Pentiment
Pentiment

Pentiment

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Pentiment Launch Trailer
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Pentiment
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
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The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
94%
4,493 reviews
4,262
231
15.3 hours played
Written 30 days ago

10/10. This is a masterpiece that deserves to be in textbooks on screenwriting, narrative design, and game development. Simply brilliant. To have made something like this almost on a shoestring budget, driven by passion, using such simple and beautiful tools... It might sound grandiose, but I truly feel Pentiment managed to inspire me to keep growing in this field — and to realize that you don’t have to overreach to tell a great story. Everything can be done more simply. Josh Sawyer, please come back to the industry.
21.1 hours played
Written 11 days ago

8.5/10 Pentiment is a wonderfully told story-based game taking place during the 1500s during the phase we refer to as the Renaissance. In doing so, it gives us a keen insight into a lot of different ways humans lived in that time, whilst fleshing them into real, tangible characters with their own motives and desires. A bit of warning though as this is not a voice acted game and has a heavy bit of reading, so if you are inclined against slower titles, or those with dense reading, this will not be the game for you. However, if you can drudge through the long bits of dialogue you will find that they're entirely written from the heart, deep, and tell a wonderful story that *truly respects the player's choice* In the modern gaming climate where more games are following procedural generation and leaving behind hard-coded branches in outcomes, I found Pentiment to be a breathe of fresh air and a game worth picking up, if not for it's novelty alone.
20.4 hours played
Written 25 days ago

优秀 贯穿全作的优秀 中世纪极乐迪斯科 极具人文关怀+富有历史重量感的作品 极其细腻的人物群像刻画 玩到结局的释然感使我反复回味 很特别的设计是游戏并不能读档(除了卡转场景自动存档来sl…)也算是符合人生中的种种遗憾 again深刻体现了游戏作为互动媒体的共情传达力 让我对世界和自己的人生有了不同层次的感悟 很欣慰也很感激 “How can we move forward after all of this?” “Well that was winter. Now it is spring.”
14.8 hours played
Written 7 days ago

a beautiful story about the importance of art and how art/stories are integral in understanding history, the history we are told is shaped by the stories we hear about it, there is never one way to understand history as the one who tells it as their own perspective upon it and the game understands this. the story moved me in many ways i was not expecting and i loved every moment of it, if you are someone who loves history this game feels plucked from our own, it is steeped in the culture and the religion and the events of the time period it is in a way that is a whole-hearted reflection of what life was like back then, the good and the bad. it's a game i will think about for a long time and undoubtedly replay and would highly highly recommend. plus the art of this game was stunning, it was unique and a perfect replica of the art drawn at the period this game is set which only strengthened everything it had to say to me.
21.7 hours played
Written 10 days ago

Great story, well told, lots of historical details. Not as much branching as I would have liked - better than Telltale but not as good as most of the rest of Obsidian. However, there's a bunch of narrative changes in the third act, and I just don't feel as invested in the story after those changes - so be forewarned that there's a significant pace change coming.
22.4 hours played
Written 6 days ago

Unexpectedly, I discovered this niche masterpiece of a game. It tells the story of an artist who arrives in a small medieval town to work on illustrations in a monastery. All of this is presented through gameplay as a book with illustrations, an event journal, and maps. We ourselves choose the character's life decisions, goals, and moral compass. Our protagonist is forced to solve a very mysterious murder in the town. The game brilliantly portrays the lives of all social classes: peasant farmers, townsfolk, monks, and the nobility. The main character's crises and stress about his future and the meaning of his life are explored in great depth. The religious aspect of everyday life is revealed with multiple layers, covering the worldview of the people of that era, Catholicism, Lutheranism, how they intertwined with pagan myths, the Roman Empire, and former settlers – there is a vast amount to uncover here. The English used in the game is quite specific, with a lot of religious vocabulary, but since the game is presented as a book, most words and historical figures have footnotes that can be accessed immediately. I should also mention the brilliant use of fonts: the illiterate population is represented with a simpler handwritten script; those with some education are given standard printed letters; and religious figures speak in highly ornate, sometimes Gothic fonts. The game's settings include a variety of additional font customization options to make them resemble old manuscripts even more, though I don’t know enough about this to speak in detail.
31.4 hours played
Written 6 days ago

This has become one of my favorite games of all time. The details that went into making this story is phenomenal, and it still blows me away after playing through it multiple times now. This is a beautiful piece of art and I highly recommend everyone play this at least once.
6.2 hours played
Written 7 days ago

As a narrative experience, a 9,5/10 As a video game a 9/10. A definitive must play for people eager for an immersive world and cast of characters. It tends to lead more into visual novel at times, but the auto save (which i personaly hate, as an avid save scumer) really forces you to make impossible choice for the better of the story (yes truly!) Also perfect steam deck
76.2 hours played
Written 9 days ago

Pentiment is a piece of art with a vision. Itself is a masterpiece with each stoke of the brush a poignant color. Of shades historical to pigments introspective. A piece that speaks of the not just history, but the essence of life in that time and so speaks to the humanity within. It was an orator that spoke to me of clarity and life, it spoke its words and I listened. As said, "Some will gaze deep into your lines and paint to seek a deeper meaning. What will they find?". Well, I found a lot. This is not so much a grand mystery, yet of which there are many, as much as it is simply a tale of time. Of the history of people, less so the textbooks of timelines. It was the history of asking "why are you?" and the history of those people. A focus grander than the months of a single event. The game tells a beautiful story in many mediums, from text, to the script being used, to the food you eat, to the time that has ever slipped us by. Simple in terms of game, but evocatively rich in terms of story and subtext. The characters in the world fit, shaped and molded by the historical context, many of which have many things to say. The game stays beautifully grounded, and revels in the minds of the characters. Long away are fantasies of resurrection, and very present are the simple frights of reality. The art is beautiful and always tells you something about the situation. So here is to this game, and the things it had to say. Here is to the time that we get to spend, the decisions we have yet to make. As we may stumble with familiar irresolution into something new. I absolutely adore this game, so much in fact that it feels like it was made for me in the now. I held onto my parsimonious oath formed from the husk of uninspired despondence. Yet after years I decided this small change was to be had. And it brought inspiration and beauty in its wake. So if it was for me, I am not everybody, your mileage may vary. But I would give it a look. I wish more things of this vision were being made. As reference from the game, I hope everyone who made this knows this it really mattered. And I care. Thank you for this beautiful masterpiece. I am grateful I got to enjoy it.
12.3 hours played
Written 11 days ago

Pentiment is a brilliant work of storytelling. While the art style and point-and-click nature of the choice-based, narrative gameplay can be difficult to cling onto, Pentiment thrives under its style. This game presents constant moral dilemmas, rich characterization, and layered storylines that underline themes of history, religion, class struggles and so much more with a careful, honest, and provocative approach. The game remain engaging constantly and choices given to the player feel meaningful without compromising the overarching ideas of the main plot and setting. The music feels time appropriate, the user interface bolsters immersion, and the gameplay elements help to shape and actualize the world in a tangible way. If you're looking for a great narrative and can get past the surface, Pentiment stands among the top in this creative medium with little to criticize.
15.0 hours played
Written 9 days ago

The beautiful art is what piqued my interest and incredibly compelling narrative is what kept me hooked. Very few point and click style narrative adventure games managed to keep me this interested in the story like this one did. While this might not be for everyone, if you're into story-driven games, I definitely recommend giving it a try. P.S. The less you know going into it, the better.
15.1 hours played
Written 10 days ago

great game for history enthusiasts and if you don't mind reading through a lot of dialogue. you have to throw away the idea that you have to get everything right - just trust the game and the writing and it'll be a fun experience
18.4 hours played
Written 11 days ago

Incredible game. This is going on my list of games that are also literature.
24.2 hours played
Written 8 days ago

3 out of 5. Technically, UI is inconsistent, but the real killer is a poorly designed auto save system, which punishes the user if they realize they wanted to do something different, but have changed through a half dozen locations and the old auto saves have been lost. As a game, the art is unique. The research is amazing. The story felt disjointed, and the characters distant.
20.2 hours played
Written 2 days ago

Stop looking at reviews and just buy it, this game is incredible. Best book I've ever played 10/10
10.9 hours played
Written 4 days ago

Great game, beautiful visuals and compelling choices with multiple RP opportunities. Pet all the animals!
29.7 hours played
Written 4 days ago

One of the best narrative games ever. The plot is amazingly written and engaging from the first scenes. The characters are perfect: everyone of them is unforgettable and different from the other in terms of personality, beliefs, approach and way of speaking (and they are a lot). Every choice you make is radically important for the development of events. The world of this city and the lives of these people are in your hand and everyone and everything will be affected by the consequences of your actions in a coherent way that you’ll believe you’re living another life, instead of playing a game. I won’t even dwell on the aesthetic quality, which is amazing and incredibly original and authorial. This game deserves to be played by everyone who loves deep and meaningful stories and dialogues.
17.6 hours played
Written 5 days ago

Yesterday I finished Pentiment. I can say it is one of the best narrative games that I've played. I am a big fan of Obsidian, I played most of their games. I love them all. Each one, in their own genre, shines. Tyranny is fantastic, Fallout New Vegas, The Stick of Truth, The Outer Worlds, Pillars of Eternity... But Pentiment was unknown to me until met Josh Sawyer and other videogame developers in an event and they spoke highly about it. I don't know how I didn't heard of this game in the press or social networks before. Maybe the bold ideas implemented and the style were not appealing for the masses, or was considered too niche. But I am glad these type of games are still produced. Long Live to Obsidian!
13.1 hours played
Written 6 days ago

I wasn't sure what to expect from this game but I'm so glad I bought it. 10/10 for anyone interested in history or who enjoys mystery with no combat
23.7 hours played
Written 9 days ago

This genuinely might be one of the greatest video games ever made. I have to recognize that this game scratches all my particular itches of what I like. My interests are represented, so perhaps that colors my perspective too strongly for this review to be useful to you. What I can honestly say though, is that in every way shape and form, this is a work of art. It transcends being merely a video game. The story of this experience draws the audience in and entertains them while having something meaningful to say about place, history, belonging, justice, tradition, and so much more. I won't spoil too much from this, but the choices you make for your character allow you to interface with the mysteries in a way that feels natural, and rewards you for forward thinking. I'll finish this review before I spend even more time and words that nobody will read. This is a beautiful work, and fundamentally changed how I view myself and my relationship to the past. (and that's a lot coming from someone who went to University for history)
17.0 hours played
Written 9 days ago

Every game should be this good. Pentiment shows what a studio can do when it's committed to a story- they cite a whole bibliography in the end!- and it really drives home that it's completely unnecessary that we deal with constant & pervasive historical bastardization in fiction, and especially in video games. If boob cup armor and anachronism makes you cringe: Pentiment is a great game with incredible attention to detail, right down to the gait of the characters in period appropriate shoes. It spans a pivotal period of time in the late-medievial-early-modern when the world was changing just as fast as it is today. It's a wonderful, evocative plot that invites you to replay it. There are a few minor issues (finding objectives, the game not quite telling you what you need to progress to the next stage, and It is a little weird that [spoiler]Andreas sleeps in his hose and Magdalene doesn't use blankets,[/spoiler]) but those are forgettable when you look at the overall quality of the game. Your choices do, as advertised, matter, and also you can pet the dog (and cat.) Buy it and raise your standards!
20.9 hours played
Written 9 days ago

It's a story about regret and pushing through your failures. It gets a little slow in parts, but I was pretty moved by the whole thing. The bibliography they have at the end impressed me a lot. I am not a super big history person, but the sheer intention in making the world of pentiment "lived in" is fantastic, and it has somewhat inspired me. I would recommend this to anyone, but especially (as many have certainly pointed out) if you were captured by disco elysium, you will enjoy this game. Well worth the money, and well worth the time. Thank you Obsidian for another fantastic story.
9.6 hours played
Written 10 days ago

Starts great but too much choice illusion and pigeon holing after the first act.
11.8 hours played
Written 14 days ago

While I have mixed feelings about this one, ultimately I believe the good outweighs the bad. It is a tremendous narrative adventure, with great art and style. The characters come to life with such veracity and conviction you feel transported into the game's setting. I deeply cared about the characters, their story and different view points. The game puts you intentionally right in the middle and as the plot thickens so does your investment. I would even go so far to say it is masterfully executed. But then... It infuriates me when all the choices presented to you, all the options, all the consequences are reduced to minor detail, inconsequential to the overall story or even the main plotline. You feel betrayed when this masterpiece completely ignores everything you have done and your characters suddenly act completely out of how you were controlling them so far. The narrative bends over itself to fit a preset destiny no matter what you choose and you feel... played. Only for the game to subvert all of that again! And to provide hidden context and meaning behind why your character did all the things that were, well... out of character off screen. You have foul taste in your mouth, as if to have been licking the wool off the sheep wallowing in mud. And yet, it does fit the now forced but consistent again narrative. You can't decide if you hate the game for the cheap perspective shift or want to congratulate it on pulling a fast one on you. And yet you still care about the character. Only for the last chapter of the game to brutally do it even worse. I have come a few times from walking away from the game, but I have pushed myself to finish it and I don't regret playing it. In fact I recommend you play it, but it is important to understand it's flaws and limits. Finally, there is a bug in chapter 2 I encountered with many others that made me chuckle (and have to reload from last save point, many others have encountered the same). It isn't a big deal as the game saves often on it's own almost on every screen so nothing is lost. Another thing that bothered me was the mysteries presented to you are never resolved. You never really know what actually happened. There is no satisfying conclusion except at the very end of the game and even then it isn't fully complete. For a narrative game that feels, hollow. Despite it's flaws (the vague unresolved mysteries, the illusion of choice that is completely fake, slog of the last chapter) this is still an excellent adventure worth playing, once you take those things into account and expect them. Had they made the story actually match your choices and adapt, this game easily would have been 10/10. But as it stands it is only, 7/10
13.0 hours played
Written 15 days ago

I think this game executes the mystery aspect extremely well by making it so that you can be wrong and the story differs because of who you accuse and the fact that you can't pursue all leads with the time you have. Other things I liked are how the location changes, how the persuasion system works, how the meal and conversation can differ vastly on who you have dinner with, the fact that throughout the game you get to choose different backgrounds, and the presentation.
17.5 hours played
Written 15 days ago

This game always looked interesting to me, but I just skipped it when it released. Now, getting back to it and playing it on Deck a bit every night before bed, this game was wonderful. It went places I never expected, sometimes dreadful, sometimes wonderful, always interesting. It's longer than I anticipated but I really had a great time with it. You've got a lot of power in your choices, not like a Telltale game, it genuinely feels that every choice matters and some of them can alter your playthrough completely. My Andreas can be completely different from yours, it's so well done. The art is stunning and the writing is impeccable. Big thumbs up for the Jewish family. Genuinely warmed my heart a bit. Fantastic game, and the only Obsidian game I ever finished. Will probably revisit.
33.2 hours played
Written 16 days ago

One of the most beautiful games I've ever played. This is the first time a game's *thematic content* itself has inspired me to write a review. I daresay that writing a steam review is part of the intended experience: it is our duty to carry our perspectives forward - even if it feels unnecessary - and maybe just one person will find value or wisdom in what we feel. The narrative and characters are great: of course, if you're reading this, you probably already like narrative-driven games. It's also a western-style RPG, so you get lots of dialogue choices and the choices you make impact the narrative. That's all great, but I believe this game is something special far beyond the trappings of its genre. I don't know if I can fully capture this verbally, but I will attempt to do so without spoilers. * Let's say two of your friends are fighting. Their feelings are irreconcilable at this point, and you can't mediate. You end up either picking a side because, well.... better to lose one friend than two, right? Don't you wish there was just SOMETHING you could have said to them to keep everyone happy? * Or you had an argument with someone you love; for unrelated reasons, they pass away soon after, and you recall your last memory was a painful one. Don't you wish you had found the words to reconcile back then? * Or let's say you had a friend from your hometown, someone deeply troubled. You move away, then return years later...only to find out they're now an addict, or living in an institution. Don't you wish you did something, anything, more to help, years ago? I hope you get what I'm trying to say: this game isn't just making you feel regret. No - the genius of Pentiment is this: in choosing who to interact with and what to say, the narrative makes you feel *guilty* in retrospect, specifically for outcomes you *may OR may NOT* have been able to influence. A quintessentially Christian feeling, I think. Lots of characters go through tragic events, often worse for wear. Many times, your actions directly relate to WHY these characters suffer. But are you the CAUSE of said suffering, or an insignificant part of it? What happens when you don't have the inner strength to belief that many circumstances exist beyond your control? I feel this sometimes in real life. I try to be kind, I give a sht about people. But bad things happen. When those bad things happen, I tend to worry over what more *I* can do to help! I would imagine most of us have felt this way before. I want to emphasize that this is the first time a video game has made me contemplate these feelings deeply. They can easily lead to selfishness: there's a razor thin line between caring and getting SO involved that the situation becomes "about you", not them. Let me be clear. Pentiment is decidedly NOT a sandbox. Your protagonist can't control everything, or much of anything. Your background and choices are NOT selling a power fantasy. It's the NPCs' world, and you just live there. In Pentiment: * Sometimes seemingly throwaway interactions in Act I can affect a character's entire personality in Acts II and III. And yet, other times, nothing you do can change how a character develops, even if you're an angel to them. * Sometimes taking one character's side makes it impossible to make another character have their best ending. After all, you can't make everyone happy. * There's a reason you won't win every persuasion check, and that your background and prior choices dictate which characters you get the deepest interactions with. You aren't meant to win them all: people's convictions sometimes go way deeper than anything you could have said. * Every mystery in this game leaves a lot unsaid: you never get to investigate everyone, and you don't have the time to discover everything. You have to make decisions mostly uninformed, while still living the consequences as if you were fully self-convicted. * You feel responsible for the fate of the people in the town. You often walk around second guessing the past decisions you made, and you're curious about how acting a different way could have affecting everyone. * Sometimes the best information comes from peasants. Sometimes it comes from the monks. And in a few cases, there are individuals on both sides who essentially say the same thing, just wrapped in different packaging. People can live vastly different lives and come to the same conclusion. The game is invested the genealogy of a small town, and how belief is transmitted across generations, and the deep truths our ancestors have encoded for us in their myths and stories. As a person living in a secular western nation, these medieval Bavarians are a proxy for OUR ancestors (in a memetic sense). The game-narrative and the metanarrative of YOU playing this game all coalesce so wonderfully. Just as it is seemingly impossible for medieval Catholics to bury pagan beliefs (in the game's narrative), so too is it impossible for our modern, secular selves to fully remove the revelations of Christ and the Gospel from our sense of guilt, of morality. The Western soul is both glorified in, and haunted by, our past revelations of Christ. Whether or not you're a believer: if you've lived your life in the West, Christ constitutes much of your cultural milieu. You can't bury your forerunners. This game boldly tells us that, oftentimes, morality is "objective", while truth is "subjective". What what we understand to be righteous is, broadly speaking, a function of the culture we live in, NOT our subjective experience. It claims that, yes, murder IS necessarily bad, and that yes, repenting is essential to becoming a better person. It also claims that TRUTH is "subjective". That is to say, WE, as individuals, define what "happened" by interpreting the limited scraps of experience we accrue. Uniquely, this game says that the experience of other people around count for this. If personal truth is a quilt, the patchwork comes from (a.) what we've experienced, (b.) what those around us had experienced, (c.) what those long before us had experienced. But for (b.) and (c.), we have to understand the medium of communication. We often express and justify ourselves through facts, myths, scripture, rumors, or other sorts of extant cultural narratives. How do we unravel someone else's story into wisdom we can use? Are events fundamentally Material? Spiritual? Supernatural? To truly learn from those around us, we must understand them, and unravel their truths to ascertain the wisdom within. The game tries to tell us, it is our DUTY to give our life experience, as we've lived it, to the next generation, while having faith in them to make the best of the future. Free will is the most sacred thing. NOBODY is stupid, and most people are good at heart, the game says. Because it is an intrinsic good to share our wisdom with others, we try. If others don't listen, we may feel isolated, useless or depressed. Thats why the gameplay revolves around your choices. To learn is to accept them for their own personal truths and to love is to communicate with them in accord with their truth. Pentiment also tells us that sometimes we feel the urge to push, prod, or persuade other people. Depending on the person, the situation, and who YOU are, this can range from cathartic and mutually beneficial to rude and hurtful. Making the choice to push someone else (or NOT) is always risky. Life isn't about being "perfect". How we live with such choices is to repent our guilt, to love, and to help guide everyone else appropriately. I didn't even get into the love for theology and church history this game has to offer. It's there if you like that sort of thing. I also ignored the recurring mysticism / archetypes - Jung woulda loved this. My goal in life is to have a kid in the next 3 years, I am happy to say I'm on my way towards that. This was the perfect game to play for where I'm at in my life. Thank you for reading. God bless.
16.7 hours played
Written 17 days ago

I don't recall when was the last time I was this profoundly moved by a game. I'm speechless, all I can say as both a passionate gamer and a medieval historian, this game is masterfully crafted. 10/10
35.8 hours played
Written 17 days ago

A gorgeous labour of love of a game. A rare game that treats its subject matter seriously and not just as window dressing. Using the story of a small german town to during one of the most important periods of European history. The details and handcrafted joy shows through.
12.9 hours played
Written 17 days ago

It's fine so I tentatively recommend it. I went in with high expectations because after Fallout New Vegas I am an eternal Josh Sawyer dick suck so seeing he was the lead designer I was very excited. The game itself is a decently written game with an eeehhhhh third act twist. I personally found the setting boring and only finished the game because it was rather short. I also had the misfortune of failing basically every roll so I felt like a loser the whole game. If you're someone who enjoys seeing how choices effect a story this comes highly recommended because it is extremely clear that character build and choices will have far reaching effects on the plot. I found that I am no where near interested in the plot enough to replay and see what changes occur. Maybe I just made all the choices to create an incredibly eh story but either way I would still recommend due to the incredibly reasonable price and it's brevity that made my eh experience not over stay it's welcome.
39.5 hours played
Written 17 days ago

Very atmospheric setting, aided by the soundtrack and lovely manuscript illumination style graphics. A compelling story with well memorable characters, from "lowly" peasant to educated baron. However, this is basically a visual novel so don't go in expecting gameplay more complex than walking to and from characters, with a few instances of minigames in between
26.8 hours played
Written 17 days ago

Highly recommended game with a very unique & and correct art style for the medival time period of my german home country. Intriguing story and and accurate depiction of ancient history.
9.4 hours played
Written 18 days ago

This game feels like it could've been penned by Umberto Eco himself—slow-paced, but steeped in intrigue. I'm currently on my first playthrough, so I can’t say for sure whether the choices lead to deep consequences, but the storytelling is top-notch. It’s like experiencing a beautifully written interactive novel.
18.7 hours played
Written 18 days ago

engaging, cultured and funny. Great art direction
16.0 hours played
Written 19 days ago

10/10 game! This game follows a series of murders in a rural Bavarian town over the course of the early 1500s. This game is full of beautiful storytelling and compelling character choices. The gorgeous illuminations add so much life to the world. I really love the nuance and customization available that unlocks further dialogue options. It encouraged me to start a 2nd playthrough before I even finished Act 2 so I can snoop around more!
55.0 hours played
Written 19 days ago

One of my favorite games of all time. A labor of love, full of life and color and vibrancy, that refuses to give in to tropes about late medieval and early modern life being nothing but misery. It is authentic to the world and engages with the real challenges of life in this time period across different social classes, but also showcases the contradictions and outliers that paints a wonderful picture of what living in this era would really be like. Choices matter, and you will be left wondering if you did the right thing again and again.
23.7 hours played
Written 19 days ago

This is not a detective game. There is a detective narrative in the game, but don't go in expecting logic puzzles or a game where you can be good at detecting. That being said, otherwise pentiment is beautiful. The pacing is slightly slow, and tbh the character creation stuff doesn't feel super important in the end, but the art, music and story more than make up for it. Sometimes it's a bit dull, and sometimes it's absolutely breathtaking. Give it a try if you think the setting and artstyle is for you
10.6 hours played
Written 20 days ago

Was hovering over the purchase button for a while. Don't hover, just play. Loved it.
27.4 hours played
Written 20 days ago

Please, please, please absolutely play this if you're a history lover. The graphics are great, the content is quite accurate as well, and. ow. I've heard people say that it would be ruined if you got spoilered, but I've been through 4 plays and it still feels wonderful to me. CATPETTING SUPREMACY
14.6 hours played
Written 23 days ago

A weird, wonderful point-n-click adventure game. Curious world, great art style, and actually a really clever central story. The game is on the surface about solving some murders but in fact it's more about faith and hardship. You can't do everything in the game in one playthrough because you only have a set amount of time each day to do things in... this means you uncover certain things about the characters in this world while leaving others a mystery. Really great.
1.2 hours played
Written 24 days ago

This game falls squarely in the "great but not for me" category. I've learned that I just don't enjoy the kinds of games where certain choices permanently alter the course of the game because I want to know the *best* choice. I need to *win* at making choices. (Yes, I *was* the kid that read choose your own adventure books with a bunch of bookmarks, why do you ask?) The art style is great and the writing seems solid. Not asking for a refund because maybe I'll play it with a walkthrough someday lol
11.8 hours played
Written 24 days ago

Slow at times, but the art is great and the story even better.
19.4 hours played
Written 24 days ago

This game feels like playing a book and I mean that as an enormous compliment to the writing.
23.0 hours played
Written 24 days ago

Its good. pro: The art is beautiful and the writing is good. You`ll be intrigued by the mysteries and learn to like the people living in the small village you discover. And, while the story is on rails, you have ample opportunity to give the protagonist a character on its own and change the details of the plot and the story of some villagers. con: The consistency of the writing and overall quality lowers a bit as the game goes on. People are reacting to things, that didn`t happen in your playthrough etc. And you have to accept, that your main character won`t be able to solve the mystery as fast as you might have.
10.6 hours played
Written 25 days ago

Fantastic game with an amazing cast of characters.
23.1 hours played
Written 27 days ago

i failed every single persuasion attempt in the game but the game doesnt beat you down because of it thank god people say its disco elysium in medieval times but not really its alright, if you dont mind reading a lot of text. the dialogue can drag sometimes probably wont replay it, seems like the other veriations are limited and doesn't affect the story and is just small variations of how all roads leads to rome
10.7 hours played
Written 29 days ago

While nothing has yet to be on the same level as Disco Elysium, this game manages to capture many of the same levels of emotional millieu that playing Disco Elysium for the first time gave me. If you have any interest in the time period or role playing games, I would highly recommend picking this one up.
21.8 hours played
Written 29 days ago

An acquired taste but if you like reading, history, and a change of pace from whatever more popular genres that you typically play I say go for it.
12.3 hours played
Written 30 days ago

A very niche, but an insanely well crafted experience. Never thought I'd play a detective game with such pleasure let alone the medieval engraving visual style game would be a detective game.
20.2 hours played
Written 1 month and 2 days ago

I don't usually write reviews but this game had me in complete awe. The overarching medieval art style and setting, coupled with an engaging murder mystery storyline, makes Pentiment one of the best "story-driven" games I have ever played.