FAR: Changing Tides
FAR: Changing Tides

FAR: Changing Tides

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FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
An atmospheric vehicle adventure that follows the emotional journey of a boy and his ship as he embarks on a voyage to find a new home.
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Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam




Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
1,760 reviews
1,621
139
4.5 hours played
Written 16 days ago

This was an oustanding continuation of the first game that ended up bringing it full circle. It is insane how a story without any words leaves so much to discover and imagine. This is one of my all time favorite games.
7.6 hours played
Written 19 days ago

9/10 game. Would give 10 out of 10 but there's just too many mechanics that you have to take care of at the same time. Regardless. Wonderful Environmental Storytelling, same as the previous game. Loved the Soundtracks. FAR: Changing Tides and it's prequel FAR: Lone Sails are just two of the best indie games I've ever played. Would definitely recommend it to anyone and everyone. Loved every moment of the game.
5.8 hours played
Written 24 days ago

I weep for the loss of ultrawide support and the atmospheric boost it gave to lone sails. Took a minute for me to get into this one since it is both more challenging and ambitious. However, around the end of Act 1 I got settled in and really enjoyed this experience as well. The ending absolutely blew me away. Play lone sails before this game if you want. It's usually cheaper on sale too. They're both really great. Excellent sound track, not a single bug, great artwork, backgrounds and an incredible story told without a single word.
4.3 hours played
Written 11 days ago

NB! The game has Denuvo. I didn't notice when I got it. For the game itself, if you liked the first game, you'll probably like this one too, it's essentially more of the same.
10.7 hours played
Written 8 days ago

Its a perfect simple and atmospheric game with great soundtrack and interesting storyline
9.2 hours played
Written 8 days ago

Great game. There is an undescribable level joy that comes from micro managing the ship and the sails. The puzzles are very well designed and challenging enough despite there simplicity.
10.0 hours played
Written 9 days ago

Amazing Game. Pretty much similar to the first game but is a little bit longer and expands on the story. The ship which we have to use is more complicated and bigger compared to the vehicle in the first game. The atmosphere, music and visuals are as good as the first game. There are more mechanics for the ship which makes the game more fun. Overall, an amazing game.
7.4 hours played
Written 10 days ago

An amazing sequel to the first game. Everything is just great - the concept, art, graphics, music and gameplay. Vessel controls have been improved and made more intuitive, while the easy puzzles contribute to a very relaxing and calming atmosphere.
2.6 hours played
Written 11 days ago

FAR: Changing Tides is more ambitious, longer, harder, and prettier than its predecessor, FAR: Lone Sails, however, Lone Sails, in my opinion, was more charming and personal, making it my favorite between the two. Changing Tides is still a VEEERY good game that has the same Steampunk aesthetics and Gloomy vibes that made me love Lone Sails, and for that reason I easily recommend this one too.
10.1 hours played
Written 14 days ago

I am an enormous fan of the first game, as one might expect, and I think in terms of being a sequel this is very close to perfect. This title still is very much attached to the first, but more action oriented and more complex (not inherently good or bad, but I think very necessary for a follow up). I love the new machine (whose name seems to just be "the vessel"?), I think the new sails are geniusly re-invented, the engine given some more spice and ease of use with a fuel loader, and the ability to more fluidly choose my path through the game is fun, but it suffers in delivering the benefits of linearity these games depends on. The music, I found, was not only much less reactive to the scene before me, but also much more scarce, like the game was scared of starting a new track for fear of me changing the mood. This was present in the first game, but heavily mitigated by how much simpler and less dynamic the gameplay was. This, as well as the physics jank that inevitably rears its head, are unfortunately necessary drawbacks to a dynamic experience. Related, I think, is what I noticed as an increased prevalence of 3d models over the 2d landscapes common to the first game. I attribute this to models being faster to produce and easier to move around (like, perspective wise) than the 2d "paintings," but it made the game lose some of its character in my opinion. I would also argue that this game is less optimized than the first, as I personally experienced some quite significant frame drops when playing on the same machine as I did the first game. Again, I think this is a drawback to the more physics-driven nature of this game, but I think that's necessary to the experience. Perhaps my favorite payoff for this is the fact that the vessel can tilt to some wildly extreme angles, sort of emergently introducing difficulty in situations where that is appropriate based on the environment being more or less violent around you. I think this game had a lot of fun with moving you out of your comfort zone with the machine, and I appreciate that, but I can't say I felt as attached to It as I did the Okomotive. Overall, I think if you enjoyed the first game, you should play this one. It may not be as effective as the first in atmosphere, but it is nothing if not More of the game you enjoy. --- Spoiler Territory --- As perhaps my weakest gripe, I would also say the story of this game was much less affecting than than of the first game, though perhaps that is more subjectively motivated. The copper dioramas were amazing as a visual, and leaned very smartly into the more 3d nature of the game's visuals, but the story they had to tell was one I felt I didn't really understand? I don't see how the "ancients" are connected at all to my character or the "parent" (unclear relation, I'm assuming), unlike the very cohesive characters and set pieces in the first game, which in my opinion actually led to a thematic conclusion, unlike this game. Perhaps with more reflection I will understand this game's message. I cannot argue with the ending, however, I think it was a perfect final switch-up to make you refamiliarize yourself with the controls slightly while you recontextualize the game's world, just before your character begins a new chapter of their life and metaphorically does the same. The horn and the cloud in the background immediately made a light go on in my head, and I couldn't see the game ending any more satisfyingly than taking the Okomotive, a machine you are intensely familiar with but is now basically useless, with you on your journey. I know I certainly will be carrying around those two wheels in my head for quite a long time.
7.2 hours played
Written 15 days ago

(spoiler alert) This is an AMAZING. game, the graphics, the music, the mechanics, everything about it is astonishing. Both lone saidl and changing tides deserve a 10/10. AND AT THE END WHEN THEY BOTH MET EACHOTHER... perfection. anywas if youre looking for a story/puzzle game with a nostalgic art style, FAR is it.
16.3 hours played
Written 17 days ago

This is a beautiful exploration game. The puzzles are challenging without being frustrating.
6.4 hours played
Written 30 days ago

nice game, but sailing between point of interest is kind of boring.
6.9 hours played
Written 30 days ago

Story: 10/10 Far: Changing Tides offers a beautifully poetic narrative that delves into themes of resilience, hope, and the journey of self-discovery. The story is minimalistic yet profoundly impactful, encouraging players to interpret its meaning personally. Its subtle storytelling and evocative visuals create an emotional experience that resonates long after the game ends. Characters: 9/10 While the game features very few characters, each one is crafted with care and depth. The protagonist's silent journey allows players to project their own emotions onto the character, fostering a strong connection. The game's sparse dialogue and expressive design make the characters feel relatable and real, despite their minimal presence. Gameplay: 8/10 The gameplay revolves around navigating a vast, surreal landscape using simple controls. It emphasizes exploration and puzzle-solving, seamlessly integrated into the narrative. Although straightforward, the mechanics are engaging and complemented by atmospheric music and visuals. Visuals & Art Style: 9/10 The hand-drawn art style is stunning, with a muted color palette that reflects the game's contemplative mood. The environments are beautifully animated, creating a mesmerizing world that invites exploration and reflection. Sound & Music: 9/10 The soundtrack is subtle yet powerful, enhancing the emotional tone of each scene. Ambient sounds and minimalistic music work together to immerse players fully into the world, heightening the sense of wonder and introspection. Overall Experience: 9/10 Far: Changing Tides is a serene, emotionally rich experience that stands out for its artistic approach and storytelling. It’s perfect for players seeking a contemplative journey rather than traditional action or complex gameplay. NOTED: I would love to see these two characters the lone sailer from "Lone Sails" and the protagonist from "Changing Tides" Their combined journeys could deepen the narrative, blending the solitary resilience of Lone Sails with the fluid, water centric world of Changing Tides. A game that brings these characters together could explore new dynamics, cooperative mechanics, or intertwined stories, enriching the "Far" universe and offering players a fresh yet familiar experience.
8.2 hours played
Written 30 days ago

Overall not a bad game, no glitches, it's just below average and forgettable. 4/10. Not a game that is going to leave anything lasting in your memory and for $20 I can't recommend it—more of a $7.99 game. I enjoyed the first one (liked the wasteland setting better), but this felt like a downgrade. 1 - The jumping is Hot DogWATER. The amount of times I jumped off a ladder to just fall back into a hole was less than fun. It's a quaint game and the mechanics being simple is fine, but if they are simple while also being a pain in the ass... don't love that. 2 - The ship layout sucks. The amount of times I killed my engine fire while trying to shoot the piston element with water to cool it because the jump mechanic is garbo and you fall down the ladder hole and end up facing the fire... smh. Raising the sail is total cancer... long-ass ladder and grab hook every time—why tf? Hanging stuff on racks is unnecessarily finicky pain in the ass. 3 - The ship is super boring... only gets 3 upgrades. 4 - Boring... there are many long 2–3 min stretches where you are just moving right to left on the screen. I don't mind just traversing and enjoying the view and I like the post-apocalyptic vibes, but to immerse me in the world (like I am actually out here surviving), give me something to optimize or strategize or plan for. I want to feel like I am actually doing something to improve my odds of survival. 5 - Sadly, the focus of the game is not really on the traversal, and I say that because the game doesn't offer you much gameplay in the way of getting good at piloting your ship and planning ahead (consumables appear when you will need them), and there is minimal depth to piloting and navigating. Rather, all the challenge or meaningful character input is concentrated on "puzzles" (they hardly qualify as puzzles—they are more just off-ship tasks where you interact with and manipulate the environment and it usually ends in a cutscene that progresses you past the obstacle). Don't get me wrong, I'm not complaining the "puzzles" aren't challenging, it's just that if they are going to offer no sense of satisfaction for completing them, then you should have given a higher skill ceiling to navigating the ship so that the game has something that offers the player the chance to mentally engage. 6 - The environmental storytelling is pretty bland. Many of the visuals are nice, but all the engineering is so Rube Goldberg-like that when you look at it, it doesn't tell a very relatable story. Beyond that, everything kinda just tells the same story the whole journey... shizz is flooded and messed up. Basically, the very end is all that offers texture and meaning to the story. 7 - Music was pretty forgettable and uninspired... ended up listening to different music in the background. PS - The stupid walking section with the wind blowing you back was filler at its worst.
1.1 hours played
Written 1 month and 3 days ago

This game is a chore and basically soft locks you if you don't gather enough fuel early on despite not knowing you have to do so.
0.6 hours played
Written 21 days ago

The character always resists holding ladders. The story and gameplay are boring and even worse than the last game.
5.9 hours played
Written 28 days ago

good gameplay, good story, good phong cảnh, +1 favorite game
5.6 hours played
Written 22 days ago

A great continuation of what the studio set up in Lone Sails. I hope what they are setting up a co-op version from the ending of this one.
7.3 hours played
Written 17 days ago

As good as previous. Nice game overall, a little bit longer +new mechanics, cute ending only one thing, looks like optimisation not so good here, because at some point my laptop was going to melt, even not all space simulators do this in my case (similar to lone sails, but much worse)
1.5 hours played
Written 23 days ago

I was excited for the sailing, this feels more like a train game to me. Not much relaxing was had.
9.9 hours played
Written 24 days ago

Both games are great would be great if they came out with a third game
4.4 hours played
Written 16 days ago

great game
5.9 hours played
Written 16 days ago

so good I like the end
6.2 hours played
Written 8 days ago

I want that vessel
5.7 hours played
Written 20 days ago

good