40.6 hours played
Written 22 days ago
🗡️ Brutal, Brilliant, and Ahead of Its Time!!
"Severance: Blade of Darkness" is one of the most underrated gems of the early 2000’s, a true cult classic that was way ahead of the curve!
It delivers a gritty, dark fantasy world filled with deadly enemies, brutal combat, and a serious sense of atmosphere...
You choose from four unique characters, each with different strengths, weapons, and paths through the game.
Whether you pick the knight, the barbarian, the dwarf, or the amazon, the challenge is real and relentless.
Combat is the heart of the game, and it’s deep, weighty, and incredibly satisfying.
Timing, positioning, and weapon choice actually matter, making every encounter feel dangerous.
You can block, parry, combo, and even dismember enemies in gloriously gory fashion.
It’s not just button mashing, it’s skill-based, and punishes reckless players fast.
The level design is pure 2000’s brilliance, with maze-like castles, cursed tombs, and crumbling temples full of traps and secrets.
Exploration feels tense and rewarding, especially with the haunting soundtrack and eerie silence between fights!
The graphics were jaw-dropping back then, with dynamic lighting and shadows that gave the world a moody, cinematic vibe.
Even today, it has a distinct visual style that still holds up surprisingly well.
The difficulty is unforgiving, but fair, and victory always feels earned.
There’s no hand-holding, no quest markers, just you and your blade against a world that wants you dead.
It feels like a proto-Souls game before "Souls" even existed.
It oozes atmosphere, challenge, and immersion like few games of its time...
"Severance: Blade of Darkness" didn’t get the spotlight it deserved, but it paved the way for a new kind of action RPG.
It’s a forgotten masterpiece that deserves to be rediscovered, sharpened, and worshipped by every fan of dark fantasy combat!!