Terraformers
Terraformers

Terraformers

108
in-game
Data taken from Steam
Steam
Historical low for Steam:
Geforce NOW
Open in Steam
GOG
Historical low for GOG:
Amazon Luna
Open in GOG
Amazon Games

Subscription
DRM



Subscription
DRM


1.0 Launch
Terraformers
Terraformers
Terraformers
Terraformers
Terraformers
Terraformers
Terraformers
Terraformers
Terraformers
Terraformers
Terraformers
Terraformers
Terraformers
Terraform Mars in this turn-based colony builder and resource management game with roguelike elements. Explore the planet, develop spectacular cities, spread life and turn the Red Planet into a green one!
Developed by:
Asteroid Lab
Published by:
Release Date:

Steam
GOG
Latest Patch:

Steam
GOG

Shogun Showdown
Available in:
• 1 bundle (Fanatical)
Has been in:
• 1 subscription (Prime Gaming)
Shogun Showdown
From 8,99€ and in a Fanatical bundle
Hero's Hour
Has been in:
• 4 bundles
• 3 subscriptions
Hero's Hour
From 5,99€
Legend of Keepers: Career of a Dungeon Manager
Has been in:
• 4 bundles
• 1 free (GOG)
• 1 subscription (Humble Choice)
Legend of Keepers: Career of a Dungeon Manager
From 3,59€
Banners of Ruin
Has been in:
• 5 bundles
• 2 subscriptions
Banners of Ruin
From 4,49€

Backpack Battles
Backpack Battles
From 17,55€
Travellers Rest
Travellers Rest
From 13,49€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
1,588 reviews
1,422
166
16.0 hours played
Written 30 days ago

DO NOT PLAY THIS GAME IF YOU HAVE RESPONSIBILITIES! I sat down and opened the game then immediately 2 hours passed. Extreme time dilation game.
172.5 hours played
Written 30 days ago

This game is amazing especially since I got it on sale! It lets you go at your own pace and learn as you go. If you like playing Terraforming Mars or Civilization it can give you lots of hours of enjoyment. I'm glad I found this one I was wondering how many times I could play BattleTech or XCom 2. To be fair this is not a war game and there are no enemies other than the planet but mission objectives can keep you busy for a long time.
39.4 hours played
Written 5 days ago

A lovely cozy game where you get to build your own colonies. It starts out fairly easy but becomes tricky as you go along requiring you to plan ahead and think quite a bit. Can recommend
26.4 hours played
Written 10 days ago

This game is only slightly better than a cell phone game. there are very few layers to the game, and the entire setup, that you can meaningfully increase the standard of living in the short term by partially getting some atmosphere on mars as a variable is silly, and the dissatisfaction you struggle against is pretty silly too. don't get the game. It doesn't seem shady, the game just doesn't have anything to it. Yes it is meditative to play an optimizing game.
24.3 hours played
Written 12 days ago

This is sort of a timed tile placement game where you are running against public opinion (the clock) to terraform mars. You get cards to place each turn that have different resource requirements and provide abilities. Some cards add to your cities and some build up the outlands. Time is measured in turns so you can take as long as you like to decide what is the best play for you. A nice constraint is the size of the cities is limited although there are some things you can do to increase the size. The game does a nice job doing what it does well and not trying to do too much. You can choose different objectives at the beginning of the game (profit, biology, exploration, etc.) that determine your objectives to win the game. Because the resource maps are different every game and the cards you get will be different, there is a fair amount of replayability. Although each game does have a sameness quality that means you will probably play it once, take a month off, then play it again, and so on. It's a chill game that you can play on the couch or on your PC. You can easily save it at any time and come back to it an hour or a day later. One thing I want to commend the developers on is the Steam Deck implementation. It's one of the best I have seen for a game of this complexity. The big boys could learn a few things from how the Asteroid Lab built the UI into the Steam Deck controls. And saved games seamlessly go back and forth between the Deck and your PC, which is really nice. Overall it's a really well done little game. Games don't have to be AAA titles or complex monsters to be good. Certainly worth the investment if you like this type of game or theme.
9.6 hours played
Written 19 days ago

Excellent strategy game which leans more on abstract gameplay mechanics than simulation. There is a great deal of variety and depth to the strategies that you can/need to employ in order to win the games. Plays great on Steam deck too!
26.4 hours played
Written 24 days ago

If you like Terraforming Mars (the board game), you will love Terraformers. Just... one... more... turn...
15.0 hours played
Written 25 days ago

Genuinely a really fun game that has an excellent growth curve for strategic thinkers. Also - mmm make red planet green yes. Replay-ability is fantastic - got to give credit where credit is due! Would love to see some more animated elements to bring the game to life a bit more.
253.9 hours played
Written 30 days ago

Good strategic challenge. Fun to imagine trying to balance difficult resource decisions while terra forming the planet.
19.2 hours played
Written 1 month and 2 days ago

As others might have typed: Easy to learn. Difficult to master. I still don't know all the mechanics nor what I am fully doing but the game has slowly grown on me. Especially, once I embraced its' chill laid-back experience. Some mechanics might annoy some, for example, leaders only last so many turns. The annoying part is when the leader ability doesn't match the development cycle of my cities needs.
124.6 hours played
Written 1 month and 3 days ago

Addictive game that is replayable multiple times - can't wait for more DLCs!!
535.1 hours played
Written 1 month and 4 days ago

Surprisingly addictive! The random draws, different challenge paths, achievements and daily challenges ensure plenty of replayability. In the spirit of Civilization, It will have you going "just 1 more turn" into the early hours of the morning.
9.3 hours played
Written 29 days ago

It's a near miss for me. It's a settlement game that's basically a deck builder game. In order to build a housing building you need to draw it into your hand and play it if you have the resources for it. You unlock more kinds of "cards" at the end of a play-through but you don't get to control whats in your "deck." I may try to play it some more but it's losing it's novelty.
16.0 hours played
Written 24 days ago

Game is currently way too rigid and does not allow enough choices. Too much annoying stuff left to chance. Having no save ability and no way to create multiple profiles is also a big negative for me. I strongly advise new people to make sure about what it is they are actually buying. If I could refund this game I would.
0.2 hours played
Written 1 month and 3 days ago

Overrated. Very limiting, plain, and restrictive toward creativity or making the city building feel like it's your own place you are proud of.
9.8 hours played
Written 29 days ago

positives: ~~good art style ~~great colors, not sepia or zombie grey "realistic" ~~great music ~~smooth gameplay and controls ~~things are adequately explained, for the most part negatives: ~~crisis events for no reason, i.e. not player induced blunders. this is essentially a turn based strategy game about your own abilities. starting to throw random "oops now half the buildings in your town are broken" isn't fun. if you have a mechanic like this, set it up with some of that fake "science" the game has plenty of. here is how the setting starts to fail the game: what you'd need is a hard-scifi approach with scifi tech that can find anomalies and figure out one shouldn't do this or that or invent some far future tech to solve some issue. Mars is a bad candidate for hard-scifi because it has been so co-opted by the sciencer propaganda organs that everyone thinks they actually know pretty much everything already and that leads to devs like these to "stay realistic" and not go far future, because, as Mars has always been: "it's just a decade away." - was like that in the 70s already. this needed to be a true alien planet with obviously fake, but self-consistent scifi tech and scifi terminology. ~~the whole idea that "support" (like in an election, that kind of nebulous concept) is the measurement of your success is another broken idea: (little education in how the "West" works, free of charge:) step 1: create bad people by torturing and mind-screwing them for decades in school, through media, "news" and then put them in debt-slavery. step 2: bad people aren't ever happy unless someone else has it worse than them step 3: tell them someone else has it better and or is responsible for their situation step 4: ask them to give you the power to lash out against all the people who have it better step 5: promote certain protected racial groups or factions as essential for the lashing out to continue. incidentally, the protected groups are the very people who just by happenstance create step 1. thus the "pursuit of happiness" enshrined by the demonic founders. the US has been at war for 230 years of its 248 years of existence. incidentally. google it essentially: support or happiness is not gained by making anyone's lives better, but by raising bestial, barely human psychopaths that rather have everyone living in ruin than anyone even having the chance of living a better life than they do. thus endless wars and a slow crawl to the Warhammer 40k nightmare world. are the people on Mars healthy, thriving, not: obese, sick, addicted to various substances, not obsessed with sportsball or politics, but cleaning the dirt in front of their own door, thin, healthy with 5 kids in each family? that's the indicator of success. ~~the game has the "educated elite" stink all over it, i.e. people who know nothing except that they know better. game gives you the impression of a World Economic Forum pamphlet, full of scientisms, warped ideology and blatant propaganda "elections" with "leaders" whose descriptions ooze subversive, slimy embracing of not yet completely USA/CIA/WEF i.e. corpo mind-puppeteered populations, like having city names and people from the Islamic world in the games, but at the same time pushing "women's rights" and "women who are like totally into science" from these regions. if they loooove their culture so much, why not let them have their Islamic value set *at least in an effing video game*? nope, they even need to culturally occupy these people *in a game* after genociding them or waging decades long wars against them *in real life* for no good reason. I started to almost puke when seeing some islamic dressed lady with some name from that region, only to read in her description that she was a "female rights activist in Afghanistan"... I see... remind me, who started the overthrow of Afghanistan's old rulers in the 80s? the US. remind me: who installed the hard core religious Taliban in Afghanistan? ah, that's right, the US. remind me: who founded AlQuaida? I remember! the US did. first besties, then beasties. are they teaching that in school these days? I doubt it. but games like this one here subversivery tries to teach you a world that doesn't exist, can't exist and switches cause and effect around: USAID likely funded this dev team or the publisher and also funded these "women's rights" in Afghanistan. But the issue they're supposedly "fighting" only exists because of their actions. like the "war on drugs" produced endless suffering and started at a time where few people were on drugs, and even if, it was non-addictive stuff. nowadays pretty much everyone is. the "war on terrorism" turned you into a terrorist. actual terrorists who bomb whole populations into the afterlife are getting govenment grants and media protection and 15 minute standing ovations. if the program implies that it helps someone, it's there to hurt them. if the program wages a war on something, it is there to pave its way. if the program implies it wants to get rid of something, they want to get rid of *you*. back to old history: remind me, who overthrew the native leaders in Iran in the 70s? ah, right, the US did. then their puppet got ousted and the people were so pissed they adopted a hardcore Islamic regime. I could go on. there wouldn't be any "women's rights issues" if the US and the puppeteered "West" stopped meddling. let them have their value set and how about implementing yours? like free speech that the US and its myriad tentacles has eradicated everywhere under the guise of combating "hate" or "extremism"? is there someth. in your constitution about "hate" not being allowed? before pushing your rotten "values" on everyone, how about giving your own populations some of the rights they should have? you think a Mars would work with the same corpo/CIA controlled multicultural nightmare where everyone's taught to hate everyone so everyone is in favor of letting nobody speak or live their lives normally? it'd end in a bloodbath or people getting drugged so they don't have any free will left. if you do a mars game, how about just letting me do an Islamic Mars, with women that stfu and get back in the kitchen and the men doing the labor, the exploration, the science and the planning? at least that'd be realistic, cause that's the only way to structure a society that can exist for a long term in a sand infested hellhole: parasites and mouthy brats will get sent into an exploration mission without protective gear and people who are calm, rational and capable will be rewarded. you think the university types and the "geniuses" could structure a society? they live off of government grants, peer pressure and media glorification. they argue that CO2 is evil when it's literally plant food: a stance so insane and stupid that it's blatantly artificial. you do not arrive at the opposite of simple facts by being an idiot. you arrive there if that's your job to "believe" that. the population is easily fooled, since they don't know or care that the way e.g. Europe's food supply of tomatoes and related vegetables is greenhouses that are pumped full of CO2 because that makes plants grow like crazy. there wouldn't be "elections" on Mars: there'd be people who are competent that are in charge and they'd stay in charge for life because you only get better the longer you are on the job. the US way of life only works when 95% of the population gladly works for the 5% that get 99.999% of the money. this can't work on a planet that's hostile: parasites can only live on hosts that can bear them. on a hostile planet, everything's on a razor's edge: that's why the only regimes that work there are the ones without tiny hats, corpos or freedumb and duhmocracy lovers. and just btw: all the "knowledge" we have about mars is as real as the moon landing. nobody went to mars. nobody went to the moon. can we finally admit it? hasn't the cold war been over for over 30 years now?
30.2 hours played
Written 12 days ago

I like that the game is a bit of choose your own adventure.
62.6 hours played
Written 19 days ago

Feels like you are just playing a single player board game. The different difficulty settings can scale accordingly to how hard you want to make it. The higher difficulties can be pretty unforgiving without the right start, but fun to overcome.
56.2 hours played
Written 23 days ago

Great game with interesting play throughs.
117.2 hours played
Written 13 days ago

Resource management at its finest
113.8 hours played
Written 7 days ago

amazing game
242.3 hours played
Written 19 days ago

good fun
17.8 hours played
Written 30 days ago

Great game
3.2 hours played
Written 17 days ago

Dull playing game
43.1 hours played
Written 25 days ago

Excellent!
156.3 hours played
Written 20 days ago

Good
67.5 hours played
Written 1 month and 2 days ago

one more turn
16.8 hours played
Written 21 days ago

Just one more turn!
8.3 hours played
Written 1 month and 4 days ago

yea