Psychonauts
Psychonauts

Psychonauts

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Trailer
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
8,356 reviews
8,006
350
18.5 hours played
Written 10 days ago

This game is hilarious and charming in the most delightfully weird way possible. An iconic cult classic you must play. The only downsides are the janky old platforming mechanics and the currency grinding you have to do around halfway through the game in order to progress. Otherwise I highly recommend.
1.3 hours played
Written 21 days ago

I LOVE THIS GAME SOOOO MUCH. I got it when I saw it was $1-$2 (which it does that a lot) and it really took me back to when I first played this. and this game is one of the best 3D platformer games of our time. and if you don't want to spend 10 bucks on perfection then just wait until it goes on sale for $1. although not all game are perfect like for example when they ported it over to steam I think they F**ked up the controls so its a lil janky at first but after a little fiddling around it should work, and to go with that "port f**k up" (from what I've heard) Controllers and the steam deck just don't work so sadly you are going to HAVE to use keyboard and mouse. but other than those 2 things its a great game that i hold near and dear to my little greasy, squishy heart. 7/10
21.4 hours played
Written 24 days ago

Big thanks to my friend for gifting me Psychonauts. The comedy, the animations and the graphics all give me nostalgia from playing video games in my childhood. This all-ages friendly game is themed on Psychics, and kids training at a camp to become Psychonauts. Our MC Raz goes through obstacles, both IRL and in the memories in the people he dives into. I can't stress enough how much creativity was put into this game. There's Emotional baggage, that's literally portrayed as physical baggage with a face and is crying. There's a lot of easter eggs too, scattered around the camp map. The story also touches a lot into the adventurous, and curiosity of childhood, as well as the burdens of responsibility and growing up. You meet an interesting cast of NPCs too, each having their own personalities, flaws, as well as emotional baggage. The music and audio are all lively as ever, including the VAs for the NPCs. The Sergeant instructor talks like a soldier, and the kid that can listen to animals is shy and talks in a soft voice. The most interesting aspect of Psychonauts is how every mission is different. There's no repetition, as each level introduces a new concept and strategy to win. I could go on forever, but I'll end it here. In short - Psychonauts is a must have for adventurers, and especially if you like the old nostalgia feel of games.
7.7 hours played
Written 20 days ago

I remember all the commercials about this game when I was a kid, but I passed it up as campy and shallow...Truly 21 years later, when I finally decide to play it, I realize that this is the epitome of just calm, peaceful fun. Pure game with no needless idle time, cash-grabbing tactics...Sure the game is small-scale but games are not meant to replace life, they are part of the icing on life. 9/10, could have been expanded more for the PC version. If they could fit KOTOR on those old PC's then there's no reason not to make this game more expansive with more places to go, missions, upgradeable stuff, etc.
0.2 hours played
Written 13 hours ago

Valve really needs to stop marking games as "playable" on Steam Deck if that's not actually true. If they're not actually testing the game themselves (I don't know if Valve actually tests these games) and the rating comes entirely from player feedback, then the rating shouldn't start with "Valve's testing indicates". It doesn't matter if I try to play Psychonauts undocked, docked with a controller, docked with mouse and keyboard, or even if I use the community layout that supposedly "fixes" the problem, the screen just spins and spins with no way to stop it. I'm not exaggerating or memeing when I say that Psychonauts on Steam Deck is literally unplayable. I can't recommend a game if I can't play it.
20.9 hours played
Written 2 days ago

Fun romp through an enjoyable story with funny interesting characters and insanely creative levels :)
22.0 hours played
Written 2 days ago

This game taught me that helicopters can go up and down 10/10 masterpiece Truly a life changing experience
24.3 hours played
Written 2 days ago

A classic of the mid-2000s that still holds a lot of charm to this day, and only aged badly in a few select areas that do not ruin the overall experience.
19.0 hours played
Written 2 days ago

There are many reasons why this is one of my favorite games of all time, and after replaying it all the way through for the first time since I first completed it over a decade ago (jfc) I can say it has held up insanely well. Like a lot of other content I come back to as an adult, there are so many jokes and thematic elements that went over my head as a kid. I now have even more of an appreciation for the humor, the voice acting, the story progression, and the intoxicating art style of such a gem of a game. Give patience to some of the clunky graphics and camera controls. Remember to get your cobweb duster early, and get the invisibility ability before the Milkman Conspiracy. And that final circus level is much more difficult than I remember, but not anything that won't leave you satisfied after it's conclusion. On a final note, the insane asylum level (and its 4 wacky characters) will go down as my favorite level to a game of all time. It's something I was looking forward to since restarting this game after so long, which hopefully gives you the indication that this game leaves such a lasting impression on you as it did me. "You guys wanna split a cab?" ~Boyd
20.6 hours played
Written 4 days ago

Double Fine creates delightful games filled to the brim with charisma and insanity! Psychonauts is their first game, and as expected, it is a fever dream from start to finish. Considering Psychonauts is a 2005 game, it holds up pretty well for today's standards. It's a funny platformer with a rich universe, endearing characters, and a lot of care in all departments. The gameplay is creative, and the power-ups are both useful and amusing to use. The level designs are phenomenal, full of varied and unique mechanics. The writing is engaging and full of nuances, all topped with several unique interactions, the jokes are acid, and there is a lot of dark stuff going on if you're paying attention. Raz is a splendid protagonist, competent and naive, but not stupid. The controls could've been a little better, both in mapping and precision, and the cutscenes at a better resolution, but that is basically all the criticism I have for this one. Psychonauts is a cult classic, and it deserves all the praise. Creativity is one of the pillars of why Double Fine games are so fun to play, and Psychonauts is one of their finest examples, with almost 15 hours of gameplay, it rarely felt boring or obtuse, there was always something fresh to stir the experience. Easy recommendation.
20.8 hours played
Written 7 days ago

Played this game with my little one. Went down hill in the last chapter but it was such a wild ride to play this game. Did not expect it to be this random and chaotic. Worth my time. Loved it and will cherish those memories. Raz Puten out
4.5 hours played
Written 7 days ago

Got that PS2 platformer vibe real nicely with this one. If I hadn't had all of my old PS2 games in an album, i would've thought I already played it. Nostalgia aside, its pretty neat ig.
17.0 hours played
Written 8 days ago

Quirky, creative, interesting story, world building and characters, well made game mechanics, helpful tips at any given time. Only downside is a few platforming actions feel a bit arbitrarily when they fail or succeed but the game is forgiving with a lot of save points, lives and quick travel.
56.8 hours played
Written 8 days ago

This game is a true classic 3d platformer. Well worth a couple of playthroughs!
106.4 hours played
Written 8 days ago

This game is ICONIC, plain and simple!! I have played this game over and over since I was a kid. The art style heavily influenced my personal style!!
12.9 hours played
Written 9 days ago

Consistently funny, endlessly creative, and well paced. It's a classic for a reason.
12.7 hours played
Written 9 days ago

O jogo é ótimo. História e direção de arte são os principais pontos positivos desse jogo, junto com toda a variedade de habilidades, ambientes e inimigos que deixam o jogo "novo" o todo tempo. O final é o único momento em que posso apontar algo que não gostei: a sensação é de que o desenvolvimento foi apressado ao chegar nas últimas fases, com muitas mecânicas que não eram claras e controle do jogo sem responder muito bem, ou pelo menos não da mesma forma se comparado as fases anteriores. Num geral, vale muito a pena dar uma chance se você gosta de jogos de aventura com plataforma.
21.2 hours played
Written 11 days ago

10/10 game, and it always was. That said, it's a 10/10 game form the early 2000's, so the controls are a little clunky in places, and the graphics could probably stand a remaster. It's a fun and creative game with insanely quirky characters and a the kind of of-beat humor you would expect form a 90s point-and-click adventure. If you want to really get the most out of this game, make a point to check up on all the different characters at every possible opportunity. there's a whole web of darkly funny storylines going on that you would never know if you didn't explore.
19.3 hours played
Written 12 days ago

It was fun! I completed the game 100% in less than 20 hours, and I thought it was a creative, engaging, and often clever collect-a-thon and platformer. If you are intending on playing and completing this game, a guide will be your best friend, do not pass go without 2 or 3 in your pocket to make sure you don't miss any of the missable achievements. Level design was the game's strongest asset, but clunky writing and jarringly annoying collectable placement bumped it down a bit. Still, if you like this genre of games, chances are you're going to like Psychonauts
28.9 hours played
Written 13 days ago

Amazing, i really liked it. Great story, gameplay and an outatanding art direction. If you like platformers and collectathons you should give it a try.
29.2 hours played
Written 14 days ago

This game was inspiring!! A joyous and fantastic journey. If you have not played, WHY NOT? Go do it!
15.8 hours played
Written 16 days ago

generally a very good game i may absolutely despise the last area but thats just me sometimes freezes requiring a restart but the autosaves are generous enough that you wont lose much if anything 9/10 would recomend
12.1 hours played
Written 18 days ago

This game is hilarious, plays well, and has a plot that actually keeps my attention. I get why this game receives so much love
24.4 hours played
Written 18 days ago

This game is great from the start, and it keeps getting better with each level. It's funny and original, and the cast is oddly touching, with their nightmare-before-christmas look. It is a older game so the only reason not to pick it up would be if you can not get past the graphics. The game was truly ahead of its time. I have never played Psychonauts before, so my review isn't based on nostalgia at all.
32.4 hours played
Written 18 days ago

Such a cool platformer, very fun to play. Great story, great level design and such a unique idea. The character controls are a bit unrefined and some of the levels feel a bit boring when replayed but overall a really really fun game.
15.9 hours played
Written 21 days ago

Surprising amount of customization for the age of the game, still a masterpiece of course.
39.0 hours played
Written 24 days ago

I Recommend using a controller or else the game becomes Goggle boy stuck on cube
26.5 hours played
Written 25 days ago

My original review was 3,628 characters too long. Oops. Also, apparently you need to own a game to post a review. Yup. So I bought it. (Worth it, especially on 80% sale.) I understand that I am writing this review twenty years after the game came out, but I truly believe that Psychonauts is a unique game that stands the test of time. Most settings in this game are whimsical, but many of them cover deeper topics in interesting ways. The character design in this game is nearly always asymmetrical and 'ugly,' and while it may be strange at first, I think it adds a lot of personality and charm to each character. I will also leave a note here that, despite playing for 100% collectible completion and all achievements (besides the silly Christmas Shopping hidden achievement), playing through the game thoroughly only took about twenty hours. I will cover my thoughts on each mental world here, although these writings must be much shorter than my original draft version, unfortunately (this is more as a post-experience thing, so I would recommend playing through the game before reading further): Coach Oleander's Basic Braining As a tutorial... Teaches most basic movement mechanics and acrobatic tricks (make sense for Raz to be capable of, unlike other video game characters who perform similar feats). Despite 3D platformer/video game experience, Basic Braining was not easy enough to feel like an insignificant experience. Most of this mental world could be summed up as a pretty standard caricature of the word 'war,' although there are smaller details--such as military-helmeted bunnies--that show a little more depth of Oleander's character. Sasha's Shooting Gallery Agent Nein would probably claim to have the most orderly mind around... But it is also kind of boring. This mental world has a futuristic cube shape, and acts as an introduction to Razputin's main psychic ability for use in combat, Marksmanship. Sasha's mind cube opens up to show more about him and his past as the level goes on. Sasha is a cool character, and I do still like this stage, but if I had to pick a least favorite, this would be it. Milla's Dance Party Levitation - with this powerful ability at your disposal, exploration and mobility feel much better. It is the whole movement package! In appearance, Milla's mental world is a pretty 'groovy' dance party, and it has some pinball elements for your Levitation ball as well. I do like Milla's stage a lot, but it does not feel as unique or interesting as some of the other mental worlds... until you find her secret. In a small, hidden room, you learn that Milla's upbeat party-energy is a cover-up for suffering she was powerless to prevent. I think that the haunted cries of help heard in her nightmare room are deeply emotional, and help the player to understand the depths of Milla's character. Brain Tumbler Experiment The Brain Tumbler Experiment mostly functions as a way to progress the story and foreshadow Raz's visit to Thorney Towers. It is interesting to see how it is--like Meat Circus--a world influenced by both the minds of Razputin and Oleander. It has the right spooky vibes, and I like the literal play on the name of Thorney Towers. Lungfishopolis In the mental world of "Lungfish, The Hulking" (or more simply Linda), Raz takes the identity of Goggalor. Raz works with the people of the lungfish resistance to get to Kochamara island, where the lungfish people are being mind controlled by the large radar tower. This stage plays quite differently to other stages: Goggalor feels heavier to control than regular Raz, and he can climb up the sides of buildings and destroy tanks by stepping on them. Once you reach Kochamara Island, you are in for probably the funniest boss-fight in this whole game. Kochamara is a sort of superhero personality of Coach Oleander. He will try to attack Raz with a variety of moves, all while shouting out the names of his attacks, which I find more amusing than I should. "Mighty RAM!" and "Overly Intricate COMBINATION!" are both good, but "Hard-to-avoid AREA ATTACK!" is probably my favorite, haha. Milkman Conspiracy I like the whimsical floating neighborhood setting of this world. It is simple, yet still fun and unique. I really love the dialogue in this world and how you collect items to disguise yourself from the very regular hedge trimmers and sewer workers. Also the outlined areas which they watch is so 'game-reasoning,' but I think it just adds to how funny this world is. Clairvoyance is my favorite of Razputin's Psychic abilities. I just think this power is very entertaining and I love the flat illustration style in which most characters see Raz. In addition, the use of Clairvoyance during this area's boss-fight is creative and fun, although I did struggle a little when using Telekinesis to deal damage. Gloria's Theater This stage is not my least favorite, but Gloria is my least favorite 'main-ish character.' I think she is not innately that interesting by her world and vault information, and she really doesn't do much in the real world either. The gameplay of this level is interesting and "puzzle-y," making you change the stage, script, and mood to make different actions occur. It is a fun level, but it would not likely be conducive to enjoyable re-visits. Waterloo World This stage has a unique tabletop game theme with interaction above and within the game board. I think that Fred's backstory is interesting, and I liked the ideas presented on the topic of living up to a family name. I really do think that he was handled well, and despite not growing to become a fighter, convincing Napoleon to leave was the only thing that truly mattered for Fred. I think it is so interesting that the room that Napoleon and Fred are playing from is technically in a building found on the board. I also find it interesting that there is a sort of cellar room out behind that building that (after you clear the mental cobweb from the door frame) looks kind of like the Thorney Towers Asylum. Black Velvetopia I really like the visuals of this stage (too much to cover, really). The gameplay of this level is fun, and I like how you travel up the street, swinging on poles or climbing on balconies to avoid the bull below. I think Edgar's story does well to convey how easy it can be for people to hold on to anger and resentment, and how freeing it can be to grow beyond the circumstances of our past. In this mental world you unlock Confusion, which is an interesting psi-power that can be rather funny, too. Unfortunately, Confusion is unlocked later into the game and it has an ammo limit until you hit Rank 95, so I did not feel as free to check what characters might say when hit by a confusion bomb as I feel when using Clairvoyance. Meat Circus - The Meat Circus is a gruesome and ridiculous blend of Razputin and Oleander's minds. At end of the game, Raz's father does not seem so awful, and while we do not see Oleander's real father at all, we can assume he is not a twenty foot tall monster butcher man in real life. Oleander's father is not seen in any greater clarity, however, and is based only on what young Oly thinks of him, which, in my opinion, is an interesting way to view the concept of childhood trauma. I think my favorite part of this stage was the climbing section with Raz's dad(?) and the rising water, which the player had to try not to drown in. Note: I received this game through Steam Family Share, but I would say it is definitely worth $9.99 US (as I write this review it is actually on sale for 80% off, so if you really can't swallow the idea of buying a twenty year old game for ten bucks, it DOES go on sale.) Also, this review may have a nostalgia bias, although I did not remember a lot of the details of the game before playing through it on Steam. It was a lot of fun to rediscover this game, and I definitely had a (psi?) blast playing it.
13.0 hours played
Written 26 days ago

Solid and unique platformer. Can see why it's a cult classic
16.4 hours played
Written 27 days ago

The game's a little challenging to get running well on Steam Deck, but 100% worth the effort. It has easily some of the best level design I've ever experienced in a video game.
20.4 hours played
Written 28 days ago

A funny and nostalgic experience for everyone
11.7 hours played
Written 11 days ago

I like what the game was trying to go for with the themeing, but the jokes just don't really hold up and the platforming is... bad. The napoleon level and the meat circus were especially bad with how easy it was to screw up with literally nothing you could do to recover it. Blegh.
13.7 hours played
Written 13 days ago

This is one of those "cult classics" that I've been putting off playing for more that a decade. When I finally got around to it I can say with confidence: "That's my bad, I'm sorry." Even though I'm not a huge fan of the genre or even Double Fine's work, I've had tons of fun with Psychonauts. Now I'm only gonna take half a decade to play it's sequel.
22.4 hours played
Written 23 days ago

great original story and writing
54.6 hours played
Written 9 days ago

RAHHH THE BEST GAME EVER MADE FR PSYCHONAUTS IS SO MUCH AWESOME AND STUFF PLAY IT PLAY IT NOW ITS THE BEST GAME EVER BETTER THAN ELDEN RING BETTER THAN STARDEW STUPID BEST GAME OF ALL GAMES
5.3 hours played
Written 25 days ago

It's only worth buying if it's nostalgic to you. Otherwise I suggest looking up a summary of the game instead.
0.2 hours played
Written 1 day and 18 hours ago

i'd love to see a remaster of this game... especially for the bull and milkman level... i wonder how good that'd look.
0.4 hours played
Written 11 days ago

Very hard to play on steam deck need to jump through too many hoops. Have up after 30 minutes.
14.2 hours played
Written 7 days ago

literally one of the perfect games ever. the early 00s never disappoint
17.0 hours played
Written 10 days ago

This is such a fun charming game. Psychonauts is way better then Psychonauts2 unfortunately.
6.4 hours played
Written 4 days ago

therapy with extra steps staring invader zim
18.5 hours played
Written 12 days ago

this game is fun but it took me 1 YEAR to find the milk man
3.5 hours played
Written 21 days ago

[h3]The camera and mouse controls in the pause menu are just awful.
12.2 hours played
Written 21 days ago

He is the milkman. His milk is delicious.
16.6 hours played
Written 27 days ago

I wish this game would get popular 😣😔
7.0 hours played
Written 21 days ago

Solid game. Holds up.
38.3 hours played
Written 27 days ago

I love this game!
32.4 hours played
Written 5 days ago

I love this game ^^
0.2 hours played
Written 21 days ago

i cant play it on steam deck
28.1 hours played
Written 1 day and 11 hours ago

This is the best game.