FINAL FANTASY XII THE ZODIAC AGE
FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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FINAL FANTASY XII THE ZODIAC AGE
FINAL FANTASY XII THE ZODIAC AGE
FINAL FANTASY XII THE ZODIAC AGE
FINAL FANTASY XII THE ZODIAC AGE
FINAL FANTASY XII THE ZODIAC AGE
FINAL FANTASY XII THE ZODIAC AGE
FINAL FANTASY XII THE ZODIAC AGE
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
90%
4,361 reviews
3,926
435
101.7 hours played
Written 28 days ago

my favorite star wars game Great game. Bought it release day for the PS2 and spent many hours ignoring my fiance. Bought it for the Switch when it was released and spent many more hours ignoring my wife. Now that I'm divorced I'll be spending my time enjoying the upgraded graphics on the PC version.
53.9 hours played
Written 25 days ago

When Final Fantasy XII originally launched in 2006, it was a significant departure from the series’ traditional formula, blending real-time combat with political storytelling and MMO-inspired design. Over a decade later, The Zodiac Age remaster not only updates the visuals for modern platforms but also introduces crucial gameplay refinements—most notably, the Zodiac Job System previously exclusive to Japan. The result? A reintroduction that finally lets this once-divisive entry shine for what it is: a bold, ambitious RPG that was well ahead of its time. Set in the richly imagined world of Ivalice, Final Fantasy XII tells a story of war, empire, and rebellion through the eyes of a diverse ensemble cast. While the central protagonist is Vaan, a sky-pirate-wannabe with minimal narrative weight, the real narrative heft comes from characters like Princess Ashe, the grieving leader of a fallen kingdom, and Balthier, a suave sky pirate who steals every scene he's in. Unlike the more character-driven melodramas of previous FF entries, FFXII's plot leans into political intrigue and mature themes, echoing inspirations like Star Wars and Final Fantasy Tactics. Some may find the story more distant or impersonal compared to entries like FFVII or FFX, but it trades emotion for complexity—and mostly succeeds. The Gambit system is the beating heart of The Zodiac Age’s gameplay. It allows players to customize their party’s AI behavior down to a granular level, creating a semi-automated, strategic flow that feels more like programming than micromanaging. Combined with the real-time-with-pause combat system, battles become puzzles of efficiency and preparation, especially in tougher late-game hunts and optional bosses. The Zodiac Job System is a major improvement over the original license board, giving each character distinct roles like White Mage, Knight, or Time Battlemage. This encourages party diversity and specialization, making planning and synergy feel more rewarding than ever before. The addition of a 2x and 4x speed mode in The Zodiac Age is a game-changer—traversing the vast environments of Ivalice becomes smooth and painless, particularly during grinding sessions. Graphically, The Zodiac Age is a crisp, respectful upgrade of the PS2 classic. Character models are cleaner, textures are sharper, and lighting has been improved without overhauling the original aesthetic. The art direction still stands tall, particularly in massive cities like Rabanastre and Archades, which feel alive with architecture and ambient world-building. The soundtrack has been re-recorded with a full orchestra, and players can toggle between the original, reorchestrated, and classic PS2 versions—a small but thoughtful inclusion. Hitoshi Sakimoto’s sweeping score matches the grand, militaristic tone of the narrative perfectly. The Zodiac Age introduces a Trial Mode, allowing players to tackle 100 escalating battle challenges with their main game party. It’s a fun, tactical diversion that tests both your party builds and your mastery of the Gambit system. Auto-saving, improved menus, and faster load times help modernize the experience without compromising its core identity. Final Fantasy XII: The Zodiac Age is more than just a polished remaster—it’s a redemption arc. What was once a controversial Final Fantasy has aged gracefully into one of the most mechanically rich and strategically rewarding entries in the franchise. Its story may not appeal to everyone, and Vaan is still a bit of a narrative afterthought, but the mature tone, expansive world, and innovative gameplay make this a must-play for both returning fans and new players curious about the road less traveled in JRPG history. A tactical masterpiece wrapped in political drama and wrapped in an unforgettable world. The Zodiac Age proves that Final Fantasy XII was never broken—just ahead of its time. Rating: 9/10
132.9 hours played
Written 22 days ago

Cookie Clicker: Final Fantasy Edition Has the aesthetic of Star Wars and a combat system that plays itself. Most of the characters in the game are bland and uninteresting, with Balthier, Fran, Larsa and Cid being pretty much the only exceptions. The plot feels more like you are witnessing events than partaking in them and it's honestly more about a setting than about the plot itself. Despite all these issues, I found myself enjoying the game more than I had expected, especially considering how I had given up on Final Fantasy XII when I played the PS2 version a couple of years back. The ability to speed up the game to 4x speed helped, though it does impact the immersion in the world quite a bit. Playing the game feels more about figuring out the best way to program your party members than it does actually making decisions in combat. That isn't necessarily a bad thing per say, and a comparison can be made to football games vs football management games. Perhaps I enjoyed the Zodiac Age more than I had the original partially due to knowing what I was getting into this time around and not expecting the combat system to be more in line with the earlier titles. So yeah, despite not really having many concrete positive things to say about the game, I really did have a good time playing it. Not quite sure why.
81.2 hours played
Written 1 month and 6 days ago

The game is what it always was. The updated graphics and the speed up options make it bearable even today. The zodiak system makes the game much easier than it was on PS2 (US release). I finally beat it after 20 years of having-never done the point of no return. I recommend it because it does have a decent story, great music, and interesting battle system which I always liked. It does have negatives though, namely: 1. Very poorly advances in the story - like needing to summon an esper to open a door, or having to backtrack significantly to go to the next part of a quest. Walkthroughs highly recommended to not waste time - which I hate. 2. End game content basically doubles the game length - and is locked behind other content. You have to go to point A, to go to point B, to go to point C, which requires you to go to point A again. Being able to do this at the same time would have made it much more bearable. 3. Loot on the overworld has RNG, even for unlockable magic and some items. Enjoy those low % drops!
66.6 hours played
Written 28 days ago

I started this game for the first time on my ps2, for various reasons I had to sell it when I had 100 hours in the game but had not finished it yet. A couple of years later, I bought the game now on my ps4, as fate would have it, I also had to sell the console with the unfinished game. Now, 15 years later I bought and finalize finish the game. With a couple of tears I can say, TOTALLY WORTH IT. It is very difficult to find such complete games nowadays.
56.1 hours played
Written 16 days ago

FF12 is wild. You program your party like little murder robots and then watch them go nuts. It’s kinda genius, kinda sleep-inducing. The job system makes you pick classes, but the game doesn’t really need them, so it’s like putting training wheels on a unicycle. World’s still cool. Bunny girl still jumps 10 feet in high heels. Speed-up button is the real MVP. Honestly? Had a good time. Just wish it had cooked a little longer.
13.9 hours played
Written 7 days ago

---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
17.1 hours played
Written 30 days ago

I actually have this game on the Switch with gameplay time clocking in at 90+ hours. It was my first time playing the game from a franchise I hold close to my heart. I was skeptical at first, but decided to give it a try. No surprise I fell in love with the story and characters. I absolutely LOVE the Gambit system and kinda wish it was in more FF games to be honest. Hilariously enough I enjoyed the game so much that I bought it here on Steam as well. Great game and well worth the price, especially if you nab it on sale. Although this would be the easiest FF game in the franchise it's still worth playing, 'nuff said.
24.6 hours played
Written 1 month and 3 days ago

This game is such a spin from the classic Final Fantasy game. It mixes nearly turn-based combat with a more open-world concept.
23.7 hours played
Written 1 month and 3 days ago

this game took up thousands of hours of my childhood (mostly in loading screens). Amazing music, crazy bosses, intense story cues, gorgeous locations and gruesome creature lore. From beautiful art in the bestiary to the detailed backstories of each beast you encountered... from the different locations and their deep seated roots in a magic infused (and usually twisted experimentation) warfare and advancement like the nabudis catacombs, to the sewage canals of Rabanastre with its wraiths and gargoyles. This game has a pretty cut-dry campaign, but where it shines like many final fantasy games, is in its lore and fandom development. The story-hunters that rip apart the beastiary details, and compare them to their habitats (like the skeletal remains of soldiers in the Lhusu mines, and later the demon soldiers further in and the massive hulking Slavens you encounter in the different regions.) The undead in various catacombs, the decaying and usually abhorrent creatures like the bombs and twin-headed guard totems, the massive wardens known as Doom Walls, and a slew of insane powerful wyverns, wyrms, spirits, and ancient beings that dot the various regions make this game hard to put down once you start playing. Then you have the cast of merry-thieves and forgotten warriors. from the beauty that got many people into rabbit folk, Fran, to the loyal-to-a-fault fallen soldier Basch. A charming sky-pirate that accompanies Fran named Balthier, a less-than-developed duo of characters named Penelo and Vaan (oddly enough the main character who gets treated more like a background one.) and a supposed-to-be-dead grief stricken (and furious) ex-communicated princess named Ashe. what a gaggle of fools, eh? The gameplay is straight forward but combines turn-based strategy with real time combat, something very rarely attempted during the time this game was made. It certainly followed its own style compared to 10 and 10-2, and had a much more unforgiving method of teaching you that decisions had consequences if you didn't spec out the way you needed or forgot supplies. With the Zodiac Age, a lot of these boons have been lost for generalization and ease-of-gameplay QoL updates. Different kinds of license boards, easier opponents, more loot to find, higher odds at finding weapons in those loot containers on the fields and a much kinder system for "guest" support members (though they do use your supplies now, which makes it a little rougher on the gil reserves...) So yeah, definitely a game I suggest trying, it kept me VERY entertained for many years, and even now i'm dumping 4-5 hours per session of gameplay and just find myself mesmirized at the fact that this was originally a game on the Playstation 2.... [i]Though i do miss the amount of work they had in the original version of the bestiary. The 3-D monster instead of the awesome pictures of the different creatures really pulls away from the idea that it's a booklet of information you build as you encounter the creatures.[/i]
10.8 hours played
Written 6 days ago

Love this game. Zodiac Age makes it much better than the original without losing anything. I have been on a ps1/ps2 jrpg/rpg kick later and this has been a really fun game to revisit. I almost, but not quite, beat it back in 2006. This time I plan on finishing. Just a shame Vaan’s in it—he adds nothing and sounds like a whiny sidekick who wandered into the wrong story.
49.9 hours played
Written 8 days ago

Fantastic game. Trust me. Get past the first 1-2 hours and its a fun ride. I clocked 49 hours from start to finish. Just remember there is a +game speed option and an open interface map toggle you dont need to keep pausing lol.
132.7 hours played
Written 8 days ago

Another good entry in the FF series, with a great storyline and characters as usual. The altered combat system is a bit of a disappointment. For me the turn-by-turn strategic choices of the previous games are an important part of FF, and in this version it was too difficult to follow the results of each action and adapt strategy accordingly, which meant I ended up just taking a brute force approach to most combat. Still a very good game despite that though.
18.5 hours played
Written 12 days ago

I think this might be my favorite 3D FF game ever. Its so good. You just keep wanting to play cuz youre like what cool shit is the game gunna throw my way next? Amazing! Vaan is boring but i think its needed to make the rest of the cast feel equally important. Gameplay is what if MMO but single player. I love it. Music is great and catchy. Visuals and Aesthetic is pure kino. Everything is fire!
205.8 hours played
Written 20 days ago

Ty for the cloud saves, steam. I was able to pick up where I left off 2+ yrs. ago. I'd removed un-played games from my disc drive since then, and you guys had them stored on your cloud. ty so much!
45.2 hours played
Written 21 days ago

Rebought on steam even after I got the platnium trophey on PS4. Love the combat, itemization, and party building systems. Only downside is that its locked to 60fps. Tears on my 60 fps tv. And cannot enable vsync on my 144hz cause it causes the game to speed up.
18.1 hours played
Written 22 days ago

First time playing even though i've owned the game for several years now(both on the PS2 and now on PC) and it is sooooo much better than i thought it would be. i wish i had more thumbs to give this game 4 thumbs up!.
56.4 hours played
Written 23 days ago

Just started playing this after FFX. FFX has better characters and a better story, but this has better gameplay and music imo. Walkthrough: https://gamefaqs.gamespot.com/ps4/191202-final-fantasy-xii-the-zodiac-age/faqs/78871/introduction
54.9 hours played
Written 24 days ago

An amazing Jrpg. Lovely story and amazing characters
37.6 hours played
Written 24 days ago

Final Fantasy XII feels to me like a game that splits pretty harshly between its story and its gameplay. Though it's got a learning curve and plenty of quirks that need to be learned over the course of the game, combat in FFXII is exquisite - the feeling of setting up the perfect set of Gambits to just absolutely delete any enemy in your path is extremely satisfying, and it feels very much like a forebear to the one-level-removed strategy-type gameplay of FFXIII after it. The story, on the other hand, frustrates immensely in its threadbare nature, with a lot of big ideas and concepts, as well as a strong cast on paper, that never coalesces into a narrative that ever feels truly worth following. How FFXII feels to you will be entirely dependent on whether you value gameplay or story more, because it will either be one of the best games in the mainline series, or one of the most forgettable, with very little middle ground. Gameplay-wise, the Gambit system really is a thing of beauty - it takes a while for the full scope of it to reveal itself to the player, and I did find the process of purchasing Gambits and navigating menus to set them up a little tedious, but once you're really cooking with the system, it can be really satisfying to target an enemy and just sit back and let your guys work. It's kind of like a really feature-lite RTS, where you're setting your parameters and sending off your units to execute them, and you're basically just seeing if you set them up well or not. It's especially good for grinding, which is basically a requirement for much of FFXII's late-game side content, because you can just move into an area and set the controller down, letting your characters level themselves and take the tedium out of it. The other half of the primary gameplay loop is the job system, brought forward from the International version of FFXII for modern PC releases. I really liked this - picking jobs out of the twelve available, and being able to assign two to each party member, made me feel like I had a lot of control over the direction of my gameplay experience, and unlocking squares on the license board gradually over time was more fun and engaging than I originally thought it would be. I think the party is generally flexible enough in their base stats that any character can play any role, though everyone does clearly have a pre-conceived base class that you can fall in line with or completely ignore. Really, this feels like the big innovation of the Zodiac Age edition of the game, combined with quality of life upgrades like being able to double the gameplay speed for tedious traversal sections. The story, well...I really tried with it. The basic elements are there - warring kingdoms, an oppressive empire that resorts to cloak and dagger tactics to assert its will over its neighbors, the struggle of a threadbare resistance to enact real change and overthrow the forces oppressing the people. The world of Ivalice is beloved for good reason from its appearances in other extended universe FF games, and the aesthetics of it are very pleasing to the eye. The cast, too, almost universally endears - I know that most people wouldn't agree with that idea when it comes to Vaan in particular, but I feel like that's a failure of the narrative structure more than a failure of his character. The supporting cast is broad and diverse, and the interplay between the party and the people they encounter shows so much potential throughout. Potential that goes wasted, because the story is told so damn sparsely. It's a structural problem, like I said - I feel like FFXII doesn't do enough to tell its own story. The cutscenes feel few and far between, almost like the development team was afraid of the story encroaching on the gameplay too much. In a Final Fantasy game! Come on. Not to mention that the viewpoint of the story is ostensibly that of Vaan, in a clear effort to tell a grand narrative through the eyes of an everyman, as a true audience surrogate. The problem with that is that Vaan is barely a factor in any aspect of the story - it feels like he isn't even in half of the game's cutscenes. The true protagonist of this story is Ashe, and though I can understand why the game isn't simply from her perspective once she shows up, it does a real disservice to itself by dancing around Ashe as the protagonist and stubbornly attempting to cling to Vaan's ephemeral viewpoint. It feels like the story is handcuffed, unable to dive into the depths it wants to explore, and as a result it never really feels like anything happens, or that the reasons for something happening are impossible to discern. As a result, major story beats barely had any impact for me, and by the end of the game I couldn't help but feel dissatisfied, like I'd only experienced the outline of a story. I mean it when I say that I really wanted to enjoy what FFXII put in front of me. I always had a reverence for it from afar, nervous to dive in and experience what the game was truly about, rather than the bits and pieces I saw over time. It's a game that I think is underrated when you consider its gameplay, but is held back by its narrative failing to stick any kind of landing, content to let the party putter around semi-aimlessly, unable to center any one perspective in its desire to make the audience feel the same way Vaan did - little more than along for the ride. It's a game that's less than the sum of its parts in a lot of ways, but ultimately, I have respect for it, and the extremely strong gameplay system and loops were enough to give me a positive experience with it. If you're a gameplay sicko, go for it. If you're a story guy, mull it over.
22.4 hours played
Written 29 days ago

The game itself is not bad so far. Think is a bit challenging but not much. Love the auto battle system. Cool sets of main characters. 9/10
60.4 hours played
Written 1 month and 6 days ago

Played back when it first came out and it has always been one of my favorite FF games. New systems actually make you think about combat and how you level you characters and not just treat them all as interchangeable health bars. Playing at x2 speed really lets you blow thru the game, but it's almost to fast since you don't really get to dig into the game. If I play it again I would only turn on x2 while grinding.
338.9 hours played
Written 18 days ago

This game is fantastic. But the amount of flaws after being released again two times, are staggering. Obviously I enjoy this game a lot, however I shall not condone these malpractices prevalent in probably 99 percent of all these "new" editions, re editions, remakemaster ultra 3000s. Gambit system. Simple and effective. Yet also missing simple basics. How about a multiplier? I want this action performed this many times, possibly with a cool down added. I can't set up any gambits for debuffing a few times, have to do it manually. A buff can be recognised, but an enemy without items can not. How about distance gambits? Numerous times will your tank walk around while being targeted, possibly walking towards your fragile members. I consider immobilise a positive buff on the tank. If a member has no action pending, they will stick to the leader like glue. This can be useful and also annoying. How about a gambit that says "STAY THE HELL AWAY FROM X". No weapon switching gambits. Because of this, you can throw measures out the window. Unless you like go into the menu every ~5 seconds, this is just not doable. Gambits don't help either as there is no STOP gambit. Your character will continue to use the stamp technick even though they're already fully buffed. Enemy fire weak? Switch to flamberge? Nah, go into the menu. Speaking of the menu, I needed a mod just so I can see what the properties weapons and armor have. Preposterous. The glorious loot system. Loot! Sell it all! Until you realize too late that they put quest related items in that tab as well. The same kick in the nuts as base game zodiac spear, but not at all addressed. Unforgivable if you ask me. Also no way to mark loot as favourite or something, as there is lots of stuff you'd want to keep, owing thanks to the next problem: Loot limbo You sold 99 stones. There are two recipes that require three stones each. You unlock one item and buy it. So you might think "cool, the remaining 96 stones can be saved for other recipes. Right?" Hahaaahaaa. No. You just wasted it all. This will absolutely shatter your testicles when you sold rare items too early and forgot to keep track (nope, nowhere in the game does it tell you how much of something you've already sold), or buy the item before you should've and wasting the loot in "loot limbo". Now there's a positive to this as you can end up spending less materials if you time your selling/buying correctly, but this in no way makes up the absolute ludicrously retarded loot system. Chest rng. Good lord help me. Although I can kind of understand cerobi steppe, the majority of the rest is just stinky. Putting spells and technicks in chests that don't spawn all the time, and sometimes have random content on top of that is just sadistic. It's not intuitive either, it's explained nowhere. For new players, this sucks. Diamond armlet is also just vague. Edit: Of course I forgot about the beastiary, because it's so useless. Nothing about stats, weaknesses or even location. Countless items to be stolen or dropped and it mentions none. With all the obscure and insanely rare items, this would've been extremely helpful. How about at the very least a bunch of ?'s so it's clarified that certain monsters still have something? Nah, but you can press L2 now and lock on. Great. Nitpicks. Why can't I cycle between speed enhancements? Why is it only either or? Garamsythe water sluice cutscene EVERY TIME you open/close a gate. Makes a puzzle go from possibly fun to definitively annoying. Adding the choice to skip cutscenes but not this on is mystifying. Final word Looking past these and definitely other annoyances, most of which should've/could've been fixed after being released two times, there is a beautiful game here. The secrets and quests that aren't obscured by ridiculous RNG are nice and connect the world very well. Great gameplay and customisation made even better with mods. I thank the modding community for always being there to patch the holes in the games developed by gazillion dollar corporations who don't give a damn. Thank you.
66.9 hours played
Written 20 days ago

Not the game that you thought you remembered. It is slow, clunky and was never ahead of its time.
131.1 hours played
Written 1 month and 2 days ago

A perfect remaster of a great and underrated game
34.4 hours played
Written 24 days ago

---{ 04 / 10 }--- Final Fantasy XII is an insanely good game on paper. It feels nostalgic, even though I never played it. Balthier was the person introducing us into this beautiful world and leading us through a political masterpiece. It reminds me of Prince of Persia, FF10 and Starfox Adventures. The interface of Zodiac Age looks georgeous, the map shows where to go so you don't get lost like in other games of the era. And the music is phenomenal. Now moving on to the aspects which led to my negative review. The fighting system and leveling is a chore that is no fun at all. You program all of your characters to behave a certain way in every possible situation of the fight. After that, all you do is walk really. I know that you can change it and move manually, but that would put you in a disadvantage. The endgame fights are also bullshit, because all of a sudden, your opponents can attack nonstop (CT0 - 0 Charge Time) in a turnbased game. You, however, still have to wait. ---{ Graphics }--- ☐ You forget what reality is (For its time) ☐ Beautiful [b]☑ Good[/b] ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS‑DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh [b]☑ Watch paint dry instead[/b] ☐ Just don't ---{ Audio }--- [b]☑ Eargasm[/b] ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Story }--- ☐ It'll replace your life [b]☑ Lovely[/b] ☐ Good ☐ Average ☐ Some lore ☐ No Story ---{ Bugs }--- [b]☑ Never heard of[/b] ☐ Minor bugs ☐ Can get annoying (If you host multiplayer) ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Difficulty }--- ☐ Easy ☐ Just press 'W' ☐ Easy to learn / Hard to master ☐ Significant brain usage [b]☑ Difficult[/b] ☐ Dark Souls ---{ Grind }--- ☐ Average grind level ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress [b]☑ Too much grind[/b] ☐ You'll need a second life for grinding
72.0 hours played
Written 25 days ago

I'll be honest, at first I didn't like this entry into final fantasy. I thought the protagonist Vaan was insufferable. Still do actually, like japanese take on Aladdin. BUT...thankfully there are many other characters and stories in this game. Combat system is different with Gambits, but ends up being fun to tweak. Story was entertaining, and I'm impressed with the graphics they managed to squeeze out of the PS2 on its original release. Recommended.
126.3 hours played
Written 26 days ago

final fantasy but with a semi-open world and smooth combat systems
52.5 hours played
Written 1 month and 1 day ago

Joguei pela primeira vez em 2006, no PS2, ano de lançamento do jogo, e desde então virou meu jogo favorito de todos os tempos. Zerei no PS2 (versão original e International Zodiac Job System), no PS4, no Switch e agora no PC. Não canso de rejogar isso.
32.1 hours played
Written 24 days ago

Graphics are showing its age, the original version was released in 2006, the first of the "final years" of the PlayStation 2's life-cycle (PlayStation 3 had released the same year) and considered the final year of the PS2's "peak", but Final Fantasy XII is still an amazingly graphically beautiful among the other Final Fantasy games with the Egyptian/Neo Imperial Industrial/Steampunk/Sky Pirate theme given how it literally pushed the limits of the PS2 back then. Has all the classic "Attack, wait, do something, wait, attack, repeat" combat features from prior Final Fantasy games, BUT it also has the "real time" combat feature that was re-introduced many years later in Final Fantasy 15. The REAL star of this game's combat is the "Gambit" system, full on RPG mechanics that relies on statuses for yourself, enemies and allies and it can do and handle everything. On the topic of FF XV, considering I've played BOTH those games, I can see where 15 was inspired by a lot of things FF XII had across the board. Can see why pretty much everyone recommends XII as "one of the best in the entire series", because Square Enix got everything right with this game! Only negative thing I have to say about this game is: DO NOT alter the MSAA filter setting above x2 in the graphics option, it WILL cause slowdowns and my PC well exceeds the recommended specs and can run this game maxed out. There must be a problem with how MSAA Filtering works or something. Other than that, FANTASTIC game!
59.5 hours played
Written 25 days ago

FINAL FANTASY XII: The Zodiac Age — 59.5 h played Score: 9 / 10 (Enthusiastically Recommended) The Gambit system alone makes FFXII one of my favorite RPGs ever: programming party AI with if-then logic turns every battle into a kinetic chess match, and watching a flawless script dismantle an Elite Hunt is endlessly satisfying. WHY IT STANDS OUT • **Gambit Perfection** — “Ally < 40 % HP → Curaga,” “Foe: flying → Telekinesis,” “Self: MP < 10 % → Ether.” Fine-tuning those lines until your crew runs like a Swiss watch is RPG nirvana; I still tweak scripts mid-dungeon just for fun. • **Dual-Job License Boards** — Zodiac Age lets each character pair two of twelve jobs (Knight + Time Battlemage, Monk + Red Mage, etc.), giving real build identity missing from the PS2 original. • **Hunts & Rare Game** — Elite marks, hidden spawns, and optional Espers put your Gambit mastery to the test and keep the open zones relevant long after the story checkpoints. • **Political Storyline** — Archadian coups, Judge Magister intrigue, and Dalmascan resistance plots deliver mature, Star-Wars-flavoured drama instead of the usual crystal prophecy. • **Quality-of-Life Upgrades** — 2×/4× speed toggle, autosaves, job re-specs, 60 fps, and a re-orchestrated soundtrack make the remaster a breeze to replay in 2025. LINGERING NITS • **Slow opening hours** — Vaan’s sewer crawl and palace escape feel plodding before Gambits, jobs, and Hunts unlock. • **Protagonist drift** — Vaan & Penelo fade while Ashe, Basch, and Balthier take the spotlight; some players might miss a tighter hero arc. • **Aged visuals** — Higher-res textures help, but PS2 facial rigs and the occasional skybox seam show their age. • **Grind temptation** — Late Hunts can push you toward power-farming unless your Gambits are dialed in. FINAL VERDICT If you love the idea of coding your companions to fight exactly the way you want—and then watching your strategy unfold in real time—The Zodiac Age is an essential JRPG. Add in dual-job builds, rich political drama, and slick QoL tweaks, and FFXII earns its spot among the series’ very best.
849.8 hours played
Written 8 days ago

Ignore playtime this is just me falling asleep with my steamos running on my tv and leaving it paused entire weekends at a time. I would recommend just watching youtube videos on this one if you're interested or using a trainer. The gameplay is trash. I would have rather spam X button the entire game. Also the traps you walk into right after a transition into a new area is unreal. Literally right after loading screen you will be hit with petrify or silence. F*** this game for real. You have 6 party members but you can only use three at a time. Also confuse is BS. I'm uninstalling after 40 or so hours since I am wasting my time.
5.9 hours played
Written 1 month and 5 days ago

Just no, go pirate their games or something. Do yourself a favor, don't pay Square Enix at all. Like really, not releasing proper new content and then ripping soundtracks out of games to make a couple of bucks from fans? This is an all time low.
163.1 hours played
Written 1 month and 2 days ago

The zodiac version is so much better especially with the speed boost to speed up walking and combat
208.6 hours played
Written 11 days ago

I like that you can play the story line or Explore the world, but you also have the options of doing side quests and other tid bits so it is never boring. Also the NPCs all have unique character log and personalities so you are quite compelled to actually read what they are saying. Some of it can be quite humorous.
160.5 hours played
Written 1 month and 2 days ago

Do you like Final Fantasy 12? That is what this is.
15.8 hours played
Written 28 days ago

Very Nostalgic
16.7 hours played
Written 9 days ago

fun
108.5 hours played
Written 26 days ago

good
122.6 hours played
Written 28 days ago

Eu amo Final Fantasy :3
120.1 hours played
Written 20 days ago

best ff
33.1 hours played
Written 1 month and 1 day ago

nice
89.3 hours played
Written 10 days ago

Underrated.
100.8 hours played
Written 9 days ago

The GOAT
70.1 hours played
Written 12 days ago

27 days
74.4 hours played
Written 1 month and 1 day ago

:D