1,162.5 hours played
Written 20 days ago
Sonic Frontiers is probably the most ambitious 3D Sonic game we've had in years. I liked it, even though I wouldn't call it great. But it finally feels like Sonic Team is starting to understand what makes Sonic interesting in 3D space, even if the execution isn’t fully there yet.
Movement is the highlight. Just running around the open zones feels good. It’s smooth, fast, and customizable, and the fact that you can adjust how Sonic controls is one of the smartest things they've done in a long time. I actually enjoyed just drifting around hills, launching off ramps, and experimenting with tricks, even if there wasn’t always a reason to do so.
Combat was better than I expected. It's flashy and surprisingly deep for a Sonic game. Of course, it’s not Devil May Cry, but it’s more involved than just homing attacks. Parrying, combos, and finishing moves add a nice layer, especially during boss fights. The Titans are ridiculous in the best way possible.
The open zones are a mixed bag. There’s something exciting about being dropped into these giant landscapes with rails floating in the sky and random puzzles scattered around, but the novelty wears off fast. Most puzzles boil down to the same handful of mechanics repeated again and again. By the second island, I knew exactly what I was in for, and by the third, I was just pushing through.
That’s the biggest issue with Frontiers. Repetition. Every island follows the same loop. Explore, do puzzles, fight enemies, collect memory tokens, do Cyberspace stages, collect Chaos Emeralds, fight the Titan. Repeat. Five times. With no real surprises.
Cyberspace stages also felt undercooked. They’re short, easy, and clearly reused level layouts from past games. The physics feel stiff compared to the open world, and the level themes are copy-pasted across the game. It’s fun for a bit, but there’s no flair or variety to keep it interesting.
The story takes itself way too seriously. I appreciate the effort to give Sonic and his friends more depth, but most of the dialogue is bland or awkward. The lore dumps are delivered like anime monologues, and the emotional beats feel disconnected from what’s actually happening on screen.
Still, I had fun. Sonic Frontiers, for all its flaws, kept me entertained. The music is incredible. The boss fights are insane. And it’s the first time in a long while where I felt Sonic had real potential again. Not just as a mascot, but as a game series that could finally evolve.
It’s not a masterpiece. It’s not even that polished. But it is a step. And for Sonic, sometimes one good step forward is worth more than another forced sprint in the wrong direction.
If Sonic Team builds on this, we could be in for something great. But as it stands, Sonic Frontiers is a decent game with good intentions and a lot of filler. Worth playing, just maybe not all at once. Also use mods!!!, ill happily recommend my setup