SPRAWL
SPRAWL

SPRAWL

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SPRAWL Gameplay Clip
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SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Developed by:
MAETH
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Cookie Cutter: Overkill Edition
Has been in:
• 4 bundles
Cookie Cutter: Overkill Edition
From 11,09€
Arcanium: Rise of Akhan
Has been in:
• 4 bundles (Fanatical)
Arcanium: Rise of Akhan
Not in Sale
Homebody
Available in:
• 1 bundle (Humble Bundle)
Has been in:
• 5 bundles (Fanatical)
Homebody
From 4,89€ and in a Humble Bundle bundle
Dust & Neon
Has been in:
• 2 bundles (Fanatical)
Dust & Neon
From 14,33€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
87%
1,134 reviews
989
145
8.0 hours played
Written 28 days ago

Great gameplay. Great music. Vibe is good. Weapons and level design are satisfying. One of the very few games that actually gets the "Titanfall" style movement right. Some of the voice acting is a little silly but otherwise very solid game.
10.7 hours played
Written 20 days ago

Sprawl is such a good game, the levels feel really good to wall run through with the titanfall movement and the gunplay is satisfying. absolutely loved it.
5.3 hours played
Written 18 days ago

Pretty good old school fps with bullet time and platforming. Sadly it has no quick saving/loading though.
4.6 hours played
Written 11 days ago

SPRAWL is a very mediocre shooter with a dull combat loop that can be easily solved by the end of the second level and won't be changed or spiced up in any way till the game's conclusion. There's no ammo economy to worry about as the enemies will drop ammo on death: shotgunners will drop shells, grenade launcher mechs will leave behind grenades, etc. Every enemy will drop health and slo-mo gauge pick ups as well, so there will be no strategizing around that either. In fact the game is so easy that 90% of my deaths were to my own grenade launcher quickswap splash damage. Every enemy attack can by avoided by simply strafing, you don't particularly need to use your slide or wall run during combat encounters either; just quick swap between shotgun and whatewer other weapon you have on hand and use slo-mo to line up headshots. Bosses are an exceptions to these rules though, but sadly they're not exceptional by any other videogame standards and all three of them can be roughly classified as a "helicopter boss". There are no predetermined difficulty settings to choose from, difficulty menu has 3 sliders instead: two of which are "enemy health" and "damage player receives" and only other one being somewhat impactful is the slo-mo bar duration. As there were no way to alter an enemy behavior or change their numbers, I simply didn't bother and stuck with the default. Weapons felt good to use with the shotgun feeling particularly powerful. The only outlier and a downright bad weapon is a minigun that has a grave sin of slowing you down to speeds where you can't otrun an enemy fire anymore but doesn't provide enough firepower to kill things fast enough in return. Levels in SPRAWL are very linear and design-wise encourage a rushdown approach to complete them. It all would be fine in my book, but somehow the map designer managed to make them very confusing at the same time. SPRAWL usually uses the color red to guide you through it's levels, but sometimes the proper path is highlighted by a green health pickup or a yellow arrow on the wall in ways I would call baffling. In fact, there's an easy and very obvious way to softlock yourself on a penultimate level if you won't follow the intended path. Overall I wouldn't call the map desigh bad, but it certainly feels very amateur-ish at points. The other problem is that wallrunning doesn't feel good, main character just sorta floats near walls and can reattach herself to them after a jump to go into another float a couple of times. The thing that absolutely ruins this mechanic is that after you jump off the wall, you will keep your momentum but can easyly cancel it and overcorrect your movement by simply pressing a directional key, it's hard for me to put it into words how bad this actually feels in game, it just feels very floaty and weightless and needs to be experienced to actually be understood. The visual design is inspired by GitS and it is very apparent. So if that's your thing, the game has this going for it, I guess. Also it runs great which in this day and age, sadly, is not a given. At the end of it I don't particularly dislike SPRAWL, but in my opinion at it's best it is just a painfully dull game that can help you to kill a couple of evenings. Also before buying don't forget to check this [url=https://steamcommunity.com/app/1549690/discussions/0/4286935719736941900/#c4286935937413663896] gem of a comment by a developer [/url] to see if you pass the litmus test ;^)
4.9 hours played
Written 2 days ago

Great game! I had an overall extremely good experience! This game is what I like to see in boomer shooters, ones that don't have an extreme amount of depth to them like Ultrakill (ILY ultrakill <3), sometimes I just want to be handed an arsenal and tear shit up. I highly recommend this game to anyone who is a fan of the singleplayer FPS genre. TY for making this game! <3
13.9 hours played
Written 3 days ago

The story is noce but that gameplay man jesus is it good But my only complain is that the wallruning can sometimes ruin your parkour run because you just kinda glue yourself to it
6.4 hours played
Written 8 days ago

Fun little shooter. Good Punchy electronic music. Some wall runny slowy timy heady shooty. Whats not to like. Get it, would benefit from a vertical wall run not only horizontal wall runs ! Edit After 6.5h Very Satisfying!
8.4 hours played
Written 10 days ago

It's a good game, and that's about it. It's not gonna blow you away, but it plays well. It looks great, there's good enemy variety and the gunplay is satisfying. Story is very generic and most codex entries make no sense. Soundtrack was not really memorable. The movement is..odd, it's like it wants to be a movement shooter but doesn't fully commit to it. Despite all this, I found the game to be enjoyable. If you're a fan of the cyberpunk aesthetic, then try this game, it's not half bad.
10.1 hours played
Written 10 days ago

Slick movement, nice shooting, beautiful visuals.
9.2 hours played
Written 13 days ago

I've seen Sprawl compared to Turbo Overkill, and I don't think that's strictly a fair comparison. I wound up playing one right after the other, Turbo first and Sprawl second, and both of them have landed a spot among my favourite boomer shooters for different reasons. While the presentation and gamefeel is what made me fall in love with Turbo Overkill, Sprawl is, first and moment, about the tech. You can cancel out of intentionally-lengthy weapon animations by swapping, you can escape slow effects by b-hopping, recoil can be used to get air, sliding into a jump gets you more distance, it has a wall run that's finnicky and demanding but EXTREMELY powerful when used appropriately, the list goes on. The combat, at its core, is fairly simple, but the tech is what keeps it exciting, and when it clicks, it makes you feel like the angel of death the story hypes you up to be. It's on the short side, I found the ammo economy a little irritating (enemies must be killed with a headshot to drop ammo, and they will only drop ammo for their weapon, meaning you can easily lose tools) and the wall run might be [i]too[/i] powerful for the level design (I sequence broke it twice, one instance, in Open Air Sickness, required me to restart the level) but the way Sprawl's ordinarily-punishing combat rewards mastery of its movement with unbelievable carnage is second to none. If you like Titanfall-style movement and are willing to put up with a some mild lack of polish in exchange for a demanding power fantasy that doesn't outstay its welcome, you can do a lot worse than Sprawl.
5.3 hours played
Written 15 days ago

I picked this game up on a whim and finished it in one sitting. Titanfall like movement with wall running and crouch sliding, and doom eternal style weapon switching
7.7 hours played
Written 24 days ago

Excellent. Very good experience with mobility and combat. Only issue is that the first boss is an absolute bullet sponge.
6.4 hours played
Written 25 days ago

A solid, tightly-tuned boomer shooter with some fun wall-running mechanics, awesome weapon selection, and an absolute killer sound design. Also, not a super long game, but still a perfect length for sitting and playing through over a few sittings!
3.3 hours played
Written 25 days ago

good goin fast and good shootin stuff
5.3 hours played
Written 28 days ago

Ghostrunner-like FPS game, bit short, but also does not overstay it's welcome for what it offers.
5.7 hours played
Written 29 days ago

Fun time for fans of boomer shooters/cyberpunk settings. Also It has Gianni so thats a plus
5.3 hours played
Written 30 days ago

I would only recommend the game at a heavy discount. On one hand the presentation is superb: the game looks fantastic, the music is great (seems very inspired by the first Ghost in The Shell anime movie) and the game runs smoothly. But I honestly cannot say much about the gameplay, its just very basic despite having gameplay mechanics that should make it alot more interesting. The main mechanicss are bullet time and wallrunning. Bullet time doesnt really offer any advantage other than giving you more time to aim more easily and have enemy weakpoint highlighted (you can still hit the weakpoint without it). It doesnt make you move slightly faster to let you avoid bullets more easily (theres no hitscan bullets so dodging them is very doable regardless of using bullet time) Wall running is you mainr method of platforming and moving around enemies. its a very nice mechanich but it can be annoying that momentum wont stop for a while after you started wallrunning. Basically you cannot just detach from the wall and drop straight down unless you jump or wait until the momentum is over. There is also a "glory kill" of sorts, where medium sized enemies get stunned when their health is low and you can finish them of with a single melee strike, but it doesnt really seem to add anything at a to the combat that you can already do by just finishing them off with a shot to the head (both methods make them drop pickups anyway) The combat is very good in small areas, but on anything remotely big it falls appart because you can just strafe to avoid any and all fire by enemies since their bullets are relatively slow. Guns feels hit and miss. They are all kill good but have some weird design choice that makes them no fun at all (a shotguns with a rate fo fire slower than a grenade launcher, a minigun that slows you down to a crawl while firing and a rocket launcher that fires a volley of rockets in random directions) Overall its a cool short game with comabts that doesnt seem to have flow at all, and I do recommend it but only at a discount.
19.9 hours played
Written 14 hours ago

This boomer shooter is perfect for me. others complain about penalty of different weapon arsenal but i love the balancing. Beat it on default difficulty. Other boomer shooter movement is just TOO FAST for my liking when my aim is already bad. you got bullet time and pretty much always on air or sliding. Died few times because of my habit of taking cover, getting cornered, zig-zag dodging. the trick is 'squaring the room' with your parkour ability. Soundtracks very fitting & improve the immersion. I pretty much not care about the story. Environment is unique & really loves when its outdoor location. Really cant wait for SPRAWL 2. Beat it on my first time playthrough, 2nd time for completing achievements; which is very rare (means its very good). I would recommend these 'similar games', but some of them basic movement is just TOO FAST for me, but you might like it better: Bulletstorm, DOOM 2016, DOOM ETERNEL, SELACO, ULTRAKILL, TURBO KILL, TREPANG2, F.E.A.R Series
7.8 hours played
Written 19 days ago

Short but enjoyable. Very similar game play to the Doom series
0.3 hours played
Written 28 days ago

This game needs clearer level design within 15 mins they made me derp out like where meh go? Melee these boards nothing physics? They have big old yellow tinted wires where you need to do thing go there so lift works? Need constancy you can't lay it out like a liner game. Then be like your lost and alone in this building and you can't cut your way out of it?
1.3 hours played
Written 7 days ago

Often I'd try shooting my guns and my guns won't shoot til I click MOUSE 1 three to five times. It's needs to be fixed
5.8 hours played
Written 12 days ago

Não achei o jogo excelente, mas gostei bastante e me diverti. Vale a pena para quem gosta desse tipo de fps
7.3 hours played
Written 27 days ago

Really fun movement shooter with great combat, where enemies deal real damage and you have to use your movement capabilities to dodge their attacks while at the same time aiming for their weak spots.
4.5 hours played
Written 25 days ago

Loved this game!! Was soo good and fun to play. Gonna miss going into this game blind.
4.5 hours played
Written 29 days ago

Great fast paced shooter. Absolute banger soundtrack
6.3 hours played
Written 26 days ago

Fun arcade game
1.9 hours played
Written 2 days ago

s+ tier boomer shooter