SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE

SUPERHOT: MIND CONTROL DELETE

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SUPERHOT: MIND CONTROL DELETE | Release Trailer
SUPERHOT: MIND CONTROL DELETE | Reveal Trailer
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


SUPERHOT
Has been in:
• 6 bundles
• 1 free (Epic Games Store)
• 3 subscriptions
SUPERHOT
From 5,74€
SUPERHOT VR
Has been in:
• 3 bundles
SUPERHOT VR
From 7,58€
Frog Detective 1: The Haunted Island
Has been in:
• 4 bundles
• 2 subscriptions
Frog Detective 1: The Haunted Island
From 2,74€
Frog Detective 3: Corruption at Cowboy County
Has been in:
• 1 bundle (Fanatical)
• 1 subscription (PC Game Pass)
Frog Detective 3: Corruption at Cowboy County
From 2,74€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
84%
5,288 reviews
4,479
809
5.6 hours played
Written 27 days ago

Fun but nowhere near as good as the original, felt repetitive at times.
22.7 hours played
Written 17 days ago

Feels more like an art piece than a video game. Perhaps a bit pretentious, but it sticks to its guns in a way I can respect. If you have some extra cash for a neat experience, give it a shot. Just don't expect pure gameplay
3.7 hours played
Written 18 days ago

This has more content than the early game but the story is kinda lackluster
1.6 hours played
Written 4 days ago

A fast-pasted, simple, and straight-forward Player Vs. Environment video game, with a retro feel to it (Plus there's time manipulation, just like if you were a space wizard). Kinda like what every 10 year old boy dreams of doing (Taking out several hundred thugs single-handed). Plus there's a mysterious aspect that makes a chill run down your spine and gives you insane goosebumps, which I enjoy in every piece of fiction media (Book, TV, Video Game ect.). And I have very fond memories of sitting down in my cousin's house, switching off every few rounds trying to solve these puzzle-like battle scenarios with my cousin. Thus I recommend,... if you have the ability to sit down and do the same thing over and over again... ⭐⭐⭐⭐⭐
28.9 hours played
Written 8 days ago

thogh a little gimmicky at times, this tried and true gameplay loop doesn't get old... until it does. it's a soft recommend
6.8 hours played
Written 11 days ago

[h1]GRIND, REWARD, REPEAT[/h1] [i]tl;dr - Roguelite SUPERHOT, highly replayable, story takes backseat to gameplay[/i] As someone who has been stuck on [i]SUPERHOT[/i] since the ground-breaking browser demo in 2013, I can say that [i]MIND CONTROL DELETE[/i] is the most realized version of [i]SUPERHOT[/i] to date. The first-person time-bending strategy from its predecessor feels just as familiar as it ever has, while [i]MIND CONTROL DELETE[/i] adds rogue-lite elements that set it apart from the classic [i]SUPERHOT[/i]. [h2]What's New[/h2] The original game was focused on set pieces of action that asked players to be fast AND tactical, and thankfully the moment-to-moment gameplay that made [i]SUPERHOT[/i] a classic has remained faithful. What HAS changed between the original and [i]MIND CONTROL DELETE[/i] is the design of levels. Instead of action puzzle set-pieces that place you in tricky situations you have to tactically maneuver, [i]MIND CONTROL DELETE[/i] opts for arena levels completed by killing a certain amount of enemies with randomized spawn points and weapons. This design shift is accompanied by the introduction of new game mechanics in the form of [b]nodes, hacks, and cores.[/b] [h3]NODES[/h3] [b]A grouping of roughly seven levels that have to be completed in one sitting.[/b] The player has a persistent health throughout. If all hearts are gone before the node has been finished, it reshuffles levels and begins again. Completing a node unlocks new hacks, cores, and furthers progression. [h3]HACKS[/h3] These act as [b]gameplay modifiers for each node.[/b] Occasionally, as you complete levels, you will be given the option to select one of two hacks, which include health bonuses, speed boosts, starting weapons, and more. They keep every node unique and let the player customize their experience. Progression unlocks new hacks to be added to the random pool of options. [h3]CORES[/h3] Rarer to acquire than hacks, [b]these modifiers change the core gameplay mechanic being used[/b] for each node. The default options, 3HP & CHARGE, are the best examples to illustrate its changes. 3HP boosts your health bar to 3 for that specific node, enabling riskier albeit slower-paced action. Certain hacks only work with this core, like ones that boost your health even further. CHARGE on the other hand enables the ability to click [E] over enemies in range to rush them with a punch. The player's health is lower, but their mobility is greatly increased. The effect cores have is one that allows players the freedom to pre-determine their playstyle before they begin a node. [h2]The Verdict[/h2] Where the original game limited its variability and freedom to its levels, [i]MIND CONTROL DELETE[/i] boldly offers a similar balance of these elements within the structure of the game itself. It may be somewhat disappointing for those seeking narrative fulfillment, as the number of moments designed to serve story have been cut drastically. For those who played and enjoyed [i]SUPERHOT[/i], but found its design unfit for replayability, this game will most assuredly speak to you. tl;dr - Roguelite SUPERHOT, highly replayable, story takes backseat to gameplay
13.9 hours played
Written 15 days ago

It's alright, has a rotating pool of levels that you can go through and get a power that changes the way you approach each stage in a level. The invincible enemies are annoying because you can trap yourself or they can really surprise you. It gets really repetitive after a while and that's kind of the message of the game: doing the same thing over and over for no real reward, just look at the achievement names. It's really easy to figure out a way to play that you like and stick to it and that's kind of why the game gets boring, each map rotates and you kill an unstated amount of enemies on the map until the next stage of the level changes the map temporarily. It's not like the first where a certain number of enemies exist, it can keep going until you kill 15 for example, then the remaining shatter and you move on. The really interesting aspect is the last level of the game. Didn't enjoy it as much as the first. Fun for a while, but doesn't have enough variety to keep the fun around 4/10
8.2 hours played
Written 28 days ago

Imagine, you've created literally the perfect dish. A perfectly crafted beef wellington made with love, dignity, and passion. And then, right before you served it, you took a fucking giant shit on the whole thing. This is an apt metaphor for this fucking masterpiece snuffed out by a single mechanic. Shame on you, superhot team, for shame. This game could've been the best game ever made. I unironically believe that, it was picometers away from perfection. But then they fucking ruined it! I have no idea how you fuck up something that *horribly*.
11.6 hours played
Written 13 days ago

Interesting twists and turns. The abilities make it fresh enough. Solid very much.
7.6 hours played
Written 16 days ago

really cool expansion to the greater story of SUPERHOT 10/10
11.4 hours played
Written 23 days ago

Makes you feel like John Wick, if his dog was still with us. Would 100% recommend, 10/10
6.6 hours played
Written 11 days ago

very good cool and creative
4.8 hours played
Written 19 days ago

bunch of red men hjere and there you can punch
30.2 hours played
Written 5 days ago

The most innovative shooter I've played in years
35.5 hours played
Written 29 days ago

a great emulator for my regular download speed
18.4 hours played
Written 22 days ago

A lot longer than the first game
11.4 hours played
Written 25 days ago

they named this game after your mom as well
7.9 hours played
Written 8 days ago

good fun game
7.6 hours played
Written 13 days ago

Super Hot Super Hot
16.3 hours played
Written 12 days ago

Good
8.1 hours played
Written 26 days ago

gam is good
9.9 hours played
Written 26 days ago

i hate red glass people
7.4 hours played
Written 14 days ago

super hot super hot
36.6 hours played
Written 16 days ago

morewarmer
18.0 hours played
Written 22 days ago

I WANT MORE
18.8 hours played
Written 23 days ago

is gud
15.7 hours played
Written 21 days ago

Cool
22.3 hours played
Written 8 days ago

super hot
53.2 hours played
Written 3 days ago

awoo
15.2 hours played
Written 2 days ago

ja