Due Process
Due Process

Due Process

43
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
Steam
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Due Process | EA Trailer
Due Process | KILLDOME USA
Due Process
Due Process
Due Process
Due Process
Due Process
Due Process
Due Process
Due Process
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Due Process
Due Process
Due Process
A PVP tactical FPS about PLANNING & EXECUTION. Sound strategy and good teamwork are essential for victory because new PROCEDURALLY-GENERATED MAPS are delivered every week. You'll face a new tactical challenge every round.
Developed by:
Giant Enemy Crab
Published by:
Giant Enemy Crab
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
84%
5,366 reviews
4,528
838
3.8 hours played
Written 16 days ago

It's incredibly awkward to rate this game because of how good it is, but also the fact that it is effectively unplayable due to a very low player count. The game is like Rainbow Six Siege, but good. The balancing is done exceptionally well, there's a strong sense of teamwork, but also enough chaos that you can effectively play the game with voice chat turned off and not feel like a hindrance to your team (while still having fun). It's artstyle is amazing, the random maps make for a lot of hectic matches, there's some fun little tricks that can be used for a tactical advantage, but are more fun than anything. It really is just Rainbow Six Siege but if the developers cared about making a fun game and it is an amazing experience. However, this is hindered severely by the fact that the game has very low player numbers. The game is not necessarily "dead," it is still receiving updates at a surprising rate for such a small playerbase, but its playerbase is just too small for the game to really be playable at all. If this game gets a new batch of players then I will definitely change this review to a positive one, but for the time being the game has a fatal flaw that isn't really its own fault, but I hope that the developers do whatever they can to advertise the game.
3.8 hours played
Written 20 days ago

There is no way to play against bots as far as I know (there is training in the menu but its just a view from a helicopter and nothing else). No possibility for offline play with 0 players online, that's a bad sign of developers abandoning the game. STAY AWAY
6.4 hours played
Written 17 days ago

very nice game with unique planning it would be useful to have more people to play
8.6 hours played
Written 14 days ago

Very few players. When I search for a game, it either takes me a long time to find players or I'm playing alone against five of them. The game itself is very good, I've watched them play before and I like it now. I like even this small part that I played, I honestly wish more people knew about this game.
9.5 hours played
Written 18 days ago

Brilliant game, feels really well polished. Has a rogue 90's cyberpunk vibe with tactical elements (think ready or not SWAT style). Playing as an Argus mercenary feels like being in RoboCop. The concept is executed well, you have a dynamic map at your disposal with route plotting tools. It's not complicated after a few games. I got it for next to nothing on sale. I haven't encountered any bugs yet and there seems to be a good community of challenging players. One thing though - I can't stand the arcade maps. The tactical ones are so much better. There's one with a railcar going past that's so immersive.
10.4 hours played
Written 15 days ago

This game is pure cool. Easy to run, great art style, amazing sound design, the gameplay is exreemly well thought out with tons of possibilitys. And dispite the low player counts i can get into a game in a min or two. Absolutly worth the money.
32.5 hours played
Written 17 days ago

It died for a while, but now it seems like they've finally revived it after a quiet period of development. I love the aesthetic. Gameplay is fun.
1.1 hours played
Written 17 days ago

Bought the game since it was on a deeeep sale. Honestly, the game is really fun when you get into full lobby. They should make this F2P for sure, so more people would get this. I would give this a neutral review, but since there is no such option, I'd say I can recommend it, if you have a group of people to play with. So far I've been able to get into full games with almost no wait.
5.9 hours played
Written 18 days ago

What if Rainbow Six Siege focused more on tactics and less on gimmicks and graphics? Due Process is the tactical first-person shooter you've been waiting for!
29.0 hours played
Written 25 days ago

This game really had a LOT of potential. I wish that somehow there had been a higher player base than there was because this game had it all!! The aesthetics, the gun-play and weaponry, the random map generation! Rest in Peace.
50.8 hours played
Written 29 days ago

Start game, get flashed, get flashed, get flashed, get stomped by some ARGUS who decided TODAY IS THE DAY I FROLIC IN THE FIELDS WITH A SHOTGUN LOOKING FOR DEF. 10/10
2.4 hours played
Written 29 days ago

Damage in game is inconsistent. You will be killed by enemies in 2 shots from their pistols halfway across the map while you can unload a shotgun into their skulls and they will be just fine. Its hard to enjoy a game where the game play isn't fun with low player count and even the NPCs on medium difficulty will take rounds to the head and seem a-ok.
8.8 hours played
Written 30 days ago

This is a brilliant game that deserves more love and attention than it receives. The devs are currently working hard to keep the game fresh with weekly updates to maps, adding a battle pass, etc. Everything you would want from a thriving game. If you are a Counter-Strike / R6S player this game is meant for you.
4.4 hours played
Written 25 days ago

Not that good. great ideas poor execution. 5 years early access and the only thing i have seen that they have done is nerf shotguns? basic ui elements seem to be missing. Shooting someone does not feel good or rewarding.
0.2 hours played
Written 16 days ago

Weird movement mechanics, you press W character starts to walk, stops, starts walking again without stopping. And in general movement feels very clunky and unresponsive. Gunplay feels very off. Aesthetics on videos looked nice, when playing it was kinda meh. Very much visual clutter. Performance is okayish Music is kinda mid. Gunsounds are decent but nothing special. The shotty has a good sound but it lacks the bass a shotgun needs. Playerbase kinda dead. Queued Unranked, found a lobby that had 6 Players in it, took ages for the rest to join so I dc'd. Good impression for a new player. Procedural maps is kind of a turn off and a red flag, I rather have a smaller hand-crafted mappool then a giant pool with subpar generated maps. But hey, thats their main selling point. I knew that before hand, but hoped the other mechanics balance this one out. Writing this review at close to 20/8pm, no players visible in the player list, not even an ongoing match to join. Also holy shit what is that main menu/advertising. This was immediatly off putting and my brain wanted to refund then and there (not even a minute in) First you advertise your f---ing discord there, then there is a permanent Watermark that bugs you to join their discord/community. Then on firststart you get bugged with "insider-joke" Battlepasses. Like im not even 2 minutes in the game and get blasted by ad's and havent even touched the game and get advertised inside joke battlepasses? Like idgaf about your inside jokes, have never played this game so for me (as a newcomer) it just gives the vibes that neither the devs nor the players take this "tactical" shooter very serious. Just like idgaf about your Discord when I just bought the game. There is no need to constantly shove that into new players faces, that havent even decided that the game is worth investing time into. If you as a dev dont put your information/help inside of your game then I cant be arsed to join any community. -> this is a reply to the constant watermark ad in the bottom left corner There is offline bot play tho, for people that want to play that stuff. Its under training and then you flip through with the left/right arrow to select map. Havent played against those bots tho, so cant judge their competence. For me, this is a hardpass. Looks fun in trailers/videos but not for me. Gonna refund my Euro
10.7 hours played
Written 1 month and 10 days ago

Pretty fire, needs more players, yall better hop on this shit now
13.0 hours played
Written 13 days ago

I one tapped my friend with a shotgun at point blank range to check if friendly fire was a thing and we ended up losing the match eventually >:/
105.9 hours played
Written 21 days ago

Join the 7 of us. there's not enough people. *walks away from computer each match to do something productive...*
9.5 hours played
Written 14 days ago

Great game. Fun to play easy to pick hard to master
68.4 hours played
Written 13 days ago

great game at any price but cant beat the sale price!
0.1 hours played
Written 16 days ago

Constant error "could not connect". Due to this error it is impossible to play.
136.0 hours played
Written 1 month and 11 days ago

Fantastic game, simple and well made, wish more people played!
1.1 hours played
Written 13 days ago

Really great game!! i wish it had more players
5.9 hours played
Written 20 days ago

Really unique game, just wish that more than 50 people played it
0.5 hours played
Written 13 days ago

>Tactical Shooter >Look inside >Environmental Hazards
31.5 hours played
Written 1 month and 10 days ago

Pretty good game needs more players
4.5 hours played
Written 25 days ago

very fun but theres like no players sadly
18.5 hours played
Written 17 days ago

Draw line Shoot people Die Die again Get better Live
2.3 hours played
Written 1 month and 7 days ago

Sweet. Fu cK You brad
1.8 hours played
Written 1 month and 4 days ago

I want to see this game evolve.
1.2 hours played
Written 17 days ago

Still a janky mess.
1.3 hours played
Written 16 days ago

is good but Training map are broken
0.2 hours played
Written 29 days ago

very dead sadly
12.8 hours played
Written 20 days ago

DONT LET THIS GAME DIE!
13.8 hours played
Written 14 days ago

awesome sauce
2.0 hours played
Written 24 days ago

If you're looking for a review on this game you've come to the wrong place, but if you're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.