Peglin
Peglin

Peglin

496
in-game
Data taken from Steam
GOG
Historical low for GOG:
Open in GOG
Peglin 1.0 Release Trailer
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

Fowl Damage
Fowl Damage
From 10,35€
Friday Night Bullet Arena
Friday Night Bullet Arena
From 0,99€
Peglin Original Soundtrack
Peglin Original Soundtrack
From 14,57€

Backpack Battles
Backpack Battles
From 17,55€
Travellers Rest
Travellers Rest
From 13,49€
Backpack Hero
Has been in:
• 3 bundles
Backpack Hero
From 9,49€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
9,267 reviews
8,176
1,091
171.7 hours played
Written 21 days ago

(I keep having to edit this over and over again because it's so hard to express how I feel about this game in a way that feels adequate to me.) There isn't a mixed feelings option so i decided on not recommended because I feel very strongly about this game but I'm not entirely sure how I feel because it's unique and addicting gameplay is very fun to play around with but it's rng in tandem with some mechanics are VERY aggravating. I don't get angry very often and it takes alot to get me there and It's actually an incredibly fun game UNTIL you get around cruciball 15-ish but I don't think anything outside of real life issues has ever made me more upset than the later cruciball modes. you WILL hate yourself if you play this game and try to 100% it. Me and my friends have an inside joke about me playing darkest dungeon where i genuinely have the worst luck out of everybody in the entire universe for just that game but it pales in comparison to peglin. this game made me cry multiple times. fucking NOITA hasn't made me cry and that game is fucking ridiculously hard and unfair. I beat noita one time in over a hundred hours and that was because i literally got a combination of items that made me unkillable and i STILL almost lost. moral of the story don't play this if you try to complete games, like yourself or fun, or dislike yourself or fun. at the very least if you do play peglin i implore you do NOT try to beat all the cruciballs unless you win the lottery every week or something. I tried to be atleast a little funny while being as honest as I could about my experience to try and make myself feel better while I write this review but I genuinely cannot overstate how much I don't find this game fun anymore and every time I play I'm reminded of why I stopped. TL;DR this game gives me biblically accurate depression and self loathing on top of my real depression and self loathing and I had to unfavorite the game in my library so I'd stop playing it so often. Bangin' soundtrack though.
52.0 hours played
Written 4 days ago

I've tried to enjoy this game as best I can, however as unfortunate as it is, the rng odds that are stacked heavily against you (even more brutal than something like Balatro) makes it lose its charm very quickly, it is not a game of skill, it is a game of luck, and the way it is designed makes it less than enjoyable even though it is a roguelite/roguelike game. It's a pretty fun game, make no mistake, but it gets less fun when you realize you have to rely on luck to have fun and/or win. However, if you really feel the need to play this game, prepare to be tested, not just in your patience, but also in your anger management skills. This review is also coming from how brutally hard the All-for-one achievement unnecessarily is. If they ever get around to reworking and/or adding a reward system from either the achievements or newer goblins along with some much needed balancing (though unlikely to happen), I may come back to this game, for now I must call it quits.
7.8 hours played
Written 19 days ago

Paying $20 for this is generous, great concept but just not enough in a single run to make it worth it. My second run i got to the end, three maps, and was like 'is that it?' and indeed that was it.
222.2 hours played
Written 11 days ago

I want to give it a mixed rating, and this game is fun until, you hit Cruciball 6 or so. From there on in just feels incredibly frustrating to get anywhere. The game will just work against you in these later Cruciball levels, dumping you against enemies you have no chance beating, because you weren't lucky enough to get the right orbs and/or relics to get a decent enough build. It feels many of the relics are just bloat-like, thinning out the chances of having a good build and run. When you get the build you are after, it is quite fun. However, some of the level designs and 're-designs' are just horrendous and strips a lot of the fun out of the game.
27.5 hours played
Written 24 days ago

i hate to say it, but it kinda stops being fun and just becomes a tough, frustrating, and random slog after cruciball 8. Fun until that point though
101.1 hours played
Written 3 days ago

This game is such a creative concept for a rougelike, but the execution just sucks. I've played this game a lot cause I thought "maybe i just haven't figured the game out yet, even if the items you get are random, most rougelikes have a way to work with what you're given" But in all the time I've played this game I figured out that there is 1 singular good build that completely trumps every other possible build that only requires a single item to work, so why the hell should I keep playing this game looking for new fun ways to play? I've tried building for spinification, but it requires so many different balls and relics and it just doesn't ever come together before the game ends. I've done some slime runs and those were pretty cool, but that also only really requires the item the slimes 1/17 pegs and some high damage balls. The game just refuses to let cool synergies work which is the whole reason rouglikes are fun in the first place. I really tried to like this game, and probably will keep trying cause I think it seems like a cool game, but every time I pick it up its just a big disappointment.
99.1 hours played
Written 16 days ago

It's fun, but I would be hard-pressed to recommend it until things improve. Game is basically still in Early Access. Boss relics are hot trash (a known issue since early access), the new bosses (Leshy and Pigment of Imagination) are massively overtuned still, and Cruciball 10+ (arguably 5+ or even lower) are incredibly frustrating and not fun. Runs even on lower Cruciball levels can be extremely rng due to the relic pool drowning in garbage, extremely poor boss balance, terrible fight design (the ghost in the mines that only spawns a couple pegs every turn/refresh while hitting you constantly), among myriad other reasons. Build variety is also nearly nonexistent. The pool of useful relics, especially those that kick-start your run, is dreadfully shallow, with most relics offering only small situational benefits, require a lot of work or synergy to accomplish anything, or the absolutely insulting +1/+0 and +0/+1 relics. Tragically, those latter two relics are actually decent-to-good to get early on because they bolster the godawful Pebball stats. Now, I suppose to be fair, Slay the Spire also has problems with having some aggressively bad or really middling relics, a lot of iffy cards that require a magical Christmasland scenario to pop off, and some fights that are just aggravating. The difference is...StS is over 6 years old (probably older, considering it was an Early Access game). Peglin entered 1.0 less than a year ago, long after StS came out. It was in Early Access as well, but not for as long, and it feels like it was shoved out into 1.0 more out of desperation or publisher obligation than because it was actually ready for primetime. It's a game that has a really cute gimmick, and when you're finally allowed to have a run go well and feel a bunch of pieces falling into place, it definitely can feel good. But for every time you get a good run, there's going to be several more that are going to be slogs you're limping through or simply end because of some luck-based factor you can't influence.
17.9 hours played
Written 25 days ago

My game keeps crashing 2-5 minutes into every new run i start. It started happening after i unlocked the second character. Would love to find a way to fix this because i loved the short amount of this game i got to play. (It's not my PC every other steam game is fine).
76.6 hours played
Written 6 days ago

I want to like this game, I really do, but it's just so poorly balanced that I can't give it a positive review. There are some orbs and relics that can nearly solo the game, and there are some that you would never pick under absolutely ANY circumstance other than trying to fill out the collection of things you haven't picked before. Some events like that too. The menus/map navigation are frustratingly slow, restarting for a required good relic at higher cruciballs is annoying, and there isn't enough build variety, as there is almost always a best build for a character unless you're relying on luck to deliver synergistic relics one after the other. The worst part is there *have* been updates to the balance of the game, but they don't address many of the worst problems. I don't understand why.
288.7 hours played
Written 16 days ago

I enjoyed this game when I first got it. Then some "updates" were done; harder enemies with more life. I've found it almost impossible to get through a game now. If you're going to give then enemies more life, why can't we purchase more life in the shop for the characters? It's more frustrating than challenging now.
85.2 hours played
Written 17 days ago

Pinball meets turn-based RPG. Love the mix, definitely adds a unique perspective and challenge. Amongst my top 3 of indie games I've played over the last few years. Would recommend deeply.
252.9 hours played
Written 6 days ago

I love this game and got every achievement! The later cruciball levels could use some balancing, but it's 1,000% worth your time. Especially if on sale.
287.1 hours played
Written 8 days ago

This game is an easy addiction after you figure out the rules. It is something you can play that is low key enough to enjoy with coffee while still being challenging enough to be engaging.
66.6 hours played
Written 28 days ago

Me and my partner play Peglin on my account, and we both face fhe same issues. Too much RNG. Some times you can't even chose which path you would like to follow... And good luck if the R ends up in a corner at the bottom and the game doesn't give you a "choice" to spawn R's. It can be very frustrating and the first levels can be very boring.
454.4 hours played
Written 1 day and 2 hours ago

This is probably my favorite game I currently own. It makes me so so angry, yet I am morbidly addicted. The gameplay is extremely unbalanced but in a way that makes it feel like it's still my fault every time I lose. Incredibly fun, everything past cruciball 10 is Hell, so be warned this game is not for the easily angered. Best indie roguelike I've ever experienced.
67.2 hours played
Written 2 days ago

Peggle meets Slay the Spire. A chill, strategic little deck builder where you play an adorable little goblin random encountering through 3 unique areas each with a boss waiting at the end. Each peg hit with your chosen orb racks up damage that you deal to enemies rushing you with every throw. Whether its poison, fortification, enhancing your pegs, or sheer chaos, there is a lot of ways to play such a minimalist game. However, there is an element of luck as you will find yourself fishing for certain random events, orbs, and upgrades to maximize your builds. This would be a problem if the game was any more difficult than mild; once you reach new game+8 it does. The music is also mild and unobtrusive but some tracks have the potential to be so ear wormy you will be still bobbing to them 50 hours in. My only complaint is that some of the achievements can be menacingly specific to reach, and you will need to be very lucky or laser focused for some of them. A definite recommend as an unwind, brain off, after work game.
9.0 hours played
Written 3 days ago

A fun game to pass the time with, though unlocking the extra characters requires both luck and a plan going into a run.
20.0 hours played
Written 3 days ago

This game has been a mainstay on my deck for ages now. Relaxed and fun gameplay and a surprisingly excellent soundtrack. I keep coming back to peglin again and again over other roguelites, and i have a blast every time!
206.7 hours played
Written 5 days ago

Overall, amazing game with great deckbuilding and a lot of character. There are a bunch of negative reviews about the higher cruciball levels; while I agree it gets grindy and maybe too difficult, it only is a problem if you try to 100% it.
336.3 hours played
Written 12 days ago

Great game to play on breaks, when tired or needing to relax. Easy to pick up and set down but enough challenge with the cruicballs to be challenging and rewarding
5.2 hours played
Written 12 days ago

I FUKIN LOVE PEGLINS. love these little guys. seriously i can and will die for them. rec to every roguelike lover out there
141.7 hours played
Written 14 days ago

played this game since early access before you had money or ways to heal outside events. the game has continued to get better and better. it was good at launch, it got better, and its now fantastic. if you want to scratch that peggle itch and you like roguelikes, this is the perfect game.
17.1 hours played
Written 15 days ago

it's good, but a little heavy on the RNG. some easy ways to break the game right now, which is kind of fun. one change that absolutely has to happen is the post-boss reward items. no one wants a debuff for beating difficult fights. i literally skip it every time. the "take an extra item" at the start is also a bit strange. some items are vastly superior so you can just restart until you get what you want. why not just allow players to pick from any of them ala roundguard relics?
3.9 hours played
Written 17 days ago

High quality roguelike, my only issue is that a given run feels too short once you get a god run.
21.2 hours played
Written 18 days ago

I do quite enjoy the game, but I feel like it needs more of a meta progression via unlockable orbs/relics/events or some sort of upgrades, as well as more variation in the different levels/enemy layouts. Definitely a very fun experience, but needs some more content to really make it shine.
89.4 hours played
Written 18 days ago

A fantastic game that you can sit and grind away the hours in!
1.5 hours played
Written 20 days ago

Yes and no. It's a deckbuilding roguelike. Build the deck, follow the encounters on the map. Should you try it? Yes, it might be fun. Did I like it? No. It is too much RNG. Damage is too much random, you can't even select next encounter without degree of random. I can't predict how many gold I would have, can't plan anything. Which was frustrating for me
8.0 hours played
Written 26 days ago

I guess I'm just bad at the game but it's infuriating how many times I can't aim the fucking ball where I want it to go. Oh well.
462.2 hours played
Written 25 days ago

If you remember Peggle from about 10 years ago then you'll love Peglin. This is an excellent game I would recommend to anyone.
7.5 hours played
Written 19 days ago

cute little goblin do plinko, rng hates to see me coming (they will watch me sob as I lose for the 859th time that evening)
73.2 hours played
Written 20 days ago

carefull the game is very addictive.
3.5 hours played
Written 18 days ago

Not worth it at full price. Acceptable at -70%.
17.4 hours played
Written 15 days ago

cool, but little number of levels
1.6 hours played
Written 25 days ago

Has the components to be fun, but isn't really. Seems like it needs a longer build - I had no idea what to expect from anything and was able to win in one run. I enjoyed what I played but it felt cut short. I was surprised it didn't keep going on and scale a lot more as you slowly get more control over your loadout. Looks like there's an ascension mechanic but it makes the beginning more difficult to start rather than an ending that's more challenging to overcome. Other roguelikes are better.
10.2 hours played
Written 26 days ago

A cool twist on peggle, by turning it into a roguelike, sadly it does rely on RNG a bit too much. Still very cute and worth a try.
34.4 hours played
Written 27 days ago

Simple Peggle based roguelike. You can get different balls and a lot of items that passively benefit you. It's really satisfying to get a combination that becomes really powerful.
110.2 hours played
Written 27 days ago

I mean i really like this game, obviously look at my hours, but the new updates have very much ruined the game the new forest boss is practically impossible at the last crucibal levels, the end of stage boss relics are absolutely rubbish and fit such specific builds its boring.
36.4 hours played
Written 24 days ago

not bad, but i sort of wish there's an endless mode
64.3 hours played
Written 22 days ago

The bombs betrayed me. The refreshes were a lie. The crits ghosted me. Still had fun.
0.6 hours played
Written 27 days ago

Peglin, yes. Epic pinball/roguelike game
25.3 hours played
Written 26 days ago

great casino game for adhd
12.8 hours played
Written 7 days ago

Not taking every elite fight = no balls.
13.9 hours played
Written 17 hours ago

You're a little goblin that throw rocks at people, what's there to not like?
27.6 hours played
Written 4 days ago

peggle + roguelike surprisingly fun.
101.6 hours played
Written 22 days ago

orb go down make damage good game
9.0 hours played
Written 21 days ago

its a pretty fun rougelike game
16.5 hours played
Written 8 days ago

fun little indie game
31.3 hours played
Written 11 days ago

non-expensive gambling
121.7 hours played
Written 20 days ago

It's got the sauce
7.2 hours played
Written 24 days ago

Very Addicting