Gloomhaven
Gloomhaven

Gloomhaven

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Gloomhaven - Accolade Trailer
Gloomhaven - Launch Trailer
Gloomhaven - Gameplay Trailer
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Lead your band of mercenaries in the land of Gloomhaven, work with unsavoury individuals, shape the fate of the region, fight your way through horrific places and get rich or die trying in this ruthless Tactical-RPG.
Developed by:
Saber Interactive
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
82%
9,707 reviews
8,047
1,660
17.6 hours played
Written 28 days ago

As of 2025: DO NOT BUY for Mac! There are numerous bugs that corrupt saves, stall at loading screens and delete all your progress. This was a beautiful, faithful adaptation of an amazing boardgame, but is now unplayable due game-breaking bugs now that no one seems to be updating. (I have followed all the advice I could find in forums too but without success). I am so disappointed that they are still allowed to sell this in this state :(
110.1 hours played
Written 27 days ago

This game works as a convenient, more easily manageable and considerably less time-consuming alternative to the tabletop game it's derived from. Feels very faithful to the original, noticeably more challenging and, sadly, a bit less entertaining due to some slight lack of polish. ++ Excellent gameplay, worldbuilding and storytelling. + Character and environment models are beautiful and spot on, but the combat animations are usually just a generic weapon waving and shouting, that seldom matches those unique, cool abilities described by your cards. + Solid voice acting. Alec Newman did a great job as a narrator, although with him being the sole carrier of the story, it felt more like listening to a nice, Scottish fantasy book, than actually being part of the events. An ensemble cast might have created a more immersive experience in a game of such scope. • Music is gloomy (as it should be) but monotonous. - Tedious multiplayer and turn order. There might be some occasional desyncs and dropouts but, worst of all, there's this constant waiting for... nothing in particular after players' selecting their actions. I recommend having a secondary monitor with something to watch to fill the gaps, while the game crunches the numbers.
0.7 hours played
Written 25 days ago

stuck at user agreement, reported in the forums but there's another post from 2023 that still hasn't been answered. so glad they put it on sale so more people cna buy a broken game.
320.5 hours played
Written 17 days ago

I am not a huge fan of tabletop games, but this one is a masterpiece. For me it's the GOAT. No matter the bugs, no matter some of the unbalanced builds. It just feels good and you get a lot of emotions by strategizing and rolling some of the good&bad stuff, especially with friends ;)
1.0 hours played
Written 14 days ago

Game stalling bugs littered the first combat scenario we played. Forums recommended backing out and reloading the game which works but 4x in a single combat is too much..Shame i bought 3 copies for gifting to my friends.
73.7 hours played
Written 21 days ago

It's not that the game can't be fun at all but..... The implementation of the rules is just poor. For example, items can't be activated when you should be able to use them. I only figured out the extendt of it when i was 20 hours into the game - too late to get a refund. If you want a digital version that is true to the game, this is not it.
0.7 hours played
Written 25 days ago

I wish I read reviews before purchase, but Im a huge fan of tactics games like BG3, JuggedAlliance3, Divinity1-2, X-com, and a ton of indie and low budget tactic games like Hard West 2 and Rogue Waters. Like I already played every tactic game I could find, this one couldnt be bad. right? Well, dont be decieved as me - IT IS NOT TACTIC GAME Its LOOKS like tactic (tiled map, turn based, action points, etc.) but it is just a CARD BASED puzzle game. I dont even want to explain gameplay loop in battle because it is over complicated and stupid because of cards. But in general my problem with the game is that in actuall tactic games each character/role have specific moveset, actions he can make. And this action set is SAME each turn. While here you need to choose 2 cards with actions that you can perform this round. It is so baaaaad that your heroes limited to some NEW movements each round. And cards are burned after use, so you can just run out of attack moves and left only with movement for example. If you want draw new deck - skip turn. Because of this it is much more a puzzle game to plan your cards, then planing a tactical battle.
7.6 hours played
Written 18 days ago

The game is too difficult, even on easy mode. They haven't adapted the learning curve at all. When making choices, the effects to validate are hard to understand and poorly indicated on the screen. I've played a lot of Lion's Jaws in board games. An undo button would make perfect sense because sometimes the player isn't sure what to validate and it becomes extremely frustrating.
58.9 hours played
Written 23 days ago

This game is super hard - not sure why they don't slowly introduce you to gradually harder challenges - but it is fun. Recommend playing on Normal difficulty or lower. There's over 300+ hours of gameplay with this game.
31.0 hours played
Written 18 days ago

Gloomhaven, developed by Flaming Fowl Studios and based on the acclaimed board game by Isaac Childres, is a masterclass in turn-based tactical RPG design that blends deep strategic combat, meaningful progression, and a rich fantasy world into one of the most ambitious digital adaptations in the genre. More than just a board game port, Gloomhaven takes the core elements that made the physical version so beloved and transforms them into a robust video game experience, offering hundreds of hours of content, a sprawling world to explore, and a complex but rewarding gameplay loop that emphasizes smart planning and careful decision-making over raw power. Set in a dark, morally gray fantasy world teeming with danger, Gloomhaven places players in control of a band of mercenaries seeking gold, reputation, and personal glory. The narrative is driven by a branching campaign full of morally ambiguous choices and unexpected outcomes. Each mission you undertake feeds into a larger world map that changes based on your actions, unlocking new paths, story beats, and locations. The tone is consistently grounded—less about saving the world and more about surviving brutal odds for the right price—an approach that feels refreshingly mature compared to traditional high-fantasy tropes. What truly sets Gloomhaven apart is its combat system. Every character has a unique deck of cards representing abilities, attacks, and movement options. These cards serve both as your combat actions and your stamina, creating a natural tension between using powerful abilities and managing your longevity in the dungeon. When a character runs out of cards, they are exhausted, so the game becomes a careful balancing act of tactical efficiency, synergy, and long-term survival. Each scenario demands creative thinking, as enemies have varied behaviors and abilities, and environments are filled with hazards, traps, and interactive elements that require careful navigation. It’s a system that emphasizes planning over randomness and rewards players who take the time to understand their characters and enemies deeply. There are 17 playable classes, each with a completely different playstyle and mechanics, from stealthy assassins and supportive healers to elemental summoners and tanky brutes. The game encourages replayability by introducing new mercenaries gradually, requiring players to retire older ones and begin again with fresh abilities, changing up your team composition and strategy every few hours. This retirement system ties into the overarching campaign progression, creating a sense of legacy that mirrors the tabletop experience and adds emotional weight to your mercenary's journey. The digital adaptation improves on several areas of the physical game, most notably in terms of quality of life. Tedious setup, stat tracking, and enemy AI management are handled seamlessly, allowing players to focus on the strategic core of the gameplay. The interface is clean and information-rich, although the complexity of the system may still overwhelm newcomers. Fortunately, the game offers a well-structured tutorial and scalable difficulty to ease players in. The visuals are dark and atmospheric, with a grounded art style that suits the world’s gritty tone. Environments are detailed and varied, and the character animations—while not flashy—are functional and convey the impact of each action well. The soundtrack is haunting and subdued, complementing the tension of each scenario without being intrusive. Beyond the main campaign, Gloomhaven offers a Guildmaster mode, a more flexible sandbox-style progression path with dozens of handcrafted missions, unique storylines, and different character unlock conditions. This mode is ideal for players who prefer a more modular, objective-based experience without the full commitment to the narrative campaign. Multiplayer is also well-implemented, with online co-op that lets friends team up for dungeon runs together, echoing the social nature of the board game. That said, Gloomhaven is not without its challenges. The learning curve is steep, and the game demands careful attention to detail. One wrong card play can spell disaster for your entire party, and success often relies on synergy and forethought more than brute force. The pace can be slow, especially in longer missions, and those expecting a more traditional RPG with loot-based progression and frequent combat may find the deliberate pacing and card-based mechanics less engaging. Technical performance is generally solid, though occasional bugs and UI quirks can slightly interrupt the flow. In conclusion, Gloomhaven is a deep, complex, and immensely satisfying tactical RPG that rewards careful planning, long-term thinking, and mastery of its systems. It offers a near-endless supply of content and strategic variety, making it one of the most content-rich and thoughtfully designed turn-based games available. Whether you’re a fan of the original board game or a newcomer to the world of tactical RPGs, Gloomhaven is a must-play experience for anyone craving a dark, challenging, and richly rewarding adventure. It’s not just a game—it’s a campaign you live through, one mercenary contract at a time. Rating: 7/10
81.3 hours played
Written 3 days ago

A great adaptation of a board game, fun to play and pretty complex.
5.9 hours played
Written 3 days ago

Just as fun as the board game, and even better that you don't have to keep track of the cards.
422.9 hours played
Written 4 days ago

Great game! I love the table top version, but this eliminates the set up and take down. It also makes mission take 2 hours down to about 30-45 mins for a group of 4 players. I HIGHLY recommend this game if you are looking to play a story driven game with several friends online.
353.8 hours played
Written 5 days ago

Honestly one of the most underrated games on Steam since the real life version takes forever to set up and this version just makes it way easier to experience once you get used to it.
10.5 hours played
Written 13 days ago

It's super fun and true to the board game. Playing with 4 people is a blast, but playing at any amount is super satisfying. Highly recommend
7.5 hours played
Written 13 days ago

So far after six hours still have not got past the first quest but I still come back and try again. The game is impossible but still very enjoyable because even when your defeated you still keep the experience and money and your standing in the city doesn't get wiped out. So unlike other impossible games you don't mind replaying the same quest because your still advancing and not starting from scratch every time.
18.3 hours played
Written 15 days ago

It's more manageable than the tabletop game; but there is a lot of friction with the UX (extra clicking/confirms).
79.2 hours played
Written 16 days ago

By far one of my favorite board games ever, I've played all the haven games so far and I cannot wait for Frosthaven to launch. this is an amazing game and they have formatted it amazingly to digital. The game is also great if you just love turn based games, with a plethora of abilities, characters, and items to unlock/utilize.
63.2 hours played
Written 18 days ago

Excellent game! Much more like a tactical puzzle than a turn-based RPG.
114.0 hours played
Written 19 days ago

Tolle Umsetzung des Brettspiels mit weiterem spannenden Spielmodus.
115.2 hours played
Written 19 days ago

This game is great, except for the part where the elemental system is so fucking dogshit that it makes me want to rip my hair out on every turn. If you value your time or your sanity do not ever choose Elementalist unless you love UI elements that lie to you and exceptions to every rule in this game's moronic rulebook. Want to cultivate an element on an attack? Sorry, the element you consumed on that attack somehow occupies an invisible fucking space in the game and disallows this from happening (LITERALLY GOES AGAINST MOST OF THIS CHAR'S PERKS BTW). Want to cultivate an element while it's disappearing? This can happen, but only during your passive "cultivate element of choosing at end of turn". Otherwise, no. WHAT IS THIS SYSTEM? ITS SO FUCKING TRASHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
47.2 hours played
Written 19 days ago

There are some elements from the original boardgame which Im not a fan of, I'll say that but move on to the video game pros and cons: Pros: Overall Id say its worth buying. I got it on sale but the price point before the sale is pretty spot on for the quality of the game build overall. The art is good, the game seems to be faithful to the board game itself in its look and feel, the voice over and audio is great, the animations are overall pretty good, the screens between world, city, and shops are well done, I really enjoy the storyboard images for slides. Cons: The RNG for combat itself.....can leave something to be desired. Some of it feels like railroading in some aspects. If the game wants to make things difficult for you, it deals this out to you mercilessly. When you loot an item, it cuts off the name and description for some reason, and you have to wait to actually get the item (sometimes after a mission) to see what it does. It would be nice if it were always available even during the mission that you picked it up on. After a dungeon in multiplayer, you can find yourself just hanging waiting to come back to the world screen. The way we dealt with it was to disconnect the player and have them reconnect to the game. This shouldnt be necessary. There's no mention in the tutorial how the area affect templates are situated, and during playing Cragheart I had to learn that you can rotate them after we did a couple missions. To add to this, when you are trying to rotate the radials, they are hard to see on the map. There's a ranged burn card that lets you pick multiple targets, but for some reason radius range attacks don't have that option to attack multiple times with that card. Maybe it has some sort of issue with it but I cant say - pick a whole different target and have overlapping radius affects. Summary: There are a few issues and bugs I don't particularly like with the game, but for the money you pay for it and the entertainment that comes from the game alone, its a worthwhile purchase.
229.3 hours played
Written 21 days ago

Great game! I would recommend playing this game with a group of friends who enjoy challenges. Game is tough but managing your way through the quests always feels rewarding.
159.2 hours played
Written 22 days ago

The game is amazing! The beggining is difficult, you have no items, the strategies are still hard to grasp, and maybe you've got the wrong combination of classes. Still, if you persist, you are in for one of, if not the, best tabletop game experience out there. One tip is, if you are playing solo, is to play with three characters. It allows you to unlock more classes more rapidly, and class compatibility becomes less of a problem. I also recommend playing the guildmaster mode a little bit as it has a very good tutorial.
311.5 hours played
Written 24 days ago

Not recommended for brand new players. This is a very complex and often challenging game originally meant to be played with multiple people. You must learn your character, and in time, master it. Doing this with 3-4 characters you've never seen before at the same time will cause you a lot of frustration. Having said that, this is an amazing board game. The mechanics of losing cards puts a hard round timer on each scenario so you can't waste turns trying bait or set up the perfect trap. The scenarios were built with a goal in mind and your ability to adapt is far more important then your ability to plan ahead, or sculpt favorable situations. Losing a scenario doesn't mean you failed... just your strategy or approach. You still gain experience and gold, and most importantly, you know something not to do. Level up, explore, evolve your party as characters retire, and eventually discover the secrets of Gloomhaven! My board game group has played the physical version for over 2 years with a game played on most weekends. We've moved on the Frosthaven now but this game will always hold a place in our hearts as one of the best legacy strategy games out there.
316.9 hours played
Written 26 days ago

best game up to and including the pandemic
1.0 hours played
Written 2 days ago

Dunno if it was a bug or what, but I was playing the first quest with mindthief and for some inexplicable reason, all his cards got burned after I used them, as opposed to discarded. Didn't get it, lost interest.
1.4 hours played
Written 10 days ago

Game broken, used to run once, now the MACOS version crashes. Stuck on load screen, wheel wont keep on turning!
30.8 hours played
Written 9 days ago

multiplayer disconnects every fight, trash
53.6 hours played
Written 13 days ago

Great lore and fun gameplay.
146.8 hours played
Written 16 days ago

A faithful adaptation of the video game.
22.0 hours played
Written 23 days ago

true to the boardgame, love it.
201.4 hours played
Written 16 days ago

shared suffering builds character
5.1 hours played
Written 7 days ago

I just really enjoyed the game as a whole.
183.3 hours played
Written 10 days ago

Outstanding.
227.5 hours played
Written 21 days ago

nice.
160.5 hours played
Written 9 days ago

One of the haven's of all time
245.3 hours played
Written 11 days ago

Fix your desync.
9.0 hours played
Written 6 days ago

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