TRIANGLE STRATEGY
TRIANGLE STRATEGY

TRIANGLE STRATEGY

213
in-game
Data taken from Steam
ESRB post launch
PEGI EN Launch
PEGI EN Pre-Purchase
TRIANGLE STRATEGY
TRIANGLE STRATEGY
TRIANGLE STRATEGY
TRIANGLE STRATEGY
TRIANGLE STRATEGY
TRIANGLE STRATEGY
TRIANGLE STRATEGY
TRIANGLE STRATEGY
TRIANGLE STRATEGY
TRIANGLE STRATEGY
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Developed by:
ARTDINK
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Life is Strange - Episode 1
Has been in:
• 1 bundle (Humble Bundle)
• 1 subscription (Humble Monthly)
Life is Strange - Episode 1
Free to Play
NieR:Automata™
NieR:Automata™
From 12,80€
Just Cause™ 3
Has been in:
• 1 subscription (Humble Monthly)
Just Cause™ 3
From 2,40€
FINAL FANTASY XIV Online
Has been in:
• 1 bundle (Humble Bundle)
FINAL FANTASY XIV Online
Not in Sale
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
78%
1,225 reviews
965
260
73.4 hours played
Written 23 days ago

An excellent game with a really engaging story. Operates differently than most similar games as far as upgrading your characters in that you collect resources from battles to obtain various advantages to your character. You obtain different new characters through the choices you make throughout the story. You may also lose characters in this way, although I have not yet lost anyone. The story takes precedence in this game but the story is one of the best I've seen. You can also fight anytime you want to gain experience, more resources toward upgrades, more cash, more kudos (another form of currency that allows you to buy information which could grant advantages to you re: the storyline or quietuses, which are one time actions you can perform during battles. All of the characters have 2 unique skills overall, making each one advantageous for different situations in battle and of course they learn additional skills as they level up. I was initially reluctant to try this game because everyone went on and on about so much dialogue but it really just enhances the story, all has voice acting so you can listen and it's really no more than 3 minutes worth at a time. When you're not advancing the story, you can visit the encampment to do all sorts of things, there are also sub-plots, exploration phases and character stories to do. It's an extremely awesome game that is refreshing in all it's differences from regular SRPGs. Give it a try!
28.4 hours played
Written 19 days ago

Reviewing (mostly) every game (or DLC) in my library, part 91: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆ (9/10) [i] Triangle Strategy [/i] is a deeply ambitious tactical RPG from Square Enix that mixes classic grid-based combat with a morally complex, politically charged story. It’s a game that expects you to pay attention: not just to battlefield tactics, but to dialogue, character motivations, and the consequences of your choices. It’s slow-burning, but incredibly rewarding, like a tactical novel where every decision shapes your army, your worldview, and your future. With gorgeous HD-2D visuals and standout English voice acting, it’s easily one of the best modern entries in the genre. If you love morally complex stories, sharp tactics gameplay, and slow-burning political intrigue, [i] Triangle Strategy [/i] is an essential experience. But if you’re looking for something fast-paced or breezy, the heavy themes, branching paths, and dense pacing might wear on you. Still, few strategy games reward patient, thoughtful play quite like this. 📜[b] Pros: [/b] [list] [*] A morally complex narrative with real consequence. What sets [i] Triangle Strategy [/i] apart is how much it leans into political philosophy. This isn’t “good vs evil." This is about compromise, sacrifice, and conviction. The Scales of Conviction voting system is genuinely engaging, forcing you to weigh competing ideas and often pick the lesser evil. Whether you’re pursuing economic independence, social equality, or military strength, no route is clean. And your choices matter! Entire characters and maps can be locked behind certain paths, and the story branches significantly. [*] Robust, rewarding tactical combat. The turn-based battles are layered and deliberate. Unit placement, elevation, elemental synergy, and turn order all play a major role. For example, placing a fire mage next to an oil barrel can ignite whole patches of ground, while flanking an enemy triggers double-team backstabs. Every encounter feels handcrafted, with terrain and objectives that ask you to rethink your strategy. Later maps get genuinely challenging! Expect to restart a few times if you're not thinking ahead. [*] Diverse and creative cast of characters. From the noble and conflicted Seranoa to the brilliant spy Anna, the game is filled with units that feel unique and mechanically distinct. Characters like Hughette (a flying archer), Medina (an apothecary with insane item spam potential), or Lionel (a literal merchant whose skills manipulate enemies with money) all bring something new. The side characters, unlocked through optional recruitment events, often turn out to be the most powerful or interesting additions. [*] Top-tier voice acting and localization. Almost the entire game is voiced, and the performances are surprisingly mature. There’s nuance to even the smallest roles, and it helps ground the world in realism. The localization deserves special mention; it walks the line between poetic and political without being cheesy or preachy. [*] HD-2D visuals are stunning. This is one of the best uses of the HD-2D art style to date. Dynamic lighting, rich pixel textures, subtle weather effects, and great camera work all contribute to a painterly aesthetic that’s both nostalgic and modern. The cities and towns feel warm and lived-in; the battlefields feel ominous and dramatic. [*] Worldbuilding that respects the player. The world of Norzelia feels lived-in and politically coherent. The salt and iron wars, the religious state of Hyzante, the resource-rich Aesfrost, the noble Glenbrook—each nation has clear ideological and economic motivations. The lore isn't just dumped on you, but uncovered through optional stories, exploration, and dialogue. [*] Beginner-friendly and intuitive UI. Despite its narrative and strategic depth, the menus are incredibly clean. The unit info screens, battle UI, and upgrade systems are easy to navigate. It’s a great entry point for people newer to tactics games, without dumbing anything down. [/list] 🔐[b] Cons: [/b] [list] [*] The "Golden Route" has obscure requirements. There’s a secret "true" or "golden" ending, but reaching it on your first playthrough is highly unlikely unless you're using a guide. It requires balancing all three Convictions (Utility, Morality, Liberty), something the game doesn't help you track or understand well, and choosing very specific votes. If you're someone who wants to see the best content without replaying 40+ hours, it’s frustrating. Some scenes required for the route are also easily missable unless you talk to every NPC and investigate every prompt. [*] Early pacing is glacial. The first few chapters are very talk-heavy, and the stakes take a while to ramp up. If you're not immediately drawn in by the politics, it can feel like a wall of exposition. Battles are spaced far apart early on, which may throw off players expecting more consistent action. [*] Branching narrative comes at a cost. While the plot does branch meaningfully, that also means large sections of the game (entire maps, characters, and scenes) are gated behind mutually exclusive decisions. Some players may feel like they missed out on key development, especially if they accidentally take the “less interesting” path. [*] Dialogue can be stiff or over-explained. While most of the voice acting is great, there are moments where the writing becomes a little too expository. Characters will sometimes repeat the same idea in multiple ways, or over-articulate themes the player already understands. [/list]
36.1 hours played
Written 28 days ago

So making the decision to drop the game but I'd still recommend playing cause despite my many misgivings and just general lack of affinity with the tactics-like gameplay the music voice acting and overall story is really worth the time to play it. Why I'm dropping its simply due to what I feel are incredibly lopsided main story fights, it never feels like you're on a even playing field or even have the edge. You're *always* playing at a disadvantage sometimes to a ridiculous extent. For folks who love starting from way behind and tearing for a comeback they'll love this, but for someone who's just trying to enjoy the game and get through the story its frankly exhausting, i have to do a main story fight cutscene then log off cause this game's battle system is so draining. Whether this has to do with the way its designed or just my lack of skill in this area of game i do not know. Enjoy the game, get it on discount, but just be wary of the game's difficulty
39.0 hours played
Written 25 days ago

This is a great strategy game buried within a mediocre story and dull writing (all the dialogue sounds as if a precocious teenager is putting on a very earnest historical play for the school talent show). Fortunately, since it's very easy to get the gist of each dialogue scene without having to listen every word, the player can just speed-read through the lengthy conversations and still understand what's going on. That leaves more time for the excellent battles, tactics, and skill progressions that Triangle Strategy provides. All in all, I cautiously recommend.
9.0 hours played
Written 9 days ago

Not as deep as it portrays itself to be. Most battles involve you being outnumbered and the best "strategy" is to bulldoze through enemies and pray you dont get killed too quick.
28.8 hours played
Written 10 days ago

Captures the essence of Final Fantasy Tactics. Deep character moments and in depth tactical combat encounters. What more could you want?
94.4 hours played
Written 15 days ago

The combat is fun and challenging. I played it around 4 times to explore different paths, new party members, and endings.
114.6 hours played
Written 15 days ago

I LOVED this game. It was so fun, I looked up what games are like it, and now I'm interested in buying Tactics Ogre Reborn & Final Fantasy Tactics!
19.5 hours played
Written 17 days ago

Fun game. Looks great. Too much talking, but that's ok. Runs perfect on the Steam Deck.
87.3 hours played
Written 19 days ago

The game starts out slow for the first 2-3 hours but has incredible depth in combat, story, world building etc. Each character feels super unique and combat is challenging but fair. Your decisions matter and change the course of the story. Definitely worth checking out for TRPG fans.
52.3 hours played
Written 30 days ago

The gameplay is fun, if you like fire emblem you will like the gameplay, the story is ok, there are some weird parts here and there imo, but generally ok, one thing I dislike is how they structure the route and new game +, in order to get every characters you need to replay at least 3 times, which is fine if the routes are very different, but in fact you are forced to repeat the same 10+ chapters each replay only to see like 2 or 3 different chapters at the very end, which is bad imo.
4.2 hours played
Written 15 days ago

I can't speak for the game itself, since I didn't have a lot of playtime. Most of the time I expended with it was trying to tweak the config options to achieve more clarity on the visuals. The game looks very blurry, when you see images of it, focus on the blurriness, because hands on it's worse. Looks like this port was left with the intended resolution from its switch release, and has some sort of scaling and filtering, and this *can't be disabled*, the result, not even *the text* from the game looks sharp. Some people argue of stylistic choices, there is no stylistic choice that leads to blurry text or UI elements. Filtering and scaling due to platform limitations is a much reasonable reason for that. It's a shame, but for me, this is not state in which a port should be released. Selling a game with limitations from the original platform at full price feels dishonest.
15.0 hours played
Written 6 days ago

I'm only 4 hours in, so this could still turn into an incredible game, but it is certainly plagued by some of the modern era non-sense. The first 2 hours of "game play" I actually only fought 1 single skirmish. Think about that.... 2 hours. Now think of the original FFT and how you got the plot through the missions, how characters were built with brevity and purpose. None of that is here, it's going to be lots, and lots, and lots of cut scenes (do you even call them that? they are the mainstay of the game, it's almost like the battles are the cut away), tutorial pages popping up to block your view until you've clicked them all and you're allowed to leave, as well as the "exploration phase" which I get the theory of, but so far, just feels like busy work. Assignment: go click on everything and everyone in this room. The system will auto-update progress as you do. The reason I bought this instead of playing an online FTP Gatcha like WOTV is because I was hoping for a tight, solid story, with good characters, plot, and game mechanics. That all may still happen (except for the "tight" aspect) but I can't recommend this game to any of my friends, because so far it's not a game. It's exposition dump, then tutorial, then introducing 18 more characters before I care about the ones I already have. I don't mean to insult, because clearly a lot of love went into aspects of the game. But I wish the leads on modern day games would take a lesson from the very first Mario. There's a reason it worked. Kids picked up the controller, and they played. It doesn't mean you can't have tactical depth - look at As We Descend. It doesn't mean you can't have tactical depth and be story-rich - look at the original FFT.
0.7 hours played
Written 9 days ago

basically a visual novel with super long drawn out battles throughout. Not even close to an actual game. All I do is talk to people. Its Yapping: The Game.
0.4 hours played
Written 10 days ago

The first half hour is mostly talking, I can't do thirty hours of this. The writing did nothing to compel me to keep reading, the voice acting compelled me to use the fast forward button. Disable Depth of Field in the Graphics Options to make the sprites less blurry.
9.2 hours played
Written 7 days ago

Not for me. Love the combat, but it's bogged down significantly by having to trudge through dialogue after dialogue. And it's not even a difficult choice to choose who to side with, because two of those three sides are absolute scumbags.
57.6 hours played
Written 9 days ago

Pretty solid story. Gameplay is solid.
20.7 hours played
Written 9 days ago

Scratches my Fire Emblem itch
70.7 hours played
Written 1 month and 1 day ago

Real nice game innit
39.4 hours played
Written 1 month and 3 days ago

Good game.
52.4 hours played
Written 1 month and 1 day ago

good