Wall World
Wall World

Wall World

82
in-game
Data taken from Steam
Steam
Historical low for Steam:
Geforce NOW
Open in Steam
playsum
about an hour ago
77%
1,36€
GOG
Historical low for GOG:
Open in GOG
Amazon Games
Epic Games Store
Historical low for Epic Games Store:
Open in Epic Games
There are currently no deals for this platform

Subscription
DRM



Subscription
DRM


Wall World - Launch Trailer
Deep Threat DLC - Launch Trailer
Wall World
Wall World
Wall World
Wall World
Wall World
Wall World
Wall World
Wall World
Wall World
Wall World
Explore the mysterious Wall World on your giant robospider: mine for valuable resources, upgrade your equipment to fight off hordes of monsters, and discover exotic biomes in-between attacks. Will you be able to survive and learn the secrets of the Wall World?
Developed by:
Published by:
Release Date:

Steam
GOG
Latest Patch:

Steam
GOG

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
3,303 reviews
2,964
339
18.1 hours played
Written 30 days ago

[h1]The Idea Is Good, But It Could Be Better.[/h1] In light of the sequel announcement, I dug this one out of my ever-piling Steam Library and try it out. Works great with Steam Deck. [h1]Things I Like About Wall World:[/h1] [b]Climbing And Mining[/b] Similar to Dome Keeper, except you climb a very steep wall. [list] [*]If you've played Dome Keeper before, the mechanics here will be familiar to you. Basically, it's two types of gameplay merged together: mobile defense and mining. [*]You pilot a robot spider climbing a soaring wall. Every few meters you will encounter a little crack in the wall. You can anchor the spider over the crack and blast into it to create a cave. This is where mining begins. [*]You leave the spider and use the laser drill to excavate the cave, mine the resource for upgrades, and bring them back to the spider. Both the sound and the progress of mining are quite therapeutic. Plus the wonder of unearthing some ancient ruins never gets old. [*]Additionally, every cave holds an utility item(temporary upgrades for the run) or blueprints(permanent upgrades in base). There are even different turret parts within each biome that you can mount on your spider. These can drastically benefit your work, so you are encouraged to mine deeper. [*]Every few seconds enemies will swarm towards your spider. You must hurry back and defend it. This is where the mobile defense begins. Unlike the stationary Dome, you can move your spider freely to dodge enemies' attacks while you shoot back with the rotating turrets. Depending on your meta progression, you may even crush the ones on the wall with your spider. [*]You can open the upgrade menu and temporarily "pause" the game. Here you can see the upgradable path for all of your equipment and the resource requirement. Use this information to manage the time you should spend in each biome. This menu is also the only way you can heal your spider, which means you can safely top up the spider's health in the heat of battle. [/list] [h1]Things I Dislike About Wall World:[/h1] [b]Roguelite Elements[/b] It's a very superficial attempt at a roguelite. [list] [*]The problems I have towards Wall World can be boiled down to two: relying too much at meta progression, and lacking a substantial random generation. [*]Meta progression in roguelite is a mechanic designed to give you a "minor" boost so that you move slightly closer to your inevitable success. Wall World doesn't do that. Instead, your success depends heavily on your meta progression. [*]Not only do all the upgrades give major performance boosts to you and your spider, some of the direct upgrades straight up feel like they should either be the base kit or be found inside the biome. Unless you play in the most efficient and optimal way, you won't go far without them. [*]Regarding the random generation, there is very little variation between each run. The only thing randomly generated is the cave system of each biome. [*]All the biomes and their respective resources are set. If you lack a certain low tier resource at a high level biome, you might have to climb down to lower biome to mine or pray that the next crack can generate a special cave. This can be a huge time waster since the boss attack when the countdown goes to zero. [*]It also doesn't help that all the special turrets can only be found in specific biomes, and there is a clear best one that outshines all the other. This sort of defeats the purpose of adapting randomness. All the turrets should be spawnable in every biome. Turret found in higher biome would have better stats or be given new property to incentive switching up playstyle. [*]I also wish the cave would generate something interesting like environmental hazards or even enemies to spice up the "keep mining right until you find something" gameplay. [/list] 中文小簡評 →看到要出續作,就趕快把一代從我的積灰塵的遊戲庫挖出來用deck玩玩(X →玩法類似Dome Keeper,主要是把塔防和挖掘資源做結合,玩法在兩者之間切換。 →駕駛機械蜘蛛不斷的向上爬,利用蜘蛛的雷射鑽開牆上的裂縫好讓你可以進去挖掘蒐集資源,礦物用來升級當前蜘蛛的配備,能量則能用於基地強化蜘蛛本體。 →挖掘的音效回饋做的不錯,那種不斷深入挖寶期待感營造的很棒,每個洞窟末端都藏有一個道具、特殊砲塔或藍圖,因此建議能挖多深就挖多深。 →每過一段時間就會有敵人過來攻擊你的蜘蛛,因此需要好好平衡一下挖掘深度與回程時間。塔防就比較簡單,基本上就是上下移動躲避攻擊,並利用蜘蛛上安裝的砲塔回擊。 →這裡有個很偷吃步的設計:塔防期間是可以開啟升級頁面「暫停」遊戲的,被打到快沒血時可以直接開升級用礦物慢慢回血,順便看哪些東西現在升一升有實質幫助。 →不過遊戲也有幾個缺點。目前遊戲流程太過度依賴額外強化,不像其他roguelite微幅強化,這款強化的體感非常明顯,數值多不說,有些強化甚至能直接不可逆的改變玩法,就好像是把每一輪有機率撿到的配備直接裝給你用。除非你是效率狂,不點強化真的很難往高處爬。 →遊戲的隨機生成幅度也太小,關卡及資源已經有固定排序不說,如果缺低階素材你要嘛浪費時間爬到低階關卡挖或祈禱下個裂縫會生成特殊洞窟。能挖到的特殊砲塔也被固定在指定關卡裡,而且有明顯的強度差異,用過雷射機槍後其他的砲塔完全不值得去挖了。 →洞窟的生成也缺乏多樣性,沒有環境危害或敵人來讓挖掘工作稍微刺激點。
18.8 hours played
Written 19 days ago

Well, let's say my experience on this game. Completely grind. You do the same thing over and over until you get a little better(so, faster) and can finish this game by getting deep into large mines. Boring story that could have been developed better and for some reason, the bugs on the last level can be stomped to death just by touch, unlike the weaker version that needs 3 hits. Also from what I have searched, there is a RNG to get the main things on this game. but basically for the crypt keys, search for all cave biomes below and above, it seems to not spawn on the same you took before. This game could have been finished in a max of 2 hours if it was not just grind, the DLC is the same way and you need the DLC to get all achievements. surely there is a niche community that like this sort of game, but not for me.
3.7 hours played
Written 26 days ago

Wall World is not winning game of the year, but it's great for what it is. An amazing value when bought on sale. ($1.39 currently on 2025 Summer Sale) Wall World has a gameplay loop that other "mining-esque" games have. Burrow in the dirt, searching for material and upgrades and bringing them back to the surface to get new or better gear. What sets Wall World apart is the interesting story aspect (even if it is a bit minuit) and the combat sections that break up the mining and have you scrambling back to the surface to protect your ship and your run. I understand some of the negative reviews. The game should have a way to save mid-run and there are some aspects that could use more polish. The most disheartening thing to me was that I believe you NEED the in-between run upgrades to win. I wish there was a chance to beat the game without a single upgrade and that the upgrades on the main menu just helped get you closer to your goal. I do not think that is the case though. I believe Wall World is unwinnable without said upgrades, which gave the game a feeling of grindiness and dread as I began a run, trying to get currency for upgrades and not really feeling like I had a chance to succeed and "beat" the game until further runs - with more upgrades. I think Wall World has a lot of character, the main gameplay is very good and the pixel graphics are stunning and satisfying. I look forward to seeing how the developers push Wall World further and hopefully fix some of the blemishes in Wall World 2.
7.1 hours played
Written 10 days ago

I purchased this when early acces and it was very fun. I didnt like few points and give time to play later. -Each block you dig causes the game to lag more. My fps is always 300+ with rtx4090, but in deeper caves my character is teleporting a few meters like my 5 fps or 10000ms ping. -16:9 games are not playable for most of us anymore. 21:9 is ok sometimes but for 32:9 screens there is hugeee black blanks. +Still fun if ı pass big caves and avoid lag. I will not buy any dlc or second game till u solve these issues.
14.9 hours played
Written 9 days ago

Very good, very nice. Nice progress. Good value for money
11.2 hours played
Written 10 days ago

vertical dungeon-crawler with a different game between dungeons -- good design decision. I felt it ended too soon, but maybe that's because the grind to git gud wasn't a chore.
6.5 hours played
Written 11 days ago

Cute little game, becomes repetitive after a while, but there is this dopamine satisfaction that people look for in the digging mechanic.
14.6 hours played
Written 11 days ago

The game is fun but there's some kind of memory leak or something that makes the fps slow down to a crawl over the course of a long play session. Also you can end up like me and go 4 hours without finding a key item thanks to lousy RNG implementation. Still well worth it, just make sure to restart the game between every other attempt to prevent the fps from plummeting.
11.2 hours played
Written 13 days ago

最初に言っておくとこれはローグライクではない。 一見そのように見えるが実の所、永続強化をするためのお金を稼ぐマップと入手武器がランダムなだけであり、毎回やる事は同じだし駆け引きや取捨選択を迫られる場面は皆無なので作業ゲー。 垂直な壁でドット絵のクモ型ロボがガシャコンガシャコン動くビジュアルが刺さる人、マインクラフトでひたすら壁を掘るのが好きな人以外にはお勧めできない。 と、ここまでで「なんだ雰囲気だけの微妙ゲーか…」ってなるが”やる事は毎回同じ”なのは最適な進行法を確立した後の話であり、それまでは色々と試行錯誤するので楽しいし毎回出撃時に何かしら自機の強化が出来るバランスなのでそれなりに楽しい。 従って遊ぶつもりならwikiとかの攻略は見ない方が良い。他のゲームで言えばThis War of Mineが近いか。 あとこの値段なのであまり言うのは野暮かと思うがストーリーは未完、5部作くらいあるうちの第1部完ってな具合(DLCが第2部)なので期待しない方が良い。 主人公は基本無口で無難なドラクエタイプかなーと思ってたら一部で意外な行動をとったりするのでそこも気に入った。
46.9 hours played
Written 15 days ago

Amazing game, there is progression between runs and plot between them (the game is structured so that you must die), highly recommended.
32.6 hours played
Written 16 days ago

32H played, felt like more. Really enjoyed the game and the DLC. 100% the game, would climb again
16.9 hours played
Written 16 days ago

[h1] For anyone looking for a rogue-like game: "This game isn't rogue-like." [/h1] Wall World is a game focus on learning what to do and upgrading your ship/spider. You [b]need[/b] the permanent upgrade to finish the game and your skill matter little in the grand scheme. Getting lucky on random event and punching up the challenge isn't a thing in this game. The DLC: Very much the same, but feeling worst because it force the player to fully upgrade the basic to have any chance to progress. The scaling isn't very good but other than that the same deal. With all the negative, I still give this game a YES. Don't play it like a rogue-like. Play it like a old fashion upgrade fest and it will be fine. And it is cheap too!
15.1 hours played
Written 17 days ago

I recall I bought this game earlier in it's development and it made me want to puke. I even returned it. I just couldn't - especially after the brilliant Dome Keeper. It felt like a "oh look, it's dome keeper, but sideways". Well, time being the healer of all wounds(?) I tried it again, in it's finished state - Not only did I enjoy the hell out of it, but I think I enjoyed it more than Dome Keeper. Anyway, my only complaint now is I wish the game was longer...
2.7 hours played
Written 17 days ago

It's a good game with solid ideas and beautiful art, however I didn't enjoy it because of how repetitive and tedious every run is. You always have to find a set amount of gems in order to upgrade your drilling power, which is painfully slow at the start. Once you upgrade it to level 2, you gotta hunt for a moss cave, which is I guess the next level cave with a new gem required for the next upgrade, but it's very RNG dependent. I've had to climb for what felt like an eternity at times before I found one. Then it's rinse and repeat. There are other essential upgrades like character movement speed and gun rotation, but less urgent. I suppose that at higher meta progression, you get more interesting permanent upgrades like stronger gun, faster spider robot, etc. allowing you a smoother run, but the core gameplay of endless fetching just didn't vibe with me. How this problem would be solved, and drastically improve the gameplay overall, is to make the upgrade cores easier to find and more numerous, which would make it closer to a roguelike with a lot of variety than what it is currently. Like, oh, cores/upgrades for weapons early? Easier to eliminate waves and travel across the wall, especially after a certain threshold. Upgrades for move speed and drillling distance? Still useful and makes up for slow drilling. And so on. As of writing this, a sequel is announced, which I hope improves on the points I've brought up. Give it a try if you feel like my cons wouldn't bother you as much.
33.0 hours played
Written 21 days ago

i really love this game just from the art direction and aesthetic alone, it really feels reminiscent of a miyazaki film. but the gameplay loop is what sells it as a really excellent roguelite the progression is admittedly very grindy but not enough to make it unfun the combat is simple but pleasant and the mining itself is extremely enjoyable the bosses are simple but engaging and at times challenging. overall i really liked this game and its dlc alot, give it a try its very very inexpensive and very well made for the price you pay
10.8 hours played
Written 21 days ago

Starts out simple, but after a while and a lot of upgrades to the base spider, you become a power house. Every new unlock feels like a game changer.
72.9 hours played
Written 21 days ago

a lot of people said this was 'dome keeper but vertical'. first of all ... i'm not sure about horiz vs. vert here. and yes there's heavy inspiration from dome keeper. but to me this is exactly why it's okay to copy mechanics -- this game may not be 'better', but it's not a clone, and i think it has some unique aspects. the multiple mines is key, and yes maybe the meta-progression unlocks aren't the best, and i'm not sure about the balance, but once you get to the 'mid game', where you (realize?) that moving the spider in most battles is key, and you really can/should explore/hop-between-mines, i felt that's where this game earned it's uniqueness and positive recc. more dome keeper but with a different spin in various areas, especially meta and multiple mines? yes please, keep them coming! birth of a sub-genre?
33.2 hours played
Written 22 days ago

Very fun, I know it's a copy of dome keeper, but it's unique in it's own way. Gameplay feels good, art style looks nice and it's extremely cheap on sales.
2.2 hours played
Written 23 days ago

Красивая, лаконичная, простая. Хотя конечно сугубо на скилле ситуации не решаются) )) Но отличная игра как я считаю, действительно, можно получать удовольствие.
33.3 hours played
Written 24 days ago

Great little game! I love stuff like this and a lot of hate on the dlc but honestly I love the challenge, it requires maxing out your skills and multiple runs. A BIG issue with people putting negative reviews in my opinion is they expect to beat this game in one run that's not gonna happen.
5.2 hours played
Written 28 days ago

It's a nice game with a compelling gameplay loop. You collect randomised tools during each run, collect resources to upgrade those tools and fend off waves of monsters in between. There is a persistent progression as well which makes the runs much easier and moves you towards the endgame. But beware: - There is a memory leak, which results in significant frame drops. It gets worse the longer you play. - One run can last for over an hour - There is no save feature during the run to reload the game That's why I can't recommend it. Every run I do becomes unplayable and I have a beast of a PC. It's a pity the game was left in such state.
16.9 hours played
Written 30 days ago

One of the best games I've enjoyed in recent times. Simple, addictive, the artstyle is great. Really recommend it.
17.1 hours played
Written 30 days ago

Very interesting game! The gameplay loop is super tight and satisfying, and if you're into this type of game (dome keeper, kingdom trilogy, etc) then this is absolutely a worthwhile purchase! The animations are very nice, especially on the upgrades screen. However, I will say that this game does *not* feel finished. There aren't enough weapons to find (atm there's only like two options per region) and the caves aren't randomly generated, which means that after loop 10 you can really start to feel some monotony pour in. This game has the potential to really be one of the greats, but it isn't there yet. With some more focus on sound design and variation, this game will improve a hundred fold!
15.7 hours played
Written 1 month and 1 day ago

Very interesting concept. The world is the wall, what's up or down is a mystery. I love it! Simple gameplay yet catchy as hell. Brilliant mix of action, resource gathering and management simulator. This game will really make you think about what now and what then. The only weird thing is that you will have to die many times and play it againt to get to the end. That is sometimes tiresome.
4.1 hours played
Written 1 month and 2 days ago

Bought on discount and definitely worth every penny. not for everyone only for those who likes to dive in procedurally generated rouge lite which makes each run equal fun as the last one although it may feel receptive to some for me personally i really dig this kinda games. perfect to kill some spare time. cant wait for the upcoming squeal.
20.2 hours played
Written 1 month and 2 days ago

I think I would like to be friends with the people who made this game. Sure it can be somewhat difficult but I am having so much fun with Wall World! Just like the other game they made (Necrosmith 2) that I have been enjoying a lot. Such unique but familiar game play!
19.2 hours played
Written 1 month and 2 days ago

Cool concept, it combines multiple different gameplay mechanics with simple but interesting story. Very enjoyable game.
29.1 hours played
Written 1 month and 2 days ago

A nice rogue-lite that involves tower defense and mining. Base game is relaxing but the dlc can be hard at first
1.8 hours played
Written 13 days ago

Looks good with a lot of potential but the gameplay is boring, mechanics are wack. Uninstalling
10.4 hours played
Written 28 days ago

Game got repetitive quickly. It's clearly trying to copy Dome Keeper, but misses the mark. At some point trying to progress felt more like a chore and I just stopped playing after it occurred to me I wasn't having any fun.
1.0 hours played
Written 29 days ago

i waited some time before trying this game our after buying it. i live the first part where you can just fight small monster. but i don't understand why you have to get instantly killed by a giant tentacle monster at the 20 minute mark. i don't understand the point of the game if i take that into account. its ridiculous and its retarded. i cannot recoment this. its like they had a goot adea at first, then they got stoned and went ''oh yea, lets make a giant monster script kill them with no way to avoid it'' yea no. take your garbage and go home gen x.
22.4 hours played
Written 7 days ago

Great Game just finish the DLC and can't wait to know more about the story
9.4 hours played
Written 1 month and 1 day ago

Considering the price of less than a croissant (sale) -- there is not a lot you can do wrong here.
9.1 hours played
Written 18 days ago

fun game short but allot of fun
7.2 hours played
Written 1 month and 5 days ago

Залипательный рогалик) напоминает контру но вертикальную xD
9.8 hours played
Written 1 month and 4 days ago

Duration of my first session in this game was 260 min.
24.4 hours played
Written 1 month and 1 day ago

Really enjoyed the pixel art backdrops.
17.6 hours played
Written 14 days ago

Amazing progression system
15.9 hours played
Written 14 days ago

Such a gem. Great roguelite.
10.8 hours played
Written 16 days ago

This game is amazing!
22.1 hours played
Written 13 days ago

Good game
34.8 hours played
Written 22 days ago

Way too fun
19.7 hours played
Written 1 month and 2 days ago

fine game
17.1 hours played
Written 1 month and 5 days ago

Really fun
8.9 hours played
Written 13 days ago

How is this only £1 insane value
27.8 hours played
Written 19 days ago

It's fun
23.2 hours played
Written 1 month and 5 days ago

Amazing!
35.1 hours played
Written 1 month and 6 days ago

wall of peak
11.8 hours played
Written 18 days ago

Cracc roguelite
14.2 hours played
Written 23 days ago

i live on the wall :)