107.5 hours played
Written 7 days ago
A console style, tactics game with the twist that you fight with squads instead of individual heroes / units. Maybe that has been done before, but it is a new concept to me. A squad is composed of units, one of which is the leader (which can just be another unit). These units can be things like bowman, medics, fighters, etc and these individual units can level up and eventually change into more advanced unit types. For instance, the fighter can change into a soldier or a spearman (amongst other things), usually giving them new abilities or roles. And this being a fantasy setting you will eventually get access to stuff like dragons, assassins, samurais, etc. Each unit has its own attack pattern, traits, attack type, etc giving you many, many options for designing your squads. In addition to the basic unit types, there are also special unique units (most of which are special story heroes), that have their own traits, stats, etc that make them unique. Units can be customized in other ways, by assigning them traits and changing their affinity (a sort of element which changes their stats). Beyond customizing the units, the squad also can have artifacts which give squad wide benefits. There are tons of these and the range from small stat boosts, to potentially giving the squad a 2nd turn, giving them resistances or weirder things like attacking up walls. Squads can potentially have up to 9 units, but the actual amount you can field is based on the leader’s leadership score (and some other factors such as loyalty and artifacts). As I said, that is the defining catch for this game, and there is a lot to it, and there is even more but I think that is enough detail to give you a picture. Beyond that it is a more standard tactics type of game. It is laid out in a pretty much a linear set of story missions (there are 5 optional missions you eventually get), where you move around your squads to defeat the enemy, capture towns, find treasures and complete whatever objectives are given to you. Pretty standard stuff but the game actually has some terrain, walls, weather and day/night which add some extra flavor to the missions. And these missions are no cake walk, with a good mix of easier and challenging battles as well as some story twists during missions. After each mission you are given the opportunity to recruit, purchase artifacts and resources, modify your squads and potentially purchase new technology. There is also an on-rails story leading you along. There is really no agency here at all (beyond kind of choosing which relationships can happen), but it is a well laid out story with some major twists (though some are predictable).
The best aspect of this game is definitely it’s unique squad feature. It is a lot of fun designing, equipping and evolving these squads throughout the course of the game. It can take a bit to get going, due to lack of experience, resources, tech, etc but it is a very cool system. There is a lot of freedom here to get creative and try out new builds etc (though experimenting and getting the squads you really want isn’t always so easy). The story is also very good, with interesting characters, twists, etc. Overall, just a very well designed and fun tactics game.
The big negative for this game is the horrible interface though. It is designed for a controller, and leans very hard into its console roots here. If you play with a mouse (like me), you will have to do weird things like click on the left side of the screen to activate the right side of the screen so you can scroll down, then right click on the right to active the left side of the screen again. Beyond just bad mouse controls, it is just poorly designed and requires a lot more clicking on things that it should. Maybe it will feel better with a controller, but it is really bad with a mouse and keyboard. You eventually get used to it so it’s not the end of the world… at least to me. Other negatives are that it takes a long time to promote your units, and it is a real investment in resources, time, etc which makes experimenting with different builds very challenging. This game is just begging for some kind of battle simulation kind of area where you can easily try out different builds. The game tries to help with letting you downgrade units, but doing that on any large scale is very painful and you end up messing up your previous squads. And of course, the bad UI just makes this process even worse. Still, more of a call for improvement than a major negative. Not really much else to complain about. The story was too linear, some minor choice in there would have been really nice. Also understanding all the mechanics was a bit of a chore and could have been handled better with some tutorials, tooltips, etc.
Overall, an excellent tactics game. As a PC gamer, I have never played things like Fire Emblem, so I can’t say how it compares to those highly regarded games. I really enjoyed my time with this game though. It is a strong recommend as long as you are the kind of person who would enjoy spending as much time designing your squads as you are actually playing the missions. Oh, and you will have to be able to deal with a clunky, console type of interface as well.