Sid Meier's Civilization® III Complete
Sid Meier's Civilization® III Complete

Sid Meier's Civilization® III Complete

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Steam
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2 / 5
Sid Meier's Civilization® III Complete
Sid Meier's Civilization® III Complete
Sid Meier's Civilization® III Complete
Sid Meier's Civilization® III Complete
Sid Meier's Civilization® III Complete
Sid Meier's Civilization® III Complete
Sid Meier's Civilization III: Complete, the latest offering in the Sid Meier's Civilization III franchise, provides gaming fans with Sid Meier's Civilization III, the highly-addictive journey of discovery.
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Steam
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GOG
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The categories have been assigned by the developers on Steam




Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
91%
3,794 reviews
3,484
310
8.8 hours played
Written 27 days ago

Firaxis recently changed their Terms and Conditions to harvest data and present vulnerabilities and breaches to software and operating systems. Under no circumstances update, launch or install the game. This practice must be named and shamed. No support! Vote with your wallets! This game is now spyware!
171.8 hours played
Written 26 days ago

Sadly I will not be playing this game anymore. The license agreement is no longer acceptable. First they take my money, then they change the agreement. And do you think they will give me a refund? If this ain't a bait and switch scam, I don't know what is!
24.2 hours played
Written 23 days ago

Sid Meier’s Civilization III: Complete, released in 2004 as a bundled version of the original Civilization III along with its two expansions—Play the World and Conquests—is a landmark entry in the long-running 4X strategy series. At its heart, Civ III retains the core DNA of the franchise: guiding a civilization from the dawn of time to the space age through exploration, expansion, exploitation, and extermination. But what sets this installment apart is its foundational shift in mechanics, its emphasis on strategic depth, and its bold design choices that would shape the series for years to come. Despite its age, Civ III: Complete remains a deeply engrossing and challenging experience that rewards careful planning and adaptation over brute force or flashy visuals. The first and most notable evolution in Civ III is its introduction of culture as a central game mechanic. Unlike its predecessors, where city borders were rigid and unchanging, Civ III introduces a dynamic cultural system. Cities generate cultural points through buildings, wonders, and great works, gradually expanding their borders and exerting pressure on neighboring territories. This innovation changes the strategic landscape dramatically—no longer are borders solely drawn by geography or military conquest; they become fluid, contested zones shaped by influence and identity. Cultural victories become a viable alternative to domination or diplomacy, and players can now win wars without firing a shot—simply by seducing rival cities into flipping allegiance. Another major shift is the introduction of strategic resources and a more sophisticated trade system. Key units like cavalry, tanks, or railroads require access to specific resources such as horses, iron, or oil. These resources can be discovered, lost, and traded, creating a more realistic and often volatile economic-political dynamic. It’s no longer enough to merely advance on the tech tree; you must now secure the resources that make technological advantages meaningful. This injects new layers of tension and diplomacy into the game, where resource-rich city-states become coveted allies or prime invasion targets. The inclusion of corruption and waste as modifiers to empire management adds complexity—some would say frustration—to expansion. Distant cities suffer heavy penalties in production and commerce, which forces players to weigh the costs of overextending. While controversial among fans, this system demands strategic thinking about empire shape and infrastructure investment, pushing players to consider courthouses, governors, and even relocating the capital to manage large realms effectively. It also makes the Forbidden Palace and other anti-corruption wonders far more valuable than in previous games. Combat in Civ III builds on the franchise’s turn-based tile system but introduces new units, promotions, and balancing that make warfare more deliberate and less predictable. Combined arms strategies become more important as units now have distinct roles and vulnerabilities. For example, artillery units are crucial for softening city defenses, and cavalry's mobility allows for effective hit-and-run tactics. The AI, while not flawless, is capable of surprising tactical decisions, particularly in large-scale wars, though it can also fall prey to excessive aggression or poor resource management. The Play the World and Conquests expansions significantly enhance the base game. Play the World brings long-awaited multiplayer support (albeit with limitations), and Conquests adds a wealth of content—new civilizations, units, scenarios, and government types. It also introduces unique traits for civilizations, giving each one distinct playstyles and advantages, such as militaristic, commercial, or scientific traits. This added asymmetry deepens replay value, as playing the militaristic Aztecs feels markedly different from the commercial Carthaginians or scientific Babylonians. The historical scenarios in Conquests, such as the Rise of Rome or the Age of Discovery, provide focused, scripted challenges that test players’ adaptability under different constraints. Graphically, Civ III hasn’t aged as well as its successors, but its clean, colorful aesthetic and intuitive interface remain functional and even charming in a retro sense. The map is detailed enough to convey necessary information without overwhelming the player, and the city screens, diplomacy portraits, and advisor menus, while dated, are effective in providing feedback and personality. The music and sound design—ambient tracks that shift with each era, the clashing of swords in combat, the ding of a wonder completed—still do a fine job of reinforcing the epic arc of civilization-building. That said, Civ III is not without flaws. The corruption mechanic, while interesting, can feel excessively punishing, especially on higher difficulty levels. AI diplomacy often swings between erratic friendliness and sudden hostility. Unit stacking and the lack of a more modern combat resolution system can lead to “carpet of doom” scenarios in late-game warfare, where battles become tedious grinds. And while the game is immensely replayable, newer players may find its learning curve steep, especially given the lack of comprehensive in-game tutorials compared to later entries. Nonetheless, Sid Meier’s Civilization III: Complete is a triumph of design ambition and strategic depth. It pushed the series forward in ways that laid the groundwork for the even more refined systems of Civ IV and Civ V, but it also has an identity all its own—denser, more micromanagement-heavy, but incredibly rewarding for those willing to engage with its mechanics. It invites players to think long-term, to weigh the hidden costs of every decision, and to appreciate the delicate interplay between culture, economy, diplomacy, and warfare. Even decades later, it remains one of the most challenging and satisfying civilization-building experiences in gaming history. For fans of thoughtful, complex strategy, Civilization III: Complete is a cornerstone title that deserves its enduring legacy. Rating: 7/10
70.2 hours played
Written 17 days ago

this is my favourite civ game but sadly it wont run. i have tried most of the google solutions, none worked
42.0 hours played
Written 5 days ago

old but ok. i like Alpha Centauri and CIV 2 more. Bring back CIV 2 and Test of Time!
9.7 hours played
Written 7 days ago

Civ 3 is great. Don't sleep on it. It has gorgeus 2D graphics, simple to read, unlike the later entries. It has less bloat, games are a bit quicker and yeah, you have less options, but I think whats there works very well.
939.1 hours played
Written 10 days ago

Having played countless hours over years on civ2, I found this game almost as good. I would definitely recommend it, but it could be so much better. No announcements of impending civil disorder (until following turn) and no summary of cities with pollution make it a nightmare to find them when you have some 260 cities under your control on a huge map. Also the game freezes in multiple way at the end with the hall of fame stuff or replay history. Not sure whether this was down to some remote server being turned off to collect global scores or what. You have to hit Esc in mutiple places when transitioning on summary screens - such as when all the opponents are presented at once. Otherwise I still enjoy the game immensely and would thoroughly recommend it. It would asl be nice if you could filter cites by a series of check-boxes to see if a building exists - possible even wonders too.
111.9 hours played
Written 10 days ago

Love this Classic. More of an awesome animated board game than a video game. Next best thing to actually being a world leader (or warlord).
635.4 hours played
Written 11 days ago

This is the best game in the series by far. Simple to play but involving while the sequels brought more complexity with turns becoming longer and less fun.
695.5 hours played
Written 14 days ago

I love the game play and it's a great game to just relax and play. you start in the stone age and have to learn everything and work your way to the present I just love that
34.6 hours played
Written 30 days ago

The product freezes sometimes when displaying the spaceship picture. i have to save the game before it reaches that point. It may pass the stuck point once i restart the game. This could be due to the fact that my computer memory is getting to full. I just don't know.
1.0 hours played
Written 1 month and 2 days ago

do not buy it has a bug in it that constantly puts the adviser up multiple times a turn namely the finance adviser the game is a good one though
916.0 hours played
Written 1 month and 1 day ago

Classic turn-based build and conquer.
21.4 hours played
Written 5 days ago

Review of Sid Meier's Civilization III Complete Sid Meier's Civilization III Complete, despite its esteemed reputation in the realm of turn-based strategy games, ultimately left me feeling underwhelmed due to several notable shortcomings. The game's allure lies in its rich historical context and the intricate strategic layers it offers, but detracting factors can drag the experience down, particularly for players seeking a more dynamic gameplay experience. One of the most glaring issues is the limited options available for creating a random map game. In a genre that thrives on variety and unpredictability, it is disappointing to find such constraints in Civilizations III. The choices for map settings and configurations are often restrictive, leading to repeated gameplay scenarios that can quickly feel stale. This lack of customization feels particularly egregious when compared to more modern entries in the franchise, which offer a plethora of options for creating unique and varied gameplay experiences. Additionally, the pace of the game can be excruciatingly slow. While I appreciate the depth of strategy required to plot out my civilization's growth, the sluggish nature of gameplay often renders the experience tedious rather than thrilling. Turns can drag on, especially in the later stages of the game, making it difficult to maintain engagement. A game that can take several hours to play, feels more like a chore than an exciting challenge. Given how many strategic possibilities exist, it is frustrating that the pacing can detract from what should be an exhilarating experience. Perhaps one of the most restricting elements of Civilization III is the imposed historical timeline that starts with the Ancient Times. While this may be characteristic of the franchise, it can feel confining, as players are thrust into a slow buildup that limits immediate strategic decision-making. The requirement to navigate through various ages before reaching more advanced technologies can be disillusioning, especially for those who would prefer to dive into the meat of the gameplay without the protracted wait. In conclusion, while Sid Meier’s Civilization III Complete has its merits and offers a deep foundation of strategy and lore, the restrictive options for random map games, the slow and often tedious pacing, and the limitation of starting in Ancient Times hinder the overall enjoyment. For players accustomed to the flexibility and speed of newer titles, returning to this classic may prove to be more of a lesson in patience than a rewarding strategy experience. Civilization III certainly has its fans, but it might leave others yearning for more expansive gameplay options that truly allow the heart of strategy to shine.
656.0 hours played
Written 13 days ago

This older version is much more fun than the new, busier, VI, V, VI, and VII.
0.5 hours played
Written 25 days ago

You have to be quick off the mark when launching the game to skip the opening cinematic early. If you don't, you either have to watch the whole tedious thing, or trying to skip it half-way will freeze then crash the game. This game has aged poorly. Arrow keys are used to scroll the map. I hate this, as it's a very awkward control scheme, & the keys are not re-bindable. Having your advisers be a racial hodge-podge of diversity hires makes this game feel woke before it's time. This game is honestly just a mess. There are countless better 4x games out there now, many also regularly going on sale for less than £2.00, so just get one of those instead.
652.7 hours played
Written 22 days ago

its fun and enjoyable. Highly recommended to any who enjoy leader and strategy games.
6.5 hours played
Written 23 days ago

The last Civ-game where you didn't have to focus that much on city-admin. This leaves you to explore and find ways to compete.
16.9 hours played
Written 29 days ago

Not sure who is still buying civ 3, but if that's you - you should do it
95.3 hours played
Written 13 days ago

Getting back into Civ. Good place to start.
407.4 hours played
Written 8 days ago

20 years playing and counting - at this point is therapy
67.2 hours played
Written 26 days ago

one of my favorite stand alone games
24.1 hours played
Written 18 days ago

Bugged to the point of unplayable
24,403.8 hours played
Written 20 days ago

Amazing game.
19.9 hours played
Written 28 days ago

CIVILIZATION III Indeed a good game ! 8.5/10
494.9 hours played
Written 2 days ago

Peak game
12.8 hours played
Written 7 days ago

goooood
459.7 hours played
Written 3 days ago

GOAT GAME
584.7 hours played
Written 8 days ago

buikuild a place and govenr it,. micromanagement is keyy spearmen in question hahahahahahahahahahahhahahahahahahahhahahahahhahah
4.6 hours played
Written 10 days ago

fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun
0.5 hours played
Written 29 days ago

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