35.5 hours played
Written 29 days ago
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Blasphemous II is a very competent Metroidvania, moreso than its predecessor. The gameplay loop, fluidity, and progression are far improved upon, whilst the art style pushes the upper limits of what is possible within the confines of pixel art, and it shows. Platforming, undeniably the biggest weakness of the original Blasphemous, is monumentally better than the original, though lacking the glossy polish possessed by the combat (although that is more of a compliment to the combat than a shot at the platforming). Carlos Viola has matched his genius from the first game in creating the soundtrack, leading choice tracks of the OST to be in consistent rotation of my personal music taste. The setting is wonderful, and in more ways than not far better than the original, and that's saying something. Backtracking is heavily rewarded compared to the original, leading to even more rewarding thoroughness. Overrall, to end the positives, there is not much to say other than if you liked Blasphemous, you will likely love Blasphemous II. In nearly all aspects it is a massive upgrade to the original. Do not let the size of the cons list deceive you, this is a top-tier metroidvania.
Onto the cons. In my honest opinion, where Blasphemous II falls shy is the narrative. The original had a cohesion to it that really felt like finding that one puzzle piece you've been looking for when you uncovered lore or parts of the story. Everything tied in with everything else in one way or another. Blasphemous II on the other hand, whilst possessing good ideas, each idea feels disconnected from the others, and few possess enough backing to truly connect why things, npcs, bosses, and the world is the way it is. Granted, with a setting a millenia ahead of the original, there is bound to be ambiguity, but much of the story feels as if it is there just for the sake of being there. Boss difficulty is significantly lower than the original, and in my playthrough there were truly only three bosses that gave me trouble, and five that were done in a single attempt. Lastly, this will contain very minor spoilers for the very beginning of the game. Blasphemous II has you choose between 3 considerably different weapons at the beginning of the game, and allows you to unlock all 3 as you progress through the game. This is a good thing, weapon variation is wonderful. Where the problem comes in is that progression is locked behind which weapons you have, for seemingly no reason other than "more progression locks are better." The features that lock progression are amazing in of themselves, but not being able to run a single weapon for the entire game if you truly wanted to, if even just for map progression, feels unneeded, feels unpolished, and is most certainly (at least to me) unwanted. Farewell.