METALLIC CHILD
METALLIC CHILD

METALLIC CHILD

1
in-game
Data taken from Steam
Steam
Historical low for Steam:
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METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
METALLIC CHILD
“Grab, hurl, and eliminate” Rogue-lite Core-Action!! A large-scale rebellion erupts within the spacecraft “Life Stream.” With the help of you, Rona, an android known as “Metallic Child,” stands up against a fleet of massive robots to stop the plot devised by her own creator, Doctor Irene.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


ARIA CHRONICLE
ARIA CHRONICLE
Not in Sale
CONERU -DIMENSION GIRL-
CONERU -DIMENSION GIRL-
Not in Sale
Last Light
Last Light
Not in Sale
PROJECT TACHYON
PROJECT TACHYON
Not in Sale
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
164 reviews
147
17
21.6 hours played
Written 11 days ago

Story is not deep but it's decent and it has lots of well known JP VAs. However, the story ended up open ended, like it's setting up a sequel. But since this game released since 2021 and no news anymore about it then it might as well be abandoned, which is sad since this seems to be their most popular game. Feels like there's a lot more cut content somewhere given how the records has a lot more depth on what happened in the ship and that ending. Also the Metallic childs you fought has some anime personalities that could've at least have some more in-depth background stories and their thoughts of the rebellion given that they're similar tech as Rona herself. Also I don't feel like completing everything since chips amount you get don't scale so it's very grindy to unlock things. The rogue-lite elements are too harsh as well, I tend to get useless mini-cores (the buffs) or bugged cores (debuff) too much which makes it hard to know what build you'll end up or ending up not being able to build anything since the mini-cores expire too fast that you have to abuse few mechanics just to keep the good buffs. Basically the damage buffs are too rare it takes me 2-4 runs before I get one. It's always battery which is a non-issue for all weapon types anyways so its useless. Same with supercores (permabuffs for that mission), always get useless ones
43.8 hours played
Written 22 days ago

[h1] SAME JP VA AS HANA UZAKI/JAHY SAMA [/h1] If you're into long cutscenes like those old Melty Blood or BlazBlue storymode talking parts, then this is definitely for you. Or just skip em 😅 [b]Sound: 7/10 [/b]Sounds like Megaman X Series but not as catchy but it's not bad [b]Voice Acting: 10/10 [/b] I separated this from sound because the voice acting really is great [b]Gameplay: 9/10 [/b]Actually very good, it feels like a 3D fighting game. But the game really wants you to not get hit, some enemies like those annoying drill worm bot are very hard to hit but some are just a piece of cake. Some weapons are really good, the drones also look awesome, too bad you don't get to keep em and boss battles are too long so your happy times with your drone will definitely be cut short (They have a hammer that generates drones though, if I see it I automatically choose it) [b]Graphics: 10/10 [/b]Pretty pretty shiny shiny 🤩 [b]Story: 9/10[/b] I like it but they really do talk too much Was kinda stuck in the final part of the story but I discovered the [h2] JUMPING HAMMER THEN ROLL BACK COWARDLY TECHNIQUE [/h2] But maybe this is the approach the devs wants us to take because of the hit-less run challenges? My only critique really is, at least allow a certain number of hits in the virtual missions. Shields also exist in the game, why can't we just use that?
7.2 hours played
Written 25 days ago

Cute and funny