4.4 hours played
Written 16 days ago
Not the worst game in the world by any stretch of the imagination, but...
The game has way too many issues to be "good". Upon first glance (rather, within the first 10 minutes of launching it), the game portrays itself as a detective/mystery type of game, with the first tutorial-murder that you have to solve hinting at a grand scheme that is waiting to be unraveled. Unfortunately, this idea seems to have been forgotten sometime during development, as the terrible ending inevitably reveals. The end twist is painfully predictable, but the biggest issue is that it makes you realize that none of the murders you have solved to that point have any impact on the game. The ending is a cop-out and instead of revealing the aforementioned scheme, the game goes "Oh, actually it's all in your head - stop feeling so guilty about the past!"
The puzzles are ridiculously simple and, despite the player being given the illusion of a relatively open environment to explore, the game prevents you from going on to a new area until a murder is solved (usually with game-ified mechanics of "here's your new toy that can open those locked doors from before!"). There are several murders you could solve - and for your sanity's sake, you probably should solve - before even figuring out the cause of death or what the intended solution path is. They are way too easy, and the most difficult part is wasting time in the cycle in order to get certain items to solve them.
Oh, and if you care about getting 100% on this game, you better hope you didn't miss any one of the 52 collectible cards, because there is no way to tell which cards you have or do not have within the game (and instead, you have to view your save file and manually tally up which ones you have collected). Terrible mechanic and a very lazy oversight.
What makes this game so frustrating is that the concept is very interesting and has so much potential to be an incredible game, but somewhere in the development process, the game lost its way. The plot is stupid, the puzzles are simple, and the runtime is too short. It constantly feels like you are on the edge of the game revealing some huge secret and that you are going to have to go save everyone in one go, but nope...the game just grabs your hand and walks you through the boring ending and leaves you going "That's it?"
4/10