after wave of alien bugs at you like some pixelated space-based tower defense experiment gone wonderfully right. You’re not running. You’re not hiding. You’re just sitting there, holding the line like a complete maniac, watching your screen fill with explosions, gore, and glowing loot while you pray you remembered to reload in time.
Combat:
Combat is simple, brutal, and ridiculously satisfying. You start with a machine gun and end up with everything from incendiary rounds to saw blades that bounce off walls like murderous Frisbees. And grenades? Oh, there are grenades. Flashbangs, cluster bombs, drones this game gives you the tools to create chaos, and then politely steps aside so you can bathe in it. There’s some light strategy with ammo types and cooldowns, but let’s be honest: you’ll mostly be spamming bullets and occasionally yelling, “WHAT IS THAT?!” when a new alien abomination shows up and one-shots you for not paying attention.
Upgrades & Loadouts:
You’ll die a lot, but that’s okay. Death means progress. You’ll unlock new ammo types, support tools, passive perks, and most importantly, cassette tapes that give you stat buffs and blasting music while you fight. Yes, the soundtrack literally powers you up, and yes, that’s as cool as it sounds. You’ll eventually find that perfect combo: maybe AP rounds + cluster bombs + reload perk + synthwave soundtrack. Congratulations, you're now a one-man doom machine.
Graphics & Vibe:
It’s got a gritty pixel-art look that fits the mood perfectly. Nothing fancy, but everything feels right. The muzzle flashes, the blood splatter, the alien designs—they all work together to make every round look like an 80s action movie you can play and that red mist that fills the screen after a killstreak? Yeah, that’s not just an effect. That’s the game’s way of patting you on the back and saying, “You’re doing great, sweetie.”
Replayability:
You'll tell yourself, “Just one more run.” Next thing you know, it's three hours later, and you're still tweaking your loadout trying to beat that one boss with the exploding head-tentacles. There's a surprising amount of depth in testing different builds, unlocking more gear, and trying to break the game with saw blades and cluster bombs. It’s got that addictive “die, upgrade, repeat” loop down perfectly.
Sound Design:
The guns sound chunky, the explosions are meaty, and the aliens screech in just the right frequency to make you feel like a true exterminator. And the soundtrack? It SLAPS. Especially when you’re 10 minutes deep into a wave and your cassette tape is just wailing synths while you laugh like a maniac behind a wall of bullets.
Final Thoughts:
Let Them Come is the game you play when you want to shut off your brain, crank the volume, and bathe in alien guts. There’s no deep plot. No tactical map. No stealth mechanics. Just pure, chaotic, arcade-style survival at its finest.