79.7 hours played
Written 2 days ago
For the purpose of this review, I’m mainly going to focus on how Shadow Gambit compares to Mimimi’s previous games, Shadow Tactics and Desperados III.
Let’s start with the good things this game does in comparison to its predecessors. Out of all Mimimi’s stealth games, Shadow Gambit’s character roster is the biggest ever, with a total of 10 characters if you have both DLCs, and unlike previous games, you usually get to choose which characters to bring into each map rather than them being chosen for you. Despite the increased roster size, the characters all feel unique, with each character possessing an exclusive set of skills and mechanics. This game’s characters also seem more balanced than its predecessors’. While some characters are stronger than others, it never felt punishing to play with some of the slightly weaker characters. The gameplay format mostly sticks to the tried-and-true style its predecessors have used, which makes for some very fun times. (The way the new default camera works is awful, but you can change it to the classic camera mode in the settings.) If you enjoyed the gameplay from the previous games, you will probably enjoy it in this one too.
For the negatives, let me just start by addressing the elephant in the room. As you may have heard, Sweet Baby Inc. was used as a consultant during the making of this game. Given my positive experiences with Mimimi’s previous games, I had really hoped that the complaints about woke stuff in this game were overblown, but they aren’t, and honestly, this game has Sweet Baby Inc.’s fingerprints all over it. Don’t take my word for it though. Just ask yourself for a moment, in a game about undead pirates, what would you expect the pirate cast to look like? Like the characters in Pirates of the Caribbean perhaps? Then take a look at the roster of characters on the cover art of this game. Does the image match what your expectations were? No? I didn’t think so. Now before a horde of SJWs all come in here with the tired “You’re R-R-Racist!” accusations, let me just say that my complaints are not about the existence of diversity in games. Desperados III had a diverse cast and was a great game. My complaint is that the developers have artificially inserted diversity into a genre where it clearly makes no sense. That is to say, when the first 3 characters of undead pirates you can unlock and play as are two black woman (with, quite frankly, obnoxious childlike personalities to boot) and an Asian man who is obsessed with cooking, it is a complete violation of the suspense of disbelief. (Like why on earth would you even need a cook when almost the entire cast are literally undead skeletons?) The combination of this, the completely childish writing, and the outlandishly cringey dialogue did one of the absolutely worst things you can do in a game: turn the story and dialogue cutscenes into a boring chore. As I played, I found myself unable to care about the story AT ALL, and I only kept playing because the actual gameplay portions of the game were decent. That’s a far cry from Shadow Tactics and Desperados, which had interesting storylines and characters you could understand and identify with.
It also bears mentioning that while the gameplay is still great overall, it does seem somewhat inferior to the gameplay in Mimimi’s other games. The missions in this game are designed differently than previous games in that the maps tend to be much larger and you also get multiple entrance and exit points from the map. The combination of this and the fact that the maps are no longer designed for specific character combinations means that the game feels less challenging than its predecessors, and on the larger maps, the gameplay can start to feel downright repetitive, especially since the islands are often reused for multiple missions. The developers have said that you aren’t meant to traverse the entire island for each mission, but that is belied by the fact that many islands have badges like “Kill everyone on the island” which will in fact require you to traverse the entire island. Oh, and if you want to unlock the final secret character, you are forced to do 85% of the badge challenges, and there are significantly more badges than the previous games ever had. For me, I gave up at 75% when it just started feeling way too grindy. None of Mimimi’s other games ever did anything like this.
To conclude, while this game still has fun gameplay, the game as a whole pales in comparison with Mimimi’s three other stealth games, Shadow Tactics (both) and Desperados III. For that reason, I’m giving this game a thumbs down.