35.9 hours played
Written 25 days ago
If you go on the Yakuza subreddit or any other Yakuza forum, every other tier list will put Yakuza 4 at the top. I'm telling you straight up at the start of this review, don't go into this game expecting the best that Yakuza has to offer.
I could imagine playing this game when it came out in 2010 after playing Yakuza 3 and just being floored. Kamurocho, which is usually the same streets, stores and landmarks, now has rooftops and sewer systems and all these crazy hidden nooks secrets to find. Not only that, but you take three fresh new perspectives on the city that the Yakuza series hasn't really seen before. A civilian, a police officer and a homeless convict. Someone in that RGG studio pitch meeting had their homework done and was ready to show, not tell, the best story Yakuza had to date. While there are a ton of fun features that would ultimately shape Yakuza 0 and the rest of the series into the smooth, content rich rpg/beat em up we know today. There are also some gears in the machine that were still a little too clunky and in need of some oil.
So the stars of the show, combat and story, are both very well done. The new characters are put on display first and wow do they work well. They naturally weave into a story of betrayal and corruption. Even their gameplay varies in ways that will make sure you're excited any time a chapter switches you into another anti-heroes shoes. The side stories and mini-games are also cooking up something good because not only do they now have great animations, but there's actual rewards and reasons to take time out to practice. The story cuts deep, weaving between and connecting the other protagonists journeys without making it feel ham-fisted and forced. I don't want to spoil too much, but (excluding 0) this may have been one of the better stories in the series.
But like I said before, if you go into this expecting all these features to be well balanced, impactful and smooth. You're going to be disappointing. The combat, although great, still suffers from the stiff 'block-yuza' issues Y3 had. The menus and upgrades even have a weird delay between movements that will punish you for operating quickly. I can't count the number of times a "are you sure you want to xyz?" screen popped up and I hit left and X. Just to have the game not register the left and click the "no," option instead. While the new characters are a very welcome shift to the formula, switching perspectives that often leaves some characters feeling like you wanted more or that the combat never reached the peak of what the upgrade tree promised. Not to mention some mechanics like collecting trash, hunting down npcs and some other collect-a-thons feel kind of tacked-on and wasteful. I was annoyed when I had to go from the fast, cool, counter-heavy badass to a slow clunky powerhouse. Some elements of the story are also revealed early in one protagonists campaign and it can be torturous how slow those story beats can be when they're repeated.
If you played Y3 and found it difficult to stomach, Y4 is the pepto-bismol you need to chow down on some more Yakuza goodness. Just don't expect it to be the best yet, especially if you've already played Y0. Because this game in a lot of ways is the precursor to all the mechanics in Y0. It offers exploration, freedom, a weaving and tangled story all while giving you the tools to make combat what you want it to be. If you got left to dry on the previous game, I strong recommend picking this up to clean your palette. Giving it a 7.9/10, very solid for a PS3 era game.