Requiem: Avenging Angel
Requiem: Avenging Angel

Requiem: Avenging Angel

0
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
GOG
Historical low for GOG:
Open in GOG

Free
GOG


Requiem: Avenging Angel Trailer
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel
Requiem: Avenging Angel is a 3D, first-person action game of biblical proportions set in a world under siege. A holy war rages on Earth between Heaven's Chosen Soldiers and Hell's Fallen Angels.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
80%
50 reviews
40
10
5.6 hours played
Written 4 days ago

The game barely functions and crashes often, yet launches and plays on Proton without extra steps. The game is average, the enemies don't play around and there are many power ups. If you're starting this blind then one tip you need is that you need to talk to the barkeep in the beginning of the game to receive a passport. Unfortunately the map design is pretty bad, but the environments are cool. The game has an annoying tendency to spawn new enemies behind you. The boss battles are cancer because they have such a big health pool. If I open the pause menu the cursor is unable to do 360 degree movement, unless I open the menu for power ups, guns and items. The music doesn't play unless you fix it. Yet it's still a pretty cool game. The difficulty curve is odd because it starts out really easy, turns very difficult and turns really easy again once you get the proper rocket launcher and healing power up.
16.3 hours played
Written 18 days ago

Underrated oldschool-ish FPS. The gameplay itself is nothing to write home about (a few mostly hit scanning enemies, unoriginal weapons, many corridors and a few empty plaza), except for a few innovative powers (including an overpowered bullet time, many years before Max Payne). Most interesting is however the setting (cyberpunk + angel vs demons), with a design both stylish and ambitious: The demons and the bosses, in particular, have stood the test of time and of low-poly count.