For The King II
For The King II

For The King II

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New Trailer - Dec 2024 - EN
Dark Carnival Has Arrived
Book Of Lore 6 - Dark Carnival Has Arrived
For The King II - Resistance Trailer
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen's terrible secret?
Developed by:
IronOak Games
Published by:
Release Date:

Steam
Latest Patch:

Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
78%
4,533 reviews
3,552
981
20.9 hours played
Written 30 days ago

The devs have kept at FTK2 and show they're putting in the time and care to make it even better. I'm having a blast playing through the campaigns so far with 3 of my friends. I don't mind it being split up into smaller missions all that much. To me, it just feels like what a sequel should be--it looks better, has good variety and some new mechanics that work, all while still keeping the heart and soul of the OG game in mind.
12.6 hours played
Written 9 days ago

I hope the developers like blacksmith more! Game is decent and you will enjoy a lot. I am not sure why there are so much bad reviews.. just 1% away from mostly positive and also there's shocking jelly but it's hard to hit with melee weapons because i was shocked and they evade a lot I am enjoying the game.. thank you IronOak games and Curve games
40.4 hours played
Written 5 days ago

Game has good updates and surprisingly plays really well. Good upgrade to FtK I. I still would play FtK I before FtK II and then stick to FtK II.
11.1 hours played
Written 25 days ago

the good: no DLCs that is an absolute miracle now days the bad: the attacks are way too inconsistent, it is really annoying for a strategy game to not do what i expect it to do. i did manage to fix it with cheat engine to force the game to be more consistent but it was really annoying edit: i was wrong there is a system that allows you go get more consistantcy. this game is actually really fun
59.1 hours played
Written 6 days ago

For the King II is a fabulously fun game - turn based combat with hilarious physics, reliable multiplayer gameplay, rpg mechanics alongside a fabulously goofy story that made us all laugh plenty. It is chaotic, it is random, and most of all it was fun. but what I commend most of all is the developer devotion to the game. Allowing shared content freely, constantly updating the game, patching known issues, and working hard at it - For the King II is really what it is because the devs put their heart into it. If you liked the first game, it for sure has its quirks - but this game is just as good with friends!
92.1 hours played
Written 26 days ago

Solid second part of the game. Most of the release bugs have been fixed and issues are rarely encountered. Just enough addition to the first games formula to keep it entertaining for another 100+ hours, especially in multiplayer
20.1 hours played
Written 4 days ago

I think this game deserves a positive review after a year of love and care from the devs to put the game in a good state compared to release.
37.4 hours played
Written 20 days ago

very buggy, but looking past the development and network issues, it's an incredibly fun game to play with friends. Simplistic D&D online board game, what's not to love?
0.1 hours played
Written 21 hours ago

Stick to the first game. This one only adds useless layers of complication to what was a good experience.
37.2 hours played
Written 3 hours ago

I was a big fan of the first game but did not ending up a ton until most of the different content packs and things were out. I picked up this game when it released and although there were some bugs on launch, I think it was overall a good list of changes with the 2-row combat and I liked the idea of the 5 chapter campaign to start. Since the initial release, they have added a lot of good quality of life changes: - Making procs scale based on the class primary stats - Changing some procs to be targetable (Farmer scarecrow, etc) - Changing weapon types from being a lore store unlock to being in the base game - Adding Pets in the most recent update which feel a lot fun as a 'permanent' sort of mercenary, albeit more work - Dark Carnival I was a bit hesitant on but it really feels super nice to hop into the random dungeon floor progression rather than having to grind into a new campaign Overall, I would definitely recommend this game for people that are looking for a tabletop-like experience that has some decision making but nothing that ever feels too daunting to understand. And, I look forward to the content updates coming up with the returning classes as well as the new ones.
16.8 hours played
Written 23 hours ago

Amazing game for those that love RPGs and turn based games but who need something a little lighter. It's a great game to relax and play through, with awesome graphics and a variety of ways to approach the game, giving it good replay-ability. Loved playing this with a mate or grinding it alone to relax in the evening.
69.2 hours played
Written 6 days ago

fun and easy to learn while still being difficult enough
59.8 hours played
Written 7 days ago

Great game! Expanded upon it's previous iteration with interesting changes to battle mechanics and continues to improve with it's content schedule.
30.2 hours played
Written 10 days ago

I find the game to be enjoyable with friends. There are some bugs, but I haven't encountered anything that is run ending yet. I've had a lot of fun with it and enjoyed more than a lot of other games I've played. I would recommend that you give it a chance if you think you would like this game, or a least play the first one.
21.6 hours played
Written 12 days ago

Love the game, but where's my dual blades from the first game, probably the only weapon RNG lets me hit anything with lol.
77.3 hours played
Written 15 days ago

Very fun game Enjoying every character Would like if there was a way to remove useless followers Also Dark Book very OP, those random skelly that you summon are very good
65.5 hours played
Written 16 days ago

Super fun! Last week a friend organised a tournament style "race" to see how far we could get into the Dark Carnival mode. We were given the choice to control 1 character or all 4. I appreciate how versatile this game is, allowing the player to use 1 or 4 characters at a time really changes the game-play in an interesting way. My overall thoughts about FTK2 are very positive. It's fun, challenging, and acquiring strong items feels very rewarding. On the flip side, it did feel like if you missed some of those stronger equips, buying them was very costly in the store. Great improvement over FTK 1, so much fun!
15.0 hours played
Written 16 days ago

the game is an alright version of round based dnd inspired combat. the story is not interesting and i would not recommend playing solo. The most fun comes from the multiplayer with friends. also their UI is pretty bad.
39.0 hours played
Written 20 days ago

the game builds a lot on the original game and a lot feels streamlined. I do struggle to understand all of the rules sometimes, but overall this is an approachable game with friends. I recommend playing with people you know rather than strangers.
59.8 hours played
Written 21 days ago

Its honestly kinda crazy that this game has mixed reviews. This is far from a traditional roguelike but is super fun to play and engage with. Im getting back into now and I did the first chapter with my friend in 6.5 hours (this is longer than it should take lmao) and its some of the most fun I've had gaming in ages. This game just has a lot of little quirks and flavor that allows you to make your own fun on top of the actual content. Its supposed to emulate a TTRPG and I think it does a fantastic job of doing so. By far my favorite part is giving my characters a fun name and seeing what trends emerge in their character throughout a run to give them a personality. This game is 100% worth the price and will give you a solid couple days worth of playtime. Its a great successor to the first game and builds on it in a very fun and engaging way. The biggest gripe I have is that the rng seems to just absolutely hate me sometimes but thats just how it goes, overall its challenging in a very rewarding way despite the rng and if you play well you will succeed. I highly recommend you play this with a friend.
13.6 hours played
Written 22 days ago

Expands on the gameplay of the original in ways that make sense and add an extra layer of strategy to each fight. Sometimes the dice rolls don't go your way in such a fashion that you start to believe the game is messing with you though, and with some monsters having traits that make attacks miss unless they're 100% accurate it can lead to a few frustrating moments. I'm not yet sure how to feel about the scenarios all being linked into a single tale, when the original had each campaign tackle an individual, unrelated threat but I am looking forward to tackling them all the same.
40.8 hours played
Written 22 days ago

I wasn't sold when the game first came out, but man the devs have been making the game better with every update, and I'm really enjoying it!
10.6 hours played
Written 28 days ago

I played the first game, and I've enjoyed this game just as much as the first one. Lots of fun
134.3 hours played
Written 29 days ago

My fav game, I miss the old Dark Carnival, so fun making the reflections op
20.9 hours played
Written 29 days ago

It is quite enjoyable and a good time. Its a bit hard but you learn more and more each time. if you take the time to play and learn its a lot of fun and has just enough story and rouge like aspects that's just my style. More fun with friends and just a chill good time. :)
40.3 hours played
Written 3 days ago

Super fun game, almost feels like a dnd countertop simulator. Fun ragdoll effects, unique playthroughs each time love the game
11.6 hours played
Written 21 days ago

Amazing game, way better then the first one. 10/10 would recommend to anyone.
22.7 hours played
Written 14 days ago

It would be a goated game IF it had more enjoyable content than bugs, dark carnival is basically unplayable, gold quests are at best mediocre AND bugy as fck, RNG is non-existent, compared to FTK 1 everything is worse and THIS flaming piece of garbager should be its better version, last but not least FUCK mimics, hope both sides of their pillow are scorhing. Ty for coming to my TedTalk, gn. I'm going to hang myself.
61.4 hours played
Written 17 days ago

The game is slow moving, difficult to understand (lots of trial and error to see what happens because there's so little explanation), and full of bugs. It's charming to an extent and a pass time but it's a game you'll play once through and probably never again, be frustrated many times, but come back to for the need to complete it.
18.8 hours played
Written 14 days ago

Bought this game at a sale, cus me and my friends loved the first one. Would be good, even great but the glitches, the wonkyness make it a nightmare to play. The game itself feels very unfinished and I would even say feels like an early access. You get thrown loot at your face all the time, so buying items from the shops feel useless cus you get it in the next chest either way. The fights seem easy, with too big damage numbers. I feel bamboozled, scammed, hurt and most importantly betrayed.
18.4 hours played
Written 17 days ago

Awful game, just awful. It's exactly the same as For the King (1). The game's difficulty relies on being stupidly unfair (e.g., losing 80% of your health in one hit at level 0) instead of offering real challenges through thoughtful game design. Avoid this game — it's a waste of time and money.
4.6 hours played
Written 12 days ago

In 2 hours: - Found 2 artefact gears - mutual has them both - they get ambushed by 4 ravens - both gears get stolen - have been pulling the plug in the past hour to get those items back this game's so back
28.6 hours played
Written 20 days ago

After two years since release the game is finally enjoyable. Now it's proper sequel! Well done, guys. I'm glad I've kept my faith in you
29.0 hours played
Written 29 days ago

- Balance/Progression/Dialogs/UI are all shit, most of the problems from the 1st game have migrated here - 80% of the content from the first game, also some mechanics became only worse after rework - New mechanics with field positioning is too hard to use in current state, so most of the time you won't use it. It's one of the biggest changes to the game, and it's just not working Summary: Game feels like easy money for low development price, since everything was just re-used with almost no new content
13.3 hours played
Written 23 days ago

You lose your characters and inventory after every chapter, starting over for every next chapter of the campaign. This is not my kind of RPG !!
68.6 hours played
Written 30 days ago

I was elated to play the sequel to the beloved game For The King that me and my fellow goblin-loving friends have dumped many hours and maybe even lifetimes into. Our love for the goblin skin and other cosmetics, mostly the goblin skin, drove us to dedicate our time to For The King II. So imagine our disappoint when we learned it was locked behind an nearly impossible to beat difficulty, however, our love for the goblin skin drove us to push through. We faced many horrors like never ending waves of enemies that would single target a party member killing them turn one or getting the worst RNG rolls that would make even GTA V speedrunners cry. After many failed attempts and even using save-scumming to try to save good runs, we had to give up our hopes and dreams at having our beloved goblin skin. It amazed us at how such a vital cosmetic as the goblin skin would be locked behind a challenge only the most dedicated of players could obtain. This is one of the many issues we faced in our runs of For The King II. Nothing is better than all objectives spawning on opposite sides of the map, the slowest ship traveling we've ever experienced in a game, picking the coolest sounding route for the final chapter only to have our HEARTS CRUSHED, facing full boards of enemies that are ALL IMMUNE to everything, having crucial time-based objectives being hidden in the farthest crevices of the map, having runs end to factors out of our control, and NOT BEING ABLE TO SIMPLY BUY THE GOBLIN SKIN. Oh but thank goodness the Dark Carnival, a mode that magnifies all the worst aspects of this game, is getting all the love from it's parents. We are still missing a lot of the mode variety that made the original For the King so fun and replayable. It's a shame that a game of this nature is only beatable using "optimal" routes as the RNG and rouge-like aspects could've been very fun. And even when we managed to reach THE QUEEN, we had to deal with waves of enemies that made quick work of us since they were allowed to abuse focus and busted attacks. Since the last session of For The King II with my goblin-skin-lovers, we have all been checked into a mental asylum and have been scheduled for lobotomies to forget the goblin skin ever existed. Do I hate this game personally? No. I want to see it become the best it can be (Game of the Year and Goblin Game of the Year). Is it fun? Not really unless you're ready to pour entire generations worth of time to even have a sliver of a chance at beating this game at the harder difficulties. Instead you will find me drooling over the goblin skin in For The King in all it's polygonal glory.
3.5 hours played
Written 17 hours ago

I was really worreid as I saw that the sequel wasn't getting the same love as the first game which I loved, but I am pleasantly surprised and look forward to playing more of the game.
46.7 hours played
Written 18 hours ago

A pretty good game at this point of time. For some of you who sees the mixed review, you might be wondering why, thats because the early access version of for the king 2 was not a satisfying release to be called a sequel of its predecessor, for the king. However, after all this time, I personally would consider for the king 2 a proper sequel of for the king 1, since it did add some depth to the combat system with the movement system in combat, and the funny setting of landboat which allows more access of the map. Plus the visual overhaul, at this point I think the game is pretty good on its own, and extra fun if you got a few friends. I would suggest not getting the game if you did and didn't like it then dont get this game either since the gameplay is somewhat similar, if you played ftk1 and expected the EXACT same gameplay, or expect revolutionary game changer, then this game might not be for you either. But if you are just someone who's walking by and wondering, getting the game might not be the worst idea, worst come to worst you can always refund.
23.8 hours played
Written 6 days ago

This game will drag you in for hours that feel like minutes. Great story, and lore 10/10
65.0 hours played
Written 9 days ago

After completing the story and only missing a couple of the optional objectives, this is a much better game than the first one. If you enjoyed the first one and want more, this is it.
23.8 hours played
Written 13 days ago

DnD like, turn base, and you can play with your friends. this game is just so fun to play with friend. I do wish the game kinda endless or if the chapters were more longer. But that is just the only small gripe that I have with it. but over all if you turn base game and playing with your friends this game is very much for you.
135.0 hours played
Written 16 days ago

It's improved a lot since the initial buggy release, and the developers are constantly updating with more content and bug fixes. Worth it if you enjoy turn-based combat and fun to play with friends.
17.5 hours played
Written 17 days ago

This is a slower game with turn based combat. The story of both For the King I and II is great.
11.9 hours played
Written 17 days ago

With the recent sale, bringing it down to 10€, it's completely worth it. The roadmap was just released, teasing a few new free characters, a dlc, and some other paid stuff. (Also if you own FTK1, you can get the game for 9€ instead of 10€). Right now is the absolute perfect time to buy it, because, despite it's tough launch, the game is finally heading in the right direction. Been a fan of FTK1 for half a decade, and i can't recommend this enough, especially with the sale.
22.7 hours played
Written 17 days ago

For The King II, developed by IronOak Games and released in late 2023, is a compelling follow-up to the original title, expanding its distinctive blend of tabletop-inspired roguelike mechanics and turn-based strategy. Returning players will find themselves once again in the troubled land of Fahrul, this time under the shadow of Queen Rosomon’s tyrannical rule. The sequel embraces the core elements that made the first game stand out—procedurally generated maps, dice-based actions, and turn-based encounters—but elevates the formula with a broader strategic scope, enhanced visual style, and a reworked combat system that significantly deepens the tactical gameplay. The most immediately noticeable improvement is the game’s shift to a grid-based combat system. Unlike the more simplified battle mechanics of the original, For The King II introduces unit positioning and terrain considerations, creating a new layer of tactical depth. Placement now matters—ranged units are vulnerable if exposed, and flanking becomes a viable tactic. Each class, from Alchemists and Blacksmiths to newer additions like Hunters and Scholars, feels distinct, with varied abilities and synergies that encourage experimentation. While there’s room for even more differentiation between them, the expanded options make for much richer party-building and combat strategy. Exploration remains central to the game’s appeal. The world map is procedurally generated each run, ensuring replayability with unexpected encounters, weather effects, and biome diversity. Players move their party across hex-based tiles, managing resources, triggering random events, and preparing for the unpredictable with careful equipment planning and Focus point management. While the luck-based nature of encounters can sometimes feel punishing—especially when a few bad rolls undo careful planning—the systems in place do provide tools to mitigate randomness. The game’s balance between deterministic strategy and chaotic luck is still one of its most distinctive features. In terms of structure, For The King II adopts a chapter-based campaign mode, telling a larger, interconnected story across five distinct acts. This gives the game a stronger narrative framework than its predecessor, though the storytelling itself can feel serviceable rather than memorable. Missions often follow familiar RPG tropes—retrieve items, defeat bandits, solve local mysteries—but the procedural nature of the game means these objectives often play out differently each time. The roguelite progression system allows failed attempts to feed into future runs through unlockable characters, items, and lore, giving a satisfying sense of long-term growth. Presentation-wise, the game is charming and cohesive. The art style retains its low-poly aesthetic but is more refined, with vibrant colors, smoother animations, and expressive character models. Environments are beautifully rendered, from snowy mountain passes to burning wastelands, and the accompanying soundtrack strikes a good balance between atmospheric and adventurous. Though not groundbreaking, the music and sound effects create a welcoming fantasy tone that suits the game’s blend of whimsy and peril. Multiplayer remains a core strength, allowing up to four players to embark on a shared adventure. Cooperative play is well-implemented, and coordinating party roles and movements with friends enhances both the strategic and social experience. Solo players are not left behind, as the AI-controlled party setup works well, though juggling multiple characters can occasionally lead to pacing slowdowns. Performance-wise, some early issues like long load times and occasional crashes have been addressed through post-launch patches, though the interface can still feel sluggish, particularly during large battles or online sessions. Ultimately, For The King II builds upon its predecessor in meaningful ways. The introduction of grid-based combat transforms encounters into true tactical challenges, while the game retains the accessible charm and unpredictability that defined the original. It’s not without flaws—its narrative is thin, some UI elements need polishing, and class variety could be pushed further—but as a cooperative strategy RPG with roguelike structure, it offers a satisfying and deeply replayable experience. Fans of tactical games, fantasy adventures, and tabletop-inspired design will find For The King II a worthy, and often thrilling, journey through chaos and challenge. Rating: 7/10
71.3 hours played
Written 19 days ago

really cool game, new to the genre, but i got hooked. 55 hours later and i finished the campaign! pretty simple but very fun. even 24.99 seems like a good deal
5.6 hours played
Written 24 days ago

This was very fun for four players in couch coop.
12.1 hours played
Written 10 days ago

one of the best strategy rpg series ive ever played
32.9 hours played
Written 23 days ago

An amazing game, great follow up to the first.
18.8 hours played
Written 18 days ago

love this game me and the ol lady play it together