

Wall World
280
in-game
Data taken from Steam
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Explore the mysterious Wall World on your giant robospider: mine for valuable resources, upgrade your equipment to fight off hordes of monsters, and discover exotic biomes in-between attacks. Will you be able to survive and learn the secrets of the Wall World?
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Published by:
Release Date:


Latest Patch:


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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
89%
3,292 reviews
2,952
340
18.1 hours played
Written 19 days ago
[h1]The Idea Is Good, But It Could Be Better.[/h1]
In light of the sequel announcement, I dug this one out of my ever-piling Steam Library and try it out. Works great with Steam Deck.
[h1]Things I Like About Wall World:[/h1]
[b]Climbing And Mining[/b]
Similar to Dome Keeper, except you climb a very steep wall.
[list]
[*]If you've played Dome Keeper before, the mechanics here will be familiar to you. Basically, it's two types of gameplay merged together: mobile defense and mining.
[*]You pilot a robot spider climbing a soaring wall. Every few meters you will encounter a little crack in the wall. You can anchor the spider over the crack and blast into it to create a cave. This is where mining begins.
[*]You leave the spider and use the laser drill to excavate the cave, mine the resource for upgrades, and bring them back to the spider. Both the sound and the progress of mining are quite therapeutic. Plus the wonder of unearthing some ancient ruins never gets old.
[*]Additionally, every cave holds an utility item(temporary upgrades for the run) or blueprints(permanent upgrades in base). There are even different turret parts within each biome that you can mount on your spider. These can drastically benefit your work, so you are encouraged to mine deeper.
[*]Every few seconds enemies will swarm towards your spider. You must hurry back and defend it. This is where the mobile defense begins. Unlike the stationary Dome, you can move your spider freely to dodge enemies' attacks while you shoot back with the rotating turrets. Depending on your meta progression, you may even crush the ones on the wall with your spider.
[*]You can open the upgrade menu and temporarily "pause" the game. Here you can see the upgradable path for all of your equipment and the resource requirement. Use this information to manage the time you should spend in each biome. This menu is also the only way you can heal your spider, which means you can safely top up the spider's health in the heat of battle.
[/list]
[h1]Things I Dislike About Wall World:[/h1]
[b]Roguelite Elements[/b]
It's a very superficial attempt at a roguelite.
[list]
[*]The problems I have towards Wall World can be boiled down to two: relying too much at meta progression, and lacking a substantial random generation.
[*]Meta progression in roguelite is a mechanic designed to give you a "minor" boost so that you move slightly closer to your inevitable success. Wall World doesn't do that. Instead, your success depends heavily on your meta progression.
[*]Not only do all the upgrades give major performance boosts to you and your spider, some of the direct upgrades straight up feel like they should either be the base kit or be found inside the biome. Unless you play in the most efficient and optimal way, you won't go far without them.
[*]Regarding the random generation, there is very little variation between each run. The only thing randomly generated is the cave system of each biome.
[*]All the biomes and their respective resources are set. If you lack a certain low tier resource at a high level biome, you might have to climb down to lower biome to mine or pray that the next crack can generate a special cave. This can be a huge time waster since the boss attack when the countdown goes to zero.
[*]It also doesn't help that all the special turrets can only be found in specific biomes, and there is a clear best one that outshines all the other. This sort of defeats the purpose of adapting randomness. All the turrets should be spawnable in every biome. Turret found in higher biome would have better stats or be given new property to incentive switching up playstyle.
[*]I also wish the cave would generate something interesting like environmental hazards or even enemies to spice up the "keep mining right until you find something" gameplay.
[/list]
中文小簡評
→看到要出續作,就趕快把一代從我的積灰塵的遊戲庫挖出來用deck玩玩(X
→玩法類似Dome Keeper,主要是把塔防和挖掘資源做結合,玩法在兩者之間切換。
→駕駛機械蜘蛛不斷的向上爬,利用蜘蛛的雷射鑽開牆上的裂縫好讓你可以進去挖掘蒐集資源,礦物用來升級當前蜘蛛的配備,能量則能用於基地強化蜘蛛本體。
→挖掘的音效回饋做的不錯,那種不斷深入挖寶期待感營造的很棒,每個洞窟末端都藏有一個道具、特殊砲塔或藍圖,因此建議能挖多深就挖多深。
→每過一段時間就會有敵人過來攻擊你的蜘蛛,因此需要好好平衡一下挖掘深度與回程時間。塔防就比較簡單,基本上就是上下移動躲避攻擊,並利用蜘蛛上安裝的砲塔回擊。
→這裡有個很偷吃步的設計:塔防期間是可以開啟升級頁面「暫停」遊戲的,被打到快沒血時可以直接開升級用礦物慢慢回血,順便看哪些東西現在升一升有實質幫助。
→不過遊戲也有幾個缺點。目前遊戲流程太過度依賴額外強化,不像其他roguelite微幅強化,這款強化的體感非常明顯,數值多不說,有些強化甚至能直接不可逆的改變玩法,就好像是把每一輪有機率撿到的配備直接裝給你用。除非你是效率狂,不點強化真的很難往高處爬。
→遊戲的隨機生成幅度也太小,關卡及資源已經有固定排序不說,如果缺低階素材你要嘛浪費時間爬到低階關卡挖或祈禱下個裂縫會生成特殊洞窟。能挖到的特殊砲塔也被固定在指定關卡裡,而且有明顯的強度差異,用過雷射機槍後其他的砲塔完全不值得去挖了。
→洞窟的生成也缺乏多樣性,沒有環境危害或敵人來讓挖掘工作稍微刺激點。
2.8 hours played
Written 1 month and 2 days ago
I don't like how similar this is to Raw Fury's "Dome Keeper." For the most part, it's the same game, just vertical.
However, what keeps me from giving it a negative review, is that they may have done it better. Their upgrade system and story has much more to it.
I still prefer Dome Keeper but that's just personal preference.
18.8 hours played
Written 8 days ago
Well, let's say my experience on this game.
Completely grind. You do the same thing over and over until you get a little better(so, faster) and can finish this game by getting deep into large mines.
Boring story that could have been developed better and for some reason, the bugs on the last level can be stomped to death just by touch, unlike the weaker version that needs 3 hits.
Also from what I have searched, there is a RNG to get the main things on this game. but basically for the crypt keys, search for all cave biomes below and above, it seems to not spawn on the same you took before.
This game could have been finished in a max of 2 hours if it was not just grind, the DLC is the same way and you need the DLC to get all achievements.
surely there is a niche community that like this sort of game, but not for me.
7.2 hours played
Written 28 days ago
While I did enjoy a little bit of it, I felt like I was chasing something that never showed up. The game has no interest in letting you succeed in a fun way.
Just play something better.
3.7 hours played
Written 15 days ago
Wall World is not winning game of the year, but it's great for what it is. An amazing value when bought on sale. ($1.39 currently on 2025 Summer Sale)
Wall World has a gameplay loop that other "mining-esque" games have. Burrow in the dirt, searching for material and upgrades and bringing them back to the surface to get new or better gear. What sets Wall World apart is the interesting story aspect (even if it is a bit minuit) and the combat sections that break up the mining and have you scrambling back to the surface to protect your ship and your run.
I understand some of the negative reviews. The game should have a way to save mid-run and there are some aspects that could use more polish. The most disheartening thing to me was that I believe you NEED the in-between run upgrades to win. I wish there was a chance to beat the game without a single upgrade and that the upgrades on the main menu just helped get you closer to your goal. I do not think that is the case though. I believe Wall World is unwinnable without said upgrades, which gave the game a feeling of grindiness and dread as I began a run, trying to get currency for upgrades and not really feeling like I had a chance to succeed and "beat" the game until further runs - with more upgrades.
I think Wall World has a lot of character, the main gameplay is very good and the pixel graphics are stunning and satisfying. I look forward to seeing how the developers push Wall World further and hopefully fix some of the blemishes in Wall World 2.
8.4 hours played
Written 29 days ago
The idea of the world is interesting and it's satisfying to destroy rocks, but the enemy attacks are annoying and repetitive and not having permanent upgrades for character speed and drill, which are something you'll spend 99% of the game doing, is horrible.
If the developers inverted the permanent upgrades (outside the expedition) with the upgrades you do when you're on the spider, it would be much better.
11.2 hours played
Written 2 days ago
最初に言っておくとこれはローグライクではない。
一見そのように見えるが実の所、永続強化をするためのお金を稼ぐマップと入手武器がランダムなだけであり、毎回やる事は同じだし駆け引きや取捨選択を迫られる場面は皆無なので作業ゲー。
垂直な壁でドット絵のクモ型ロボがガシャコンガシャコン動くビジュアルが刺さる人、マインクラフトでひたすら壁を掘るのが好きな人以外にはお勧めできない。
と、ここまでで「なんだ雰囲気だけの微妙ゲーか…」ってなるが”やる事は毎回同じ”なのは最適な進行法を確立した後の話であり、それまでは色々と試行錯誤するので楽しいし毎回出撃時に何かしら自機の強化が出来るバランスなのでそれなりに楽しい。
従って遊ぶつもりならwikiとかの攻略は見ない方が良い。他のゲームで言えばThis War of Mineが近いか。
あとこの値段なのであまり言うのは野暮かと思うがストーリーは未完、5部作くらいあるうちの第1部完ってな具合(DLCが第2部)なので期待しない方が良い。
主人公は基本無口で無難なドラクエタイプかなーと思ってたら一部で意外な行動をとったりするのでそこも気に入った。
46.9 hours played
Written 3 days ago
Amazing game, there is progression between runs and plot between them (the game is structured so that you must die), highly recommended.
32.6 hours played
Written 4 days ago
32H played, felt like more. Really enjoyed the game and the DLC. 100% the game, would climb again
16.9 hours played
Written 5 days ago
[h1] For anyone looking for a rogue-like game: "This game isn't rogue-like." [/h1]
Wall World is a game focus on learning what to do and upgrading your ship/spider. You [b]need[/b] the permanent upgrade to finish the game and your skill matter little in the grand scheme. Getting lucky on random event and punching up the challenge isn't a thing in this game.
The DLC:
Very much the same, but feeling worst because it force the player to fully upgrade the basic to have any chance to progress. The scaling isn't very good but other than that the same deal.
With all the negative, I still give this game a YES. Don't play it like a rogue-like. Play it like a old fashion upgrade fest and it will be fine. And it is cheap too!
15.1 hours played
Written 5 days ago
I recall I bought this game earlier in it's development and it made me want to puke. I even returned it. I just couldn't - especially after the brilliant Dome Keeper. It felt like a "oh look, it's dome keeper, but sideways". Well, time being the healer of all wounds(?) I tried it again, in it's finished state - Not only did I enjoy the hell out of it, but I think I enjoyed it more than Dome Keeper. Anyway, my only complaint now is I wish the game was longer...
2.7 hours played
Written 5 days ago
It's a good game with solid ideas and beautiful art, however I didn't enjoy it because of how repetitive and tedious every run is. You always have to find a set amount of gems in order to upgrade your drilling power, which is painfully slow at the start. Once you upgrade it to level 2, you gotta hunt for a moss cave, which is I guess the next level cave with a new gem required for the next upgrade, but it's very RNG dependent. I've had to climb for what felt like an eternity at times before I found one. Then it's rinse and repeat. There are other essential upgrades like character movement speed and gun rotation, but less urgent.
I suppose that at higher meta progression, you get more interesting permanent upgrades like stronger gun, faster spider robot, etc. allowing you a smoother run, but the core gameplay of endless fetching just didn't vibe with me.
How this problem would be solved, and drastically improve the gameplay overall, is to make the upgrade cores easier to find and more numerous, which would make it closer to a roguelike with a lot of variety than what it is currently. Like, oh, cores/upgrades for weapons early? Easier to eliminate waves and travel across the wall, especially after a certain threshold. Upgrades for move speed and drillling distance? Still useful and makes up for slow drilling. And so on.
As of writing this, a sequel is announced, which I hope improves on the points I've brought up. Give it a try if you feel like my cons wouldn't bother you as much.
32.9 hours played
Written 9 days ago
i really love this game just from the art direction and aesthetic alone, it really feels reminiscent of a miyazaki film.
but the gameplay loop is what sells it as a really excellent roguelite the progression is admittedly very grindy but not enough to make it unfun the combat is simple but pleasant and the mining itself is extremely enjoyable the bosses are simple but engaging and at times challenging.
overall i really liked this game and its dlc alot, give it a try its very very inexpensive and very well made for the price you pay
10.8 hours played
Written 10 days ago
Starts out simple, but after a while and a lot of upgrades to the base spider, you become a power house. Every new unlock feels like a game changer.
72.9 hours played
Written 10 days ago
a lot of people said this was 'dome keeper but vertical'. first of all ... i'm not sure about horiz vs. vert here. and yes there's heavy inspiration from dome keeper. but to me this is exactly why it's okay to copy mechanics -- this game may not be 'better', but it's not a clone, and i think it has some unique aspects. the multiple mines is key, and yes maybe the meta-progression unlocks aren't the best, and i'm not sure about the balance, but once you get to the 'mid game', where you (realize?) that moving the spider in most battles is key, and you really can/should explore/hop-between-mines, i felt that's where this game earned it's uniqueness and positive recc. more dome keeper but with a different spin in various areas, especially meta and multiple mines? yes please, keep them coming! birth of a sub-genre?
33.2 hours played
Written 11 days ago
Very fun, I know it's a copy of dome keeper, but it's unique in it's own way.
Gameplay feels good, art style looks nice and it's extremely cheap on sales.
2.2 hours played
Written 11 days ago
Красивая, лаконичная, простая.
Хотя конечно сугубо на скилле ситуации не решаются) ))
Но отличная игра как я считаю, действительно, можно получать удовольствие.
33.3 hours played
Written 13 days ago
Great little game! I love stuff like this and a lot of hate on the dlc but honestly I love the challenge, it requires maxing out your skills and multiple runs. A BIG issue with people putting negative reviews in my opinion is they expect to beat this game in one run that's not gonna happen.
5.2 hours played
Written 16 days ago
It's a nice game with a compelling gameplay loop. You collect randomised tools during each run, collect resources to upgrade those tools and fend off waves of monsters in between. There is a persistent progression as well which makes the runs much easier and moves you towards the endgame.
But beware:
- There is a memory leak, which results in significant frame drops. It gets worse the longer you play.
- One run can last for over an hour
- There is no save feature during the run to reload the game
That's why I can't recommend it. Every run I do becomes unplayable and I have a beast of a PC. It's a pity the game was left in such state.
16.9 hours played
Written 19 days ago
One of the best games I've enjoyed in recent times. Simple, addictive, the artstyle is great. Really recommend it.
17.1 hours played
Written 19 days ago
Very interesting game! The gameplay loop is super tight and satisfying, and if you're into this type of game (dome keeper, kingdom trilogy, etc) then this is absolutely a worthwhile purchase! The animations are very nice, especially on the upgrades screen.
However, I will say that this game does *not* feel finished. There aren't enough weapons to find (atm there's only like two options per region) and the caves aren't randomly generated, which means that after loop 10 you can really start to feel some monotony pour in.
This game has the potential to really be one of the greats, but it isn't there yet. With some more focus on sound design and variation, this game will improve a hundred fold!
15.7 hours played
Written 20 days ago
Very interesting concept. The world is the wall, what's up or down is a mystery. I love it! Simple gameplay yet catchy as hell. Brilliant mix of action, resource gathering and management simulator. This game will really make you think about what now and what then. The only weird thing is that you will have to die many times and play it againt to get to the end. That is sometimes tiresome.
4.1 hours played
Written 20 days ago
Bought on discount and definitely worth every penny. not for everyone only for those who likes to dive in procedurally generated rouge lite which makes each run equal fun as the last one although it may feel receptive to some for me personally i really dig this kinda games. perfect to kill some spare time.
cant wait for the upcoming squeal.
20.2 hours played
Written 21 days ago
I think I would like to be friends with the people who made this game. Sure it can be somewhat difficult but I am having so much fun with Wall World! Just like the other game they made (Necrosmith 2) that I have been enjoying a lot. Such unique but familiar game play!
19.2 hours played
Written 21 days ago
Cool concept, it combines multiple different gameplay mechanics with simple but interesting story. Very enjoyable game.
29.1 hours played
Written 21 days ago
A nice rogue-lite that involves tower defense and mining. Base game is relaxing but the dlc can be hard at first
93.5 hours played
Written 25 days ago
i absolutely love this game, im not the kind of guy to complete games but this game was so god damn fun i couldnt help, both base game and the dlc were extremely fun to play, this is one of the better rogue games i've played!
14.9 hours played
Written 26 days ago
I got this game for like 4 bux so Price Point to Play ration its amazing. 9/10
Overall my only gripes are more of a "fine tuning" kind of thing.
Sound Effects: Could stand to be a bit more satisfying/pleasing. You hear the same noises thousands of times and I feel they are a tad basic or bland. Especially that Alarm every 20 minutes.
Gear: Tends to be WILDLY useful or "Why is this even in game?" Level of useless. There is no in between. You can only get rolls to buff things you have so if you end up getting a crap weapon first (Stake launcher) you're essentially just wasting your time buffing this terrible weapon. Same thing with gadgets. The portable station and the pulse mine are great. The others are trash. I mean one is a gadget that pulses every X seconds and does damage to all blocks within Y which you can pick up and move around freely... the other is a one time use bomb that only spawns every 2 minutes and can only be used to mine. Overall Block DPS will go to the Pulse gadget ez. The portable Mining Station increases your move speed and mining speed while within range and can be dragged around.... again.... the other is a one use bomb that spawns every 2 minutes and can only be used in mining. .... It doesn't feel like the same mind came up with both of these lol.
If they Smoothed out gear/upgrades and tweaked the sound a bit. Maybe make Controller nicer to use in Walker mode. This game would be 11/10. Especially for 5 bux.
14.5 hours played
Written 26 days ago
I got it on a sale for $1.39, and I think that's a bargain. Wall World is a simple roguelite with an okay story. The gameplay loop is shallow but satisfying, your runs can last quite a long time (20-30 minutes) once you get more upgrades and start looking for secrets and what not. I'd say if it looks interesting you should pick it up.
10.4 hours played
Written 27 days ago
Great game. I just started played, expected this to be a linear grind fest, and it is, but there's so many variety, the first 5 hrs I've had is very very solid. I imagine towards the end this game will become a chore, but so far the grinding pacing is perfect, feels fantastic.
4.9 hours played
Written 27 days ago
I got this game on a huge promo, and at first I was thinking it would be a sorta chill game where you descend at a leisurely pace through the great wall or something while getting morsels of a compelling narrative. I am quite sad to say that this game is very close to being great, but no cigar: all of its main design decisions have some sort of flaw that just makes the game less appealing to play, if you're not very fond of getting addicted vampire survivors style.
The worst of the design decisions is by far the grindy, mobile game-esque progression in between runs. Most roguelikes are very light on this sort of overarching progression because they know that in the end it just ends up padding game time while not representing any meaningful progress from the player's part, also trivializing the early game. Like, the first armor upgrade improves the damage reduction by 50%. When you've fully upgraded the Spider's speed it is many times faster than its first iteration. You need to unlock the ability to dash upwards and downwards. It gets pretty ridiculous. The worst part is that the challenge very quickly goes from completely trivial to almost instantly killing your Spider. There's just not a curve of difficulty that makes the game properly enjoyable.
So to sum things up, you might enjoy this game if you need something adjacent to an idle game in which you're not asked to do much other than hoard numbers and grind for more upgrades. For people searching for another experience I can't really reccomend this game. However, you can clearly see the love the devs have put into this game, and personally I'd love to see them tackle this idea again in the form of a sequel, maybe a bit more focused on customizing your robotic vessel instead of just amassing huge bonuses that make you wonder when are you going to play the actual game.
15.8 hours played
Written 28 days ago
I enjoyed my time with the game, but I'm not sure it needed to be a roguelike with a time limit. I think it could've been a linear game about mining the Wall and discovering its secrets, rather than having a time limit.
Still, it looks gorgeous, sounds great, it's fun to mine stuff, and a little less fun to fight monsters, and the controls, which at first I thought were going to be too complicated, were actually good and I got used to them quickly.
The worst thing I can say about the game is that a lot of weapons are rendered somewhat worthless due to being ineffective against the bosses, making it difficult to justify upgrading them with your limited resources. I look forward to Wall World 2 and the improvements they make to the formula.
6.5 hours played
Written 28 days ago
i have a lot of gripes.
My top issue is that it does not feel like youre piloting a huge mech spider when youre bodyblocked by a little creature an eighth the size of you.
It also randomly kills you for reasons unexplained and insane. I reached pretty high one time and i got stopped by a boss even though the timer wasnt up, and just got killed immediately by a fucking laserbeam. literally nothing before was like this.
I also hate that the entire game is wrapped up into RNG. If you dont find an explosive weapon fast, good luck dealing with those guys with only 2 weakpoints where you are required to take damage to hit the other one.
5.7 hours played
Written 28 days ago
Pretty good, but early game feels somewhat grindy due to you not having any actually good stuff unlocked yet.
17.0 hours played
Written 28 days ago
Game is a bit repetitive and RNG based so I can see why some people might not like it but overall I think the progression is pretty balanced. Had pretty good time with this game. Nice pixel art graphic and chill soundtrack.
13.4 hours played
Written 29 days ago
Chill soundtrack, roguelite mining, fights to break up the monotony. It's a pretty brain off experience, but not in a bad way.
You scramble up or down the wall, dig out deposits, slowly unlock permanent progression, and the closest to a complaint I have is that the game *requires* that permanent progression to get anywhere. The final boss is an invincible instakill otherwise, and it won't let you cheat your way past that instakill with a resurrection item. So even on your good runs, you're still losing at the end.
However, this isn't a particularly strong complaint, and the rest of Wall World makes up for it. The art is lovely, the soundtrack is pleasant, and there's a lot of homely little details like your mech being buried under snow if you leave it parked in certain areas.
There's a variety of weapons and types of construction equipment alongside all the expected upgrades and modifications, and while the weapons really aren't that compelling (you never have a reason to upgrade more than one weapon, and most weapons that aren't the singularity generator are worse than the starting machine gun) the construction equipment is all great. Every piece leads to a different playstyle and workflow, and you can mix and match to create your own OSHA certified worksite.
I haven't gotten to the story's twist yet, so I'll update as I play further, but as is I feel like I can comfortably recommend it at full price. It's a steal at 50% off. And if the sequel is anything like the original, it'll be excellent.
Edit: The ending of the main game feels very deflated, especially given that you have to grind random drops across multiple playthroughs to unlock the way to kill the boss... and then that way is just an instakill cutscene? A lot of this game is good. The core gameplay is relaxing. I don't think the ending fully undercuts it, but it feels like it falls short of the game's potential. We'll see how things are in the dlc.
2nd Edit: The DLC is a solid length, and builds on the core gameplay, and has some cool new features. It's also subject to basically the same problems as the core game, including the boss instakilling you the first time you fight it. The weapon balance continues to be Everything < Singularity Gun, and bosses here are massive hitsponges. To make matters worse, there's really no hyperarmor on anything in this system, so if an enemy hits you with an acid slick or something else that damages you while you stand in it, you take a billion ticks of damage back to back. If you happen to be standing on the enemy mech's tile when it does its missile barrage, the scuffed hit detection causes the whole thing to instantly autohit you, killing you from full health and shield. If you really like the core gameplay, it's a good expansion, but it definitely feels just a little too grindy.
3rd Edit: Youtubed the ending. Apparently the upgrade you need to buy to not be autohit by the dlc boss isn't really for that, and you just need to run for the top. Which is, uh, not well communicated if that is the case. The ending is also fine, if a bit of a change in tone. Overall, I think this is a fine game + dlc, especially on sale, but you have to have some patience for it wasting your time occasionally. I see no reason to believe the sequel won't be great, and will happily check it out when it releases.
6.1 hours played
Written 30 days ago
nice, very addicting and my most unique TD i ever Played.
7.9 hours played
Written 30 days ago
Easily highly recommend!
The game is intuitive, well designed, has great music and art, and for it's simplicity in mechanics its fantastically complex in strategy. Game play loop is very satisfying and makes the time fly by, and its engaging in the different phases that happen each run. Easily worth full price, but the discount definitely made me pull the trigger without hesitation.
7.6 hours played
Written 1 month and 1 day ago
Doubt the devs, or anyone for that matter will read this at all, but from the mostly new player experience, its pretty good, although it does have a glitch here and there, mainly softlocks (i once got attacked by a level 3 boss and ended up getting stuck because i couldn't do anything, or was that something intended?, it wasn't), although the few main issues i feel like i should mention, first the missiles are really the only way to damage the bosses, other ways do exist, but require extensive upgrades, grenade launchers and shotguns don't reach that far, and machineguns don't do enough damage. (ill finish writing this up later)
0.6 hours played
Written 1 month and 1 day ago
It's... okay. You go mine then have to rush back for things attacking you from the sky and on the wall.
There is no "base" to go back to repair. Repairing requires finding specific mining ingredients.
If you like to constantly being running on a timer, and fighting fairly hopeless battles that continually get harder, then this is probably for you.
10.4 hours played
Written 16 days ago
Game got repetitive quickly. It's clearly trying to copy Dome Keeper, but misses the mark. At some point trying to progress felt more like a chore and I just stopped playing after it occurred to me I wasn't having any fun.
101.0 hours played
Written 27 days ago
≪≪≪ { Visuals } ≫≫≫
☐ Stunning
☐ Eye-catching
☑ Unique and artistic
☐ Basic
☐ Painful to stare at
≪≪≪ { Gameplay } ≫≫≫
☑ Engaging and strategic
☐ Smooth as butter
☐ Gets repetitive
☐ Feels like a chore
☐ Avoid at all costs
≪≪≪ { Sound Design } ≫≫≫
☑ Atmospheric and immersive
☐ Pleasant
☐ Meh, nothing special
☐ Annoying noise machine
☐ Silence is golden
≪≪≪ { Who should play? } ≫≫≫
☐ Kids
☑ Casual gamers
☑ Fans of indie exploration
☐ Competitive players
☐ Grandparents looking for fun
≪≪≪ { Challenge Level } ≫≫≫
☐ Hold my hand
☑ Chill and casual
☑ Thought-provoking, but fair
☐ Brain-melting difficult
☐ Dark Souls mode engaged
≪≪≪ { Progression & Grind } ≫≫≫
☐ None, pure fun
☑ Light grind for completion
☐ Moderate grind, fair rewards
☐ Heavy grind, patience required
☐ Your second job
≪≪≪ { Storytelling } ≫≫≫
☐ Minimal plot
☐ Mysterious lore nuggets
☑ Balanced narrative and exploration
☐ Deep and captivating
☐ Masterpiece of storytelling
≪≪≪ { Playtime } ≫≫≫
☐ Quick bite
☑ Solid session length
☐ Could lose track of time
☐ Endless hours ahead
☐ Will consume your life
≪≪≪ { Price VS Value } ≫≫≫
☑ Worth every cent
☐ Good deal on sale
☐ Maybe wait for a discount
☐ Overpriced for what it offers
☐ Save your money
≪≪≪ { Bugs & Performance } ≫≫≫
☑ Polished and smooth
☐ Minor quirks, nothing gamebreaking
☐ Occasionally frustrating
☐ Needs patches ASAP
☐ Bug festival
≪≪≪ { Final Score /10 } ≫≫≫
☐ 5 or less
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
Wall World is an indie game that blends exploration, building, and survival in a unique and artistic universe. Mining and resource gathering are core gameplay elements, requiring careful planning and strategy to extract essential materials and expand your constructions. The gathering system is satisfying, encouraging thoughtful exploration of the environment as you search for rare minerals and valuable resources. This mechanic complements the survival challenge well, making each step forward a meaningful achievement that depends on your skill and decision-making. With an immersive atmosphere and sound design that enhances the experience, Wall World offers a distinctive adventure for indie game fans who enjoy strategic thinking.
16.5 hours played
Written 28 days ago
Buen juego. En oferta sale en poco menos de un dólar y se termina al 100% en 14-15 horas en lo que entiendes las mecánicas y lo que tienes que hacer. En la escala habilidad-suerte en la que caen los roguelikes, me parece que este cae un poco más sobre habilidad y conocimiento que otros del género.
La animación, el soundtrack y el diseño de los sonidos me parecen un dulcecito, son muy agradables.
Una de las quejas que tendría es que terminas dependiendo de dos o tres armas y dos o tres habilidades sobre las decenas que hay porque simplemente son mucho mejor que todo lo demás.
Compré el DLC, pero la sensación de ir de 100% a 0% por un DLC y una secuela no me sentó bien y nunca lo jugué, no sé si valga la pena el DLC.
En general, por menos de un dólar e incluso a precio completo, creo valdría la pena si te ha llamado la atención.
6.3 hours played
Written 28 days ago
I will play this game for hours it's at an underrated game but you need to make a tutorial that tells you what to do
7.3 hours played
Written 27 days ago
Do not play this game. This is one of very few games that I have actually permanently removed from my Steam account. This game is a trap, the entire purpose of which is to waste your time. This review contains some spoilers.
It starts out fine enough, a lot of grinding before the game becomes properly playable; that's the first red flag. Once you start getting upgrades, the game becomes easy (playing on hard difficulty) as you steamroll your way through enemies that are not much of a threat, especially once you start mining enough resources to essentially heal whenever you want. Then you reach the top of the map and you find out that if you didn't collect enough ultra rare tokens, you immediately get one-shot, no chance to avoid it, and your 40 minute run is immediately wasted.
So maybe it was my fault for not playing well enough to find all the tokens? Well, they only spawn 1 per run and they are hard to find, so it is literally impossible to beat this game without grinding for hours and hours. I played for over 7 hours and only found 2 of the 5 tokens needed.
If you like having your time wasted, this is 100% the game for you. To the developers: Why do you hate your players?
13.6 hours played
Written 28 days ago
Great game with great design choices
1.0 hours played
Written 18 days ago
i waited some time before trying this game our after buying it. i live the first part where you can just fight small monster. but i don't understand why you have to get instantly killed by a giant tentacle monster at the 20 minute mark. i don't understand the point of the game if i take that into account. its ridiculous and its retarded. i cannot recoment this. its like they had a goot adea at first, then they got stoned and went ''oh yea, lets make a giant monster script kill them with no way to avoid it'' yea no. take your garbage and go home gen x.
112.9 hours played
Written 29 days ago
Update: It took me 100 hours to find all the stuff needed to beat the game due to RnG, it's an iteresting concept but there's 1 weapon and one anomoly that trivializes the whole game, then getting into the dlc without having any boost to match the mining and enemy difficulty scale is insane. If you got it when it was around 3 dollars for base and dlc it's worth it however, if you got it at retail my condolences.
20.7 hours played
Written 27 days ago
Типичная игра от Алавар. Лет 20 назад была бы хитом во всех офисах.
В 2025-м выглядит как попытка сделать более менее современный рогалик людьми, которые кроме флешек и шариков 3-в-ряд в нулевых больше ни во что не играли. Если базовая игра, не без проблем, но худо-бедно маскируется под хорошее, то вот дополнение - просто отвратительное. Прям видно как выдернутые из рогаликов механики конфликтуют с видением разработчика.
Она ещё и звучит как типичная игра от Алавар. Это не прям плохо, но и хорошего тоже мало.
9.4 hours played
Written 20 days ago
Considering the price of less than a croissant (sale) -- there is not a lot you can do wrong here.