9.7 hours played
Written 16 days ago
Great at first but the cracks start showing quite quickly. UI is the first problem, its very time consuming and annoying to have to mouse over all enemies to figure out if they auto attack, if they counter attack, their range and changing the camera angle because you can't see if their are objects in the way.
The game also has quite poor balance, where "beat the enemies in x turns" relies on pure damage per turn, so if you get unlucky and draw too many movements, it can spiral because you cannot upgrade and not being able to upgrade leads to failing more missions.
The enhancements are also very unbalanced, momentum(energy per turn) and damage are so critical that the game can feel like a breeze if you get the correct enhancement early, whereas there are completely useless enhancements like greater healing at a clinic or 1 block per enemy at the start of each turn. Enhancement slots are limited to 3 unless you get an enhancement that gives you more enhancement slots, which is a truly baffling decision, so unless I luck out I'm just capped? Why not make this a default easily obtainable upgrade?
The pace of the game can also be glacial because you have to double check your turns so frequently, your damage can be extremely low and certain cards are great for some enemies but useless against others, often leading to a very polarized experience, with runs regularly lasting at least 1 and a half hours, so you really aren't motivated for one more run.
Block is also kind of useless here, enemies scale far to quickly to make block a viable strategy, leading to a very odd loop where you either take 0 damage or nearly die every turn, so things like counter and block enhancements/cards are just dead weight needing to be cut ASAP. I beat this game a few times on Switch but since switching to Deck, the game has shown its age due to all the other better deckbuilders.
Variety is also non-existent, almost all stages have the exact same enemies, no variation in bosses, elite enemies don't exist and your chosen deck determines the majority of a run unless you draft. Drafting is also a crapshoot because card balance is so bad you could draft a great deck or pure garbage. I'd reach the last level with a remarkably similar deck which is not what you want for a deckbuilder, certain cards like front-kick are just too good to not upgrade.
Even after beating the campaign a few times on Switch, I thought it might be fun to try out on Deck, but I'm far more frustrated because basically any other deckbuilder is better designed, respects the players time and has far better balance.
Visuals aren't bad but could use a lot more pop and flair, the audio is kind of terrible though, generic electronic music, I found myself playing on mute or with different audio most of the time.
If you want a movement based game I'd go with Nitro Kid if you want the same vibe or Into the Breach for something a bit different. I must admit this game is worth experiencing in a deep sale, otherwise I'd avoid, there are too many competitors to choose this one.