Prodeus
Prodeus

Prodeus

6
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about an hour ago
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20,67€
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Prodeus - Launch Date
Prodeus - Gamescom 2020
Prodeus - Launch Trailer
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Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
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Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
3,940 reviews
3,655
285
2.7 hours played
Written 13 days ago

Fantastic boomer shooter. Often times with these games the level design is terrible and you get lost every 5 minutes but in this game, the levels are designed in a way that is intuitive with minimal backtracking. The graphics are super satisfying and the gun and death animations are well done. Also blood galore. Every shot sends fountains of gore splattering in all directions. They give you the option to have the enemies be 3D models instead of sprites but I love the sprites so much that I just left it on that as I think it gives the game more flavor. Also, no ammo scarcity gimmick (thank god) unlike many other shooters these days. If you want the feel of a fast-action boomer shooter but with the polish of a modern game, look no further than Prodeus.
21.6 hours played
Written 26 days ago

An incredibly violent "Boomer Shooter", not in the same vein as DOOM, but more that it quite literally just *is* DOOM. Prodeus is a testament to the passion of a lot of DOOM fans/community members, and yet it's hard to describe Prodeus as being much more than... legally distinct, modern DOOM. Visually it reminds me of DOOM 64 mixed with DOOM 2016's general vibe, and it basically plays as gloriously gory as Brutal DOOM. There's a lot to love with this game, particularly in all the things that set it apart from DOOM. The arsenal is absolutely nuts, the gore is off-the-charts, the level design is far more advanced. I especially love, LOVE that the sniper-like weapon (hey, unique to Prodeus), gives off a crack of thunder after each shot taken... It's frankly beautiful. Yet despite all this, I'm left wanting from this project. I find this game sort of over-rated, partly because it feels a little derivative (yeah, I know, hot take, when so many "Boomer Shooters" pull from much the same well as Prodeus). The other reason is because it doesn't really reach its full potential as its own thing. The story is somehow more absent and unimportant than the original DOOM's narrative, most of the enemies are almost mechanically identical to DOOM's, the arsenal is more or less an impressive modernization of DOOM's weapons, and the environments are... you guessed it, extremely similar to DOOM's, albeit far nicer to look at and less abstract. The environments are also extremely limited, outdoor areas or tech bases, and don't really go anywhere else. The "Prodean realm" or whatever was more abstract and alien, but I don't remember much about it (it's been awhile), and there are 2 snow-themed maps, 1 "Chaos realm" map (hell, it's hell), and a Chaos boss map. The campaign ends there, rather abruptly, and with little to actually cap things off on the narrative side of things. It gave me the impression of development having had much more ambitious plans that had to be cut. Prodeus may be a labor of love but something felt more than a little desperate in the game's final levels. It felt as though the game's introduction had just ended, but the possibilities to go somewhere and do something really new or fresh never got to present themselves. If they had, I might be writing a very different review. What you're left with is a series of levels to replay and collectibles to find like it's a Mario game, complete with an over-world Map screen. The collectibles act as currency in the "shop level", and this is another major issue I had with the game. Returning some years after having played the game to completion (or so I thought, keep reading), I returned to Prodeus only to find I'd forgotten there were upgrades and weapons I had yet to buy AFTER having completed the entire campaign. These provided quite a few additions to the gameplay experience. While I praise other games, like Dread Templar, for giving me an excuse to replay levels, search for secrets, and indulge in growing my arsenal, I feel more sour towards how Prodeus handled things. You see, I played a decent chunk of the game prior to 1.0, when the shop wasn't in effect and weapons were unlocked organically, so the experience of finding and using them felt purposeful, and made their discovery and subsequent use extremely satisfying. But post-1.0, that experience is ruined by locking part of the game away on a separate map for purchasing upgrades, made dependent on secret hunting, and up to me when and what I buy. As previously mentioned, Dread Templar also encouraged secret hunting to purchase upgrades and discover perks, but the weapons themselves weren't locked in a display case complete with price tag, awaiting my return with a completed grocery list of collectibles in tow. That goes double for movement upgrades. I want them to be part of the experience, or optional to a "character build" system, neither of which Prodeus does. Reward me with fun new options for going out of my way for secrets, don't bar me from the full experience. Another of my initial major issues (which has been fixed) was that a "respawn" mechanic was core to the game's experience. You find a respawn point, activate it, and you'll respawn at that area if you die. The only issue with that is it trivialized combat encounters, the core gameplay, entirely. You could die over and over again with no penalty. Any enemies killed prior to death stayed dead. You could not lose. At all. Over a YEAR after 1.0 release, well after I was done with it, did they finally fix this horrible idea, with the addition of traditional saves. For all of my complaints, which I consider just, I still think Prodeus is one super slick game, and one of the best of the bunch. For my money, Prodeus is a thrill of a time, but leaves me wishing it could have done something else, and gone a bit further. If you've never experienced Brutal DOOM or you don't play a million Boomer Shooters already, you might just fall in love with this one. Unfortunately, Prodeus is like your Uncle who's an Elvis impersonator. He's undoubtedly a cool guy, everyone says so, and Elvis is "the king" for a reason, but he doesn't really ever seem to drop the act. It's hard to see where the impression ends and the real thing begins. The Elder Veil DLC looks like such a departure, and almost more ambitious than the original experience, that I'd almost consider it a sequel just by trailers alone. Let's just hope it makes up for the base game's very few disappointments.
4.6 hours played
Written 7 days ago

This game has massive potential but it needs a save or checkpoint system. As of now, there's no fail state in the game - "dying" just means getting teleported back to the last spawn point you visited, but enemies don't respawn or regenerate health. So if you're looking for a challenge, you're going to have to go very far out of your way to make your own fun because what the game wants you to do is respawn your way through each fight. I very quickly lost interest once I realised this. A save system was apparently "coming soon" almost two years ago. Without saves, it feels more like a toy than an actual game. At this point I'd consider the game to be incomplete abandonware. There are so, so many other great boomer shooters to play. Give this one a miss.
8.7 hours played
Written 22 days ago

This game was fantastic, a real homage to the great shooters of yesteryear
1.0 hours played
Written 16 days ago

Вообще 14/10 - ета настоящий, т.е. таким каким должен был бы быть Doom 3 в, скажем, 1996 году. Представьте что idне стали делать Quake, а запилил продолжение - третью часть дума (но почему то на юнити. не спрашивайте!!!) Что есть - отличный левел дизайн, настоящий олдскул, никаких карабканий вверх или прыжков, настоящий дум, отличное оружие, что еще надо - ну да - мюзика, она тоже есть, не принц и не трент резнор, но что-то подобное. короче - берите, тем более, по такой цене. оригинальные думы по 80 евро продают, так что это - сокровище ах ну и да - хорошо что хамблбубмл (или как там ) снова вернулся в ру рынок.
8.4 hours played
Written 22 days ago

7/10 I mean it's alright, I just think that the weapon animations lack a certain variety for my tastes. For a boomer shooter, Prodeus has a lot going for it, especially the custom map designer and by proxy the community.
8.9 hours played
Written 15 days ago

dude im ngl throw this bad boy on easy and let the auto-aim guide you to a very, very chill evening full of feeling like gods strongest soldier
15.0 hours played
Written 5 days ago

Has problems regarding enemy variety and balance but is otherwise fun to play.
6.5 hours played
Written 8 days ago

lowkey just play doom mods or something this game doesn't have too much going for it
10.7 hours played
Written 10 days ago

Wettest bloodiest giblets in any game I've played.
9.7 hours played
Written 29 days ago

Prodeus is fun and bloody retro shooter, feeling of weapons is really good, sound is good, enemies die in satisfactory way. Lately I was playing Turbo overkill and that game didnt have player feedback at all, enemies dont react when you hit them. Prodeus is so much better in that regard, this is how shooter should look and feel. First half of game (map/act 1) has best maps imo, when levels are military base they are really fun. You traverse corridors, hunt keys, kill enemies, sometimes there is a trap or arena fight. This is what I love in shooters. Unfortunately later acts (maps 2 and 3) have lower number of levels, and these levels imo are lower quality. They dont feel like normal levels you have to navigate, but they are just arena fight after arena fight (especially act 2 on blue creatures world). Not a fan of that kind of gameplay, and not a fan of these blue enemies that are bullet sponges (and game throws a lot of them). If not this act game would be much better and tighter imo. Second thing I dont like is that some weapons you cant get on levels, you have to buy them in store, but currency is ore found in secrets, and these weapons are very expensive, so you need to find a lot of secrets. Imo its a design flaw, weapons should be obtainable normally when playing. Im not a fan of secret hunting, and during my walkthrough I bought only 2 weapons (super shotgun and plasma) and 2 skills (double jump and dash) but didnt have currency to buy auto shotgun, swarmer or bandolier, which was disappointing. But overall very decent package, worth playing for every fan of shooters. This is one of better boomer shooters I played. It could be a masterpiece, but because of flaws I mentioned its 'only' really good. Recommended.
11.0 hours played
Written 6 days ago

my pc crashed and my progress got wiped so i had to play through the first 3 hours again good game tho
11.5 hours played
Written 23 days ago

Steamdeck + gyro controls = gud time
18.6 hours played
Written 26 days ago

One of the Best shooter games on steam!
9.9 hours played
Written 15 days ago

Extremely satisfying.
13.2 hours played
Written 17 days ago

marvellous boomer-shooter! https://steamcommunity.com/sharedfiles/filedetails/?id=3506306945
7.7 hours played
Written 15 days ago

je rot dans plotte pour 20$