Blade of Darkness
Blade of Darkness

Blade of Darkness

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Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness
Blade of Darkness is a hardcore fantasy action-adventure with unique combat mechanics and role-playing elements that pioneered the “soulsborne” genre. Pick one of four characters to hack and slash through a gory quest to save the world from the forces of Chaos.
Developed by:
Rebel Act StudiosFire Falcom
Published by:
Release Date:

Steam
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Steam
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The categories have been assigned by the developers on Steam



Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
685 reviews
613
72
0.6 hours played
Written 27 days ago

I played the original back when. I was delighted to see the remaster and best part: Steam Deck verified! I bought it to play it on my Deck, but right away, problems. The game didn't run. I had to try forcing A LOT of versions of proton and selecting the correct options just to being able to run it. Then once that was done, again, the controls weren't configured really. I tried a community made layout settings, which wasn't really working for me (but thanks for the effort anyways!) so... my question is... how is this deck verified?? Thinking about refunding... EDIT: I also wanted to add that, the view is controlled by the mouse, and when configured into the right joystick to behave as a mouse (or any other tested style as far as I can tell) it doesn't work smoothly at all, it jumps randomly, and is unplayable in the vertical axis specifically. So even if I go and make the whole effort of making my custom layout, it still not enough. Again, verified how exactly. EDIT 2: Game won´t even start on my PC. That was it. I´m refunding.
57.0 hours played
Written 17 days ago

Your grandfather's Dark souls. Here's what you'll get: + Controls and camera from the 2000s + Hellish combinations with timings + Complete dismemberment of enemies + A sea of blood + Different character classes + Great plot + There are secrets in the locations + Traps that don't spare + No mini map, no signposts + The achievement of "Speedrun without a single save" My favorite childhood game that killed all the life in me
40.6 hours played
Written 22 days ago

🗡️ Brutal, Brilliant, and Ahead of Its Time!! "Severance: Blade of Darkness" is one of the most underrated gems of the early 2000’s, a true cult classic that was way ahead of the curve! It delivers a gritty, dark fantasy world filled with deadly enemies, brutal combat, and a serious sense of atmosphere... You choose from four unique characters, each with different strengths, weapons, and paths through the game. Whether you pick the knight, the barbarian, the dwarf, or the amazon, the challenge is real and relentless. Combat is the heart of the game, and it’s deep, weighty, and incredibly satisfying. Timing, positioning, and weapon choice actually matter, making every encounter feel dangerous. You can block, parry, combo, and even dismember enemies in gloriously gory fashion. It’s not just button mashing, it’s skill-based, and punishes reckless players fast. The level design is pure 2000’s brilliance, with maze-like castles, cursed tombs, and crumbling temples full of traps and secrets. Exploration feels tense and rewarding, especially with the haunting soundtrack and eerie silence between fights! The graphics were jaw-dropping back then, with dynamic lighting and shadows that gave the world a moody, cinematic vibe. Even today, it has a distinct visual style that still holds up surprisingly well. The difficulty is unforgiving, but fair, and victory always feels earned. There’s no hand-holding, no quest markers, just you and your blade against a world that wants you dead. It feels like a proto-Souls game before "Souls" even existed. It oozes atmosphere, challenge, and immersion like few games of its time... "Severance: Blade of Darkness" didn’t get the spotlight it deserved, but it paved the way for a new kind of action RPG. It’s a forgotten masterpiece that deserves to be rediscovered, sharpened, and worshipped by every fan of dark fantasy combat!!
1.6 hours played
Written 25 days ago

first off, this game should not be steam deck verified. you have to rollback the game version to get the game to even launch (properties > beta > beta participation). secondly, be prepared for some really rough controls. it has tank controls (though you can strafe when locked on to an enemy), which is a real pain if youre very used to modern controls like myself. that being said, the game seems charming thus far, given you can work around the short comings. the combat, while outdated, has been enjoyable. though, its really only similar to dark souls in spirit. little to no knowledge from those games will be applicable to this game. I hope someday the game will get some sort of 'remaster'. not in the graphical sense, because i think the aesthetic is half of what this game has going for it. but rather, one to overhaul the character movement and controls, make the menus less old and crusty, and fix/tweak some of the jank in the game (ive heard that some of the dwarf hitboxes are totally broken). it has a great foundation, it just could use a bit of polishing to reach its full potential. im not very hopeful though, since the game basically just got brought to modern consoles. to conclude, if you just want a game with really good and interesting gameplay by modern standards, this might not be the one. but if you know what youre getting yourself into (an old and slightly janky game with a cool vibe), then this game is probably worth giving a shot, especially if you can grab it on sale.
23.9 hours played
Written 9 days ago

TL;DR: An amazing cult calssic though with some flaws that can be a deal breaker to some. Let’s start with positives first. Blade of Darkness has some nice visuals, especially in lighting department. The dynamic shadows look gorgeous, create nice atmosphere and are used in some cutscenes to great effect. I don’t think any game could match it in this aspect until Doom 3 came out years later. The levels are varied and there are some nice vistas. The water also looks great, although it’s not interactive in any way and there is no swimming. Combat system rewards positioning and timing. And even though you can cancel out of most animations, button mashing is discouraged. Limb dismembering system allows you to finish enemies in style and then use severed limbs as improvised weapons or to throw them at opponents. There is also a decent physics engine that unfortunately can create some gameplay issues. Probably most importantly this game features amazing level design. The levels feel like a coherent places rather than a combination of corridors and rooms. You’ll visit a bunch of castles, temples and tombs. There is a heavy emphasis on exploration with some traps and puzzles thrown in. The levels usually loop back on themselves, and contain tons of shortcuts, side areas and secrets. By the end of the level you’re usually free to go back to earlier parts in case you missed something. The are unfortunately some deviations from this rule, as some levels are more linear and have points of no return. You also can’t freely go back to previously beaten levels. It’s an action game first after all and devs have a pacing to keep. The music is… there. It’s not bad and fits what’s happening on screen. But I’m pretty sure I heard some of the music tracks elsewhere. I don’t know if they used some stock music or it’s just that generic. At least sounds are great. Many areas have a distinct ambiance. And each enemy type makes unique noises which sometimes allow you to hear them beforehand and prepare for the fight accordingly and avoid ambushes in general. You can choose to play as one of the four characters. Each having not only different weapon specializations but also distinct movement and interaction animations. Some are better at dodging, some run or climb faster, some use shields or non-character-specific weapons more effectively. It might not warrant a second playthrough on its own, but it will add some variety if you do decide to replay. The game also uses interesting approach to difficulty. There is no easy or hard option to choose from, but you can save at any time and as many times as you like. So if the game is too hard you can just savescum all the way. The game does judge you however based on the frequency of saves that you make. First it calls you awesome and heroic, but as more saves are made it starts calling you careful and even a coward. This doesn’t affect anything aside from a couple of achievements, but it is still surprisingly motivational way of making you want to improve. You want to be called awesome, right? The game does have some problems however. Some are bigger than others. The biggest issue (or rather a combination of small related issues) has to do with controls. First, the camera is tied to character’s movement and position too strictly. You’ll feel every move, turn and “bump in the road”. That can be disorienting and doesn’t feel great in general. Second, the camera turning speed is different depending on whether you’re standing still or moving. When you start walking the sensitivity shoots way up and causes you to drastically change direction at the slightest movement of the mouse. This make walking over thin bridges way more terrifying than it should be and can lead to unfortunate deaths in general. Third, the movement animation is rather jerky. On one hand it’s great that you don’t feel like a hover tank, but still I would prefer some smoother movement and transitions between movement states. Fourth, the physics engine is broken in some aspects. You can’t run or sometimes even walk down stairs. You constantly loose grip with the ground and start falling. This makes movement even jerkier than usual and has awkward pauses upon each “landing”. If the steps are steep enough you and can outright hurt yourself by falling down the stairs. Fifth, the physics can also bug out outright. I once died by running down a single shallow step when the game suddenly triggered “falling to death” animation. On the other hand I fell into death pits a bunch of times without triggering said animation and survived with no way to climb back up. Jumping off or onto a moving elevator usually leads to instant death as well. And sometimes your jumping arc can be unpredictable. All of these lead to some awkward controls and unfortunate deaths. Platforming never feels good. Fighting enemies on anything but a wide flat ground is a recipe for disaster. Which does force you to be more tactical, sure. But it also invites cheesing and AI behavior manipulation more than it should. You CAN get used to the controls but it might take a while. Which in turn might make the beginning harder than the rest of the game. Even as a returning player I was struggling at first and was in doubt whether I would get used to it again. Nowadays I’m spoiled too much by modern and better controls. There are also a bunch of issues I have with the game that aren’t deal braking, but I’ll list them anyways. While using severed limbs and furniture as makeshift weapons is neat, it’s almost entirely pointless since they do practically no damage. And it’s not like you loose or break your weapons every 5 seconds, so you would need to search for an improvised replacement. You can light torches and burn wooden crates with them, but outside 1 mandatory section it's never useful again. The food and potions restore a fixed amount of health and don’t scale with level-ups. The food especially looses it’s usefulness very quickly. But even potions don’t heal that much by the end of the game. Drinking everything that you can carry takes unnecessarily long and barely restores half your health. And no matter how many full life potions you’ll find, you can carry only one at a time. The inventory in general is limited and slow to use. Bow isn’t viable in the late game and is mostly used for puzzles since it deals low damage and cannot be upgraded. Weapon type distribution is a bit uneven. The barbarian, for example, has access to only one blunt weapon that is only found in one place late in the game. For the rest of the time he is forced to either use less effective slashing weapons against skeletons and golems or awkwardly use blunt weapons of other characters. Meanwhile an Amazon starts with a blunt weapon while most of her first level features enemies weak to slashing. To the point where fighting the easiest enemy in game, a zombie, becomes a chore. Oh, and yon can’t move sideways unless you’re locked onto the enemy. Which usually isn’t a huge problem. Just awkward. Also, while this modern version that was released a couple years ago fixed some issues, it seems it also added some new ones. For example, skyboxes aren’t affected by fog now, so they contrast quite a bit with the rest of the level. They also don’t look that great to begin with, but it was less noticeable before. At least I can play with unlocked framerate and alt+tab at will now. Still, even with all its problems it’s an amazing game. One that I loved back in the day and enjoyed revisiting now. To bad it wasn’t that popular and never got a sequel. For years I was waiting for a game like it. Thankfully my wait ended with the release of Demon’s Souls and it’s spiritual sequels. Challenging dark fantasy action-RPGs with emphasis on exploration are quite common these days. Still I think this classic is worth trying at least once and maybe even revisiting from time to time. If you can get used to controls that is.
27.1 hours played
Written 12 days ago

A cult classic made possible to enjoy in today's systems. An absolute must play for those wanting to experience nostalgia. Has it's quirks but it's all part of the charm!
11.0 hours played
Written 13 days ago

I bought this game when it came out 20 years ago and I still enjoy playing it today. It has a good story line (which is conveyed via a voice narration, decent graphics and layout, and fun game play. There are 4 different characters that can be used to play the game, each with their own strengths and weaknesses. Zoe is the strongest of the characters, by far, and her weapons give her a long reach. The dwarf is the most challenging, mostly because his weapons have short reach which requires getting closer to the enemy. The goal of getting the runes and tablets allows for different game progression paths. They all lead to the same place eventually, but you can do the levels in different orders. There are quite a few secret rooms along the way, and some are well hidden. There are also a few oddities in movements where the enemy will get stuck or your character has some awkward movements, but nothing that detracts from the game play. If you go into the game installation directory you'll see there are different configuration files. They can be edited if you'd like to change around certain values such as starting health or weapons or location. There is a lot of information online to help decipher them. Out of all the games I have ever played, I've always felt that this one has the highest replay factor due to the range of characters, path choices, mods, and general game play. Definitely highly recommended.
59.7 hours played
Written 19 days ago

im playing this masterpiece since 2011 till today every year its MUST for every souls fan in general if u adore gameplay
0.8 hours played
Written 24 days ago

The combat is like if Gothic combat took steroids but it came with the realistic drawbacks of steroids.
86.8 hours played
Written 1 month and 2 days ago

While trying to get the secret fire, there is a glitch ad always get burn and die
1.2 hours played
Written 25 days ago

Sure crashes a lot...
30.7 hours played
Written 14 days ago

The Father of Souls-Like game
22.2 hours played
Written 22 days ago

36.0 hours played
Written 20 days ago