

SIGNALIS
207
in-game
Data taken from Steam















A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Developed by:
Published by:
PLAYISMRelease Date:

Latest Patch:

Categories
The categories have been assigned by the developers on Steam
Tags
Tags have been assigned by users on Steam
A Hat in Time
Has been in:
• 2 bundles (Humble Bundle)
• 1 subscription (Humble Monthly)

From 14,49€
Forager
Has been in:
• 1 bundle (Humble Bundle)
• 3 subscriptions

From 6,99€
Temtem
Has been in:
• 1 subscription (Humble Choice)

From 12,59€
Unpacking
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 1 subscription (Humble Choice)

From 9,99€ and with a PC Game Pass subscription
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
97%
16,954 reviews
16,457
497
11.0 hours played
Written 18 days ago
I can say with full confidence that you won't regret your purchase if you appreciate at least two of the following things:
- Silent Hill
- The gameplay loop of classic RE games
- Cassette Futurism
- Robot Lesbians
8.1 hours played
Written 8 days ago
I was hesitant to play this at first, survival horror has never really been my thing, but I gave it a chance with some nudging from a friend, and hoooo boy am I glad I did.
This has easily leapt to the top of my favourite games list, tying with Outer Wilds as an experience that has crawled inside my thoughts and beaten me over the head until it's all I can think about.
This story is beautiful, it's haunting, it's human and oh so horrifying. It speaks to love like a victorian poet, reaches inside your ribs and wrenches your heart free.
I'm not going to go into details, aside from not wanting to spoil anything I couldn't do it justice anyway.
Just, play it. If you love games as art, if you love powerful, unique stories, please, please play it.
9.7 hours played
Written 17 days ago
A fun and unforgettable experience There is a lot to love about this game. The world building, atmosphere, sound design, and little puzzles are really well done.
22.0 hours played
Written 6 days ago
A legendary indie survival horror game. 10/10. I went in expecting an isometric Dead Space-esque survival horror shooter. It far exceeded my expectations in its sci-fi world building, story, aesthetics, and its haunting philosophy. There is something about cold industrial snowy places with dark atmospheres that I adore. This game took me far away into the cold unforgiving depths of the universe. I grew to love its VHS-futurism style, and its beautiful anime style pixel art. It’s my favorite German-developed game I’ve ever played. The aesthetics are something like futuristic East Germany. It surpasses SOMA in its exploration of loneliness and consciousness. It matches Blade Runner in its exploration of replicant themes. It’s just great survival horror on a minimal budget and team, but that doesn’t detract from it being great. Soulful describes its soundtrack, animations, game play, and visual style. The puzzles are often frustrating, but the entire experience of this title left a lasting mark for me. I regret not playing it sooner as I’ve been yearning for something that would give me the feeling of when I first played Dead Space. I wish that more horror games were more like Signalis.
44.9 hours played
Written 19 days ago
I never write reviews, but I'll make an exception for this game. I think it's the best game in the recent years to see the light of day.
A bit of my history with this game: I first played it at the beginning of 2023 on Game Pass. I didn't finish it then due to an ended subscription, but it has been on my mind ever since. I finally bought it earlier this year and now I've fully completed it, endings and all.
Gameplay and style-wise it's a survival horror inspired by the PS1&2 era classics in this genre like Silent Hill and Resident Evil. This was definitely the hook for me. It's a excellent blend of difficulty, nostalgia and improvements on certain mechanics. But the reason that it kept living in my head rent free for the last 2 years and made me want to play it to its fullest, is the lore.
The pr[strike]o[/strike]emise is simple; you are Elster (LSTR), an android (kind of) that has come to a mining facility looking for someone, but something is really wrong down there. The whole thing is told through a few cutscenes, a bit of npc dialogues, notes and environment. Notes in here are one of the best I have ever encountered in any game, I think it's the only one where I have read every one that I found. They are mostly short and to the point, so they are really enjoyable to read. Besides the main characters, others don't have much screentime, but are deep enough to care about them at least a little bit. The biggest problem with its story telling is its nonlinear, therefore pretty convoluted and it may turn some people away. For me it was an upside, kept me engaged the whole time trying to piece together the whole story and facts about the presented world. How everything is connected, thought through out and presented in such way still boggles my mind. With each playthrough I noticed more and more details.
Also worth noting is the OST. It can be heavy, industrial and pressuring but also soft, touching and atmospheric. It really fits the game in every instance it appears. I even bought a preorder for CD with all the music from this game.
I am soooo obsessed with this game, I will probably keep playing it for a long time. It resonated with me on multiple levels with such high intensity. Its place is in a hall of fame among other legendary indie games. All that's left for me to say, is thank you, to everyone who has worked on this game for creating this excellent piece of media <333333333
11.0 hours played
Written 16 days ago
Went into this completely blind and I loved it. I usually don't play a whole lot of horror games, but the art-style convinced me, and I think this was the best 20 bucks I've spent in a while.
Play it.
14.6 hours played
Written 19 days ago
Incredibly immersive and content heavy for the price, feels very, very rewarding when solving the challenging and varying puzzles without being overwhelmingly frustrating, I do recommend taking your time instead of resorting to answers on Youtube, it's worth it. It holds up very well to the other positive reviews and cuts deep when it gets emotional. The combat is brilliant and you'll soon learn to reserve your ammunition all while you watch your skills improve drastically, especially towards the end.
Would heavily recommend. Space lesbians.
34.2 hours played
Written 13 days ago
This game has perfected the concept of cosmic horror.
If you take everything at surface level, the game is good and simple. "Fulfill your promise." And depending on which ending you get, you either do.... or you don't. However...
If you dig deeper, you will find this game has more threads to follow, more questions hanging in the air. And [i]the more you know, the less certain you can be about anything's truth.[/i]
The more you dig, the more you become buried by your very own pursuit for answers.
[b]A prison of your own design.[/b]
6.6 hours played
Written 1 day and 10 hours ago
Great game, too scary to finish for me, I love the lore and story
16.5 hours played
Written 2 days ago
A brilliant horror game that takes a lot of inspiration from the early Silent Hill and Resident Evil games. The setting is immersive, the worldbuilding is full of depth, and the gameplay is great. The puzzles are really well-crafted too.
14.4 hours played
Written 3 days ago
겜 플레이를 시간 낭비라고 느끼게 하는 겜은 몇몇 안 되지만 이게 그중 하나임.
문서 같은 읽을거리는 유치에 극을 달리고 스토리랑 연출은 오글거려서 방바닥을 굴러다니게 만듦.
개발자가 서바이벌 호러를 두고 '총알 안 주고 몹 20마리 뚫고 가는 장르'로만 이해하고 있다면 좀 심각함.
배경에 피 칠 좀 해두고 살점 좀 뿌려두면 그게 호러임? 이 개발자에 따르면 그럼.
글고 인벤토리 메니지먼트?
언제부터 인벤 관리가 뭐 하나 하려면 맵 끝에서 끝까지 창고를 수십번 들락거리는 시스템이 됐냐?
키카드 하나에 뭐 10kg씩 함? 넣을 자리 없으면 주둥이에 물고다니라고.
뭔 룰 6는 염병. ㅋㅋㅋ 쥔공이 딴건 다 무시하고 룰 6만 철저히 지키는고야? ㅋㅋㅋ
글고 도트겜인데 이펙트 떡칠 때문에 글자가 안 보여서 총알을 몇 발 들고 있는지 알수 없었을 때랑,
흰색 배경에 흰색 마우스 커서 올려놔서 이게 조작 중인지 컷씬인지 헷갈렸을 때
그때 환불했어야 했다.....
암튼 이 어설픈 스토리에서 인생의 의미를 찾으려 하지 말고, 차라리 좋은 영화, 드라마, 애니를 봐.
애니메 스타일인데 평가가 '압긍'이면 장르를 불문하고 피해야 한다는 걸 배웠다. 이게 이 겜의 가르침이다.
31.4 hours played
Written 4 days ago
SIGNALIS...
I find it to be outstanding.
You are generally better off going into it blind and getting through it without prior knowledge or forethought, figuring out everything as you go. You know, obvious things to do with how spoilers affect experiences and the like.
That aside, I don't think I would be too hysterical if I were to say that the game is nearly perfect, being an emotionally devastating (depending on the person, of-course, but the game is generally stated to be so), neat piece of work with effective atmosphere, music, world, detailia, decent gameplay... everything, really. All of that sweetness is condensed into a 14~ hour game, depending on your pace.
Basic things and termins being complimented as if they were terribly unique, I know, but the game just does well in all aspects.
Can't really come up with anything that I could fairly complain about, honestly. You'd likely find that actual substance from the other reviews written and posted here, so I'd say that you are better off scrolling through them. Just mind how most will be very excessively canted in the "positive/negative" directions, depending on their rating, obviously.
Well, thank you for reading through this one.
10.5 hours played
Written 4 days ago
An absolute masterclass in constructing an atmosphere of overwhelming dread - the sound design in particular is second to none, playing this with a good set of headphones is almost mandatory for the best experience. Every little detail builds this world in a way that leaves you desperately wanting to learn more and piece every element together, all coalescing to support the beautiful story at its core.
It also has space lesbians that will make you want to cry, if that's your thing. (it's definitely mine... :C)
15.0 hours played
Written 8 days ago
The state of the world this story takes place in is extremely impressive, deep, and lore rich. You can EASILY produce 2 sequels
27.1 hours played
Written 10 days ago
A must play if you like resident evil or survival horror games. The story connected with me to a degree that made me want to dig and dig for every little bit of information. I really love this game
17.2 hours played
Written 13 days ago
continuously been having very bad nosebleeds while playing this game and it's only making my experience better!
零 THIS SPACE INTENTIONALLY LEFT BLANK.
8.4 hours played
Written 17 days ago
A really interesting survival horror title that wears its influences and references firmly on its sleeve. The save room is a stark red screen, similar to the paper James and co would stare at to save in Silent Hill. There's a radio function that is both integrated very cleverly into the puzzles and often used for hints in the story and atmosphere. The monsters you fight are strange aberrations, feminine figures who have been warped beyond recognition. You find notes that fill in the story and give hints about the many puzzles you'll encounter. You'll manage a limited inventory, balancing weapons and key progression items equally.
And like many survival horror games of yore, Signalis demands more than the average game of the player. On normal difficulty it's not too tough to get past enemies and dispatch them if need be, but the puzzles can be very tricky. Solving them made me really appreciate how genius some of them are; there's a particularly memorable one near the end involving the concept of Paredolia that I found super unique and really fun. I will admit that a few near the end got the best of me; the final major puzzle you solve has clues buried pretty far into your files, and I wound up just looking it up after trying and failing to parse it out.
The game's combat also feels ripped straight from an old PS1 game. Enemies are less intended to be a reason for combat and function more as obstacles, just one part of the larger puzzle that is navigating the critical path. Your player character moves super slow even when running, and while you can move and shoot, her walking speed is so negligible that I would always stop aiming when I needed to reposition. The aiming can be finnicky, with the reticle sometimes not locking onto the intended target, which adds frustration to otherwise large, tense encounters. Similarly to the remake of the first Resident Evil, the only way to permanently put an enemy down is to burn them, otherwise they may come back stronger when you revisit a room. I didn't find this to be a huge problem on the standard difficulty, but it was still a nice extra wrinkle to the inventory and ammo management element.
Meanwhile, the story is, in a word, challenging. Not necessarily because of its subject matter (although this is definitely a depressing psychological horror game through and through, with vibes that are uneasy at best and concepts that are existentially terrifying at worst), but because of its presentation. Much like the environments, the narrative is essentially one huge puzzle; I think I've gotten a pretty solid grasp on it following the ending I got, but it's not presented in a linear, sensical manner. There are bits of scenes that reflect times past, or maybe shared memories. I do think the game does a good job of giving you quite a lot to chew on. Narratives like this that are rather surreal are tough to pull off, but I came away intrigued more than frustrated, which to me is a good sign. Suffice it to say I wound up enjoying the story even if I haven't fully grasped it as of this time of writing.
This isn't my favorite survival horror throwback I've played (I think I prefer Crow Country) but I'd be lying if I said this game didn't hook me. Between its understated, creepy atmosphere, the cryptic story that begs to be explored, and the classic gameplay that made the survival horror genre famous, Signalis feels like a very worthwhile addition to the canon. I'm really curious to see what these developers do next.
25.7 hours played
Written 22 days ago
Play it, its an amazing story with fun puzzles, amazing character writing, fun combat, soundtrack is haunting and full of melancholy. Its gotten me into the books that helped inspire the game!
The story pulls you in and won't let go even years after you've played it, this has easily become my favourite game story wise
and the soundtrack is so good I own it on Vinyl
15/10 straight guy approved
9.3 hours played
Written 24 days ago
Artistically the game is a mixture of elements that combine perfectly. That OG Silent Hill + Sci-fi works just great. Also the Japanese/German combo is vibes.
+ 1 Works like a charm in Steam Deck
8.8 hours played
Written 26 days ago
Amazing game with such complex story and art direction. It brings a breath of fresh air to someone who thought they had seen everything this genre had to offer. 10/10 on music, audio direction, and lore with solid gameplay to back up everything. Its something I think everyone should play at least once and the devs made something amazing that I wish I could forget and play again for the first time again.
9.1 hours played
Written 29 days ago
★ ★ ★ ★ ★ – A Masterpiece of Dread, Love, and Memory
Signalis is, without a doubt, my favorite game of all time.
From its haunting retro-futurist aesthetics to its oppressive sound design and agonizingly beautiful story, this game devoured me—and I let it. It's horror not just in the monsters or the blood, but in the slow unraveling of identity, memory, and love. And it never lets you look away.
You play as Elster, a Replika technician searching for someone she promised she’d find. That’s all you need to know going in. The rest? You feel it. You live it. You suffer it. Her journey, especially her relationship with Ariane, broke me. Every ending had me crying—but “Promise,” the true ending, hollowed me out in the best way possible. Bittersweet, tragic, and unforgettable.
The Replikas themselves are some of the most compelling characters I’ve ever seen in a game. The STCR units are my personal favorites—tough, dutiful, and cracked beneath the surface. They’re programmed echoes of people long gone, and yet somehow more human than the humans (Gestalts) they're modeled after. The class dynamics between Replikas and Gestalts are chilling—why do Replikas seem to have more rights than the humans they serve? Is that a quirk of the Nation, or the Empire before it?
The worldbuilding? Obsessive. Perfect. Minimal. Agonizingly intriguing. You’re given fragments—documents, posters, brief flashbacks—and it's just enough to suggest a massive, complex universe far beyond what you see. And I need more of it. I ache for more of it.
Was life as brutal for all Gestalts as it was in the Sierpinski penal colony on Leng? What happened on Vineta to turn it into a water world? Is the Eusan Empire still out there, fighting to reclaim their lost worlds from the Nation? Who is the Empress, and what lies behind her creation of bioresonance? Why did the Great Revolutionary and her Daughter rebel and create the Nation in the first place?
These questions haunt me. Not because the game didn’t do its job—but because it did it too well. It left behind scars and echoes. I want to go back. I want to understand more. I want this world to live on.
Please, Rose Engine—don’t let Signalis be the end. Let it be the beginning of something eternal. This universe deserves to shine forever.
Final Verdict:
If you love psychological horror, layered sci-fi, emotional storytelling, and games that don’t hold your hand, Signalis is essential. It is personal. It is painful. And it is perfect.
9.1 hours played
Written 7 days ago
Fantastic survival horror game, it's more psychological than scary to play, game does a fantastic job of making the world seem just off constantly. And one of the best/most interesting settings and plots in a horror game.
Doesn't rely on cheap jump scares so if you hate those like I do then you'll be fine.
Has some amazing puzzles in the game that are a good balance of not too hard and not immediately obvious like modern Resi.
Game play lends ideas from Resi 1 (which is a good thing), has a great art style with the mix of fixed camera and some first person 3d environments for puzzle or interactions, and a shout out for the amazing sound track and audio.
One of those games that's just a super easy recommend.
21.0 hours played
Written 23 days ago
I bought this game because I heard it was about lesbians in space and ended up having an absolutely harrowing experience. Oddly beautiful, 10/10
13.4 hours played
Written 23 days ago
Perhaps the best way to describe this game is my reaction to the ending. I found myself reclining back into my chair - just to take in the immense feeling of accomplishment and melancholy that only a good game can give.
9.1 hours played
Written 27 days ago
I never thought that a lesbian love story would make me cry but here we are.
If you like survival horror games, then SIgnalis is for you. it has such a unique feel to it.
Its gameplay, vibe, story and soundtracks are just perfect. I am in awe at what rose-engine created. They deserve every bit of success they get, and more.
12.4 hours played
Written 23 days ago
Manages the rare achievement of evoking so many classic stories and games while having an identity, gameplay, and story all of its own. The best modern adaptation of classic survival horror I've seen.
38.1 hours played
Written 30 days ago
I wonder if this is how every lesbian relationship is like. Hopefully it is... considering the loop, that is. Loved the game btw. Highly recommend:)
22.1 hours played
Written 24 days ago
Думал увидеть лесбийскую любовь, а увидел лютый артхаус, с запутанным сюжетом, музыкой в стиле Акиры Ямаоки в свои светлые по возрасту годы, отличный артстайл с прекраснейшими катсценами и геймплеем из Резика.
В принципе сочетание всех аспектов даёт интересный опыт, возможно, это не лучшая игра в которую я играл, возможно я даже немного сгорал с некоторых моментов(skill issue), и возможно мне бы хотелось узнать историю чуть более понятным образом чем её подают в игре, но тот опыт который игра предоставляет, история которую она пытается рассказать путём кучи записок, непонятных локаций, персонажей которые зачастую сами себе на уме и прочими инструментами я считаю всё это достойно того чтобы пережить хотя бы раз. Если сюжет после прохождения остался для вас непонятными или вы прошли на дебильненькую концовку, имеет смысла обратиться к специалистам(на ютубе) и перепройти игру еще разочек с уже полученной информацией, чем я наверное и займусь в скором времени.
Ставлю игре 8.89 из 10: История- 9.5, Музыка-9, Графический стиль- 9, Геймплей- 8
Игру делало два немца, я бы поставил 9 но за бесконечные непереведенные(специально) надписи на немецком которые РЕАЛЬНО несут смысловую нагрузку а не для прикола, поэтому снимаю 0.2 балла.
12.2 hours played
Written 1 day and 18 hours ago
It is no exaggeration to say this is the best horror Game I have ever played.
26.1 hours played
Written 13 days ago
this game ripped out my heart and filled it with a desire to date tall robot women, 10/10 it has singlehandedly shifted the type of women I am attracted to
Addendum: After 100%ing the game and getting 3 unique endings, I feel confident in saying that this game is an absolute masterpiece of writing. When you get this game, you are not 'buying' a 'game'. You are agreeing to experience one of the greatest stories in gaming as of writing.
+As far as Gameplay is concerned, it is quite simple. Your basic gameplay loop is needing to acquire an item for something, sneaking or killing your way through hallways until finding said item, and using it to go further in the facility.
+However, as simple as it is, traversal in this game can be very tense; especially early on when enemies have a tendency to 'get back up' and you've no real way to counteract this in any resource-efficient manner.
As a result, you may find yourself begging silently for an enemy to not get back up when passing by, only to be relieved on entering the next room, or freaking out as they scream and scramble to their feet.
+The music in this game is phenomenal. 1000 eyes & Cicada sirens bring half of the emotional resonance in this game. Their tracks, often blending well into emotional scenes, make gut punches of the story hit even harder. If you listen closely, you may even hear some tracks repeat in areas you may not expect...
+Then of course there is the classical. The usage of tracks like Moonlight Sonata, Swan Lake, and Ständchen are used very little; but are always a treat to listen to when they do show.
+The game has some unique mechanics which are woven into the gameplay in very interesting ways. This mainly is seen in the radio, which is used to solve puzzles mainly, but can also be used to fight a certain enemy, and even has an affect on the gameplay should you leave it enabled, attracting enemies which otherwise may not have seen you.
The only con I would have is how some of the puzzles, namely one near the end, are poorly explained and may leave the player stumped as to a solution, but aside from that...this game is absolutely fantastic, and I wish I could play it all over again for the first time.
To any prospective buyers - I simply ask you do not look into the game's community far too much, as it will likely spoil you heavily, or leave you asking questions that may not have a satisfying answer. Playing this game blind will provide the greatest experience.-
Good luck.
13.0 hours played
Written 17 hours ago
everyone needs to play this game. the soundtrack, storyline and gameplay are all perfect.
10.1 hours played
Written 1 day and 5 hours ago
The most heartbreaking but also some of the most intriguing, emotional, thought provoking and amazing ten hours of my whole life.
This game is absolutely worth its price tag and deserving of its praise, please purchase it if it looks like it might be your thing. It's great, and it's short enough that you can figure out whether you like it or not within the two first hours of gameplay and still get a refund if it's not your style.
15.5 hours played
Written 1 day and 13 hours ago
Play this blind, I beg you.
The gameplay is tense and the atmosphere is ominous, but the story was the strongest pull for me. I admit that experiencing the horrors of loss and longing linger far beyond the scares that come from monsters shambling down the halls here. There was no way for me to anticipate how the mingling of this game's themes of loneliness, obsession, and fleeting connection with others would produce one of those rare gems I will recommend to anyone else looking for something new to play.
5.3 hours played
Written 1 day and 14 hours ago
i'd recommend it,the lore is actually good,but the gameplay...all im just seeing is puzzles
17.6 hours played
Written 3 days ago
After playing a lot of survival horror games, I think this comes out on top for me. It's got the deep, thematic, and surreal storytelling of the silent hills, but the really tight decision-heavy resource gameplay and map design of classic resident evils. It's also beautiful, and sad, with an all together unique aesthetic and soundtrack
14.9 hours played
Written 3 days ago
Bought this game, got stuck on the first puzzle, didn't play it for a year, played it again, beat it, gave me depression, 10/10
16.3 hours played
Written 3 days ago
Unexpectedly one of the best games I've ever played in years, a mix between Dead Space and Ghost in the Shell, with simple graphics they told a story that would break me in the end... I never forget it.
9.6 hours played
Written 4 days ago
Definitively one of the best games i have ever played. It goes to one of my favourite games of all time, truly a masterpiece in Lore, gameplay and atmosphere an experience i'll never forget. 10/10
20.6 hours played
Written 4 days ago
Playing Signalis feels like you're invading someone's privacy without their knowledge, looking at fragments of their thoughts and intentions.
Even if you are familiar with most if not all the sources of inspiration for this game, Signalis will still manage to feel like something that has an identity of its own.
9.6 hours played
Written 4 days ago
Good game. Played for the atmosphere, stayed for the yuri.
12.7 hours played
Written 4 days ago
The Combat is Unforgiving and makes you decide between whether to fight or to try to simply pass by the enemies.
The Puzzles are difficult and they are sometimes over-complicated, but they are still fun and feel rewarding, most of the time
The story is hard to follow, however.
215.5 hours played
Written 5 days ago
Didnt understand half the story but enjoyed it + beautiful pixel art + cool characters design
Really enjoyed the gameplay (Screams especially were horrifying) and whatever i understood from the story
Lastly, REMEMBER OUR PROMISE
7.7 hours played
Written 5 days ago
This was an insane game. It definitely had puzzle horror vibes, but the emotional rollercoaster is immaculate
48.3 hours played
Written 5 days ago
Though I heard it was good, I was not expecting it to exceed my expectations the way that it did. Wonderfully reminiscent of Resident Evil and Silent Hill, without being just another bland clone. The only thing that disappointed me was how quickly I finished the whole thing; though, granted, this was all I played once I started it. Verdict: a must-play classic for survival horror fans.
12.8 hours played
Written 6 days ago
Probably one of the best survival horror games in the modern era. Don't look anything up just enjoy it.
13.8 hours played
Written 6 days ago
one of my favorite games ever and the only one i've ever gone out of my way to 100%. it's so fucking good and i adore it. it has space lesbians also
8.4 hours played
Written 6 days ago
basically walkslop its just a walking simulator but it has lesbians so i guess its alright. I played this with my rosetoy on and it made it a little more enjoyable but I think its good enough without. Just keep it in mind
15.0 hours played
Written 6 days ago
a beautiful, haunting, lecherous cosmic horror experience. the best of its class, bar none.
you don't need to know anything else. you don't want to know anything else. play signalis.
18.5 hours played
Written 6 days ago
Oh boy.
Discovered this game thanks to the store's front page. It looked interesting, so I bought the game. I was not ready for such an experience. Sure, the game is quite short, but the emotions are intense.
I took this game seriously, after playing for an hour, I knew this game was hiding a story. So I took notes as I progressed. I tried to put the pieces together (but I eventually looked at some lore explanation online...).
The story is sad, the universe is sad. You won't feel joy finishing this game. But the story, the art, the music (and the screams) will all leave a permanent scar in your memory, making you want to cry everytime you hear Schubert's "Serenade".
Be brave, give this game a try.
Masterpiece/10
21.6 hours played
Written 7 days ago
Just finished the game last night, the ending was really hit me so hard :(
Amazing lore and world setting, story-telling and narrative was not what i expected, How deep meaning in elements and symbolic (especially the isle of the dead painting make me wanna cry), It’s beautiful and tragic stories.