Fights in Tight Spaces
Fights in Tight Spaces

Fights in Tight Spaces

146
in-game
Data taken from Steam
GOG
Historical low for GOG:
Open in GOG
Launch Trailer
Announcement Trailer
Fights in Tight Spaces
Fights in Tight Spaces
Fights in Tight Spaces
Fights in Tight Spaces
Fights in Tight Spaces
Fights in Tight Spaces
Fights in Tight Spaces
Fights in Tight Spaces
Fights in Tight Spaces
A stylish blend of deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Build your deck, control the space and live to fight another day.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Kingdom Two Crowns
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 7 bundles
• 1 subscription (Humble Choice)
Kingdom Two Crowns
From 4,01€ and with a PC Game Pass subscription
Kingdom: Classic
Has been in:
• 2 bundles (Humble Bundle)
• 2 free
Kingdom: Classic
Free to Play
Townscaper
Has been in:
• 2 bundles (Humble Bundle)
Townscaper
From 2,39€
Dome Keeper
Has been in:
• 2 bundles
• 1 subscription (Humble Choice)
Dome Keeper
From 5,55€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
93%
2,130 reviews
1,981
149
9.7 hours played
Written 16 days ago

Great at first but the cracks start showing quite quickly. UI is the first problem, its very time consuming and annoying to have to mouse over all enemies to figure out if they auto attack, if they counter attack, their range and changing the camera angle because you can't see if their are objects in the way. The game also has quite poor balance, where "beat the enemies in x turns" relies on pure damage per turn, so if you get unlucky and draw too many movements, it can spiral because you cannot upgrade and not being able to upgrade leads to failing more missions. The enhancements are also very unbalanced, momentum(energy per turn) and damage are so critical that the game can feel like a breeze if you get the correct enhancement early, whereas there are completely useless enhancements like greater healing at a clinic or 1 block per enemy at the start of each turn. Enhancement slots are limited to 3 unless you get an enhancement that gives you more enhancement slots, which is a truly baffling decision, so unless I luck out I'm just capped? Why not make this a default easily obtainable upgrade? The pace of the game can also be glacial because you have to double check your turns so frequently, your damage can be extremely low and certain cards are great for some enemies but useless against others, often leading to a very polarized experience, with runs regularly lasting at least 1 and a half hours, so you really aren't motivated for one more run. Block is also kind of useless here, enemies scale far to quickly to make block a viable strategy, leading to a very odd loop where you either take 0 damage or nearly die every turn, so things like counter and block enhancements/cards are just dead weight needing to be cut ASAP. I beat this game a few times on Switch but since switching to Deck, the game has shown its age due to all the other better deckbuilders. Variety is also non-existent, almost all stages have the exact same enemies, no variation in bosses, elite enemies don't exist and your chosen deck determines the majority of a run unless you draft. Drafting is also a crapshoot because card balance is so bad you could draft a great deck or pure garbage. I'd reach the last level with a remarkably similar deck which is not what you want for a deckbuilder, certain cards like front-kick are just too good to not upgrade. Even after beating the campaign a few times on Switch, I thought it might be fun to try out on Deck, but I'm far more frustrated because basically any other deckbuilder is better designed, respects the players time and has far better balance. Visuals aren't bad but could use a lot more pop and flair, the audio is kind of terrible though, generic electronic music, I found myself playing on mute or with different audio most of the time. If you want a movement based game I'd go with Nitro Kid if you want the same vibe or Into the Breach for something a bit different. I must admit this game is worth experiencing in a deep sale, otherwise I'd avoid, there are too many competitors to choose this one.
1.4 hours played
Written 6 days ago

The game has a fun premise, but the problem is, you don't get any of the fun toys. You see all this cool shit in the trailers and then you're forced to use the deck that gives you the least amount of control, in a game all about controlling the battle while being surrounded. It has the potential to be fun, and I'm sure it is, but is the promise of that fun worth playing a game you won't enjoy? Maybe if I was younger, but I don't have much free time these days with a job and social obligations, which means a game wasting my time like this puts it squarely at the bottom of the priority list.
31.3 hours played
Written 23 days ago

over 24 hours of gameplay dozens and probably hundreds of deaths/failed runs gone insane several times over i have fought in tight environments and come out on top
36.0 hours played
Written 8 days ago

I'm recommending the game at the roughly £5.00 sale price, rather than £20 for full price where I couldn't recommend it. At £5.00 it's a perfect little pocket money game - play until you master or close to and then you may not come back anymore. Rather than the Kingsmen the clear inspiration for the game is the opening titles of the James Bond film "Casino Royale" with your character looking exactly like Daniel Craig's avatar. So this is a series of fist fights (although you kick a lot too and enemies carry guns) in small spaces with you playing cards to move, attack, buff, and block. It's not that long - roughly five scenarios of about ten scenes. Damage carries over between scenarios so until you get first aid cards a bad mistake can ruin your entire run. I enjoyed it. Tactics vary but effectively by the end of each turn you need to have either moved out of the way of enemy attacks, generated enough block to prevent injury, or generated enough dodge to avoid all incoming attacks. The final battle however is deeply unfair with multiple enemies who move when you do and do massive damage so you can never evade the enemy attacks. There's little progression. As you play you'll generate points that unlock new cards but you lose the bonuses and card upgrades that you built up in a previous run. You start effectively from point 0 every run with nothing gained but personal knowledge and experience. It's fun. Just don't expect for most people the game to top your play time list. S.x. p.s. 22/06/25 01.00 - BEAT FINAL FIGHT !
2.8 hours played
Written 25 days ago

I don't know it's just not fun, the game's well put together and I can understand all the decision making that went into it but the fights are boring the pacing is slow and the cards are just feeling meh. It just doesn't have the elements click together for an enjoyable experience and after a few hours I'm finding I have to force myself to play it rather than be interested and excited to try again. Honestly if any devs ever read this the main thing I'd try is a speed up mode or something to let you move through an encounter a lot faster it's just sluggish.
0.4 hours played
Written 18 days ago

Just play Nitro Kid. It's infinitely more fun and has an amazing Synthwave pixel art presentation, whilst FITS' looks are very drab and uninspired, and not even necesserily because of its minimalism. Nitro Kid also has many more options both inside and outside of encounters, as it's not just a modern day boring spy thriller like this game. The OST here is okay though, I'll give it that much.
13.4 hours played
Written 1 day and 18 hours ago

A very interesting game with flaws. The gameplay and its setting feel quite unique within the deckbuilding genre. However, I think each run is too long. The game is extremely punishing — one mistake might be enough to lose a 2-hour run. I unlocked many cards and classes, but felt little motivation to try varied tactics due to how harsh and punishing everything felt. I think tryhard players of the genre might find it fresh and innovative for a few hours, but other players may find more enjoyment in different games within the genre.
1.7 hours played
Written 10 days ago

it was pretty boring tbh. like, it started to feel stale after i got two fights in. def get it on sale, as it just doesn't have enough substance to be worth the $25 price tag
4.4 hours played
Written 12 days ago

Fun for about two hours... extremely basic and $25 is way too much for the absolute lack of content. If you get it on sale... you will probably still feel screwed over.
63.4 hours played
Written 16 hours ago

Unique strategic gameplay with perfect pacing and loads of replayability for a reasonable price. There is no correct way to solve a problem in this game, and it has simplistic yet complex graphics that add to the gameplay instead of distracting from it.
89.5 hours played
Written 4 days ago

Fucking RNG with harder difficulties, its not a game of skills but of luck at these levels. You can draw x2 times no movement cards at ALL thus ending your run. Great as a time waster with good soundtracks and animations but DO NOT EVER BUY WITHOUT SALE
9.9 hours played
Written 5 days ago

It's a fun turn based tactical deck builder / puzzle fighter. The fights play out as puzzles that you have to solve with the cards at your disposal. There's also replayability here if you're the type to revisit the same scenarios with the alternate decks. For context I picked this up at 75% off and beat my first run 10 hours in, totally worth it at that price point IMO.
77.2 hours played
Written 8 days ago

fights in tight spaces feels like a beautiful puzzle dressed in bruises i only ever draft never presets play on purist i’m not trying to prove anything feel every choice haven’t beaten the game doesn’t matter it’s not about completion it’s about clarity not about speed it’s about space not the kind that stretches out but the kind that presses in makes you think makes you breathe every square matters every card is a question every turn is a test what do you do you’re not reacting you’re sculpting you’re carving out escape with position and pressure Maybe restraint i don’t win rounds because i built the best deck i win because i saw it i saw the moment lined them up Use the wall redirect counter throw dodge. care about combos care about control. the elegance of a perfect turn where one step one strike one shift / slip / swap clears the board it’s not meditative it’s deliberate always tension maybe panic opportunity know where to look and when it all connects when the room folds in and you’re still standing not because of power but because of precision The personal ovation begins.
14.6 hours played
Written 10 days ago

I really enjoyed the mix of deck building with the tactical use of space. It makes for an interesting take on the genre, it does feel rough at first but like all good deck builders those next cards really make it feel good.
39.7 hours played
Written 12 days ago

Overall great game. It can be frustrating, but it's also very satisfying to finally overcome a seemingly impossible challenge with the perfect sequence of moves, and eke out a victory when you're down to your last card on your last move. Two minor criticisms: 1) more detailed graphics probably wouldn't hurt, and 2) many cards and perks are tied to filling a combo meter which decreases when you move instead of attacking, but so far I've found the combo mechanic and the related cards to not be worthwhile. I saw a few negative reviews related to balance and variety issues, and while there were some valid points, some of them just don't seem to have explored the possibilities of the game enough, IMO.
29.0 hours played
Written 12 days ago

Weirdly addicting. Simplified John Wick without the guns (or maybe I just haven't gotten to the guns yet). If you've ever liked card-based games that require thinking things through (and a degree of luck), this game is a gem.
14.8 hours played
Written 12 days ago

Good to pass the time. If you like these types of games, it's a good one. I had to turn it down to Suave after a few days, and it's almost impossible to win this without being able to repeat a level I think.
25.1 hours played
Written 16 days ago

really fun and strategic game some enemies in combinations with others are a bit unbalanced but overall i recommend also i love the animations they are smooth and fire
261.8 hours played
Written 16 days ago

This plays like a stylish combination of two of the most addictive games I have: Slay the Spire and Into the Breach. I should have bought it sooner because it was exactly what I was looking for.
22.4 hours played
Written 18 days ago

Great game. Although it has some rough difficulty spikes, once the run ends you'll get experience to level up and with that new cards that'll really help when you start again, it's a Rogue-lite after all, don't expect to beat it on your first runs.
9.1 hours played
Written 18 days ago

A very tightly designed tactical deck-builder. My only criticism is that there's not a lot of replay value. Sure, you could keep playing for high scores and to unlock all the cards, but once I'd beaten the end boss I really didn't feel any motivation to keep going. I beat the game on my second attempt, which meant that I never really got a chance to get stuck into the deck-building side of things. Still, given that this is currently on sale for about £3.50, it's absolutely worth it even if just for the handful of hours it'll take to beat a single run.
78.7 hours played
Written 18 days ago

Excellent mix between deck building and tactical fighting. You can easilly sink many hours into it and has plenty of cards and combinations to try.
31.6 hours played
Written 18 days ago

Very fun, like playing as John Wick. It does have consequences, though, and if you get hasty (as I tend to), your run will simply be over. A good time all around. I've made it to the Ninjas so far on the Classic difficulty. I'll get further.
22.2 hours played
Written 20 days ago

This game is simply fantastic for the price i paid on sale. It's the best 5 bucks i have spent in a while. It's a mix of slay the spire with tactical turn-based game (x-com). It's really fun and it has multiple difficulty for all types of players. You can play with retries and redos or as one live per run. The game gets better as i unlock new powerful cards.
50.6 hours played
Written 20 days ago

[h3]If you want to win in this game, you can't play it the way it was intended. Quite frankly, it discourages you from playing that way.[/h3] When I initially started writing this review, that’s what it was going to be about how the game is too difficult, even on the Medium/Classical challenge mode. I was ready to rant, with proof, that even after 50 hours of grinding, unlocking most—if not all of the cards and decks, there was still no feasible way to play the way the game intends and still win. I was going to build credibility by emphasizing that I’m not someone who plays games on hardcore mode, but I also don’t want an easy mode. I was ready to admit I’m bad at the game but also say the game itself is bad. [b]But then I stopped and took a moment to think.[/b] I searched online and saw no one mentioning how hard the game gets in the later half. No one talking about dying because they got bad RNG with a quest, hand, or reward. No one complaining about how an hour of progress can be lost in a single bad turn or mistake. Nothing about unfair AI or the limited resources. I saw none of that. So I wondered was it just me? [b]Then I discovered: I was playing wrong.[/b] Honestly, you aren’t meant to beat Fights in Tight Spaces you’re meant to enjoy the fights before you inevitably lose. When I searched up other people’s reviews and runs, I rarely found players who had beaten the game even once. This game is a roguelike with a difficulty curve that really packs a punch. But the fun comes from finding creative solutions before you lose. Whereas other roguelikes aim to give you exponential growth throughout a run, here it’s linear. No one card is going to change how you play and define that run. It’s the collection of cards you have that changes everything. Maybe this is just copium after losing so much—but with fewer than 20% of players completing the game, I choose to believe it's not meant to be beaten on Normal mode. It’s meant to be enjoyed. All of that to say if your new to this game an come looking to win you will get frustrated when that doesn't happen after 10 hours of playing.
36.7 hours played
Written 21 days ago

very fun and unique deckbuilder. sometimes wonky with mechanics and rng but atleast i didnt mind
7.0 hours played
Written 27 days ago

The setting is really cool, but design and balancing isn't on par with Slay the Spire. Please give it a try, though!
14.4 hours played
Written 11 days ago

I was not sure what exactly I was looking for, but when I saw Fights in Tight spaces I thought it said Fights in Tights and spandex...I was still interested. Even though there are no tights or spandex I can't stop playing.
22.5 hours played
Written 24 days ago

Fights In Tight Spaces is a fun card-driven tactics game. It functions almost as a puzzle rather than a battle, with enemy moves telegraphed like Into The Breach. There is good variety in enemies and in card abilities. The stylised visual design is unique and engaging, and the light plot is entertaining enough to sustain the game's runtime. This is a firm recommendation.
0.8 hours played
Written 18 days ago

Stupidly overrated, honestly. The game lacks just about everything that makes a deck builder cool, it feels completely bland. The game's also just generally unrefined, it feels like I'm playing an early demo. Unrefined ranges from "Man that ui is rough" to "This is some of the most unrewarding deck builder gameplay I've ever played in my life". I genuinely don't know why I saw a whole video of someone talking about this game being a masterpiece, it's barely even cool for five minutes
1.0 hours played
Written 16 days ago

severe lack of polish. Game mechanics have a lot of frustrating elements. It's too bad because it's close to good.
4.1 hours played
Written 20 days ago

WAY too difficult. it looks like u have to grind a while before u can make any progress. if it wasnt a rougelike i would like it more.
19.7 hours played
Written 19 days ago

Really good turn based strategy. Nothing better than jump kicking a drunk monk out of a moving train
12.5 hours played
Written 9 days ago

Somebody turned that scene in the flim Kingsman into a turn based deck builder and its actually really addicting.
54.4 hours played
Written 18 days ago

EDIT: Upon further thought and some more hours put into the game, I unfortunately think I will have to change my original positive review to a negative one. The reason is fairly simple: the game is horrendously unbalanced, and the decks other than the standard default deck are horrible to play with, especially the counter attack deck, which is flaming garbage. Enemies scale far too quick for a purely defensive deck to be viable, and missions are structured in such a way that pure damage is really the only way you can play because monetary rewards are generally based on quick kills. This means runs are very binary, either you get lucky with getting damage cards/enhancements and blow through the game, or you enter a death spiral where you cannot kill quickly enough, which leads to not having money to upgrades your deck, which leads to not killing fast enough, etc. The final boss encounter is simply a deck check. Do you have a stun, a throw, and a reposition? If not, GG you just wasted 2 hours getting here because without those options the end fight is pretty much impossible. The more I played, the more I realized this game simply has no variety. Original Review: It's more of a deck builder than a tactics game really, so if you're looking for Into the Breach, Tactical Breach Wizards, or XCOM, then it'll be a rough time. I"m not a good deck builder player, so it took me some time to get used to system. There are some weirdness in terms of skill interaction that you kind of just need to experience first hand. I would say the game is not too difficult once you unlock some decent cards and have some knowledge of what they do. Took about 25 hours to win on Purist, and all I can say, is pocket sand is outrageously OP.
39.7 hours played
Written 19 days ago

Imagine if Jason Bourne read a deck-building manual while doing yoga inside an elevator that's clearly not up to code. That’s the vibe. In Fights in Tight Spaces, you play as a stylish secret agent who keeps getting trapped in tiny locations—public bathrooms, subway cars, accountants’ offices—surrounded by not-so-friendly folks. And instead of pulling out a gun like a normal action hero, you pull out... cards. Yep, every move, every spinning kick to the jaw, every slick sidestep—it’s all played from a deck. Cards like: “Straight Punch,” “Fancy Sweep,” or “Shove teeths deep inside the wall” The gameplay? It's a clever mashup of strategy, positioning, and kung-fu movie choreography in turn-based slow motion. You get to think through every move: where to hit, where to dodge. It’s not just brawling—it's tactical brawling. You read enemy intentions, manage your deck, and try to look as cool as possible while doing it. To sum it up:
-It’s a card game.
- It’s a fight game.
- It’s a ballet of violence inside a broom closet.
- And it’s ridiculously stylish. If you love punching with panache while managing a hand of cards, Fights in Tight Spaces is for you. If not, well… there’s always elevator yoga. Short Video here for steam sales : https://youtu.be/SoEjv5tZ5SU
76.7 hours played
Written 21 days ago

Fun trial by fire style strategic combat that feels like a monochrome John Wick simulator.
0.6 hours played
Written 16 days ago

Love the art style, finally a deckbuilding rogue like that isnt fantasy themed!
18.4 hours played
Written 11 days ago

Tight little turn-based strategy game.
3.9 hours played
Written 18 days ago

I love punching people. This game reminds me of utopian society!
0.1 hours played
Written 14 days ago

Not worth it. Just go play Into the Breach instead.
19.7 hours played
Written 3 days ago

it's like if you made slay the spire into a grid based battler then gave it a james bond reskin
4.9 hours played
Written 23 days ago

Its fun and unique and brings me a lot of joy
0.1 hours played
Written 17 days ago

I freaking love this game. The deckbuilding is so much fun and each deck feel super diverse from each other.
4.9 hours played
Written 21 days ago

Great game with superb soundtrack, animations and tactical gameplay. Dont be held off by the simple graphics - the game looks good and no funky special effects deter from the chess like tactics.
6.9 hours played
Written 17 days ago

She's got me fighting for my life in her tight spaces if you catch my meaning
12.9 hours played
Written 16 days ago

Very fun but also very difficult!
50.5 hours played
Written 18 days ago

I like slay the spire. I'm liking 3D slay the spire.
7.2 hours played
Written 20 days ago

I wasnt expecting much BUT THIS IS AN AMAZING GAME
7.3 hours played
Written 12 days ago

I hope that bartender burns in the deepest pits of hell.