8.2 hours played
Written 2 months ago
Great game. I played solo, so can't speak to co-op. Pros and Cons below:
Pros
- Combat is fun, simple and addictive
- Loop is also quite addictive once you get into it
- Narrative is well thought out and executed
- Absolutely gorgeous visuals and the cinematics are great
- Mostly bug free. I did get one UI bug that blocked some functionality, but it only happened the once and it fixed itself by continuing to play. Had a few camera issues too, but purely visual and resolved themselves instantly
- You are constantly getting cool new armour and weapons with actual notable abilities beyond just raw stats (but yeah, they've got those too)
Cons
- There's one section near the end of the game that forces you to use preset weapons and have 1 health. This feels awful if you don't like those weapons' attacks or you've been putting extra points into health
- Maybe it's just me (I'm not usually a Beat 'Em Up player), but there's a bit too much reliance in combat on hiding "under" enemy sprites
- The start of the game is brutally difficult until you break through the wall and "get it". It clicked for me when I stopped treating it like a Beat 'Em Up and started treating it like a Soulslike
- After the brutal difficulty up front (the very first boss has heatseeking missiles, hits through your dodges, can infinitely stun lock you, can't be parried and can 2 hit you) it peters out into baby-easy fights towards the end (except for the actual final boss, which is suitably difficult). It fits the narrative's tempo (mostly), but feels a bit stilted
- Lots of repetitive fast travel cinematics that don't actually seem to cover load times. These are awesome details the first few times, but very quickly graaaaaate on your nerves while finishing things up
- For 100%ers, there are difficulty achievements. I played on the 3rd of 4 difficulties and the beginning was brutal. I don't know that I have the desire to play the whole game again with an even harder start
- A lot of the equipment is meh. I love the equipment design over all, but nothing felt as good to me as the sword 'n' board. I didn't find much use for elemental stuff outside of one freeze ability