4.7 hours played
Written 24 days ago
With the VR library being what it is, the first positive thing to say about The Morrigan is that it's a complete game. It isn't an empty sandbox, or a tech demo, It has a beginning, it has an end, and it won't try to devour too much of your time between.
Combat is simple enough; keep your weapon between an incoming strike and yourself and you'll block it. Hit an enemy's weapon or shield before you hit them -- and they'll block it. There's a degree of "momentum read" for damage values, it seems, but I rarely struck below a weapon's maximum damage with fairly modest strikes throughout the playthrough. Enemy attacks are only so varied, and so your biggest concern will be numbers. Everything feels responsive enough for me to have enjoyed most of it.
There are puzzles here and here, but the vast majority of them are based around navigation -- usually climbing. You'll have keys for doors, and some better, more intricate puzzles scattered across a few levels.
The atmosphere is great. I've been fairly personally exhausted by the "low-poly" look in many games, but this one manages to integrate it enough into the world that it doesn't feel out of place. Some of the lighting effects are striking, especially after crawling through a dungeon lit exclusively by torches for a while.
If you have a few hours open, and are feeling up for a good delve through a few neatly-crafted levels to rescue The Princess from The Evil Witch, I'd wholeheartedly reccommend this title.
Just be sure to keep your eyes peeled. The game isn't shy on ambush, and the devs placed some nice little visual cues around in the game if you're the type to look around. :)