Necromunda: Underhive Wars
Necromunda: Underhive Wars

Necromunda: Underhive Wars

7
in-game
Data taken from Steam
Necromunda: Underhive Wars - Launch Trailer
Necromunda: Underhive Wars - Gangs of the Underhive Trailer
Necromunda: Underhive Wars - Gameplay Overview
Necromunda: Underhive Wars
Necromunda: Underhive Wars
Necromunda: Underhive Wars
Necromunda: Underhive Wars
Necromunda: Underhive Wars
Necromunda: Underhive Wars
Deep below the hive cities of Necromunda, lead, customize and grow your gang in the twisted tunnels of the dystopian Underhive. Face rival gangs in tactical gunfights for power, wealth, survival, and honor.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
55%
1,976 reviews
1,097
879
14.2 hours played
Written 27 days ago

Honestly. Poorly coded game. Crashes mid missions. Key presses are either ignored or get stuck. Camera has a centering mechanic during actions that require you to look at where you want to go. Sometimes you can't even end your turn and will require around 10 presses to do so. 90% of the time the camera will look away from your opponent when you're fighting them. So you can't tell if you missed or hit (you cant control the camera during an attack). During the setup phase, you can't move your camera around when it isn't your turn. Meaning if you're opponents are placing in a spot you can't see, you can only turn your camera when its your turn, making your placement take longer. around 30% of the time when you press the map key, it'll either not open the map, or it'll show you the map for less then a second and take you back out of it. Camera preferences don't get remembered but will require double the keypresses, (for example) if you toggle freecam during an enemy's turn, the next opponent you spectate it'll be locked cam. and you'll have to press space bar twice to swap to free cam.
117.1 hours played
Written 19 days ago

AI path finding is not up to the task , and criticals are roll per projectile ( and not per shot ) , past those points everything is great , lvl design , gfx , sound , lot of details that did not betray wh40k ( 100% heresy free ). to be played on multi or solo to chill or learn .
15.7 hours played
Written 25 days ago

Its fun, but.. AI is at times clunky, either doing stupid things (to your benefit) or getting stuck on terrain. It doesn't play like the TT wargame, but it's an enjoyable outlet for those who love turn based strategy and grimdark gang warfare
86.9 hours played
Written 26 days ago

Very good game if you like turnbased. Reminds me of a post apocalyptic mordheim.
0.7 hours played
Written 10 days ago

The controls are idiosyncratic. The game crashes at odd moments. Would not be worth it at full price. Barely worth it on sale. Concept is great, art is really good. If this story were just something I were watching it would be more amenable. Probably better on console given the odd control set that seems to be console-first.
34.9 hours played
Written 25 days ago

Kill people with hammers. Story is okay. Gang mode is okay. I dislike the camera movement. Wished there was a fast forward button unless i'm blind and did not see it. Pretty good game overall.
3.0 hours played
Written 19 days ago

Would like to give this game a thumbs up, but in 3 hours I've gotten about 45 minutes of game play. I liked what I played enough to not touch this for the better part of a year hoping it would get patched. In the last hour of play time I've only gotten to play 1 mission. Game really likes to crash, and after so long of it sitting in my library realize it's never going to get fixed. Unfortunate, game isn't awful but really poorly optimized.
63.6 hours played
Written 7 days ago

I paid a toonie for this game and it was worth every bit. It's a bit wonky like others say, could use some polish, but the core of it is pretty well put together. I'm having a blast kicking ass with a gang of bloodthirsty amazons.