Psychonauts
Psychonauts

Psychonauts

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Trailer
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
Psychonauts
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
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Gang Beasts
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• 1 subscription (PC Game Pass)
Has been in:
• 3 bundles (Humble Bundle)
Gang Beasts
From 7,59€ and with a PC Game Pass subscription
Psychonauts 2
Available in:
• 1 subscription (PC Game Pass)
Psychonauts 2
In a PC Game Pass subscription
Brutal Legend
Has been in:
• 4 bundles (Humble Bundle)
• 1 free (Humble Store)
• 1 subscription (Twitch Prime)
Brutal Legend
Not in Sale
Grim Fandango Remastered
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 7 bundles (Humble Bundle)
• 1 free (GOG)
• 1 subscription (Humble Monthly)
Grim Fandango Remastered
In a PC Game Pass subscription

Psychonauts 2
Available in:
• 1 subscription (PC Game Pass)
Psychonauts 2
In a PC Game Pass subscription
Psychonauts in the Rhombus of Ruin
Has been in:
• 2 bundles (Humble Bundle)
Psychonauts in the Rhombus of Ruin
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Psychonauts Original Soundtrack
Psychonauts Original Soundtrack
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Psychonauts 2 (Original Soundtrack), Vol. 1
Psychonauts 2 (Original Soundtrack), Vol. 1
Not in Sale
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
8,330 reviews
7,983
347
18.6 hours played
Written 22 days ago

Maybe I'm crazy but this was like a 10/10 game for me. Really brought me back to why I play games, like that one scene in ratatouille with the food reminding him of childhood. Like, the weird, Tim Burton style characters, the art matching each level, the comedy... It really reminded me of a time game creators took wild risks and just expressed a fun story with enjoyable gameplay. Highly recommend unless you hate platformers or fun
1.3 hours played
Written 9 days ago

I LOVE THIS GAME SOOOO MUCH. I got it when I saw it was $1-$2 (which it does that a lot) and it really took me back to when I first played this. and this game is one of the best 3D platformer games of our time. and if you don't want to spend 10 bucks on perfection then just wait until it goes on sale for $1. although not all game are perfect like for example when they ported it over to steam I think they F**ked up the controls so its a lil janky at first but after a little fiddling around it should work, and to go with that "port f**k up" (from what I've heard) Controllers and the steam deck just don't work so sadly you are going to HAVE to use keyboard and mouse. but other than those 2 things its a great game that i hold near and dear to my little greasy, squishy heart. 7/10
10.2 hours played
Written 24 days ago

It makes me think of Invader Zim but with optimism! Very creative game with a lot of hidden treasures to find <3
24.2 hours played
Written 26 days ago

Good game, the mechanics are good and was very funny
21.4 hours played
Written 13 days ago

Big thanks to my friend for gifting me Psychonauts. The comedy, the animations and the graphics all give me nostalgia from playing video games in my childhood. This all-ages friendly game is themed on Psychics, and kids training at a camp to become Psychonauts. Our MC Raz goes through obstacles, both IRL and in the memories in the people he dives into. I can't stress enough how much creativity was put into this game. There's Emotional baggage, that's literally portrayed as physical baggage with a face and is crying. There's a lot of easter eggs too, scattered around the camp map. The story also touches a lot into the adventurous, and curiosity of childhood, as well as the burdens of responsibility and growing up. You meet an interesting cast of NPCs too, each having their own personalities, flaws, as well as emotional baggage. The music and audio are all lively as ever, including the VAs for the NPCs. The Sergeant instructor talks like a soldier, and the kid that can listen to animals is shy and talks in a soft voice. The most interesting aspect of Psychonauts is how every mission is different. There's no repetition, as each level introduces a new concept and strategy to win. I could go on forever, but I'll end it here. In short - Psychonauts is a must have for adventurers, and especially if you like the old nostalgia feel of games.
13.0 hours played
Written 28 days ago

All-in-all Psychonauts hasn't aged particularly well. Most of the core mechanics feel clunky and are not enjoyable to play. The camera frequently misbehaves, especially in crucial moments like boss fights. Not to mention the broken enemies lock-in system. There are many unintuitive solutions in boss battles, exploration and many over situations. Buying items from the shop requires grinding the currency in a dull and poorly designed minigame. The locations are fairly linear and exploration rarely feels fun or rewarding The visual style is both cool and grotesque — a mix that may not appeal to everyone. The things I did enjoy were the dialogue (often genuinely funny), a few bangers in the soundtrack, and a story that was actually interesting to follow. Unfortunately, that wasn’t enough to keep me playing. I really can't recommend this game — it’s in dire need of a proper remaster.
7.6 hours played
Written 9 days ago

I remember all the commercials about this game when I was a kid, but I passed it up as campy and shallow...Truly 21 years later, when I finally decide to play it, I realize that this is the epitome of just calm, peaceful fun. Pure game with no needless idle time, cash-grabbing tactics...Sure the game is small-scale but games are not meant to replace life, they are part of the icing on life. 9/10, could have been expanded more for the PC version. If they could fit KOTOR on those old PC's then there's no reason not to make this game more expansive with more places to go, missions, upgradeable stuff, etc.
29.2 hours played
Written 3 days ago

This game was inspiring!! A joyous and fantastic journey. If you have not played, WHY NOT? Go do it!
15.8 hours played
Written 5 days ago

generally a very good game i may absolutely despise the last area but thats just me sometimes freezes requiring a restart but the autosaves are generous enough that you wont lose much if anything 9/10 would recomend
11.2 hours played
Written 7 days ago

This game is hilarious, plays well, and has a plot that actually keeps my attention. I get why this game receives so much love
12.4 hours played
Written 7 days ago

This game is great from the start, and it keeps getting better with each level. It's funny and original, and the cast is oddly touching, with their nightmare-before-christmas look. It is a older game so the only reason not to pick it up would be if you can not get past the graphics. The game was truly ahead of its time. I have never played Psychonauts before, so my review isn't based on nostalgia at all.
32.4 hours played
Written 7 days ago

Such a cool platformer, very fun to play. Great story, great level design and such a unique idea. The character controls are a bit unrefined and some of the levels feel a bit boring when replayed but overall a really really fun game.
15.9 hours played
Written 10 days ago

Surprising amount of customization for the age of the game, still a masterpiece of course.
39.0 hours played
Written 13 days ago

I Recommend using a controller or else the game becomes Goggle boy stuck on cube
26.5 hours played
Written 14 days ago

My original review was 3,628 characters too long. Oops. Also, apparently you need to own a game to post a review. Yup. So I bought it. (Worth it, especially on 80% sale.) I understand that I am writing this review twenty years after the game came out, but I truly believe that Psychonauts is a unique game that stands the test of time. Most settings in this game are whimsical, but many of them cover deeper topics in interesting ways. The character design in this game is nearly always asymmetrical and 'ugly,' and while it may be strange at first, I think it adds a lot of personality and charm to each character. I will also leave a note here that, despite playing for 100% collectible completion and all achievements (besides the silly Christmas Shopping hidden achievement), playing through the game thoroughly only took about twenty hours. I will cover my thoughts on each mental world here, although these writings must be much shorter than my original draft version, unfortunately (this is more as a post-experience thing, so I would recommend playing through the game before reading further): Coach Oleander's Basic Braining As a tutorial... Teaches most basic movement mechanics and acrobatic tricks (make sense for Raz to be capable of, unlike other video game characters who perform similar feats). Despite 3D platformer/video game experience, Basic Braining was not easy enough to feel like an insignificant experience. Most of this mental world could be summed up as a pretty standard caricature of the word 'war,' although there are smaller details--such as military-helmeted bunnies--that show a little more depth of Oleander's character. Sasha's Shooting Gallery Agent Nein would probably claim to have the most orderly mind around... But it is also kind of boring. This mental world has a futuristic cube shape, and acts as an introduction to Razputin's main psychic ability for use in combat, Marksmanship. Sasha's mind cube opens up to show more about him and his past as the level goes on. Sasha is a cool character, and I do still like this stage, but if I had to pick a least favorite, this would be it. Milla's Dance Party Levitation - with this powerful ability at your disposal, exploration and mobility feel much better. It is the whole movement package! In appearance, Milla's mental world is a pretty 'groovy' dance party, and it has some pinball elements for your Levitation ball as well. I do like Milla's stage a lot, but it does not feel as unique or interesting as some of the other mental worlds... until you find her secret. In a small, hidden room, you learn that Milla's upbeat party-energy is a cover-up for suffering she was powerless to prevent. I think that the haunted cries of help heard in her nightmare room are deeply emotional, and help the player to understand the depths of Milla's character. Brain Tumbler Experiment The Brain Tumbler Experiment mostly functions as a way to progress the story and foreshadow Raz's visit to Thorney Towers. It is interesting to see how it is--like Meat Circus--a world influenced by both the minds of Razputin and Oleander. It has the right spooky vibes, and I like the literal play on the name of Thorney Towers. Lungfishopolis In the mental world of "Lungfish, The Hulking" (or more simply Linda), Raz takes the identity of Goggalor. Raz works with the people of the lungfish resistance to get to Kochamara island, where the lungfish people are being mind controlled by the large radar tower. This stage plays quite differently to other stages: Goggalor feels heavier to control than regular Raz, and he can climb up the sides of buildings and destroy tanks by stepping on them. Once you reach Kochamara Island, you are in for probably the funniest boss-fight in this whole game. Kochamara is a sort of superhero personality of Coach Oleander. He will try to attack Raz with a variety of moves, all while shouting out the names of his attacks, which I find more amusing than I should. "Mighty RAM!" and "Overly Intricate COMBINATION!" are both good, but "Hard-to-avoid AREA ATTACK!" is probably my favorite, haha. Milkman Conspiracy I like the whimsical floating neighborhood setting of this world. It is simple, yet still fun and unique. I really love the dialogue in this world and how you collect items to disguise yourself from the very regular hedge trimmers and sewer workers. Also the outlined areas which they watch is so 'game-reasoning,' but I think it just adds to how funny this world is. Clairvoyance is my favorite of Razputin's Psychic abilities. I just think this power is very entertaining and I love the flat illustration style in which most characters see Raz. In addition, the use of Clairvoyance during this area's boss-fight is creative and fun, although I did struggle a little when using Telekinesis to deal damage. Gloria's Theater This stage is not my least favorite, but Gloria is my least favorite 'main-ish character.' I think she is not innately that interesting by her world and vault information, and she really doesn't do much in the real world either. The gameplay of this level is interesting and "puzzle-y," making you change the stage, script, and mood to make different actions occur. It is a fun level, but it would not likely be conducive to enjoyable re-visits. Waterloo World This stage has a unique tabletop game theme with interaction above and within the game board. I think that Fred's backstory is interesting, and I liked the ideas presented on the topic of living up to a family name. I really do think that he was handled well, and despite not growing to become a fighter, convincing Napoleon to leave was the only thing that truly mattered for Fred. I think it is so interesting that the room that Napoleon and Fred are playing from is technically in a building found on the board. I also find it interesting that there is a sort of cellar room out behind that building that (after you clear the mental cobweb from the door frame) looks kind of like the Thorney Towers Asylum. Black Velvetopia I really like the visuals of this stage (too much to cover, really). The gameplay of this level is fun, and I like how you travel up the street, swinging on poles or climbing on balconies to avoid the bull below. I think Edgar's story does well to convey how easy it can be for people to hold on to anger and resentment, and how freeing it can be to grow beyond the circumstances of our past. In this mental world you unlock Confusion, which is an interesting psi-power that can be rather funny, too. Unfortunately, Confusion is unlocked later into the game and it has an ammo limit until you hit Rank 95, so I did not feel as free to check what characters might say when hit by a confusion bomb as I feel when using Clairvoyance. Meat Circus - The Meat Circus is a gruesome and ridiculous blend of Razputin and Oleander's minds. At end of the game, Raz's father does not seem so awful, and while we do not see Oleander's real father at all, we can assume he is not a twenty foot tall monster butcher man in real life. Oleander's father is not seen in any greater clarity, however, and is based only on what young Oly thinks of him, which, in my opinion, is an interesting way to view the concept of childhood trauma. I think my favorite part of this stage was the climbing section with Raz's dad(?) and the rising water, which the player had to try not to drown in. Note: I received this game through Steam Family Share, but I would say it is definitely worth $9.99 US (as I write this review it is actually on sale for 80% off, so if you really can't swallow the idea of buying a twenty year old game for ten bucks, it DOES go on sale.) Also, this review may have a nostalgia bias, although I did not remember a lot of the details of the game before playing through it on Steam. It was a lot of fun to rediscover this game, and I definitely had a (psi?) blast playing it.
13.0 hours played
Written 14 days ago

Solid and unique platformer. Can see why it's a cult classic
16.4 hours played
Written 16 days ago

The game's a little challenging to get running well on Steam Deck, but 100% worth the effort. It has easily some of the best level design I've ever experienced in a video game.
20.4 hours played
Written 16 days ago

A funny and nostalgic experience for everyone
30.8 hours played
Written 28 days ago

It's a classic of the PS2 era. It was one of my favourites from back then, so I have a bit of nostalgia tinting my opinion. It's fun and funny. Since it is from that era of games, some will complain about the controls, or slightly dated graphics (which have a style you can decide your own opinion on, but I liked), but they're better than a lot of the ones from that time, or a few from even now. And the really hard parts I remember from before? Weren't so hard anymore. Nor was collecting items as tedious as it is in many modern games, not that I remember it being too annoying back then, either. I played it with an xbox controller. I'm told it is less pleasant to play it without a controller (keyboard and mouse), but I can't vouch for that, except to say it usually is, isn't it? tldr: Good game, unless you can't stand old games.
16.4 hours played
Written 29 days ago

A good platformer with fun combat, runs on just about everything.
19.7 hours played
Written 30 days ago

It's imaginative, funny, and has many memorable sections. It even has some surprisingly disturbing and heartfelt moments when learning about certain characters, which was a welcome surprise. I'm not a big 3D platformer person but I mostly had a fun time with it. There are certainly times when you feel the age of the game, particularly in the camp and in 2 worlds that I didn't like too much. Still, great classic game with no issues on pc and I'm interested in to play the sequel soon.
18.1 hours played
Written 30 days ago

Fun game, great side stories you need to explore the game to see, and awesome level designs.
22.0 hours played
Written 24 days ago

It's especially fun in VR! It's quite an old game and it often feels clunky and outdated, but still much better than many of that time. I wouldn't recommend it unless you are, like me, got into the second/VR part and just want more. I haven't played the second part in VR, but I played the standalone VR title and also enjoyed it, but the warmest feelings I still have for the second part of the game. I played this one on a flat screen for the most of it until I found out it is officially supported by VorpX. So I gave it a try and it not only made the game much more enjoyable (the 3D effect is amazing, even though it's still just a huge screen and not true VR), but also convinced that I didn't waste my money on VorpX - this game just works perfectly with it. But even without VR it's quite unique, has some interesting mechanics and fun puzzles. There are also parts that almost made me give up on this game, but after 21 hours I finally finished it. Yes, I took my time exploring and trying to find collectibles, but still it's not a very short game indeed. Surprisingly it also seem to work ok on an ultra wide display, which isn't always the case even with the modern games. So it definitely deserves not only to be a classic, but also it is a great addition if you have a VR headset and VorpX - in that case definitely a worthy experience! As usual with VR, there are many moment that make you forget that this game wasn't even intended to be ever played in VR or even SBS or similar kind of 3D, so many moments play so well with this added depth.
17.7 hours played
Written 22 days ago

yeah I tried to like this game man.. its just a pile of dogshit, I wont recommend any of my friends to play this dogshit, I even have the 2nd game which forever will just be rotting in my steam library, the level desings looks cool but it takes too long and the level gets even shittier as u play on, it gets repetitive its boring, sure there is diff artstyles diff place different shit but who the fuck cares if the gameplay is dogshit, I wished I never did touch this game when I bought it back then, its just a fucking pile of rubbish through and through an un-enjoyable experience, thanks double fine production.
22.4 hours played
Written 12 days ago

great original story and writing
0.9 hours played
Written 27 days ago

Kind of funny, and has a charming art-style, but it's a pretty standard platformer collect-a-thon, and those games just aren't for me. Also the humor is fairly childish, I feel like this game is for 8 years olds, or something like that.
14.8 hours played
Written 23 days ago

Diş Tabiplerini çocukların beynini çalan sapık katiller olarak betimlemişler. Ben beğendim.
5.3 hours played
Written 14 days ago

It's only worth buying if it's nostalgic to you. Otherwise I suggest looking up a summary of the game instead.
7.7 hours played
Written 1 month and 2 days ago

good until you get to the milkman level where you need 700 arrowheads :steambored:
3.5 hours played
Written 10 days ago

[h3]The camera and mouse controls in the pause menu are just awful.
46.0 hours played
Written 22 days ago

this game is cool my freinds need to get a life
4.2 hours played
Written 29 days ago

truly beutiful game tbh
12.2 hours played
Written 10 days ago

He is the milkman. His milk is delicious.
16.6 hours played
Written 16 days ago

I wish this game would get popular 😣😔
7.0 hours played
Written 10 days ago

Solid game. Holds up.
38.3 hours played
Written 16 days ago

I love this game!
36.9 hours played
Written 3 days ago

this is great game i like
5.7 hours played
Written 3 days ago

im too dumb for this game
35.4 hours played
Written 4 days ago

good af game
0.2 hours played
Written 10 days ago

i cant play it on steam deck
22.7 hours played
Written 28 days ago

Game has fun dialogue
6.4 hours played
Written 21 days ago

PEAKPEAKPEAKPEAK :3333 guyz psychonauts is awesome PLEASE play PLEASEEEEEEEEe
8.4 hours played
Written 14 days ago

Certified hood classic.
41.5 hours played
Written 12 days ago

peak
21.5 hours played
Written 22 days ago

gg
7.1 hours played
Written 9 days ago

shits peak, innit
14.1 hours played
Written 27 days ago

dahora
3.0 hours played
Written 26 days ago

.