9.8 hours played
Written 29 days ago
positives:
~~good art style
~~great colors, not sepia or zombie grey "realistic"
~~great music
~~smooth gameplay and controls
~~things are adequately explained, for the most part
negatives:
~~crisis events for no reason, i.e. not player induced blunders. this is essentially a turn based strategy game about your own abilities. starting to throw random "oops now half the buildings in your town are broken" isn't fun. if you have a mechanic like this, set it up with some of that fake "science" the game has plenty of. here is how the setting starts to fail the game:
what you'd need is a hard-scifi approach with scifi tech that can find anomalies and figure out one shouldn't do this or that or invent some far future tech to solve some issue. Mars is a bad candidate for hard-scifi because it has been so co-opted by the sciencer propaganda organs that everyone thinks they actually know pretty much everything already and that leads to devs like these to "stay realistic" and not go far future, because, as Mars has always been: "it's just a decade away." - was like that in the 70s already.
this needed to be a true alien planet with obviously fake, but self-consistent scifi tech and scifi terminology.
~~the whole idea that "support" (like in an election, that kind of nebulous concept) is the measurement of your success is another broken idea:
(little education in how the "West" works, free of charge:)
step 1: create bad people by torturing and mind-screwing them for decades in school, through media, "news" and then put them in debt-slavery.
step 2: bad people aren't ever happy unless someone else has it worse than them
step 3: tell them someone else has it better and or is responsible for their situation
step 4: ask them to give you the power to lash out against all the people who have it better
step 5: promote certain protected racial groups or factions as essential for the lashing out to continue. incidentally, the protected groups are the very people who just by happenstance create step 1.
thus the "pursuit of happiness" enshrined by the demonic founders.
the US has been at war for 230 years of its 248 years of existence. incidentally. google it
essentially: support or happiness is not gained by making anyone's lives better, but by raising bestial, barely human psychopaths that rather have everyone living in ruin than anyone even having the chance of living a better life than they do.
thus endless wars and a slow crawl to the Warhammer 40k nightmare world.
are the people on Mars healthy, thriving, not: obese, sick, addicted to various substances, not obsessed with sportsball or politics, but cleaning the dirt in front of their own door, thin, healthy with 5 kids in each family?
that's the indicator of success.
~~the game has the "educated elite" stink all over it, i.e. people who know nothing except that they know better. game gives you the impression of a World Economic Forum pamphlet, full of scientisms, warped ideology and blatant propaganda
"elections" with "leaders" whose descriptions ooze subversive, slimy embracing of not yet completely USA/CIA/WEF i.e. corpo mind-puppeteered populations, like having city names and people from the Islamic world in the games, but at the same time pushing "women's rights" and "women who are like totally into science" from these regions.
if they loooove their culture so much, why not let them have their Islamic value set *at least in an effing video game*? nope, they even need to culturally occupy these people *in a game* after genociding them or waging decades long wars against them *in real life* for no good reason.
I started to almost puke when seeing some islamic dressed lady with some name from that region, only to read in her description that she was a "female rights activist in Afghanistan"... I see... remind me, who started the overthrow of Afghanistan's old rulers in the 80s? the US.
remind me: who installed the hard core religious Taliban in Afghanistan? ah, that's right, the US.
remind me: who founded AlQuaida? I remember! the US did. first besties, then beasties. are they teaching that in school these days? I doubt it.
but games like this one here subversivery tries to teach you a world that doesn't exist, can't exist and switches cause and effect around: USAID likely funded this dev team or the publisher and also funded these "women's rights" in Afghanistan. But the issue they're supposedly "fighting" only exists because of their actions.
like the "war on drugs" produced endless suffering and started at a time where few people were on drugs, and even if, it was non-addictive stuff. nowadays pretty much everyone is.
the "war on terrorism" turned you into a terrorist. actual terrorists who bomb whole populations into the afterlife are getting govenment grants and media protection and 15 minute standing ovations.
if the program implies that it helps someone, it's there to hurt them.
if the program wages a war on something, it is there to pave its way.
if the program implies it wants to get rid of something, they want to get rid of *you*.
back to old history:
remind me, who overthrew the native leaders in Iran in the 70s? ah, right, the US did. then their puppet got ousted and the people were so pissed they adopted a hardcore Islamic regime.
I could go on. there wouldn't be any "women's rights issues" if the US and the puppeteered "West" stopped meddling. let them have their value set and how about implementing yours? like free speech that the US and its myriad tentacles has eradicated everywhere under the guise of combating "hate" or "extremism"? is there someth. in your constitution about "hate" not being allowed?
before pushing your rotten "values" on everyone, how about giving your own populations some of the rights they should have?
you think a Mars would work with the same corpo/CIA controlled multicultural nightmare where everyone's taught to hate everyone so everyone is in favor of letting nobody speak or live their lives normally? it'd end in a bloodbath or people getting drugged so they don't have any free will left.
if you do a mars game, how about just letting me do an Islamic Mars, with women that stfu and get back in the kitchen and the men doing the labor, the exploration, the science and the planning? at least that'd be realistic, cause that's the only way to structure a society that can exist for a long term in a sand infested hellhole: parasites and mouthy brats will get sent into an exploration mission without protective gear and people who are calm, rational and capable will be rewarded.
you think the university types and the "geniuses" could structure a society? they live off of government grants, peer pressure and media glorification. they argue that CO2 is evil when it's literally plant food: a stance so insane and stupid that it's blatantly artificial. you do not arrive at the opposite of simple facts by being an idiot. you arrive there if that's your job to "believe" that.
the population is easily fooled, since they don't know or care that the way e.g. Europe's food supply of tomatoes and related vegetables is greenhouses that are pumped full of CO2 because that makes plants grow like crazy.
there wouldn't be "elections" on Mars: there'd be people who are competent that are in charge and they'd stay in charge for life because you only get better the longer you are on the job.
the US way of life only works when 95% of the population gladly works for the 5% that get 99.999% of the money. this can't work on a planet that's hostile: parasites can only live on hosts that can bear them. on a hostile planet, everything's on a razor's edge:
that's why the only regimes that work there are the ones without tiny hats, corpos or freedumb and duhmocracy lovers.
and just btw: all the "knowledge" we have about mars is as real as the moon landing. nobody went to mars. nobody went to the moon. can we finally admit it? hasn't the cold war been over for over 30 years now?