5.9 hours played
Written 23 days ago
This is a game which has been sitting in my library for a very long time. I got it as a part of some bundle which had something else I really wanted, and then proceeded to sit on this for years. Well, I finally got around to playing it, and this is a solid game. I recommend it with a strong asterisk.
It presents itself as a choice driven game where your actions have huge impacts and whatnot. However, the plot is extremely railroaded. Often, some bad thing will happen as a result of your choice, when in reality you were never given a choice to begin with. Or, the choice didnt change much. This is not to say there is no player agency at all, but it is very limited, and only really starts to get better in the last 2 or so hours of the game. Before that, most of your choices are mere illusions. The game also tries to attempt a facade of moral ambiguity with the choices you do have, but it is just that, a facade. Most moral dillemas are either actually extremely easy to begin with, or the game does a 'plot twist' and retroactively makes it easy. This is to say, it doesnt really challenge you all that much with the choices, which usually just come down to 'do you want to spend resources for a return later'
However, despite the lack of real agency, the writing is very good. This is a game where you are going to be hit hard emotionally, and are going to have to tackle some really dark themes. It is done fairly well mostly, and you will be emotionally invested in this story. And the story is pretty good, there are many twists and surprises, all of which feel entirely natural, the game never tries to trick you for the sake of a shocking reveal. Even a lot of the little things which the game doesnt make a big deal of subvert your expectations, and what started as an obvious plot and setup becomes fairly unpredictable.
I also really like the focus on diplomacy here. You cant just do everything yourself, you need help. So you have to make deals and engage in real diplomacy. I really enjoyed getting to know all the different lords and settling their disputes, trying to determine who would be the best allies for the situation. However, diplomacy is basically dropped as a central theme in the last half of the game, which was disappointing.
Its a shame you never get to actually see the results of most of your actions. Sure you can, say, invest in a new tavern. But you never see this tavern, and outside of a few events with the tavern owner you never even hear about it. It is easy to feel like nothing you do really has any real impacts on the world, because you never see them.
The game also is pretty bad at world building, the game keeps referring to places and people but it never really establishes them. At one point you have to be on hte lookout for people from the 'north,' but the game never even says what 'north' is. Eventually via context clues you figure these things out, but it still sucks. The world outside of your castle practically does not exist and you never really get informed about it. People talk about their villages and such, but Im just left wondering if thats even in my realm, because it isnt all the time.
All that being said, the plot is very good, and the gameplay is addicting. Dont get this expecting a game with total player agency, where you will have to make particularly hard choices, or where your actions have deep impacts on the game. You wont find any of that here. What you will find however is a game fun in its own right. It isnt very deep, and I wish it were much longer or deeper, but its still fun for what it is. If you just want to be a king and build up your kingdom, this is a solid pick. If you also want a very well written story which will make you emotional, then this is a great choice.