27.2 hours played
Written 3 days ago
With Total War: THREE KINGDOMS, Creative Assembly didn’t just take a beloved period of Chinese history and turn it into a game—they gave it life, drama, and elegance. Released in 2019, it marked a major turning point for the Total War franchise: a deeper narrative focus, enhanced diplomacy, and refined systems brought a new level of sophistication to the series. It’s not just about conquest anymore—it’s about legacy, loyalty, and the chaos of ambition.
Set during the fall of the Han Dynasty in 190 CE, Three Kingdoms immerses players in one of the most romanticized and politically complex eras in Chinese history. You take the role of a warlord—perhaps the noble Liu Bei, the scheming Cao Cao, or the brutal Dong Zhuo—and fight to unite a fractured empire under your banner.
Where the game shines is how it balances historical authenticity with the drama of the Romance of the Three Kingdoms. You can choose to play in Romance Mode, where generals are nearly mythic warriors able to solo armies, or Records Mode, which sticks closer to realism and grounded tactics. This duality makes the game uniquely flexible and appealing to both fantasy-leaning and history-loving players.
The core gameplay remains classic Total War: a blend of real-time battles and turn-based empire management. But Three Kingdoms elevates both.
On the campaign map, diplomacy is vastly improved. Factions now operate with motives, trust levels, and deal-making depth. Alliances, coalitions, betrayals—it’s all dynamic, and it forces you to think beyond brute force. The new guanxi system also tracks personal relationships between generals, which can impact everything from army loyalty to court politics.
In battle, unit variety and general abilities make for dynamic engagements. Duels between generals add flair and narrative weight to encounters, though they can sometimes feel like flashy interruptions rather than strategic necessities.
Three Kingdoms is arguably the most character-driven Total War game ever made. Each general has a rich background, personality, and set of relationships that evolve over time. Generals can defect, grow jealous, or become lifelong allies. This gives the game a near-RPG layer that turns conquests into personal sagas rather than just map-painting.
The voice acting, art design, and UI presentation all reinforce this emphasis on drama and honor. Every decision feels weightier when it affects people, not just provinces.
The aesthetic of Three Kingdoms is gorgeous—vibrant colors, elegant Chinese calligraphy, and a painterly style that brings menus, maps, and battlefields to life. Units are well-designed and animated, and battles play out like cinematic clashes straight out of a wuxia film.
Performance-wise, the game is demanding on larger campaigns, especially in the late game. Still, the visual identity is one of the most unique and beautiful in the franchise.
With multiple starting factions, branching character arcs, and two campaign modes (Romance and Records), Three Kingdoms offers immense replay value. The DLCs, like Mandate of Heaven and Eight Princes, expand on the timeline and characters, though not all have been equally well-received.
Sadly, Creative Assembly ended support for the game earlier than many expected, leaving some fans feeling shortchanged despite the game’s solid foundation.
Total War: THREE KINGDOMS is not just a high point for the franchise—it’s a bold reimagining of what a historical strategy game can be. It weaves narrative, personality, and politics into its systems in a way that feels natural and deeply rewarding. It’s not flawless—AI can be inconsistent, and late-game management can drag—but its ambition is undeniable.
Whether you’re a veteran of the Total War series or a newcomer drawn to ancient China’s drama, Three Kingdoms offers one of the most complete, character-rich strategy experiences out there. A kingdom may rise or fall—but this game’s legacy is already secure.
Rating: 8/10