

SIGNALIS
158
in-game
Data taken from Steam
There are currently no deals for this platform















A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Developed by:
Published by:
PLAYISMRelease Date:

Latest Patch:

Categories
The categories have been assigned by the developers on Steam
Tags
Tags have been assigned by users on Steam
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
97%
17,269 reviews
16,758
511
8.1 hours played
Written 1 month and 3 days ago
I was hesitant to play this at first, survival horror has never really been my thing, but I gave it a chance with some nudging from a friend, and hoooo boy am I glad I did.
This has easily leapt to the top of my favourite games list, tying with Outer Wilds as an experience that has crawled inside my thoughts and beaten me over the head until it's all I can think about.
This story is beautiful, it's haunting, it's human and oh so horrifying. It speaks to love like a victorian poet, reaches inside your ribs and wrenches your heart free.
I'm not going to go into details, aside from not wanting to spoil anything I couldn't do it justice anyway.
Just, play it. If you love games as art, if you love powerful, unique stories, please, please play it.
59.6 hours played
Written 23 days ago
Peak gameplay and story plus space lesbians who definitely get a happy ending with 100% no sadness in their promise
8.1 hours played
Written 23 days ago
Amazing setting, atmosphere, aesthetics and art style.
The storytelling is very baffling, fragmented and cryptic, but in a nice, very thought through deliberate way, that makes you more curious than frustrated. Having no clue wtf is happening actually adds a lot to the experience, and makes you emotionally perceive the game in a way the devs intended. And the story itself is very thought-engaging, I enjoyed it.
My only complaint is the annoying and frustrating gameplay. Your biggest obstacles are a VERY limited inventory space and a constant shortage of ammo. The gameplay loop is just a less fun escape room, like find the key A, that opens the door B, where you find the thing C, that gives you the key to the door D, where you find the item E, that combines with the item G, and opens the thing H etc. With occasional fun but not very complex puzzles, and with LOTS of backtracking through the respawning enemies that you don't even have the ammo to deal with. If you really don't like it, I'd even go as far as suggesting just watching one of those long YT vids chronologically depicting what's happening in the game instead.
38.1 hours played
Written 20 days ago
If you also think that R.Chambers, H.P.Lovecraft, "Evangelion", "Ghost In The Shell", Silent Hill and Resident Evil are cult classics that everyone should know about - this game is made specifically for you with A LOT of love.
I strongly recommend to play it. It is incredible and beautiful.
15.6 hours played
Written 18 days ago
If I could play a game again for the first time this would be the game. Words cannot do this masterpiece enough justice.
4.4 hours played
Written 23 days ago
Pretty good.
The game is divided in three chapters. I thoroughly enjoyed the first two but by the third it felt the game had run out of ideas; I was tired of go fetch key A to open room A which contains key B to open room B etc. etc.
Not particularly challenging at any point. The puzzles for Survival Horror standards were actually clever and interesting.
The best thing this game has going for it is its atmosphere and art direction, even the anime looking characters, which I warmed to later in the game. The game was so good at spooking me out that I have no want to replay it for different endings.
Actually played about 8hr 40min - Steam didn't catch some offline play time.
22.0 hours played
Written 1 month and 1 day ago
A legendary indie survival horror game. 10/10. I went in expecting an isometric Dead Space-esque survival horror shooter. It far exceeded my expectations in its sci-fi world building, story, aesthetics, and its haunting philosophy. There is something about cold industrial snowy places with dark atmospheres that I adore. This game took me far away into the cold unforgiving depths of the universe. I grew to love its VHS-futurism style, and its beautiful anime style pixel art. It’s my favorite German-developed game I’ve ever played. The aesthetics are something like futuristic East Germany. It surpasses SOMA in its exploration of loneliness and consciousness. It matches Blade Runner in its exploration of replicant themes. It’s just great survival horror on a minimal budget and team, but that doesn’t detract from it being great. Soulful describes its soundtrack, animations, game play, and visual style. The puzzles are often frustrating, but the entire experience of this title left a lasting mark for me. I regret not playing it sooner as I’ve been yearning for something that would give me the feeling of when I first played Dead Space. I wish that more horror games were more like Signalis.
10.9 hours played
Written 23 days ago
A love letter to classic survival horror. Tight inventory management, eerie atmosphere, cryptic story, and incredible retro visuals. Feels like a mix of Silent Hill, Resident Evil, and Ghost in the Shell. The kind of game that sticks with you long after you finish it.
If you like psychological horror and lore-heavy games, don’t miss this one.
8.6 hours played
Written 11 days ago
This is one of those games that goes super vague with the story to the point that most people will have no idea what's going on, and they try to make up for it by playing moody music and flashing random stuff (symbols, random quotes and things like "this space intentionally left blank") up on the screen to seem "deep". It doesn't work at all. I will say, there's some cool lore-building within the game in posters/diaries/notices etc but the actual story is confusing and will just leave you wondering wtf is going on the entire time and not in a good way.
The graphics are pretty nice, including the first-person PS1-esque investigation scenes, but the environments themselves are uninteresting and samey so the graphics don't shine. The character/enemy animations look amateur and make movement feel bad. There's a few glimpses of some nice music in the cutscenes but the combat music is grating.
The basic gameplay is that you go from one small rectangle room to the next looking for items or doors. Occasionally there's a slightly more open hallway area. Some doors are open, some are locked permanently and some can only be opened with a key. Every now and then there is a puzzle or some enemies.
The absolute worst part of the game is that it's just a save point/inventory management/backtracking simulator. You can only save in a handful of specific rooms and within these rooms is also a storage box for your items. If you die you lose all progress after you last saved in one of these rooms and will have to repeat the exact same thing you just did before dying. The backtracking progressively gets worse in each section of the game.
Your inventory is very limited, and everything takes up an inventory slot including equipped weapons and tools, ammo, health and quest items. This means you often find something you need to pick up but can't because your inventory is full. But here's where it gets irritating..you can't drop items...you also can't use health items if your health is full, and you can't reload if your weapon is full. This means you have to walk back to the storage room and dump stuff then come back to pick up the key/item. The other side is when you've stored stuff you don't currently need, then realise you need it and have to walk back to the storage box again to collect it. I ended up just getting myself hurt by enemies on purpose sometimes to be able to use my health items, or shooting my gun just to reload it and clear the ammo from inventory, to avoid having to backtrack to the storage room.
There is now an option to use an "extended" inventory which has more space and some items no longer take up a slot, and I would highly recommend you use this...but it is still painful and doesn't take away from the fact that the core gameplay is based around inventory management/backtracking and there isn't really much more to the game other than that. You'll also still run out of space.
The puzzles are mostly crap. There is a puzzle where you're meant to balance the water in 2 of 3 tanks, and the puzzle was obviously so bad in testing that they had to add a page to a journal that tells you *exactly how to do it*. A bunch of the other ones consist of slowly tuning your radio to the right frequency to get the relevant unlock code... The only puzzles that are tough are so vague that I'd guess 90% of people end up googling the answer.
The combat is horrible. It feels like they deliberately made it slow and clunky just to make it feel scary when you're mobbed by enemies. You have very limited ammo and will end up just having to run away half the time. Fighting any more than 2 enemies at once becomes either button-mash, use all your best weapons at once or run away. To make it worse, enemies will only stay dead permanently if you burn them with a flare and there are barely any of these in the whole game. So by the time you fuck around going back and forward a few times the enemies you already killed will come back to life. Oh and not only that, there are enemies that just climb out of the floor in rooms that look empty, who would think that is an enjoyable mechanic?
As if the backtracking, inventory management and combat wasn't bad enough, in the second section of the game they decide to remove your map for no apparent reason. This section is even more painful than the rest of the game to navigate as some of the doors out of rooms don't align with where they enter into the next room (e.g. you exit left then enter the next room from the left, instead of the right) so it's super confusing where you're even going.
SPOILERS: The game has a "fake ending" where the credits roll and you have to click "Begin" from the main menu again to continue and there's another 2 hours or so after that - this served no purpose and seems like it was thrown in as a pretentious gimmick. There's also a final boss fight which was easy but horrible to play. The framerate dipped a heap and the boss was standing off screen half the fight?
Lastly, a total nitpick, pressing B doesn't exit the pause menu and when I was having a meltdown at every other bad thing in this game, this didn't help.
I played to the end hoping I'd see why this is so highly rated...but it never gets better.
Unless you're desperate to play some of the worst combat you've ever played, I'd recommend to play the Stasis games instead. They are actually somewhat scary/gory, story makes some degree of sense, environments are way more interesting/diverse, and puzzles are actually fun.
16.5 hours played
Written 28 days ago
A brilliant horror game that takes a lot of inspiration from the early Silent Hill and Resident Evil games. The setting is immersive, the worldbuilding is full of depth, and the gameplay is great. The puzzles are really well-crafted too.
16.4 hours played
Written 20 days ago
it feels like my heart was wretched out of my chest. this is one of the most impactful games i have ever played. it is simply amazing
11.1 hours played
Written 19 days ago
One of those games that ends and just leaves you frozen, trying to make sense of what you just felt. Must play.
9.7 hours played
Written 1 month and 3 days ago
Really cool art style, environment, and horror elements - but ultimately not for me. I enjoyed the puzzle elements, but combat felt like a chore and ultimately the narrative style was too vague for me to get hooked long enough to stick around to find out what was going on. I didn't enjoy the sudden jumps in the story - which I know are part of the Lynchian style the game draws some inspiration from - because it really just kept making me feel like I was missing something. I also wasn't a fan of some of the more abstract ways that items were obtained, such as watching a VHS tape and then obtaining a key that was seen in the footage, or having a flashback and when you come out of it you obtain a module that you didn't have before.
I appreciate the devs adding options for how you want inventory management to run, because the "Rule of 6" (you can only have 6 items in your inventory at a time) thing wasn't enjoyable. Especially because you can't just drop an item to make room, you have to either destroy it or backtrack to a save room where you can access your items storage.
I'm not a fan of the whole "enemies don't actually die, they're just KO'd for a few rounds" thing. Coupled with ammo scarcity and no infinite use melee weapon, there were times when encounters just felt frustrating.
There are a lot of cutscenes and flashes of dialogue that seem really cool and interesting, but they're so quick and often in German with no translation, that once again it feels like I'm missing something that could add to the world/experience.
All in all I only put about 10 hours into it, and the last house or so was really just waiting for something to pick up that helped hook me deeper into the story.
Not a bad game at all, but not for me.
5.1 hours played
Written 16 days ago
This game is an experience that stays with you, and it's one of the most beautiful pieces of media that I have ever consumed.
Nothing else will probably ever make me feel the way this game did, for better or worse.
8.1 hours played
Written 16 days ago
It's a good game, just not for me. This is the first classic survival horror game I've played; mechanics and such were unfamiliar, through no fault of the game, just personal inexperience. Personally, I don't think I'll be playing past the hospital level due to the tedious nature and backtracking this genre entails(again, the game is not at fault, personal inexperience is to blame). The world of this game is absolutely incredible thought, with neat snippets of lore scattered around the map slowly drawing you in. The artstyle is also top notch. The 90's-crt-retrofuturism makes this game feel special. Although I haven't experienced much of it, the story seems very good and as though it's heading in interesting directions.
8.1 hours played
Written 7 days ago
Absolutely worth the money, got it on sale and it was just fun. I enjoyed the story, enjoyed the gameplay, had amazing atmosphere pretty much throughout the entire game. Really gives you silent hill vibes.
14.5 hours played
Written 10 days ago
I'm looking forward to come back to this game already!
Such a great story! The music and sound effects work so nice to bring you an atmosphere of an alien yet familiar world. More than that, it leads your emotions as a good storytelling masterpiece should do.
The gameplay is very nostalgic but it doesn't stay only there but brings new elements that make sense for the game and also to avoid unnecessary back tracking or inventory management.
10/10 - Worth every penny and still feel like stealing!!! Go and get it RIGHT NOW!
12.1 hours played
Written 11 days ago
[h1] One of the most artistically striking and atmospherically distinct games I've played. [/h1]
This isn't the type of game I'm usually drawn to; Very little about it, in fact - Thank goodness I gave it a try anyway.
There aren't many games that stick out as "experiences" to me anymore, but this did.
14.6 hours played
Written 18 days ago
This is a great videogame with a few flaws, sometimes i forget how incredible these old school type survival horror games are but i think this is probably my favourite indie one. Sure this game is not scary to me, but the exploring and resource management is what makes this game great to me, it’s not some cheap throw-away design where the devs randomly put things around.
Every ammo and item is placed with some effort and thought, it felt like the devs read my mind because i was sometimes thinking about needing some heal, and then after a difficult encounter i stumble upon a room where there was heal, sure it’s not the biggest thing in the world but little details like these makes my experience better.
The story is very confusing, like i didn’t know what was going on. Only thing i understood was what happened at the end that i got, but don’t play this game for the story in mind. Sure i think the lore is interesting but it ain’t the main subject atleast to me.
My only flaws of this game are that:
1: The game has this end chapter, basically there are 3 chapters. The first one is my favourite, so fun encounters and puzzles are fairly difficult, the second one was also partially fun to play but the devs made the puzzles a tedious chore, the puzzles ain’t hard in the second chapter but the runbacks and the stuff you need to do is just way too tedious to me. But puzzles are not the problem (although they could have been a little better designed imo in chapter 2) The real problem is the third chapter.
Because chapter 2 feels like it should have been the end, i’m not going to spoil but the end of chapter 2 is really where the game should have ended in my opinion, and it basically ends but with this cliche indie horror style ”fake end credits” but wow it wasn’t the real ending??? Mind blowing!!!!
No but in the third chapter the game really feels like the game is just dragging it at this point, it just keeps going and going for about another 2 hours with more puzzles that are similiar to the second chapter.. So basically only 2 flaws:
-The Puzzles (in chapter 2 & 3)
-The game drags way too long in the end
But all of that out of the way this game gives you a very unique experience, this game might be one of the most unique horror game’s i have ever played. Sure there are some cliche moments but like some of these moments man.. they are crazy, may sound like i’m glazing but some of these visuals and the way you progress the story is incredible. Also the level design and SFX are awesome. Also there are only like 3 bosses, i wish we could have gotten more but you know i ain’t complaining. If you’re a survival horror fan this game is a must buy!
9/10
23.0 hours played
Written 21 days ago
A game so utterly fun and emotionally impactful I can't even describe it. I was spoiled on this game yet still I found it so utterly rewarding to experience myself. Playing again without a doubt. If you ever have spare money not spent on this game it's a dollar wasted.
12.3 hours played
Written 21 days ago
really good atomosphere, world building is nice, gud game.
14.8 hours played
Written 24 days ago
This game is easily one of the best survival horror games out there. Its a mix between silent hill and the resident evil games, but its communist germany in space with awsome retro setting and graphics.
The story it self is great. In the beginning you dont really know whats going on or what your goal is, but as you progress the story starts to reveal it self to you, more and more, untill you start to get chills from the tale that this game is trying to tell you, which is a style i really appreciate. And at the end you will cry.
The gameplay it self is as i mentioned similar to resident evil and silent hill. In order to be able to progress, you need to solve puzzles, and find items all over the map. Which can sometimes be annoying but also very rewarding when you complete a difficult puzzle. The puzzles them selfs are very cleverly designed (germans trully did develop this game :D) which can be quite a pickle sometimes but its what makes the puzzles so fun imo.
The survival horror aspect of the game is what you'd expect from lets say resident evil, but enhanced, especially with the radio mechanic. Youre Always low on ammo, so sometimes its just better to go around your enemies instead of killing them. Low on invetory slots which will make you juggle items a lot, and at times will make you think if you would rather have the schmexy looking ammo or health.
Overall Signalis is one of the best survival horror games out there. It has a very unique style among this genre and generally as a game. Definetly worth buying!
6.6 hours played
Written 26 days ago
Great game, too scary to finish for me, I love the lore and story
9.4 hours played
Written 28 days ago
best lesbian dating sim 10/10
no but fr tho - this is one of my most favorite games to date. The story, the art direction, the gameplay.
Fans of old resident evil / silent hill-like survival horror will love this!
31.4 hours played
Written 29 days ago
SIGNALIS...
I find it to be outstanding.
You are generally better off going into it blind and getting through it without prior knowledge or forethought, figuring out everything as you go. You know, obvious things to do with how spoilers affect experiences and the like.
That aside, I don't think I would be too hysterical if I were to say that the game is nearly perfect, being an emotionally devastating (depending on the person, of-course, but the game is generally stated to be so), neat piece of work with effective atmosphere, music, world, detailia, decent gameplay... everything, really. All of that sweetness is condensed into a 14~ hour game, depending on your pace.
Basic things and termins being complimented as if they were terribly unique, I know, but the game just does well in all aspects.
Can't really come up with anything that I could fairly complain about, honestly. You'd likely find that actual substance from the other reviews written and posted here, so I'd say that you are better off scrolling through them. Just mind how most will be very excessively canted in the "positive/negative" directions, depending on their rating, obviously.
Well, thank you for reading through this one.
10.5 hours played
Written 29 days ago
An absolute masterclass in constructing an atmosphere of overwhelming dread - the sound design in particular is second to none, playing this with a good set of headphones is almost mandatory for the best experience. Every little detail builds this world in a way that leaves you desperately wanting to learn more and piece every element together, all coalescing to support the beautiful story at its core.
It also has space lesbians that will make you want to cry, if that's your thing. (it's definitely mine... :C)
15.0 hours played
Written 1 month and 3 days ago
The state of the world this story takes place in is extremely impressive, deep, and lore rich. You can EASILY produce 2 sequels
27.1 hours played
Written 1 month and 5 days ago
A must play if you like resident evil or survival horror games. The story connected with me to a degree that made me want to dig and dig for every little bit of information. I really love this game
17.5 hours played
Written 11 days ago
Silent Hill but its about doomed lesbians in space. That's it, that's the pitch. If you like confusing stories about doomed lesbians in space and can also tolerate some survival horror and puzzles, this is the game for you. Speaking as somebody who would spend her whole life on confusing stories about doomed lesbians in space if she could, playing this game was a mistake, because it has taken over my entire psyche.
My own experience: I played the whole thing in 2 sittings over a 36 hr period. It took me 12 and a half hours. I cannot handle horror games. I had two mental breakdowns because there were zombies, and then another crying fit at the end, watching the end scene roll (I got Promise). I have been unable to think about much else besides SIGNALIS since then. I'm not sure I recommend my particular experience, because this was deeply unpleasant for somebody who is too scared to function in the Minecraft caves, but I still am recommending this game, because it is just that excellent. The atmosphere is great, the world is interesting, the music and the art is stellar, and I am utterly fascinated by the story. And as a bonus, I get to break out my Mandarin and German background, the strange combination of languages I figured I'd never use together.
If you want the top of the line, scariest survival horror experience, this probably isn't for you. If you want the most challenging, unique puzzles, this probably isn't for you. If you want your story to make sense by the end of the game, you should leave now. But if you like what this game has to offer--and by god, I love what this game has to offer--SIGNALIS will be one of your top games of all time.
Ich bin wieder ich, aber du bist nicht mehr du. Perhaps this is hell.
Ich habe versprochen.
7.4 hours played
Written 15 days ago
It's a horror game because imagine living in futuristic East Germany lmao
21.6 hours played
Written 17 days ago
This is THE best survival horror game since Silent Hill 3 that's not a remake or re-imagining. The enemies are actually creepy, the story keeps you guessing until the end and some of the puzzles will have you taking notes on paper.
1.5 hours played
Written 24 days ago
Игра для анимешников, а конкретно, для мамкиных Канеки Кенов ака дед-инсайдов.. я как человек взрослый просто не выдержал это бреда.
В принципе некоторые идеи действительно неплохие, атмосферу передали ту которую хотели, всюду смерть, гнет.. стрельба неплохая, музыкальное сопровождение тоже погружает, да и головоломки по своему интересны.. но млять для чего? Ради чего все? Какая цель всей этой п*ебени? Кто то тут написал, мол героиня ищет свою подругу XDDDDD Вот он сюжет Господа.
Сеттинг? Я хз что это млять. Какие то грустные японские кибер-девчонки попадают в какие то немецкие бункера где всюду кричат на немецком Ахтунг! И другие слова на немецком. Ты постепенно передвигаешься между локациями как будто во сне или опять хз что это, но бах ты в другом месте, так же продолжаешь решать головоломки.
Я помню хорошие отзывы, восторженные крики "произведение искусства", "шедевр!", но заходя снова я понимаю что игру делали талантливые люди, которые не задались самым важным вопросом при построении сюжета и сеттинга - нахуя все это мы делали?)) цель действа?
Какие то записки везде которые вроде бы должны хоть что то объяснить, но это просто подсказки к паролям сейфов или описание работы подобранных устройств/оружия. Либо просто бессвязная по*бень опять таки на тему культа канеки кенов мамкиных дед-инсайдов.
Поэтому если вам 10-20 лет, вы мамкин Канеки Кен с почему то красным еба.. простите глазами, и неокрепшей психикой, то допустим. Взрослым адекватным людям? Крайне не советую.
P.S. Я понимаю что отзыв немного байтит всю эту детвору накидавшую игре лайков, но опять таки, отзыв писался не для них, а для людей взрослых, кого волнует смысл в играх и конкретно чему они учат (либо развивают) человека.
9.1 hours played
Written 1 month and 3 days ago
Fantastic survival horror game, it's more psychological than scary to play, game does a fantastic job of making the world seem just off constantly. And one of the best/most interesting settings and plots in a horror game.
Doesn't rely on cheap jump scares so if you hate those like I do then you'll be fine.
Has some amazing puzzles in the game that are a good balance of not too hard and not immediately obvious like modern Resi.
Game play lends ideas from Resi 1 (which is a good thing), has a great art style with the mix of fixed camera and some first person 3d environments for puzzle or interactions, and a shout out for the amazing sound track and audio.
One of those games that's just a super easy recommend.
10.7 hours played
Written 12 days ago
This game has left me speechless. I just beat it, and i'm physically, emotionally, mentally and psychologically spent. Seeing the credits roll, i wanted to cry and clap. I know there are other endings but i dont think i can put myself through that again somehow.
I know i'm late to the party but I want to write out my appreciation nonetheless.
The game--the story--embeds itself in you, pushing you to move on, even as it seemingly digs a knife deeper each step. Much like the character, i felt assaulted by the uncaring nature of the universe this narrative takes place in. The atmosphere and world building you pick up through posters, letters, notes, paintings, rooms and scenes is bleak, very very bleak, but there is this little bit of light that shines through in the form of love, i suppose, that transcends existences and bodies.
I'm going to lie down a bit.
18.7 hours played
Written 21 days ago
Recommended. It hurts. This is a masterpiece in storytelling. Bold but immersive. So much love and care had been put into it. It is unforgettable, whether I want to or not.
This game absolutely nails the atmosphere. The atmosphere itself makes you think and feel. It's also one of the most romantic cosmic horror story I've ever seen. An emotional core that probably could only be achieved through the media of a horror game.
14.4 hours played
Written 21 days ago
Without any spoilers, this is an incredible game. It has phenomenal atmosphere and a story that will intrigue you at every corner. This game is worth every second of your time.
6.3 hours played
Written 14 days ago
One of the best modern survival horror titles. I still think about this game years later. If you like horror games, or if you're a fan of RE/Silent Hill/anything Lovecraftian, you NEED to play this game.
It's tense, compelling, and has great combat/item management.
13.0 hours played
Written 10 days ago
pretty great game- atmosphere, music, setting, world design and aesthetic.
10.5 hours played
Written 8 days ago
9.5/10
Signalis to me is a Survival Horror Staple. Promise me you'll go play this game.
The game itself felt like I was a detective, searching not only for my objective in this abandoned facility, but also searching for what was happening to me. I began writing physical notes on a spare sheet of paper with codes, characters, theories, all to keep track of what I was encountering. I haven't done this since I was a kid. And I think that's what I loved so much about the game. It's drip fed world building, tense combat, desperate characters, PS1 aesthetic, odd puzzles, and mysterious storytelling. All helped create such an easy buy in, as I played the game with as much awe as my younger self, first encountering this medium with novel eyes.
This game stuck with me long after completion, debating what I played, unraveling it's meanings, story, and characters for days. Go in blind. Remember our Promise
12.2 hours played
Written 27 days ago
It is no exaggeration to say this is the best horror Game I have ever played.
12.0 hours played
Written 6 days ago
Gaming has recently felt like a chore for me and I felt like I was not enjoying it like I used to. That was until I played this, and it feels like the spark is finally back. This game has SOUL and I am very happy I played it.
31.4 hours played
Written 7 days ago
It's been years since I played a game with emotional impact of this depth. Signalis will haunt me for life
12.0 hours played
Written 7 days ago
Extremely good survival horror game. It's gamplay is in my opinion the only mediocre part of this game, in every other aspect such as: sound design, atmosphere, story telling, environmental design and such it is an incredible game.
I would recommend going in completely blind and not using a guide as much as possible, as the game has multiple endings you will be going through the game many times no need to worry about missing stuff.
Speaking off multiple playthroughs, I think that the second playthrough is even more incredible than the first time simply because I saw so much I had missed initially even though I just started playing again.
In short or TLDR:
Buy game and play many times without spoilers if you like artistic survival horror.
12.5 hours played
Written 7 days ago
fire so far i love the puzzles. sometimes they make me mad and i have to use brute force to beat them but thats just a skill issue
9.6 hours played
Written 7 days ago
If David Lynch made a survival horror in space with gay robots, this would be it.
10/10, this is truly a modern piece of art
46.8 hours played
Written 7 days ago
A hidden gem of a survival horror experience, with great world-building and a compelling story. Excellent sound and art direction as well.
8.7 hours played
Written 7 days ago
This game grew on me. Starting out, honestly, the game is incredibly cryptic in its story. As you play more it becomes more clear what is happening but you need to be reading many of the notes you come across. A lot of story happens within the notes.
I would prefer dialogue or audio logs even to bring these events to life. There is a lot going on with the story but is mostly a story of events repeating themselves, getting progressively worse as everything degrades, and the need to finish a promise.
The parts I think that make the game less good is the enemies aren't interesting, the combat is basic and the inventory is a chore. Replaying the game you know what you actually need to carry and etc and pathing and patterns become more obvious of what you'll be doing. Your first time through the game? It's going to be really crappy. There is an advanced inventory setting they added with updates and that is probably the better way to play the game.
Even though combat is basic, it's serviceable. With what is happening to the universe seemingly, you would expect more enemies with better designs.
The puzzles are fairly good and the story is clearly the strong emphasis of the whole game. It's a pretty good story that could have probably been told better. Really the setting is king here and they've created an extremely interesting setting that helps prop up the story that is delivered kinda meh.
Another game in this genre that I liked a lot was Crow Country. That game had a fine story, fun to follow, it wasn't trying to do anything crazy but it was delivered really well. In addition to this, the gameplay itself was better overall for the genre.
I'd recommend it, but I don't think it's super amazing, it's pretty good though.
22.6 hours played
Written 7 days ago
Did not expect space horror with lesbians to be one of my favorite titles in the past few years
The story is ambiguous yet not too ambiguous given you aren't sub 100 IQ (goes for the gameplay too), the soundtrack is pretty damn solid, and the animation for the art style feels pretty fresh for higher resolution pixel art. Everything is pretty intuitive and thankfully runs how you'd think a game with these graphics would run.
8.4 hours played
Written 7 days ago
Un pedazo de survival horror creo que el mejor que he jugado una estetica impresionante y una historia aunque liosa al principio muy buena.
19.6 hours played
Written 7 days ago
Fall in love in the first sight, the storyline still left me confuse and uncertain about everything after 2 runs, the more you dig the more it get dark