31.6 hours played
Written 22 days ago
[h1]Summary:[/h1]
Engaging hospital management simulator that strikes a near-perfect balance between accessibility and depth. Its streamlined user interface and intuitive controls make it easy for newcomers to jump in, while a well-paced difficulty curve ensures that even seasoned simulation veterans remain challenged and engaged. The game boasts a distinct visual style—clean, charming, and cartoonish—that not only gives it a unique identity but also ensures the graphics will stand the test of time. Room and hospital layouts are highly customizable, allowing players to freely design treatment spaces, waiting areas, and staff zones with ease and creativity.
Progression is rewarding, thanks to a well-structured campaign where each hospital introduces new challenges, unlocks, and opportunities for strategic experimentation. Staff management is also refreshingly smooth, with robust tools for assigning roles, managing training, and optimizing workflows, making it less tedious than in many other sims. All of this is supported by strong technical stability, with excellent performance across a wide range of systems and minimal bugs—something that many simulation titles often struggle with. Whether you’re optimizing a world-class treatment center or managing a chaotic outbreak of “Light-Headedness,” Two Point Hospital delivers a consistently satisfying experience.
[h2]Suggestions / Improvements:[/h2]
- Remote training: The ability to send your staff off for training at previous hospitals you completed on the map with a higher price tag per training session than in house training.
- Automatically send patients home: An option to enable that sends patients home automatically if you don't have the means to treat them. But still notify the user that a patient was sent home due to inability to treat.
- Custom Job Loadouts: Ability to define job roles via a custom loadout. Ease of setting a employees role without having to customize options every hire.
- Automatically queue machines for upgrade: Allow the player to set a "free cash minimum" to allow mechanics to automatically start upgrading a machine as long as the player has a balance of the specified minimum (default to 100k balance).
- Overlay of active timers: Implement overlay of timers for training, emergencies, etc.
- Overlay for queues: Provide a glimpse of queues for each type of room (allow the user to enable or disable which rooms they want to track)
- Queue training sessions: Implement the ability to queue up to 5 training sessions and reflect in timers / employee skills.
- Additional Alerts: Allow the player to set custom alerts to notify them when they want to be alerted. Ex. Say I have 2 pharmacies and have 2 nurses with pharmacy management but I always prefer to have 1 extra for break management. Let me set up an alert that warns me I don't have enough staff for my requirements. Allow this setting to persist through all maps. Alert when no marketing campaign going, no training, no research, employee unhappy about salary, etc.
- Automatically accept emergencies: Allow the player to enable automatic acceptance of emergencies.
- Ease of upping an employees salary beyond "meh": Add a one or two click method to up an employee or all employees in a category to a certain happiness level.
[h2]Pros:[/h2]
- Streamlined UI and User Experience: Clean, modern interface with intuitive controls makes the game easy to learn.
- Well-Balanced Difficulty Curve: Missions build in complexity but maintain accessibility, ideal for both newcomers and simulation veterans.
- Strong Visual Identity: Graphics will hold up for years.
- Highly Customizable Layouts: Players can design and expand rooms freely, with snapping options and interior decor choices.
- Engaging Progression System: Unlocks across hospitals encourage experimentation with staff and strategy.
- Effective Staff Management Tools: Easy-to-use zoning and staff role assignment compared to clunkier systems in similar games.
- Stable Performance and Optimization: Runs smoothly even on mid-tier hardware, with minimal bugs or crashes.
[h2]Cons:[/h2]
- Cumbersome staff management system for large hospitals (see suggestions).
- Insufficient operational visibility due to minimal UI overlays (see suggestions).
- Limited customization and presets causing repetitive configuration of employees (see suggestions).
- Micromanagement fatigue due to lack of automated systems (see suggestions).