0.5 hours played
Written 30 days ago
[B]Not Recommended[/b]
[I]Playtime: 0.5 hrs[/i]
Look, I don’t need to put 10 hours into a game to know when it’s fundamentally not fun—and Hypercharge: Unboxed hit that point for me within the first 30 minutes. It’s like someone had a cool idea—toy soldiers in a chaotic kid’s room—but then forgot to actually make the game fun to play.
Let’s start with the Time to Kill (TTK), which is absolutely brutal. I’m not talking about the good kind of brutal, where you can outplay two guys with some crisp aim. I’m talking about “empty an entire mag into someone and still lose the fight” brutal. The base gun fires like a garden hose on turbo mode—lots of noise, no actual damage. And even the supposed “power weapons” you pick up? Barely better. You could be running a full-on LMG and still feel like you're tickling your enemy to death.
Getting double-teamed is an automatic death sentence. There’s zero chance to turn a fight because the TTK is so high it kills any potential for skilled outplays. Doesn’t matter how good your aim is—this game favors whoever started holding down the trigger first, not who lands their shots better.
Now let’s talk about the maps, which are… a disaster. Yes, I get it. You’re a tiny action figure in a giant kid’s world. Cute idea in theory. But apparently, this kid is a full-blown hoarder. The levels are jam-packed with random junk, visual clutter, and obstacles that make movement feel awkward and chaotic. It's less like playing an FPS and more like trying to do parkour through a thrift store after an earthquake.
Then there’s the party system. A friend and I queued up together and the game couldn’t even manage to put us on the same team. Okay, fine, whatever—maybe the matchmaking is weird. But there was no way to even tell we were fighting each other until we got the kill notifications. No clear indicators, no callouts, no nothing. It’s like the game actively didn’t want us to play together.
Also, for a game that's been out since 2019, this level of jank is inexcusable. This isn't Early Access. This is a “we’ve had years to improve this” kind of title—and it still plays like a first draft.
So yeah, I don’t care if my playtime says 30 minutes. That was 30 minutes of trying really hard to enjoy myself before realizing this just isn’t it. TTK is busted, gunplay is weak, maps are a cluttered mess, and the multiplayer experience is a joke. I’d rather go organize the actual toys in my attic than play this again.
[B]The only thing unboxed here is disappointment.[/b]