23.5 hours played
Written 18 days ago
I just successfully finished the story mode for the first time (on normal) and I loved it!
It took me 20 hours with 4 or so character restarts (last character died a couple times for stupid reasons but I could still load the last save and correct the mistake).
I hesitated a lot before buying this game, even though it is cheap on discount.
I wanted to buy the sequel for sure (I did, but have not played it yet) but I wasn't sure if I should buy this one too in a package, even though it meant just a dollar more or so. I just did not want to clutter my library with a game that is bad or not fun to play.
I usually check the recent negative reviews of a potential purchase to see if what disturbs people about a game is a deal breaker for me or not. A few things stood out for me even before the purchase:
- It is real-time, not turn-based as I usually prefer.
- It slows down but does not pause when you navigate the character menu to level-up or craft, and when interacting with npcs, reading dialogues, etc.
- Trade opportunities are fully random and unlikely to propose anything possible or useful.
- Some achievements are very grindy and are easier to achieve with the endless mode DLC.
- Some people think that this game promotes dictatorship (even though the sequel seemingly does the opposite).
It turns out that, for me at least, the time pressure element is perfect for this game, where everything else is quite simple and relaxing. I like randomness in games, and this game is a bit like an elaborate solitaire game or slot machine. However, the game gives you plenty of tools to deal with challenges: some meta progression to unlock jobs and improve stats for future runs, optional perma-death so you can decide when to save and come back to it if you die (or just start a new run if your overall situation is really bad anyway), knowledge of the game in general.
It's fun to start a new game, if you don't mind repetition, and failure motivates you to try again!
The country-rock music during combat is hilarious!
I love the overall style and atmosphere.
About the random trades, as you advance in the game you become more likely to be eligible because you carry more and more stuff, have more recipes and you are always able to access inventory and craft during NPC interactions. It might still be an uninteresting trade suggestion but I stumbled upon a few interesting ones in my last few runs and it gave me a nice boost.
Finally I just want to say that I appreciate the story content. I don't think they try to promote one system or side in particular, pretty much everyone in this game has negative aspects to them. I do feel that it is a criticism of war itself, and the state of the world, rightly so. Regime change is deadly, whatever justification or ideology is associated with it; and proxy wars are especially awful.