17.9 hours played
Written 19 days ago
This game has a ton of charm and a really fun combat core, but it simply doesn't work as a roguelike
The variety within a run is really pitiful. Over an entire run you'll probably be able to get 10 pieces of equipment (you can equip at most 6), with 2 or 3 of those coming from a shop. You'll also get 2 or 3 upgrades. That's it. A strong run in this game is almost never exciting.
The structure of the floors and your levels works against the game. You need to fight each enemy because levelups grant stats and are by far the best source of (full) healing. That means you'll be fully clearing every floor, since no nodes are ever locked out. Routing each floor is effectively solved because you just fight the enemies that reward you with healing first, then do the rest.
And because you fully heal on each new level, that means all you need is bad RNG in the couple of fights within one level to bring you from full to 0 health without any counterplay
Speaking of RNG and counterplay, you really don't get good ways to mitigate it. There's no good or reliable ways to interact with the enemies, they just kinda do their own thing. Even elemental weaknesses/strengths don't spice things up because you have so little equipment and will hardly ever be able to draft an appropriate elemental weapon.
I've found myself getting the same equips between one run and another, I've found myself dying to bad enemy rolls with nothing I could have done, and I don't remember any run as anything memorable. If you're looking for a fun, varied and creative roguelike, this sadly isn't it.
It'll entertain you for a few hours as you try out all the characters, but there's no great reason for doing multiple runs of one character.