For The King II
For The King II

For The King II

431
in-game
Data taken from Steam
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For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
For The King II
Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen's terrible secret?
Developed by:
IronOak Games
Published by:
Release Date:

Steam
Latest Patch:

Steam

Human Fall Flat
Available in:
• 1 bundle (Fanatical)
• 1 subscription (PC Game Pass)
Has been in:
• 11 bundles
Human Fall Flat
From 5,99€ and with a PC Game Pass subscription
For The King
Available in:
• 1 bundle (Fanatical)
Has been in:
• 19 bundles
• 2 free (Epic Games Store)
• 1 subscription (Twitch Prime)
For The King
From 3,09€ and in a Fanatical bundle
The Ascent
Available in:
• 1 bundle (Fanatical)
Has been in:
• 14 bundles
• 1 subscription (Humble Choice)
The Ascent
From 7,49€ and in a Fanatical bundle
Bomber Crew
Has been in:
• 3 bundles (Humble Bundle)
• 2 free
• 3 subscriptions
Bomber Crew
From 1,83€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
78%
4,471 reviews
3,498
973
68.0 hours played
Written 16 days ago

Mixed reviews are fairly accurate considering they changed the combat significantly, changed the artstyle too much and basically released an early access as an "official release" but as someone with way too many hours in FTK1 this is still a good game worth playing. Biggest upgrade has been the different weapons for each stat, especially vitality weapons being useful.
78.0 hours played
Written 14 days ago

Great game to play with your friends. Very similar to the original, but I think I like how this one plays more.
22.2 hours played
Written 13 days ago

While not as polished as the first one, at its core it's more of the same with a fresh coat of paint and some new ideas. I've enjoyed playing it as couch co-op.
17.2 hours played
Written 4 days ago

The devs have kept at FTK2 and show they're putting in the time and care to make it even better. I'm having a blast playing through the campaigns so far with 3 of my friends. I don't mind it being split up into smaller missions all that much. To me, it just feels like what a sequel should be--it looks better, has good variety and some new mechanics that work, all while still keeping the heart and soul of the OG game in mind.
39.9 hours played
Written 7 days ago

The only negative aspect of the FOR THE KING series is that each mission ends with no way to carryover your characters to another--still, the rest of the game is soon amazing that you begin to be able to overlook the aforementioned oddity. The LORE system keeps you wanting to play for new characters to try and since you have to make new ones every save game or mission or campaigning event i.e. mission--well it all works out. Most games predecessors as in with sequels beget forgetting the first, but with this series I'd buy BOTH.
34.2 hours played
Written 15 days ago

Fantastic blend of rogue like, turn based RPG, and board game. Several QOL improvements over the first installment (which is also great) Combat takes a bit to master, but overall great experience.
34.5 hours played
Written 18 days ago

Not bad. Took a little while to figure out some of the mechanics. Playing co-op makes it better.
208.8 hours played
Written 7 days ago

Why I've never made a review for this game is beyond me but OH MY GOD does it ever deserve one. A group of friends and I first discovered FTK1 because of gamepass and it immediately became a staple of our gaming sessions. Long before the sequel, "FTK Sundays" had become a tradition where we all knew that if it was Sunday, be on at 11am and we're playing For The King so write off your afternoon. Years later and here we are, playing the sequel, and FTK Sundays are still going strong. FTK2 took everything good about the original and added to it. It's probably my favourite coop game ever made in all honesty. Looking forward to the content coming and I'm still happily replaying the content that exists because no two campaigns ever go the same. As for the devs themselves, you guys are awesome. You listen to feedback, you're active in your community, and you guys genuinely seek to continually refine and improve the player experience. Iron Oak doesn't just make one of my favourite games, they're one of my favourite devs. If you're on the fence about this game, just do it. At worst you do the currently 5 campaigns and the endless dungeon mode and move on and you get about 60 or 70 hours of content. But if you're like us, you'll replay the campaigns because last time you didn't find the guy you needed to unlock a new class. Or a new location or cosmetic. Or you wanna see what happens if you make a different choice at a crossroads decision mid campaign. There's no microtransactions in this game. If there's a cosmetic you really want, you're gonna have to play and unlock it. And if there's something you don't have unlocked but your friends do well congrats, you all share your progress as long as you're lobbied up together. Stop thinking about it and just buy it. It's wprth it.
92.0 hours played
Written 11 hours ago

Solid second part of the game. Most of the release bugs have been fixed and issues are rarely encountered. Just enough addition to the first games formula to keep it entertaining for another 100+ hours, especially in multiplayer
10.6 hours played
Written 2 days ago

I played the first game, and I've enjoyed this game just as much as the first one. Lots of fun
117.7 hours played
Written 3 days ago

My fav game, I miss the old Dark Carnival, so fun making the reflections op
20.4 hours played
Written 4 days ago

It is quite enjoyable and a good time. Its a bit hard but you learn more and more each time. if you take the time to play and learn its a lot of fun and has just enough story and rouge like aspects that's just my style. More fun with friends and just a chill good time. :)
87.0 hours played
Written 8 days ago

If you loved FTK 1, this is just more of it and I am glad they made it. Launch was definitely buggy but it is much better now.
16.7 hours played
Written 8 days ago

It's great to play with friends! It allows up to 3 other player and makes it even more fun. basically it is a turn base game and as your trying to level, loot, and survive you're also being hit by debuffs and an ever decreasing timer. you have to strategize with your friends to win or get destroyed off of the RNG rolls. but even when you lose you still gain things like lore books which you can use in a shop to further increase your chance at survival. Though it's no miracle worker so even with it you may still die immediately if you dive to far into the enemies territory. Anyways, fun game. Oh! and you don't need friends to play or even a full lobby. you can play all four characters yourself or split the characters amongst whoever is playing.
31.0 hours played
Written 17 days ago

Game is great. Only con so far is that the party does not continue on to the next chapter. I can jam with that though.
49.4 hours played
Written 23 days ago

So I bought this on release and it was a mess. Bugs and glitches all over the place, the UI was awful compared to 1. But now? What a transformation, I'm happy I can finally put a recommendation for the game. It's bigger and better than 1 in almost every way, especially the combat is more tactical/complex which I enjoy immensely.
64.3 hours played
Written 20 days ago

More classes, more units on the field, more items, more ways to play, it had a rough launch, but at this point its a very fine game that you could argue surpasses FTK 1
48.5 hours played
Written 26 days ago

do you like D&D but dont have 7 ppl to play with try this game out It is a nice a calm rpg game you can play with the homies
18.9 hours played
Written 20 days ago

If you enjoyed the first one you will enjoy the second. Gameplay remains the same with the addition of a fourth party member. The quest line is broken down into more manageable play sessions which makes the multiplayer experience much easier to pick up and put down. The expanded lore store is fantastic.
20.5 hours played
Written 27 days ago

Very challenging but enjoyable, Mixed reviews separates the smart headed from the fools, so what does that tell you. If it ain't in your favor the first play through than accept faith. "ROGUE DUNGEON" exactly what it is.
53.0 hours played
Written 4 days ago

I was elated to play the sequel to the beloved game For The King that me and my fellow goblin-loving friends have dumped many hours and maybe even lifetimes into. Our love for the goblin skin and other cosmetics, mostly the goblin skin, drove us to dedicate our time to For The King II. So imagine our disappoint when we learned it was locked behind an nearly impossible to beat difficulty, however, our love for the goblin skin drove us to push through. We faced many horrors like never ending waves of enemies that would single target a party member killing them turn one or getting the worst RNG rolls that would make even GTA V speedrunners cry. After many failed attempts and even using save-scumming to try to save good runs, we had to give up our hopes and dreams at having our beloved goblin skin. It amazed us at how such a vital cosmetic as the goblin skin would be locked behind a challenge only the most dedicated of players could obtain. This is one of the many issues we faced in our runs of For The King II. Nothing is better than all objectives spawning on opposite sides of the map, the slowest ship traveling we've ever experienced in a game, picking the coolest sounding route for the final chapter only to have our HEARTS CRUSHED, facing full boards of enemies that are ALL IMMUNE to everything, having crucial time-based objectives being hidden in the farthest crevices of the map, having runs end to factors out of our control, and NOT BEING ABLE TO SIMPLY BUY THE GOBLIN SKIN. Oh but thank goodness the Dark Carnival, a mode that magnifies all the worst aspects of this game, is getting all the love from it's parents. We are still missing a lot of the mode variety that made the original For the King so fun and replayable. It's a shame that a game of this nature is only beatable using "optimal" routes as the RNG and rouge-like aspects could've been very fun. And even when we managed to reach THE QUEEN, we had to deal with waves of enemies that made quick work of us since they were allowed to abuse focus and busted attacks. Since the last session of For The King II with my goblin-skin-lovers, we have all been checked into a mental asylum and have been scheduled for lobotomies to forget the goblin skin ever existed. Do I hate this game personally? No. I want to see it become the best it can be (Game of the Year and Goblin Game of the Year). Is it fun? Not really unless you're ready to pour entire generations worth of time to even have a sliver of a chance at beating this game at the harder difficulties. Instead you will find me drooling over the goblin skin in For The King in all it's polygonal glory.
29.0 hours played
Written 4 days ago

- Balance/Progression/Dialogs/UI are all shit, most of the problems from the 1st game have migrated here - 80% of the content from the first game, also some mechanics became only worse after rework - New mechanics with field positioning is too hard to use in current state, so most of the time you won't use it. It's one of the biggest changes to the game, and it's just not working Summary: Game feels like easy money for low development price, since everything was just re-used with almost no new content
70.7 hours played
Written 7 days ago

It's a game that starts off fun and just becomes more and more of a chore in each successive chapter. Bigger grid areas forcing you to traipse across empty areas mindlessly, becomes having to walk across every single tile to find one guy before he's killed. All while more and more scourge effects are piled on top of you: acid squares, dark clouds, enemies can resurrect, etc. Their only approach to difficulty is also to make each area more of an endurance test, every enemy gets progressively higher and higher amounts of armour and resistance making the fights take forever, the enemy gets increasingly BS attacks such as weapon/armour steal (you don't get them back at the end of the fight) or bosses that can spend the entire fight stacking dodge, protection and evasion only to flee meaning you wasted all that time for nothing. To say nothing of how the roguelite elements make it even more annoying, finally getting some good equipment after doing loops of every shop/dungeon/night market on the map and finally enjoying yourself in combat. Only to then beat the level boss and lose all your stuff. Why not let me keep it and progress to the next chapter with my stuff and only lose it if I die? To say nothing of all the other little bugbears, what is the point of having individual inventories? You can't swap items during or after combat, only when you're next to each other in the overworld. Adding another chore to the list when you just want to buy something or hand over the sword you found to your blacksmith. Just have one big inventory for all the characters! Status ailments can't be removed by resting, teammates can only join you in combat if they're within anything from 1-3 tiles (so why even bother letting everyone move independently?) Certain enemies being able to "scare" your character/s and you can't cure them so you're stuck waiting for them to either flee or just skip the turn until the status effect wears off, certain effects in the overworld (acid squares) can delete your gear, the RNG resulting in you arriving at the shop before the final boss with 2k gold and no health items for sale, just inferior gear and finally the random bugs where you have to ALT+F4 because you can't exit during combat, but no one can take a turn. What have they been doing for the last 2 years if not patching bugs and fixing these issues? Tl;dr they made a fun game and then did everything they could to bury it beneath annoying and tedious crap
13.3 hours played
Written 9 days ago

the game is good and fun to play with Friends so please fix your connection issue
1.0 hours played
Written 9 days ago

Same as the first one, but with an ugly UI and worse performance.
124.1 hours played
Written 13 days ago

Been a longtime fan of FTK. Lots of really good changes were made in the past few updates. Keep up the good work :)
23.9 hours played
Written 24 days ago

Fun game but getting people together for it sucks so bad lol
7.6 hours played
Written 29 days ago

a lot af new content and it feels alot better then the old game but still a litel buggy like visuall gilches when when i played multiplayer and it didn't let me see my character stats when it wasent my turn and some more stuff
24.4 hours played
Written 19 days ago

媽的運氣遊戲人死那麼快要怎麼玩3等打6等任務還差點過3關
31.1 hours played
Written 12 days ago

Fun with friends
3.9 hours played
Written 14 days ago

good game
79.4 hours played
Written 4 days ago

Good game
36.3 hours played
Written 8 days ago

game sucks
15.7 hours played
Written 17 days ago

There's never a 4th player
47.9 hours played
Written 4 days ago

is good
47.7 hours played
Written 29 days ago

Good game for "FRIENDSHIP"
44.0 hours played
Written 18 days ago

yes
41.2 hours played
Written 23 days ago

Great!
3.0 hours played
Written 1 day and 8 hours ago

Real
23.8 hours played
Written 20 days ago

OP
17.2 hours played
Written 27 days ago

yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
11.1 hours played
Written 26 days ago

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