Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
7,468 reviews
6,932
536
12.0 hours played
Written 25 days ago

Very good turn-based strategy game in the Warhammer 40K universe. Insane OST and very immersive atmosphere. The techpriest progression and upgrade aspect are very good. The game is quite difficult at first but get easier as you play. It's also a great game to play on steam deck. I highly recommend it !
59.5 hours played
Written 17 days ago

There is a game-breaking bug after the tutorial where the game freezes 100% of the time. You cannot play the game at all. As long as this bug remains I cannot recommend this game. It is a shame that most of modern games seem to not function at all or at the bare minimum. I'm sick of being a playtester. I'm sick of buying games which have thousands of bugs which could have been resolved if Quality Assurance was still a thing. Just sad...
59.7 hours played
Written 8 days ago

+ music is fun gameplay is great looks nice a lot of customisation many ways to abuse the necrons +/- depending on taste game is the most difficult at the start, no matter the difficulty, the last mission on the hardest difficulty was ridiculously easy, to the point where i expected a revival gimmick because I killed the final boss within 1 round, it will take you longer to kill 2 basic enemies at the start of the game, start is actually difficult, end game is easy no matter the difficulty setting - game is really god damn slow, the animations take a lot of time, you might think "oh what a foolish complaint", counterpoint, enjoy watching 10 necrons sloooowly walk somewhere, decide to shoot you, shoot you, repeat to next necron, this makes it so even the easiest fights will take away minutes of your life because the animations are slow and there is no proper way to speed them up aside from using cheat engine to force the game into being faster the individual fight objectives were set up by Baphomet to facilitate sacrifices, case and point, lets say you want to finish the mission as fast as possible, maybe you dont care about possible money to be gained from killing, maybe you just want to get a different ending and thus dont care about the payout, maybe you dont have the health to spend on extended fighting, so you focus on the objective and the objective is "escape" so you put your guys out of position and action points to escape, objective "escape" is completed, new objective "kill everything" BUT sometimes the "escape" objective just flat out ends the mission, so sometimes the objectives change for no reason but sometimes they are actual objectives, this will make your blood boil because there is an objective called "scan or destroy" where you have to do those things to terminals, scanning the terminals rewards you with a lot of money, destroying them helps with a campaign resource called awareness, you can in fact scan to get the money and then destroy to help with said resource BUT sometimes the objective "Scan or destroy" actually means what it says and the moment you scan the last terminal the missions ends so you cant destroy it BUT you have no clue when such a situation will occur because many times when you finish this objective the fight objective switches to "haha jk kill everything now" or into "escape" this god forsaken switcharoo is just idiotic because frankly you cant strategise due to it, the best strategy UNLESS you already know the objectives beforehand is ALWAYS to kill everything except 1 easily containable necron and then achieve whatever the requires of you, fi the mission ends you got as much money out of the fight as possible, if not you only need to kill 1 necron, it feels like ass because playing for the objective is always a gamble
42.2 hours played
Written 9 days ago

The game is fun. The difficulty is changeable at any time so you can adjust as you go and not hate life. It's a solid experience for me.
4.0 hours played
Written 20 days ago

Good looking and sounding game. Interesting lore. But I must be cursed by the Omnissiah because I found the tactical side of this game is boring and annoying at the same time. Missions are very repetitive and seems like I am always outnumbered with a ticking clock. Plot wise, there are a lot of talking heads on the big ship who complain but don't give me much help on the ground. Story doesn't make sense, its just a setup to fill the air between missions. Not a fun game.
5.2 hours played
Written 16 days ago

There is fun to be had here but there are a lot of flaws. It's an XCom clone that ignored the concept of 'cover'. There's a time limit mechanic that punishes you for taking too long in a mission or even just in a fight. And all throughout the game there's this odd philosophy of 'well the Adeptus Mechanicus is all about discovery so you should discover how to play the game and what things do all on your own". The overall feeling is of a game that can't decide if it's trying to be a repetitive rogue-like or Xcom. And that's not a satisfying line to straddle. I want to enjoy it more and play more, but after 3 hours I honestly can't find any joy here or any excitement urging me start it back up.
13.1 hours played
Written 5 days ago

Turn based combat in a warhammer game? Sign me up. Before the sequel drops, why not try the original? Mechanicus is a rewarding game where you outfit an increasing team of tech priests and Skitari troops to delay the awakening of the necrons on the planet Silva Tenebris. Initial levels can be trickier with low level limited troops, but gets better if you can push through these early stages. In the skill tree, movement is helpful, as is the increase range damage in the dominus tree. Later on, it can feel a little repetitive, but despite that, it's still an excellent time. Check out the video for full review: https://youtu.be/k3Kzi0w9AWI?si=IVDfSwJPqQQudXej
94.2 hours played
Written 7 days ago

This game is great... it got me into WH40k so there is that... I wasn't sold ont the brand at all upfront. The ambiance, the playstyle, the mechanics... It just works really well for a turn base not too stressfull game. Can't wait for the 2!
61.0 hours played
Written 8 days ago

Incredibly fascinating combination of a roguelike and turn-based strategy with RPG character progression. Great visuals, even better music and sound design. One of the best WH40K games out there.
0.8 hours played
Written 9 days ago

It's technically not a bad game at all. I'm not particularly fond of the doom clock, but the game is balanced around it, so OK. Other than that, it's competently made and plays pretty well. But I don't want to play it. The particulars of the setting grated on me after a few missions. Namely, that from start to finish, you play as a bunch of robed nerds exploring a big basement. It's just...profoundly uninteresting. And not, mind you, that it could have been anything else given the lore they're working with. In retrospect it's really obvious. I came for the gameplay and left for the prospect of leading my squad of bath-robes through another cellar.
26.0 hours played
Written 9 days ago

Very very solid tactics games, with enough unique to make it stand out, and an impeccable art direction and soundtrack. Seriously, the soundtrack is worth it alone. Difficulty balance is kinda out of wack, and actions can feel a little sluggish, but other than that it's just a really solid time and realizes it's corner of 40k extremely well, while also just being a good tactical rpg on top of that.
3.6 hours played
Written 9 days ago

The best faction in 40k got its own video game? Say no more. I'm a few years late to the party, but this game is awesome. If you too are a fan of these Martian weirdos, give it a shot
27.5 hours played
Written 11 days ago

One of the best warhammer and tactic games out there. Slowly building your techpriest from a metal boy in a red pyjamas into a fully-kit toaster armed with lazers the size of a refrigerator and flamethrowers wielding the heat ray of a thousand sun will never not be satisfying. This game is great. The enemy variety, the boss battles, the slow, increment uphill fight for upgrades and new weapons that makes your team stronger as new challenges are thrown at you is perfection, but one that does not last throughout the entire game, as your endgame team become so formidable that any Necrons are reduced to mere atoms before your plasma weaponry. Additionally, some classes are clearly made better than another, so there's clearly a balance issue in this game. But in the end, it doesn't matter. The game is fun. Repeated playthrough is great. The characters are interesting, super unique and fun, and the story that is being told here, though definitely not some masterpiece, is functional and well told. Still. Great game. Highly recommended.
17.6 hours played
Written 14 days ago

I really like this turn-based game but on second play-through you really notice the re-use of maps and other assets but still a fun game
62.4 hours played
Written 14 days ago

I adore this game. A Warhammer 40,000 game in the turn based tactics genre following the footsteps of games like X-com, nailing a very unique and underutilized aspect of the universe by being all about the Adeptus Mechanicus? Sign me up. Despite its smaller budget, the game nails the atmosphere of the universe and just draws you in for one hell of a good time fighting against the Necrons. As you explore the alien tombs of Silva Tenebris, you'll find equipment and resources to upgrade your Tech Priests, deploy squads of units, and deal with simple events that could range from dealing with moral quandaries to coming up with a way to cross a room filled with acid. As you undertake missions for your command staff, you'll get plenty of very well-written dialogue that brings the Mechanicus conflicts between practicality, spirituality, and ambition to the forefront. Every time I've played through this game, I find myself reading the dialogue again and again, with most of the characters having distinct and intriguing personalities. At multiple points throughout the game, I felt the smaller budget of the game rear its ugly head. Be prepared to face the same enemies with the same strategies on the same maps multiple times to unlock events that use the same art, but it doesn't personally repeat often enough to get grating. The settings are highly customizable, but on the basic level you'll find that the balance of the game is initially very tilted in the Necrons' favor, but eventually becomes a cakewalk for the priests of Mars as you unlock more weapons and abilities. These problems didn't bother me nearly enough to get me to stop playing though. The art style is excellent. The music is unique and wonderfully well made. The writing is very fitting. I had a great time with Mechanicus, and I'm looking forward obliterating Necrons and the Leagues of Votann in the sequel.
31.2 hours played
Written 14 days ago

Best strategy game ive ever played. Even better than totally accurate battle simulator. 100% worth the price, also get the dlc, its great
6.3 hours played
Written 14 days ago

I can't help but compare this to X-com. They are both fun turn-based strategy games, but X-com has much more replayability. I would only recommend this game to the most die-hard 40k fan.
55.6 hours played
Written 16 days ago

This game should have the tag "Great Soundtrack". The fact that it hasn't been given one is a slight to the Omnissiah, Steam!
26.8 hours played
Written 16 days ago

While it's very repetitive and some of the mechanics would be wildly unfair on harder difficulties (I played on Normal) the game is pretty fun. It's an ideal "podcast game" or something to do while you chat with friends. If you're looking for something as good as XCom then this isn't what you're looking for but if you want a chill tactical RPG with amazing music then Mechanicus is ideal.
46.4 hours played
Written 16 days ago

A very fun single-player turn-based strategy game. There are a variety of skill trees, utility items, and troops to choose from, and all of these elements is added into your strategy as you progress through the missions. I'll point out two of its most unique gameplay design, which include: 1) a RPG game that doesn't allow you to dungeon-crawl too much, unlike most other game in its genre. It has a built in counter that accelerate the game toward the conclusion if you have the habit of exploring the map too thoroughly. You'll see what I mean when you play the game. 2) Even if you fail a mission (your party got wiped), you still proceed through the story, without too much consequences! It is a unique design that fits in with the lore, and something I've seldom seen in these type of games. Storywise, Mechanicus reads like a hard sci-fi novel, based on Games Workshop's Warhammer universe.
29.1 hours played
Written 17 days ago

An unagitated yet immersive experience in largely enjoyable, highly polished environments. And don’t forget to get the OST, which has a huge impact on the game—it's excellent.
63.8 hours played
Written 18 days ago

As much as it pains me to fight against the true rulers of the galaxy, the Silent King will forgive my treachery for I merely felled lesser Pharons lording over a lesser Dynasty. This game was absolutely AMAZING! Graphics were great, story was really on point, and the MUSIC! My god, the music is perfect Cathedral-Core. I sometimes left the music playing in the background just to keep it playing. As with many other XCOM like games, the game starts out P U N I S H I N G . But if you can push through the first 7 or so stages and get additional priests, the game turns into an unbelievably fun experience. Word of advice, there is NO shame in using a guide for the map segments as those are THE most unfair parts of the game. Choices that make sense will punish you and any advantage you may find by shear dumb luck can and will be wiped out in the blink of an eye if you make too many bad choices. Again, use a guide for the Map and Glyphs. This was a great purchase and I can't wait to play Mechanicus II when it comes out.
40.2 hours played
Written 19 days ago

This game near-perfectly captures the look and feel of Warhammer 40k. The lore is beginner-friendly and the audio/music is TOP NOTCH. I love the AdMech. My only gripes are 1) the game gets too easy and thus, becomes a bit stale and 2) the bosses were a letdown. There was a healthy amount of tension at the start but once I figured out the game mechanics, the challenge became how to finish levels as efficiently as possible. TIP: PRESS SPACEBAR in the main hub/ mission select! There's a sneaky AdMech hiding there.
76.5 hours played
Written 23 days ago

One of the best games I've ever played. One of my favorite parts is how the difficult can be customized. The same mission can either take 7 minutes or 40 minutes depending on your choices. It also has a somewhat strange difficulty curve for an XCOM inspired game, you'll start the game struggling a lot, but at around halfway through the game, you'll get enough gear and level up your characters enough to begin destroying everything. Some people don't find that fun, they think you should be struggle the whole game. I say that struggling in the beginning then growing strong enough to destroy everyone is much more fun. Also, be careful with the Heretek DLC missions, they're the hardest ones in the game and WILL end your run if you don't know what you're doing(lost an ironman save to those Hereteks, fk my life).
12.8 hours played
Written 23 days ago

Finally finished it in the wake of the Mechanicus II gameplay trailer. Not a fan of XCOM, but I'm finding that I'm a big fan of XCOM-likes Things I liked: > General gameplay > Armor system was neat once I got used to it > Kitting out my tech priests was fun > Catelans > The music > The character designs Things I disliked: > (From what I could tell) lack of sniper weaponry, I may not have found it, but I never got any sort of long range high damage gun for my tech priests > Some level designs were either too easy or too wacky > Some bugs here and there Things I adored: > My tech priests 1v1ing bosses with enough attention to their build > Troops were super fun to use, especially rangers and the castelans
23.9 hours played
Written 23 days ago

Early game was rough for me but I got the hang of it soon enough. Trying different strategies with the options they give you is super fun, and you can make your tech priests super busted. Being able to see your priests be upgraded visually is sick as hell too. The troop units also help you adapt to different kinds of enemies and give you more freedom for how you want to play. Definitely more of a Admech fan thanks to this game. All in all, if you like strategy games, I recommend. If you like Warhammer, I recommend. Final rating: 4.5/5 gauss rifles, would awaken slumbering death robots again.
30.4 hours played
Written 25 days ago

It took me a few tries, but I finally got in to this game. Once you play about 30 minutes and get a feel for it, the early game is good fun. I would say they failed in the late game. The enemies are too tanky, and to combat that you have to click through several power ups on each character to do damage. Seriously, each of your up to 6 dudes needs to have 1 or 2 power up animation, then the animation showing your next attack costs 2 AP less, then you finally get to shot something. It's like the filler episodes of Dragon Ball Z where the whole thing is wasted channeling a spirit bomb. Next time! On Dragon Ball Mechanicus! Still a good game overall, but man I hope they make part 2 better than this.
88.0 hours played
Written 26 days ago

Очень хорошая пошаговая тактика, в некоторых своих моментах напоминающая Darkest Dungeon. К тому же в полюсы можно добавить уникальный даже относительно прочих игр по Warhammer сеттинг техножречества
48.9 hours played
Written 27 days ago

Made by a tiny team and dripping with style and character, Mechanicus is a good fun little tactical battle game. Graphics do exactly what you want, sound design is superb and the gameplay is really good. The random nature of the unlocks mean you can get a few good replays, but while it starts hard but you can quickly become OP (As other comments have pointed out). Definitely worth it if it's on sale, and you're a 40k fan.
44.1 hours played
Written 27 days ago

Great game. Perfect lore, ambient and execution. The machine god would be proud.
111.9 hours played
Written 27 days ago

A fantastic game well worth your time, i'm really looking foward to the sequel!
42.1 hours played
Written 27 days ago

A Fantastic game, well worth a Purchase if you are in the need for a well written 40k story and lore for the Mechanicus. The gameplay is a X-com esc but slightly more simplified (with no dodgy RNG accuracy nonsense) along with a few RPG elements to add a bit more depth to the combat and also playing dress up with your tech priests, plenty of different types of Necron's to rip apart and they really do give of the pompous sense of superiority that you would expect from them (before you blow their head off with a Rad Rifle.). I honestly cant wait fro the sequel, just ease off on the Time limit Mechanic, more weapons, more ways to call on troops types and maybe allow us too play as the Necron's in another campaign and you'll have the perfect sequel.
5.8 hours played
Written 29 days ago

A competent and fun TRPG... the 40k lore is interesting to me and it's taught me a lot about the adeptus mechanicus.
37.5 hours played
Written 30 days ago

epic soundtrack, good game mechanics, faith
31.9 hours played
Written 1 month and 1 day ago

Got this on the free weekend. I've known about the game for a long time - thanks to it's amazing soundtrack. But despite being a fan of xcom, I never got around to this game (money and attention never really aligned) Glad I did, it's real fun & super immersive. Mandalore gaming has a fair review if you want more detail. For the developers some feedback: * the classes, levelling up, gear is fun, but it's hard to make sense of how it should be done... despite class skills suggesting specialisation, it feels like the optimum way is to create swiss armyknife priests who do a bit of everything. Furthermore, it's hard to know how to spend my currency.. should I max levels asap on the priests, or try to slow it down.. *UI is messy: trying to find the right items to go into the right slots is frustrating. At a glance, its hard to know which items are upgrades to others. Lack of tooltips on elements of the UI (e.g. initaitive) means I'm guessing as to what it means. *tomb exploring: it's a nice section of the game, for narrative, but ultimately, I don't explore it much, often finding the most direct route through fights. Having regions that have a back and forth of control would give the various sections of the world more meaning and permanence to me. *I think a cover system would be nice and add more strategy to the positioning of troops but also weapon variants.
36.4 hours played
Written 1 month and 1 day ago

Amazing sound design and atmosphere with well rounded combat. A peak adeptus mechanicus game that gets more fun the more you play.
12.6 hours played
Written 1 month and 1 day ago

Got half way through the game and it will no longer launch Verified integrity, reinstalled, still unable to play the game.
48.9 hours played
Written 1 month and 4 days ago

Good game, tried it on a free weekend and bought it after 2 hours. Simple mechanics that are interesting enough to keep you hooked. Story is as good as you would expect from the Adeptus Mechanicus
20.4 hours played
Written 12 days ago

Buggy, slow, and with a design that practically necessitates save-scumming. Compounds these problems with memory leaks and by locking out the menu screen at crucial moments, forcing the player to wait for slow animations to play out in order to reload (or ALT-F4 and wait for the equally slow intro screens to clear... when the game doesn't just fail to launch in the first place).
203.9 hours played
Written 8 days ago

Summary: TOTALLY NOT BALANCED PIECE OF SHIT NEVER BUY IT BEFORE HUGE, SIGNIFICANT RE-BALANCE!!! NEVER!!! My first introduction to the game was very surprising, I thought that found a dimond and was happier then ever. I choose to play on Very Hard with IronMan and Permadeath mods on... I choose to play significantly difficult strategy game with hard decision and my brain turned on for 150%. Only this could give you true emotions, and true happiness from playing. And it was very very close to it (I thought it was) because my first game I loose because of bad decision made by me, I had no enough cognition points and I underestimate my enemy so I loose. It was fantastic, the end video part of the game tell me the story of lost to Necrons civilization of future humankind, all galaxy was swarmed with Necrons and I as a commander lead to it. It was entirely fantastic feeling. It was exactly what I need, to try hard and be punished for my frivolity. The second try was also lost. I forgot that I choose Permadeath and I lost one of my Tech-Priest (a hero in this world), that's why I had not enough fire-power in my next mission and I loose. Again. The End video part of the game recalled me that all of that is my fault. The third try I was totally focused. I was scared of every new type of enemy warriors (because you don't know the abilities of new enemies, you should find them out), I was totally in the game and that what I need, that what I choose! But, after I pass first approximately 10 missions all of this just gone. My heroes became overpower pieces of shit. I just "hit and run" all of future missions without any strategy. Every new enemy I was really careful, but it wasn't needed. I gathered many of many items, but use only a few ones that best fit to any situation while other ones is not needed at all. Why you add that items to the game? What the hell? Why don't play and don't get well tested your own game? Why??? WHY??? Why it is looks like noone never play it before? Why my first BIG BOSS was like easy walk and I win it with only my left hand in use and a couple of clicks???? What is that the shit? Why you did so much work, add so much items and other possibilities, but I can't use them, because there is only a couple of good combination of that items and abilities? Why the game that was so fantastic at the beggining become so miserable? All abilities lasts one round... ohhh, that looks like they just add something to be and it doesn't matter what, all of it will last one round, will be imbalanced at all and so on. Oh and I forget the ultimate abilities of each tech-priests and so called Canticles... you can just anything at any time. You can develop the ability to use any Canticle twice... you just can make an overpower shit... ohhh, what the pain is that. You can heal all of your tech-priests in one time, just all healed... ohhh, what a shit. This game for now is like something that no one never played and tested before release. Very Hard = "hit and run"... so stupid.
21.2 hours played
Written 15 days ago

The aesthetic liturgy of this artefact is immaculate—its visual runes and architecture of level design form a cathedral of data, both pleasing to the organic optic and harmonious to the augmetic soul. The choice-matrix, a divine algorithm, offers paths of righteous challenge, punishing the unworthy with calculated severity. The adepts under your command are blessed with a skill-tree lattice, a manifold of possibilities that unfolds at a rate synchronized with the escalating trials of the mission protocols. The auditory hymns, a standout canticle, stir the spirit to chant praises to the Omnissiah, their resonance a binary prayer. This unit, previously uninitiated in the rituals of turn-based strategy, has been enlightened by this sacred interface. Mechanicus has rewritten the base code of preference, aligning it with the Machine God’s will.
5.2 hours played
Written 16 days ago

I am building a $1,000 Mechancius army, thanks, GW, my wife took the baby and the dog.
61.1 hours played
Written 19 days ago

fun tactical game. Animations are meh but fun turn based combat.
12.7 hours played
Written 23 days ago

Came for the soundtrack, stayed for the gameplay and characters. Don't pass this one up. It single-handedly flipped my turn-based tactical games addiction back online. I'm biased, though. The Mechanicus [i]are[/i] my favourite non-Xenos faction in 40k...
38.3 hours played
Written 27 days ago

One of the good xcomlike games out there, has its own unique mechanic called "cognition" and honestly its a good mechanic but at some times annoying. In my humble opinion : Good sides ; +Good story, not great but good. +Good game mechanics +A good variety of weapons and upgrades to make your own tech priests +Good variety of enemies unique enemies +Unique boss fights Bad sides ; -A shitty countdown mechanic you have to work your way around, you'll lose content if you don't play a certain way and its bothersome. I liked going berserk killing every necron there is until i realized i won't be able to make it to the end with all missions completed if i keep doing so. Game forced me to play acordingly to its design which is to quickly go through missions without alerting many necrons. -You can't get all the upgrades in one playthrough, what kind of upgrades you get are %100 random and you can't obtain them all. I did get all the weapons and the support tools but not the ship upgrades. -After a certain point game gets piss easy, first 10 missions are hard the next 10 will be a little difficult and the rest 32 missions even the bossfights will be SUPER easy. -Thou boss fights are unique, they are still easy, they will go and tell you how necrons snuff the suns and the next thing they will be seeing is my heavy arc trower dealing 17dmg to their face. -Which ending you get is so vague you can get the wrong ending by accident (happened to me) [spoiler] Note: There are 52 missions 7 of them are secret missions and the many players miss it, i don't think its not something you discover on your own normally. But i did discover them on my own but and heres my opinion of them; , really think its a good content and should not be overlooked [/spoiler]
52.7 hours played
Written 27 days ago

Worth a playthrough. Better to get on sale. Solid turn based combat and character customization.
17.2 hours played
Written 28 days ago

Drew me in instantly and very addicting, godly soundtrack too
11.8 hours played
Written 1 month and 1 day ago

i'm probably gonna play it, but i don't like how you're incentivized to save scum instead of living with the consequences. and i don't like how the choices you make, are random and don't really make sense. and i don't like how every briefing is a random text dump.
36.4 hours played
Written 1 month and 5 days ago

I wish they described the symbols that show when you are trying to make a decision better so you know what you are risking. But I am enjoying the story and the game a lot.
22.1 hours played
Written 26 days ago

Get it on sale if you like the world of 40k,the story is your standard ''commit mass genocide for the toaster this time blah blah'' BUT there is some humor and decent writing which save it to some degree,combat goes from okay in diffuculty to a cakewalk in 4-5 missions from the start which isnt great. Said combat while satisfying in its own merits doesnt have alot of depth and gets repetitive very quickly+missions later on drag alot with no way to speed up time which means you spend more time waiting for rounds to end than doing anything productive. Frankly after i reached the half way point the only thing that kept me going was the music and the overall vibe. The bosses are also a complete joke(the final boss died in 2 turns with barely any fighting so make of that what you want)