FAR: Changing Tides
FAR: Changing Tides

FAR: Changing Tides

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FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
FAR: Changing Tides
An atmospheric vehicle adventure that follows the emotional journey of a boy and his ship as he embarks on a voyage to find a new home.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


FAR: Lone Sails
Has been in:
• 4 bundles (Fanatical)
FAR: Lone Sails
From 1,49€

Elite Dangerous
Has been in:
• 3 bundles (Humble Bundle)
• 1 free (Epic Games Store)
• 1 subscription (Prime Gaming)
Elite Dangerous
From 4,92€
Planet Zoo
Has been in:
• 2 bundles (Fanatical)
• 1 subscription (Humble Choice)
Planet Zoo
From 10,90€
Planet Coaster
Has been in:
• 1 subscription (Humble Choice)
Planet Coaster
From 5,98€
Jurassic World Evolution
Has been in:
• 2 bundles (Humble Bundle)
• 1 free (Epic Games Store)
• 2 subscriptions
Jurassic World Evolution
From 9,41€

FAR: Lone Sails
Has been in:
• 4 bundles (Fanatical)
FAR: Lone Sails
From 1,49€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
1,737 reviews
1,600
137
4.1 hours played
Written 15 days ago

Compared to the first game, which i was sucked into until the end, I found myself needing a break or wondering how long this game would be. The pacing isnt nearly as good as the other, nor is the direction as clearly stated to the player, it feels. Although, for the silent and optimistic message that this series brings i am all for (there will be obstacles in life, even ones that may seem impassable, just keep moving, there is a way)
6.3 hours played
Written 25 days ago

Can't recommend it. The first game was FAR more interesting and enjoyable.
6.4 hours played
Written 4 days ago

nice game, but sailing between point of interest is kind of boring.
6.9 hours played
Written 4 days ago

Story: 10/10 Far: Changing Tides offers a beautifully poetic narrative that delves into themes of resilience, hope, and the journey of self-discovery. The story is minimalistic yet profoundly impactful, encouraging players to interpret its meaning personally. Its subtle storytelling and evocative visuals create an emotional experience that resonates long after the game ends. Characters: 9/10 While the game features very few characters, each one is crafted with care and depth. The protagonist's silent journey allows players to project their own emotions onto the character, fostering a strong connection. The game's sparse dialogue and expressive design make the characters feel relatable and real, despite their minimal presence. Gameplay: 8/10 The gameplay revolves around navigating a vast, surreal landscape using simple controls. It emphasizes exploration and puzzle-solving, seamlessly integrated into the narrative. Although straightforward, the mechanics are engaging and complemented by atmospheric music and visuals. Visuals & Art Style: 9/10 The hand-drawn art style is stunning, with a muted color palette that reflects the game's contemplative mood. The environments are beautifully animated, creating a mesmerizing world that invites exploration and reflection. Sound & Music: 9/10 The soundtrack is subtle yet powerful, enhancing the emotional tone of each scene. Ambient sounds and minimalistic music work together to immerse players fully into the world, heightening the sense of wonder and introspection. Overall Experience: 9/10 Far: Changing Tides is a serene, emotionally rich experience that stands out for its artistic approach and storytelling. It’s perfect for players seeking a contemplative journey rather than traditional action or complex gameplay. NOTED: I would love to see these two characters the lone sailer from "Lone Sails" and the protagonist from "Changing Tides" Their combined journeys could deepen the narrative, blending the solitary resilience of Lone Sails with the fluid, water centric world of Changing Tides. A game that brings these characters together could explore new dynamics, cooperative mechanics, or intertwined stories, enriching the "Far" universe and offering players a fresh yet familiar experience.
9.1 hours played
Written 13 days ago

Great Game. If I were to choose between the 2, I would play the predecessor, which I find is a shorter but more polished experience. However this game still stands out on its own, and shares a lot of the same traits as the original, just with slightly more dragged out gameplay. Like the first game, there are some moments which give you absolute goosebumps, the soundtrack is phenomenal. The save system is good, ran into a couple bugs where I glitched through the map but I lost maybe a minute of progress at most out of a roughly 3+ hours experience. The level design had some up's and downs, a couple of the puzzles I found could be pretty un-intuitive in places, with possible solutions being ambiguous and no hint of what the actual solution is. One in particular had me searching an entire area to find more interactables until I finally start trying random stuff on the ship to get it to work. It results in a bit of tedium and boredom in these sections, which maybe could've been helped by shorter puzzles earlier on using some of the same mechanics to teach the player what to expect, instead of throwing them into a large room where they can end up wasting time looking for something that isn't there. Although they do use this principle in other places which ties in the experience a bit. Regardless, it was fun, and I will likely do another playthrough to get the last couple achievements, and possibly more in the future when I feel nostalgic.
10.6 hours played
Written 14 days ago

The game is so beautiful to look at and really cozy, with just the right combination of challenge and relaxing.
6.1 hours played
Written 20 days ago

Overall a enjoyable game, slow burn the gameplay is nothing special but for the most part it never become stale either.
5.1 hours played
Written 21 days ago

Cozy, eerie game about sailing the high seas in a vehicle you have to manage, upgrade, and take care of. You search what remains of civilisation, solving a few puzzles along the way. It has a beautiful soundtrack and great visual storytelling. You forge a genuine connection with your vessel as you both get battered, submerged and uplifted by the winds and tides of fate. Ideal if you've played FAR: Lone Sails first, but not essential.
7.1 hours played
Written 28 days ago

I'm stuck between "better than the first" & "not as good as the first" It's better with having more to do to sail the vessel, but I feel that takes away everything else. The puzzles are good, only a few were a little vague on what to do but that's just probably me. The ending was pleasant with how it ties into the first one. Overall, good game.
1.1 hours played
Written 8 days ago

This game is a chore and basically soft locks you if you don't gather enough fuel early on despite not knowing you have to do so.
16.9 hours played
Written 13 days ago

Really nice game, And the fact that the two games are linked by their ends is really impressive.
5.9 hours played
Written 2 days ago

good gameplay, good story, good phong cảnh, +1 favorite game
8.2 hours played
Written 5 days ago

Overall not a bad game, no glitches, it's just below average and forgettable. 4/10. Not a game that is going to leave anything lasting in your memory and for $20 I can't recommend it—more of a $7.99 game. I enjoyed the first one (liked the wasteland setting better), but this felt like a downgrade. 1 - The jumping is Hot DogWATER. The amount of times I jumped off a ladder to just fall back into a hole was less than fun. It's a quaint game and the mechanics being simple is fine, but if they are simple while also being a pain in the ass... don't love that. 2 - The ship layout sucks. The amount of times I killed my engine fire while trying to shoot the piston element with water to cool it because the jump mechanic is garbo and you fall down the ladder hole and end up facing the fire... smh. Raising the sail is total cancer... long-ass ladder and grab hook every time—why tf? Hanging stuff on racks is unnecessarily finicky pain in the ass. 3 - The ship is super boring... only gets 3 upgrades. 4 - Boring... there are many long 2–3 min stretches where you are just moving right to left on the screen. I don't mind just traversing and enjoying the view and I like the post-apocalyptic vibes, but to immerse me in the world (like I am actually out here surviving), give me something to optimize or strategize or plan for. I want to feel like I am actually doing something to improve my odds of survival. 5 - Sadly, the focus of the game is not really on the traversal, and I say that because the game doesn't offer you much gameplay in the way of getting good at piloting your ship and planning ahead (consumables appear when you will need them), and there is minimal depth to piloting and navigating. Rather, all the challenge or meaningful character input is concentrated on "puzzles" (they hardly qualify as puzzles—they are more just off-ship tasks where you interact with and manipulate the environment and it usually ends in a cutscene that progresses you past the obstacle). Don't get me wrong, I'm not complaining the "puzzles" aren't challenging, it's just that if they are going to offer no sense of satisfaction for completing them, then you should have given a higher skill ceiling to navigating the ship so that the game has something that offers the player the chance to mentally engage. 6 - The environmental storytelling is pretty bland. Many of the visuals are nice, but all the engineering is so Rube Goldberg-like that when you look at it, it doesn't tell a very relatable story. Beyond that, everything kinda just tells the same story the whole journey... shizz is flooded and messed up. Basically, the very end is all that offers texture and meaning to the story. 7 - Music was pretty forgettable and uninspired... ended up listening to different music in the background. PS - The stupid walking section with the wind blowing you back was filler at its worst.
7.5 hours played
Written 18 days ago

Adventure with strong meditative vibes, very interesting mechanics of ship control, somewhat tough design of puzzles though. Still very much enjoyable and pleasant experience!
7.9 hours played
Written 24 days ago

Unforgettable journey and conclusive ending.
1.5 hours played
Written 22 days ago

I played on switch first, and i'm glad to play it again.
5.4 hours played
Written 29 days ago

very good game
6.1 hours played
Written 28 days ago

Good
9.5 hours played
Written 28 days ago

<3