47.6 hours played
Written 29 days ago
Reviewing (mostly) every game (or DLC) in my library, part 31:
⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️/10
[i] Persona 4 Golden [/i] is the enhanced version of [i] Persona 4, [/i] originally released for the PlayStation 2. Though it came before [i] Persona 5, [/i] P4G has found renewed life thanks to its PC and console re-releases. And while it lacks the slick, high-gloss style of its successor, it more than makes up for it with emotional depth, intimate storytelling, and a strong sense of small-town nostalgia.
The game places you in the role of a transfer student spending a year in the rural town of Inaba. Soon, you’re swept into a supernatural murder mystery tied to a strange world inside the TV. Alongside a cast of eccentric classmates, you work to solve the case and prevent more deaths—while juggling school, friendships, and everyday life.
[i] Persona 4 Golden [/i] may be a step down in polish and maturity compared to [i] Persona 5 Royal, [/i] but it’s still an emotionally resonant, thoroughly engaging RPG. Its strengths lie in its characters, cozy atmosphere, and earnestness. Despite an over reliance on fan service and dated dungeon design, it delivers an experience full of heart. Just don’t let Teddie near your friends.
🌄 [b] Pros: [/b]
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[*] Tone and setting. Unlike the urban flash of P5R, P4G leans into a slower, more introspective atmosphere. Its rural setting emphasizes quiet homesickness, isolation, and the discovery of community. The tone is more “slice-of-life mystery” than high-stakes rebellion. It’s a murder mystery, yes—but also a coming-of-age story wrapped in rain, fog, and found family.
[*] Found family and emotional core. One of P4G’s strongest elements is its emphasis on bonds—not just with friends, but with your uncle Dojima and his daughter Nanako, who quickly become central to the emotional weight of the story. The game's core group feels like a true group of misfit friends, figuring out who they are and what they mean to each other in a time of grief and uncertainty.
[*] Solid JRPG mechanics. The turn-based combat is familiar and accessible, with a lighter learning curve than P5R. Persona fusion is again the backbone of progression, with familiar skill inheritance and fusion mechanics. Dungeons are randomly generated, but each one is themed around a character's inner struggles—a clever way of integrating story into gameplay.
[*] Social sim simplicity. The game’s time management*mechanics are easier to juggle than P5. Stat increases are more forgiving, and social links feel shorter and easier to max. The school-life/dungeon-life loop is still highly satisfying, with just enough to do without overwhelming you.
[*] Strong music and voice acting. The soundtrack is quirky, upbeat, and unmistakably catchy. Voice acting is solid, with standout performances from key cast members that add a lot of warmth and personality to the experience.
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😬 [b] Cons: [/b]
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[*] Fan service and tone issues. P4G has a [i] notably [/i] higher amount of fan service compared to its sequel. Several scenes focus uncomfortably on the female characters’ bodies, and humor often leans into the juvenile. The infamous "swimsuit beauty pageant" sequence, among others, crosses the line from playful to uncomfortable and gross.
[*] Teddie, the game’s mascot character, is the biggest offender. His constant sexual jokes and over-the-top horniness often derail otherwise heartfelt scenes.
[*] Procedural dungeons and repetition. Unlike P5R's handcrafted Palaces, dungeons in P4G are procedurally generated floors with simple layouts. Though they’re thematic and symbolic, they can become repetitive quickly.
[*] Mixed writing quality. Like other [i] Persona [/i] entries, P4G has strong high points: thoughtful character studies, reflections on identity, and nuanced dialogue. But also like the rest of the series, it suffers from tonal inconsistency, where serious character moments are followed by awkward jokes or fan service.
[*] Some Social Links are extremely well-written (Kanji, Naoto, Dojima), while others feel more tropey or underdeveloped.
[*] Aged presentation. Coming from P5R, the drop in visual fidelity is noticeable. The UI is serviceable but lacks flair; animations are stiffer, and the models are dated.
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