The Room Two
The Room Two

The Room Two

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The Room Two: PC Edition
The Room Two: Comparison Trailer
The Room Two
The Room Two
The Room Two
The Room Two
The Room Two
The Room Two
The Room Two
The Room Two
The Room Two
Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
97%
9,602 reviews
9,362
240
3.7 hours played
Written 9 days ago

I'm going to leave the same review for all 4 games, because if you're interested enough to click on one and read reviews to figure out if it's worth buying, then you're equally interested in all of them. Because fundamentally it's the same game, with 4 different chapters. Do I recommend the series? I absolutely do. If you enjoy puzzle games generally, you're a sucker for Cthulhu-vibes, and you have fond memories of things like Myst or Monkey Island or other point-and-click riddle games, you should absolutely get this whole series and play it through. If you don't know whether you like puzzle games or not, because you've never played them (especially on the PC, maybe you've just done some mobile gaming?) then this is an extremely solid, exceptionally affordable entry to the genre, especially when they're all on sale and you can pick up all four for around £6. The games increase in length as they go on, with the first being the shortest, solvable in I'd say about 2-4 hours depending on how experienced/good you are at puzzlers. The third was the longest for me, at 5+ hours. So for the series in total you're looking at about 20 hours? It's all a bit down to the player. The devices in the games are generally satisfying to move around, with nice audio feedback with solid clicks, thumps, whirring and so on. Some of the lens-based puzzles were a tiny bit less impressive on this front, because you're not operating 'reality' per se. But that's not a detraction from the game at all. Very few, if any, of the puzzles break immersion by violating the spatial capacity of the objects they're made from - each box, desk or prop feels as though it could fully contain the components you manipulate and reveal, and you find yourself almost marvelling at the engineering, forgetting it's an entirely virtual construct. I think in each game I clicked the hint button once. Maybe twice in the longer ones. Generally not because I was stuck on a puzzle - they're all fairly self-contained and intuitive, which is great - but because I was moving between puzzles and there was no obvious link that connected one to the next. Sure, I could have blindly hunted around for ages fiddling with every thing on every screen, but really the only reason to not click the hint button if you're super stuck is your own ego. It's not like you get an achievement or a different ending based on how many times you clicked it. The first game is definitely suitable for playing with children, the cosmic horror elements are negligible. The second through fourth games are a bit scarier, so you might want your kids to be a bit older before playing, and you might want to play through first to be sure you're happy with the cutscenes. Overall, I really enjoyed the series, getting fantastic value for money when they're on sale, and enjoying almost every aspect of them. If the Devs are to continue creating games like this, or might revisit the franchise in the future, I'd only offer two main bits of minor improvement: - I was hoping for some easter eggs by using the lens in places not obviously designed to prompt you to put it on. For example when flicking through books, or moving between rooms, or behind/under objects. Maybe they exist and I just didn't find them? But a couple of hidden messages that aren't related to the puzzles, but simply add to the plot or feel of the game would be great! - I think my biggest frustration was when presented with something with no indication that it was movable in a particular direction. Off the top of my head, I think in number 3, or end of number 2, there was a hollow metal rectangle that you could move around the rim of a circular table using a crank handle which you found and stuck onto it, but there was no hint whatsoever that you could also raise and lower the rectangle, as well as move it around the rim. Sure, you can make the player mindlessly drag every single puzzle element up, down, left, right, around, in, out and so on - but it'd be a lot easier on my mouse hand (and slightly less rage inducing...) if the metal shape had simply been a stylised vertical arrow or something that gave a hint, however subtle, that it could be raised. That said, those are extremely minor gripes. These are excellent games, worth your time, stimulate your brain, and have excellent visual and sound design that are perfect for relaxing at the end of the day, playing before you go to bed, or completing with your (not super young) kids. Also, from an accessibility point of view, there are no timed challenges, and no way to 'fail' anything. Take your time, look around, and enjoy the escapism!
2.8 hours played
Written 9 days ago

[H1]One room was good. How about several, all stuffed with satisfying mysteries?[/H1] The Room Two cranks up the mystery and multiplies the puzzle joy. If the first game felt like turning over a magical puzzle box, this sequel feels like stepping into a whole puzzle museum: each room a new contraption, each object begging to be poked, prodded, or spun into oblivion. The atmosphere remains rich and immersive, with gorgeous lighting, eerie ambiance, and the tactile satisfaction of clicking and sliding parts into place. The sound design still slaps, and the moment you solve a puzzle and the room shifts in response? Pure gold. It’s slightly longer than the first game at 2.5 hours and offers a bit more variety and difficulty, while keeping the intuitive feel that made the original great. Some puzzles, like the boat segment, stood out as particularly clever and fun. Even if you get stuck, the hint system is kind and unlimited (perfect for those who want to keep the pace cozy and chill). It’s an easy recommend for anyone into puzzles, cozy atmospheric games, or just solving strange contraptions with satisfying clicks. The achievement list is simple, with no grind, and right now it’s on sale until July 20, 2025, so there’s no excuse not to dive in. Only flaw? It’s still not very difficult if you’re a seasoned puzzle fan. But honestly, it’s not trying to break your brain, just to delight it. And it totally does. Also, as I mentionned in the first game review, please get the bundle. You won't regret it. [quote]If you enjoyed this review, please check out my curator page to find more : [url=https://store.steampowered.com/curator/45639970-Ele%2527s-Little-Recommendation-Corner/]Ele's Little Recommendation Corner[/url]![/quote]
2.6 hours played
Written 14 days ago

I've been playing these games since I was a kid and I didn't understand English back then. It was enjoyable to solve without the story, and it was enjoyable to play all the games again with the new ones, now understanding the incredible storytelling and appreciating the graphics
2.0 hours played
Written 19 days ago

No actual puzzle solving involved. You interact with one object, then either get pointed to the next object for you to interact with, or have to find the next hiden object for you to interact with. Ceratain events in the game resets the game volume to maximum, so prepare to be deafened if playing with headphones. There are multiple strong lights and flashes and light strobe effects, but no accessibility option to reduce them and no photosensitivity warning. The controls are somewhat awkward at times when trying to navigate the game and getting zoomed in the a certain game object, since zooming in on a game object is done with a mouse click, and panning the game veiw is done with a mouse click. Additionally there are a lot of interactables that have to be rotated, so if your game view is not perfectly cetered on the rotating object, the rotational axis is improperly positioned and you can't achieve a full rotataion of the game object.
2.3 hours played
Written 24 days ago

Alongside the 1st game, this is one of the games I played repeatedly on mobile. This sequel is way better as you can mess with various objects in multiple spots that ties together in each chapter instead of just a box in the 1st one. Each chapter also has a specific theme which is fantastic, my favourite being Chapter 2. Like the 1st game, I give a solid 10/10.
3.3 hours played
Written 9 days ago

I like The Room games. If you like physical puzzle boxes and escape rooms you'll like this game. There's not much else to say about it. This game goes more into escape room territory, while the first one was a single puzzle box every chapter and it does it well. I remember playing this game on my phone 12 years ago and enjoyed playing it again. All puzzles are intuitive, didn't require any hints.
5.0 hours played
Written 3 hours ago

I love The Room series, lots of puzzles, but also good hints if you are stuck. It is not to scary (I dont like scary games).
5.5 hours played
Written 11 hours ago

Just in general an amazing game! Great graphics, lore, and intrigue. The perfect balance of fun and challenge!
3.2 hours played
Written 3 days ago

If you love Escape rooms and puzzles you'll love theses games. Really fun.
4.8 hours played
Written 3 days ago

Loved this game. Atmospheric, great graphics and puzzles.
3.2 hours played
Written 3 days ago

The Room Two is nothing short of a masterpiece in puzzle gaming. Fireproof Games has elevated the atmospheric mystery of the original The Room to new heights, crafting an experience that is as enchanting as it is intellectually satisfying. From the moment you begin, you're immersed in an eerie, richly detailed world filled with ancient mechanisms, cryptic messages, and intricate contraptions. The tactile interface is brilliantly intuitive — turning keys, sliding panels, and flipping switches feels incredibly satisfying. Every puzzle is meticulously designed, challenging your perception and logic without ever feeling unfair or forced. What truly sets The Room Two apart is its seamless blend of ambiance and narrative. The haunting soundtrack, combined with the beautifully rendered environments, draws you into a layered mystery that spans time and dimension. Each chapter introduces unique settings and objects, keeping the gameplay fresh and deeply engaging. The game also expands on the original's lore, deepening the enigmatic story of the Null with subtle, creepy storytelling and immersive world-building. You never feel like you're just solving puzzles — you're uncovering a dark, compelling secret that beckons you forward with every twist and turn. Whether you're a puzzle veteran or a curious newcomer, The Room Two is a must-play. It’s not just a game — it’s a tactile, cerebral journey that leaves you thinking about its secrets long after the final mechanism clicks into place. A true gem in the genre.
3.3 hours played
Written 4 days ago

Heeeeeeeeeere's where things got a smidge too hard for me, the first game was great - It was the right level of difficulty for me. This one got a little harder, and I needed to consult a guide. However much like the first game if you liked that, you like Point & Click, and you love Escape Room Puzzles? The Room Series IS for you!
7.2 hours played
Written 4 days ago

Really enjoyed this game! I wish it had been a bit longer, but overall, it was definitely worth every penny. I love these kinds of games, so hello to The Room Three!
5.6 hours played
Written 4 days ago

Great puzzle game. You can enjoy it with friends or single.
3.1 hours played
Written 5 days ago

Play the first The Room game and loved the point-and-click style puzzle mystery and The Room Two continues that enjoyment with more locations, new features, and a continuing story! Big fan, 10/10
2.7 hours played
Written 9 days ago

The first game was incredible. The second one adds some new mechanisms and remains a great experience.
3.9 hours played
Written 9 days ago

Played this game entirely on Steam Deck with no major adjustments. In fact, I'm beginning to think of this series as the perfect games to play on the system, with my only annoyance being that the touchpad's mouse is a tad too short in a lot of moments like opening cabinet doors etc. or when trying to turn around 180 degrees. I've become a huge fan of this series! The puzzles are clever and fun and while the hints show up a tad too quickly, were helpful. I found most times I was stuck, it was because something I already tried didn't work how I thought it would and the hint directed me right back to it. If you're looking for something cozy to play for an hour at a time or a game to finish in an afternoon, I think this is highly recommended for puzzle fiends like me.
4.7 hours played
Written 10 days ago

Overall I had a good time playing the sequel, the puzzles got a little more difficult. Still nothing too hard, but very enjoyable to solve and learn about the world and the characters A minor complaint, the game felt way too dark at points. I am not sure if it just my monitor but I really couldn't see well at times.
4.8 hours played
Written 11 days ago

Brief, relaxing game of puzzles with a Lovecraftian shadow. Enjoyed playing as a couple solving together with my wife.
3.2 hours played
Written 13 days ago

Such a great, creepy extension of the concept of Room. I enjoyed the varied immersive settings and the continued dark academia and steampunk vibes. Loved the nods to Frankenstein in this one!
5.5 hours played
Written 14 days ago

What else is there to say about the Room Series? If you like puzzle games then all four (five if you have access to VR) of these games are just fabulous. Not particularly difficult but requires some logic and memory to succeed. 100% worth the price of admission!
9.0 hours played
Written 16 days ago

This was an excellent sequel with added complexity to the first in terms of being able to move around each of the rooms with different objects linked somehow to one another. My only complaint on this game was the last level where the viewing angle was awkward on a section requiring me to ultimately use a clue for the first time to look deeper. I'm all for exploration but the movement should be smoother if there is an element to be found that would be the case if you were searching in real life and moving more natural. The second element I used a clue because the turning mechanisms blended into the background with near-identical texture which I think would be more apparent in real-life.
2.9 hours played
Written 16 days ago

Game is rather short, but still fun. Can't argue with the list price and count it as money well spent.
2.4 hours played
Written 17 days ago

I like the room games, they're very thought provoking and while you do get stuck a lot its good that it contains hints to assist you along the way.
3.2 hours played
Written 17 days ago

Very good puzzles, not too complicated or easy!
1.8 hours played
Written 18 days ago

really good, liked it as much as the first one, totally worth it
7.5 hours played
Written 19 days ago

puzzles were fun and just enough of a challenge that you don't get over frustrated
3.3 hours played
Written 20 days ago

What a fun puzzle game! Beautiful graphics. It's satisfying to beat a game in a few hours.
2.7 hours played
Written 21 days ago

I've played the last one and Room 1. This series is really good and the visual storytelling is really good.
4.2 hours played
Written 21 days ago

This game is great in most of the ways the first game in the series is. The puzzles are the right amount of challenging to be occasionally frustrating (I would consider a game that never stumps me to be too easy, by contrast). It was a little annoying that two rooms had a main table or two where all the interactable things were except ONE thing in a shadowy area on the floor that had to be found by turning my screen brightness up. Again though, I like to be a little frustrated by a puzzle game and wouldn't necessarily count this as a negative. More of a gotcha moment that requires looking everywhere carefully. I once again loved the atmosphere and lore tidbits. The settings of the different rooms and how you're pulled through them was cool. I do have one thing I didn't like. As someone photosensitive, I had to avoid spending too long looking at objects under flickering lights, which meant switching off and back which was annoying. I get the atmospheric appeal of flickering lights but it should be simple to have an accessibility setting where you can turn them off. This bothered me enough to make the Room 2 my least favorite of the four games in the series. I did still enjoy it and recommend it (unless you are SUPER photosensitive, I guess). If you liked the Room, you'll like the Room 2! I intend to replay it in a few years once I've forgotten everything.
4.6 hours played
Written 22 days ago

SHORT REVIEW The Room 2 is a puzzle game where you are trying to escape a series of increasingly weird scientific laboratories. The environment is visually stunning, detailed, and immersive. The narrative is mysterious, with only bits and pieces being uncovered at a time. The sounds are crisp and music, while limited, creates ambient tension. This game is short but offers a thought-provoking and atmospheric puzzle experience. PLOT: The plot is pretty minimal. COMBAT: None. GRAPHICS & SOUND: The graphics are stunning and crisp and I really couldn't believe that this game started its life on an iPad over a decade ago. The sound although a bit limited in scope is strangely haunting and really adds atmosphere to the game. REPLAY VALUE: Virtually none. ISSUES AND BUGS: The game runs “straight out of the box” and appears to be bug free. ACHIEVEMENTS AND TRADING CARDS: Full integration with the Steam platform. VALUE FOR MONEY: Average at full price (its quite short). It's definitely worth looking for The Room Collection Bundle which contains The Room 1 to 4. It also gets heavily discounted in sales so its definitely one to put in the “wait for a discount in a sale” category. LONG REVIEW There isn't a lot more to say really. I would say the difficulty is about right neither being too easy or frustratingly hard although for some unknown reason I seemed to suffer a mental block and really struggled at the start of Chapter 4. There isn't really any replay value in this but that's to be expected and is pretty standard for this type of game. The fact the stopwatch on the main screen actually shows the correct time is a nice touch, I would have been so easy for them to have just had a dumb image there.
4.4 hours played
Written 23 days ago

I love this game it improves problem solving abilities, Although I had to use hints sometimes the puzzles are challenging! Definitely buying the other Room games!
8.9 hours played
Written 23 days ago

I liked this one almost as much as the first. It was easier at the beginning, the difficulty ramped up like crazy by the last room. I spent the most time on the last room. I also want to say that if you are sensitive to flashing lights, this game isn't a good idea. While it helps with the atmosphere, it made me uncomfortable in a not fun way. Playing the next one soon.
3.2 hours played
Written 24 days ago

Great puzzle game. If you are a fan of escape rooms then you will like this. What I love about the games is that I can complete them and then replay them a couple of months down the road after I forget the solutions.
4.1 hours played
Written 25 days ago

Another great rooms game! I bought all 4 and I'm enjoying making my way through the series. I don't always enjoy puzzle games if they leave me confused and frustrated with obscure puzzles, I don't feel like that with these games. The hints are enough to continue progressing. I hope we see more games in the future. I really have enjoyed the story of the first two games, I hope future games will go just a little deeper into the story. I don't enjoy games with too much narrative, if i wanted that, I'd watch a movie, but the story in the rooms games is interesting enough that I wish there was just a little more of it, and a stronger ending. In future games it would be ideal to be able to rotate items complete 360 degrees, you can't rotate to see the bottom of objects, and in a few areas, eg the black liquid in the last room in this game (game two) spinning the second handle was very fiddly with the mouse, if minor things like that could be enhanced going forward going forward that would be great. The game is definitely still playable though. I'm looking forward to The Room 3 & 4 which i'll play today, and hope there's more games (that aren't VR only) in the future!
4.0 hours played
Written 25 days ago

I have no idea what's going on but these are some of the best puzzles I've ever done. If you're looking for a chill game with a slightly edgy tone or like the idea of davinci boxes this is a good one to pick up. This one isn't very long. Steam says 3.5 hours but I think it was quicker than that.
1.1 hours played
Written 27 days ago

SPANISH / ESPAÑOL Genial secuela. Comparte el mismo lore y las mismas características que The Room pero mejorando la calidad de los puzzles. En resumidas cuentas es una especie de revisión/mejora del anterior juego, con una duración más amplia y puzzles algo más difíciles. 100% recomendado. ENGLISH Great sequel. It shares the same lore and the same features as The Room but improving the quality of the puzzles. In short, it's like a revision of the previous game, with an extended duration and more difficult puzzles. 100% recommended.
2.8 hours played
Written 29 days ago

The sequel to the original game, it's pretty much a continuation of the first one. The music, atmosphere, gameplay mechanics and story are pretty much identical, while the puzzles are just as interesting as the ones in the first game. If you liked that one, get this one too.
3.9 hours played
Written 24 days ago

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☑ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☑ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ 6 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
3.3 hours played
Written 7 days ago

The game ends with some horrendous social media upselling advertisement. If it hadn't been for that, this would have been a recommendation, but to be so rudely shoved back from the ornate world of old where people were treated like human beings and problems were solvable into our present-day shitshow of social media influencers and whatnot is just disgusting.
3.7 hours played
Written 13 days ago

I played The Room Two the following day after The Room. The visuals are upgraded and the length of gameplay is a little longer. It kept me engaged til the end, and I happily booted up The Room 3 immediately after. Still hits the aural and aesthetic tickle bone.
2.5 hours played
Written 8 days ago

There's no puzzle series like The Room. Beautifully crafted puzzles which can sometimes get you stuck for the simplest of reasons. If you like puzzle boxes, get this and play them all.
7.6 hours played
Written 10 days ago

I remember when the room came out back in 2016. I had it on my iPad. In my opinion unless someone can show me one better these are the absolute best puzzle games available. Bravo to you guy for making 4 amazing games.
4.3 hours played
Written 25 days ago

I’ve played The Room 1, and I can confidently say that Fireproof Games really improved the experience with The Room 2. The animations are smoother, and incredibly satisfying. The mysterious ambiance pulls you in, and a few scenes are even a bit scary (I loved those). The biggest improvement? You can now jump between puzzles, which wasn’t possible in The Room 1. I really enjoy that kind of intricate puzzle structure. It made me feel like I was uncovering something much larger, instead of just solving a single box (though I still enjoy that classic box-solving too). My main criticisms: Sometimes the screen is too dark, even with brightness maxed out both in-game and on my computer. (This was also my main issue with The Room 1.) I found the puzzles in The Room 1 to be more... unique? I’m not sure that’s the exact word, but I enjoyed solving them slightly more. Some were truly original, like the cube puzzle in The Room 1. It stood out so much that I can’t recall seeing anything quite like it in other games. (Though to be fair, I haven’t played many puzzle games, so I could be wrong.) Playtime: 4 hours I opened YouTube 2 times to see how to solve specific puzzle. Final Verdict: Silver Rating Units: 🗑️ Trash – Never even think about this game. 🥉 Bronze – Not worth your time. 🥈 Silver – Decent game, worth looking into. 🥇 Gold – You should try it. It offers something unique. 💎 Diamond – Throw it into your bucket list and play this game before you die.
4.0 hours played
Written 6 days ago

It's like the old saying goes, "I have room for one more". Usually it's big ugly fat guys saying that about donuts and greasy boiled hot dogs, but in this case I have room for Room 3 and Room 4 more.
16.3 hours played
Written 25 days ago

Great game. A must play series for any puzzle games lovers
3.3 hours played
Written 6 days ago

beautiful game both visually and story wise.
4.8 hours played
Written 11 days ago

It's not that different from the first one in style. Solid puzzle game
3.4 hours played
Written 20 days ago

Game is good for what it is. Get on sale as there is ZERO replayability.
2.1 hours played
Written 22 days ago

Worse than the predecessor. [h1] Technical Problems [/h1] No matter what graphical settings I use (from low to max, from 1080p to 4k), the bad frametime pacing creates a lot of stutter, especially during camera movements. This happens both on a modern gaming PC with up to date drivers, as well as on a steam deck. It was only playable on "very low" and only outside of the chapter with the fog in the background. With that setting, it looked worse than it's predecessor. [h1] Worse Game Flow [/h1] There is a lot of unnecessary back and forth between scenes, which inhibits the flow of the game (esp. considering that every camera pan induces heavy stuttering). The focus is often split between different places within a location. The last location showed furniture which was not clickable and I had to wait for clues a lot. The penultimate location had a lot of repetition in puzzles and the other locations had some repetition too. Overall, the game had a clunky flow and didn't capture me nearly as much as the first installment of the series.