4.6 hours played
Written 16 days ago
Wonder Boy: The Dragon's Trap is technically a remake of the original 1989 classic, but unlike a typical remake, the goal of this game is not to improve on the original but to prove that the original game design was always good.
For those unfamiliar with the original Wonder Boy III: The Dragon's Trap, or the Wonder Boy series in general, this game is a side-scrolling action RPG and lite metroidvania (Think Zelda 2 without a world map). The story is that the final boss of the previous game, Meka Dragon, curses you into the form of a Lizard Man upon its death, and you have to hunt down an artifact called the Salamander Cross in order to undo the curse. To that end, you must travel Monster Land end to end to challenge the boss dragons, each of which curses you into a new animal form upon death.
If you want a basic idea of how this game plays, think Shantae as this was the series that inspired the Shantae series (and which Shantae has failed to live up to in my opinion). In every form (except the Lizard Man) you have a sword and shield, as well as a selection of consumable magic attacks, and on top of that you have whatever traversal abilities your animal form grants you. There's some secrets and side activities to engage in, but the main structure is that you are a cursed into a new animal form after every boss and you have to proceed down the only path that you can really go down in order to find the next boss.
The level design in this game is pretty much 1:1 to the original version, and it's just as old school and wkward as the original. Thankfully the original game was actually pretty well-designed so it actually does feel pretty good to go through every area. The primary difference is that the charm system was completely redone. In the original version you had to collect charm stones from defeating enemies before shopkeepers would sell you new gear. This was nothing more than padding, so it's definitely a good thing it's been redone. Now there are secret bonus stages for every animal form, and each rewards a charm stone. Once you collect all of them, you'll unlock a special weapon. Personally I think that's a great way to redo an originally bad mechanic.
Graphically this game looks fantastic. The new handdrawn sketch art sprites and backgrounds are a joy to look at and they give the game a really unique look even amongst other handdrawn indies. If you prefer the retro look of the original, however, you can swap to it at any time with the touch of a button, Halo Anniversary style. It's the same with the music: the remixes are excellent however you can switch back to the original tracks at any time with a different button press.
I'd definitely recommend Wonder Boy: The Dragon's Trap. It's an excellent remake of an already great game. While it's not my go-to Wonder Boy game as Monster Boy and Aggelos have more modern design sensibilities, however this is a tight and compact experience that's a lot of fun regardless.